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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = Turn: 4- Merisiel/Matsu_Kurisu - Blessing of the Elements Start of Turn
Give: No
Free explore = 3: Named Bullet, Spell 5: Wisdom 12
Spoiler:
Traits:
Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 12 When you would banish a monster you encounter, display this card and put the monster on this card. While displayed, add 1d6 to your Ranged combat check against a monster that shares a trait with the monster on this card other than Basic, Elite, or Veteran. At the end of the scenario, if you do not have the Arcane or Divine skill, banish this card. Nope. Banished Discard lt Maftet Hunter, recharge(Keen Spiked Chain), explore +2d6 on Combat = 4: Blessing of Ra, Blessing B: Strength 8
Spoiler:
Traits:
Divine Ra Fire To Acquire: Divine 6 OR Strength Melee 8 Discard this card to add 1 die and the Fire trait to any check. Discard this card to add 2 dice to any Strength non-combat check. Discard this card to add 2 dice to any check that invokes the Fire trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Nope. Banished End of turn Recovery Reset
Summary Location = #5: Ruined Temple Random(5-7)
Acquired =
Give =
Other =
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Spyglass, lt Blessing of Maat, Impervious Chain Shirt, Master of Masters, lt Sun Falcon Pectoral, Blessing of Abadar (2), Blessing of Milani, Swipe, Dancing Dagger Recharged: td Stained Glass Elemental, Keen Spiked Chain, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = Turn: 11 - Merisiel/Matsu_Kurisu - Blessing of the Elements Start of Turn
Give: No
Free explore = 1: Blessing of the Elements, Blessing B: Dexterity 6
Spoiler:
Traits:
Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Dexterity 1d12+4 Dexterity 6: 1d12 + 4 ⇒ (9) + 4 = 13 Acquired Discard Compass explore = 2: Hand of the Guilty Man, Item 2: Wisdom 7
Spoiler:
Traits:
Accessory Magic Mummy To Acquire: Wisdom Divine 7 Bury this card to allow a character at your location to banish a displayed card that has the Curse trait. After playing this card, you may succeed at a Wisdom or Divine 8 check to recharge this card instead. Wisdom 1d6+1 Wisdom 7: 1d6 + 1 ⇒ (5) + 1 = 6 Banished End of turn Recovery Reset
Summary Location = #5: Ruined Temple Random(3-7)
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar (2), lt Blessing of Maat, Deathbane Throwing Axe, Master of Masters, Magic Spyglass, Impervious Chain Shirt, Dancing Dagger, Blessing of Milani, lt Sun Falcon Pectoral, Swipe, Belt of Physical Might Recharged: td Stained Glass Elemental, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = Turn: 7 - Merisiel/Matsu_Kurisu - Blessing of Osiris Start of Turn
Give: No
Free explore = 1: Sebti the Crocodile, Ally 1: Charisma Diplomacy Divine 9
Spoiler:
Traits:
Trigger Human Cleric To Acquire: Charisma Diplomacy Divine 9 When you examine this card, you may reveal a blessing that has the Pharasma trait to acquire acquire this card. If you fail to acquire this card, shuffle 3 random monsters from the box into your location deck. Recharge this card to examine the top 2 cards of any location deck. Discard this card to explore your location. During this exploration, add 1d6 to your Diplomacy checks Display The Lost Harrows(Charisma) 1d12+3 Charisma 9: 1d12 + 3 ⇒ (3) + 3 = 6 Recharge td Stained Glass Elemental +7 = 13. Acquired Discard ac Sebti the Crocodile, explore +1d6 Diplomacy = 2: Dune of Doom, Spell 5: Wisdom 13
Spoiler:
Traits:
Magic Arcane Divine Attack Bludgeoning To Acquire: Intelligence Arcane Wisdom Divine 13 For your combat check, discard this card to use your Arcane or Divine skill + 3d10. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it. 1d6+1 says nope. Banished End of turn Recovery Reset
Summary Location = #5: Ruined Temple Random(3-9)
Acquired =
Give =
Other =
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Deathbane Throwing Axe, Impervious Chain Shirt, Blessing of Milani, Belt of Physical Might, Master of Masters, Swipe, lt Blessing of Maat, Magic Spyglass, Blessing of Abadar (2), Dancing Dagger, lt Sun Falcon Pectoral Recharged: td Stained Glass Elemental, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates
Hour = Turn: 2 - Merisiel/Matsu_Kurisu - Blessing of the Ancients Start of Turn
Give: No
Free explore = 1: Elemental Arachnid, Monster 4: Combat 17
Spoiler:
Traits:
Construct To Defeat: Combat 17 The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter. Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage. If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage. Hell no! Will completely wreck my hand :-( Evading Discard Skoan-Quah Boneslayer, examine(top card(1-10): 1d10 ⇒ 8 8: Catching Cape, Armor B) and may explore +3 on Dex & Survival = 8: Catching Cape, Armor B: Knowledge 5
End of turn Recovery Reset
Summary Location = #5: Ruined Temple Random(1-7,9-10)
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Impervious Chain Shirt, lt Maftet Hunter, Magic Spyglass, Deathbane Throwing Axe, Belt of Physical Might, Master of Masters, Swipe, Compass, Blessing of Abadar (2), lt Blessing of Maat, Dancing Dagger, lt Sun Falcon Pectoral, Blessing of Milani Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Merisiel / Matsu Kurisu
Card Upgrade
Banished cards
Loot
Trader
Scenario effect
Starting Location
Start of Game Starting hand
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): lt Blessing of Maat, Blessing of Milani, lt Sun Falcon Pectoral, Master of Masters, Swipe, Magic Spyglass, Blessing of Abadar (2), Blessing of Abadar, lt Maftet Hunter, Compass, Dancing Dagger, Impervious Chain Shirt, Belt of Physical Might, Deathbane Throwing Axe Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Merisiel / Matsu Kurisu
Card Upgrade
Banished cards
Loot
Trader
Scenario effect
Starting Location
Start of Game Starting hand
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): lt Blessing of Maat, Blessing of Milani, lt Sun Falcon Pectoral, Master of Masters, Swipe, Magic Spyglass, Blessing of Abadar (2), Blessing of Abadar, lt Maftet Hunter, Compass, Dancing Dagger, Impervious Chain Shirt, Belt of Physical Might, Deathbane Throwing Axe Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Merisiel
Scenario Reward
Adventure Reward
Tier 6.5
Card Upgrade
Banished Cards Loot
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = Turn: 2 - Merisiel/Matsu_Kurisu - Blessing of the Lady of Graves Start of Turn
Give: No
Free explore = 1: Blessing of Anubis, Blessing 4: Divine 8
Spoiler:
Traits:
Divine Anubis Poison Mummy To Acquire: Divine 8 OR Charisma Diplomacy 11 Discard this card to add 1 die and the Poison trait to any check. Discard this card to add 2 dice to any Charisma check. Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Divine 1d4, discard ac Blessing of Wadjet +2d8 Divine 8: 1d4 + 2d8 ⇒ (4) + (7, 1) = 12 Acquired End of turn Recovery Reset
Summary Location = #6: Hall of Winged Chaos: (2-8)
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Deathbane Throwing Axe, Impervious Chain Shirt, Swipe, lt Sun Falcon Pectoral, lt Cartouche of Protection Recharged: Raccoon, Skoan-Quah Boneslayer, Cerulean Mastermind, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Continuing turn
Spoiler:
Traits:
Divine Wadjet To Acquire: Divine 5 OR Intelligence Knowledge 7 Reveal this card to add 1d4 to your check to acquire a boon. Discard this card to add 2d8 to any check to acquire a boon. Discard this card to examine the top card of your location deck. Then you may explore your location; during this exploration, add 1 die to your checks to acquire a boons. After you play this card, if it matches the top card of the blessings discard pile, draw a card. Hour = Turn: 18 - Blessing of Anubis Start of Turn
Give: No
Free explore = 1: Fiendish Sphinx, Barrier 4: Wisdom 12
Spoiler:
Traits:
Trigger Trap Arcane Magic Sphinx To Defeat: Intelligence Knowledge Arcane Wisdom 12 When you examine this card, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls. If undefeated, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls. Wisdom 1d6+1, Merisiel vs Barrier +2, Discard Blessing of Abadar (2) +2d6 Wisdom 12: 1d6 + 1 + 2 + 2d6 ⇒ (1) + 1 + 2 + (2, 2) = 8 Use 1 hero point. 6 remaining. Wisdom 12: 1d6 + 1 + 2 + 2d6 ⇒ (3) + 1 + 2 + (2, 5) = 13 Banished Discard Magic Spyglass, examine 3 and rearrange
End of turn Recovery Reset
Summary Location = #6: Hall of Winged Chaos: (4,3,2,5-9)
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): lt Cartouche of Protection, Deathbane Throwing Axe, Swipe, lt Sun Falcon Pectoral, Impervious Chain Shirt Recharged: Raccoon, Skoan-Quah Boneslayer, Cerulean Mastermind, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 4: Merisiel/Matsu_Kurisu: Blessing of the Elements Start of Turn
Give: No
At This Location: All monsters have and are immune to the Electricity trait. All damage dealt is Electricity damage. Free explore = 1: Shocking Chest, Barrier 4: Disable 12
Spoiler:
Traits:
Cache Lock Trap To Defeat: DexterityDisable 12 OR Strength 15 After you act, if the result of your check to defeat is less than 17, each character at your location is dealt 1d4 Electricity damage. If undefeated, you may banish this barrier. If defeated, draw a weapon, a spell, and an item from the box. Disable 1d12+4+2, Merisiel vs Barrier +2, Discard Blessing of Milani +2d12 Disable 12/17: 1d12 + 4 + 2 + 2 + 2d12 ⇒ (4) + 4 + 2 + 2 + (8, 4) = 24 Banished defeated, draw a weapon, a spell, and an item from the box. W2: Venomous Heavy Crossbow +2, Weapon 5
Spoiler:
Traits:
Bow Ranged Piercing 2-Handed Magic To Acquire: Dexterity Ranged 10 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally discard this card to add another 1d12 and the Poison trait. If not proficient with weapons, the difficulty of this check is increased by 4. If proficient with weapons, you may discard this card to add 1d4+2 and the Poison trait to a combat check by a character at another location. Sp1: Augury, Spell B
Spoiler:
Traits:
Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 6 Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it. It1: Staff of Revelations, Item 3
Spoiler:
Traits:
Staff Magic Arcane To Acquire: Intelligence Arcane 10 Reveal this card and recharge a spell to examine the top 2 cards of your location deck. If a card has the Elemental or Undead trait, you may encounter it; otherwise, put the cards back in any order. At the start of your turn, reveal this card to examine the top card of your deck. You may return the examined card to the top or bottom of your deck. Banish Sp1: Augury(Monster)
End of turn Recovery Reset
Summary Location = #6: Hall of Winged Chaos: Random(2-10)
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): lt Sun Falcon Pectoral, Deathbane Throwing Axe, lt Cartouche of Protection, Keen Spiked Chain, Swipe, Impervious Chain Shirt Recharged: Raccoon, Skoan-Quah Boneslayer, Cerulean Mastermind, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 1: Merisiel/Matsu_Kurisu: Blessing of Pharasma Start of Turn
Give: No
At This Location: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage. Free explore = 1: Nailah, Henchman 6: Combat 22
Spoiler:
Type: Monster
Traits: Undead Banshee Incorporeal Acid To Defeat: Combat 22 Nailah is immune to the Mental and Poison traits. All damage dealt by Nailah is Acid damage. Before you act, each character at your location must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage. If the check to defeat does not have the Acid or Electricity trait, Nailah is undefeated. If defeated, you may immediately attempt to close the location this henchman came from. BYA Constitution 8 Constitution 1d6 BYA Constitution 8: 1d6 ⇒ 5 Discard lt Blessing of Maat +3 = 8. Success Reveal Shocking Sawtooth Saber(Electricity) 1d12+4+2+2d8, Backstab.recharge(Keen Spiked Chain) +1d6+1
Location #4: Hall of the Crocodile Kings
Spoiler:
Henchman
Type: Barrier Traits: Obstacle Acid Veteran To Defeat: Intelligence Craft Wisdom Survival 9 The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result. If defeated, you may immediately attempt to close the location this henchman came from. Wisdom 1d12+3, Recharge Cerulean Mastermind(ac Mummified Cat) +1d12+4+2 Wisdom 15: 1d12 + 3 + 1d12 + 4 + 2 ⇒ (5) + 3 + (3) + 4 + 2 = 17 Banished. Location CLOSED When Permanently Closed: On closing, draw a random weapon that has the Magic trait from the box.
Spoiler:
Traits:
Axe Melee Slashing Magic To Acquire: Strength Melee Perception 12 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8. If proficient with weapons and the bane has a power that happens before or after you act, add another 1d8. End of turn Recovery Reset
Summary Location = #4: Hall of the Crocodile Kings (CLOSED)
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, lt Cartouche of Protection, Impervious Chain Shirt, lt Sun Falcon Pectoral, Deathbane Throwing Axe, Swipe, Magic Spyglass Recharged: Raccoon, Skoan-Quah Boneslayer, Cerulean Mastermind, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 1: Merisiel/Matsu_Kurisu: Blessing of Pharasma Start of Turn
Give: No
At This Location: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage. Free explore = 1: Blessing of the Elements, Blessing B: Dexterity 6
Spoiler:
Traits:
Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Dexterity 1d12+4, Dexterity 6: 1d12 + 4 ⇒ (9) + 4 = 13 Acquired Discard ac Blessing of the Elements explore = 2: Alchemist's Kit, Item B: Craft 6
Spoiler:
raits:
Tool Alchemical To Acquire: Intelligence Craft 6 Display this card. While displayed, when you would banish a card that has the Alchemical trait for its power, discard it instead. While displayed, bury this card to draw 1d4+1 random cards that have the Alchemical trait from your discard pile. Then you may shuffle any number of cards that have the Alchemical trait into your deck. Take 0, banished Discard Master of Masters, explore, reroll any 1, = 3: Mummified Cat, Item 1: Wisdom 6
Spoiler:
Traits:
Object Magic Mummy To Acquire: Wisdom Divine Survival 6 Recharge this card to examine the top card of your location deck. If the card has the Undead trait, you may evade or encounter it. Banish this card to reduce all damage dealt to you by a monster that has the Undead trait to 0. Display The Lost Harrows (Wisdom) 1d12+3 Wisdom 6: 1d12 + 3 ⇒ (8) + 3 = 11 Acquired End of turn Recovery Reset
Summary Location = #4: Hall of the Crocodile Kings (4-8)
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar (2), lt Cartouche of Protection, Deathbane Throwing Axe, Magic Spyglass, Impervious Chain Shirt, lt Sun Falcon Pectoral, Blessing of Abadar, Dancing Dagger, Swipe Recharged: Raccoon, Skoan-Quah Boneslayer, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 2: Merisiel/Matsu_Kurisu: Blessing of Isis Start of Turn
Give: No
At This Location: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage. Free explore = 1: Rolling Sphere, Barrier 3: Disable 9
Spoiler:
Traits:
Trap Obstacle To Defeat: Dexterity Acrobatics 12 OR Disable 9 Before you act, each other character at your location must succeed at a Dexterity or Acrobatics 12 or Disable 9 check or bury her hand. If you fail the check to defeat, bury your hand. If you succeed, after the encounter, you may immediately explore your location. After you act, shuffle this card into a random other open location deck; the Rolling Sphere is defeated. Disable 1d12+4+2, Display Skoan-Quah Boneslayer +1d6 Disable 9: 1d12 + 4 + 2 + 1d6 ⇒ (7) + 4 + 2 + (6) = 19 Defeated. Hall of the Crocodile Kings Card 1: Rolling Sphere to (1-3,5-7): 1d6 ⇒ 4 #5: Forgery of Ra Discard Compass explore = 2: Killing Box, Barrier 5: Disable 15
Spoiler:
Traits:
Obstacle Trap Magic Arcane Acid To Defeat: Intelligence Knowledge Perception 13 OR Disable 15 If undefeated, each character at your location is dealt 1d6 Acid damage, then 1d6 Acid damage. Disable 1d12+4+2, Skoan-Quah Boneslayer +1d6, recharge Raccoon +1d8 Disable 15: 1d12 + 4 + 2 + 1d6 + 1d8 ⇒ (2) + 4 + 2 + (4) + (7) = 19 Banished End of turn
Recovery Reset
Summary Location = #4: Hall of the Crocodile Kings
Location = #5: Forgery of Ra: Random(1-10, Rolling Sphere)
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Impervious Chain Shirt, Dancing Dagger, lt Cartouche of Protection, lt Sun Falcon Pectoral, Swipe, Magic Spyglass, Blessing of Abadar, lt Blessing of Maat, Deathbane Throwing Axe, Blessing of Abadar (2) Recharged: Raccoon, Skoan-Quah Boneslayer, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Merisiel / Matsu Kurisu
Card Upgrade
Banished cards
Loot
Trader
Starting Location
Start of Game Starting hand
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Swipe, Blessing of Abadar (2), Blessing of Abadar, lt Blessing of Maat, Cerulean Mastermind, Deathbane Throwing Axe, lt Cartouche of Protection, Dancing Dagger, td Stained Glass Elemental, Blessing of Milani, Impervious Chain Shirt, lt Sun Falcon Pectoral, Keen Spiked Chain, Magic Spyglass Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Merisiel
Scenario Reward
Adventure Reward
Tier 6.3
Card Upgrade
Weapon 6: 1d1000 ⇒ 52
Ally 6: 1d1000 ⇒ 464
Banished Cards Loot
Trader
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 2: Merisiel/Matsu_Kurisu: Blessing of the Elements Start of Turn
Give: No
At This Location: hen you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage. Free explore = 2: Sightless Starvation, Barrier 5
Spoiler:
Traits:
Trigger Curse Undead Poison To Defeat: SEE BELOW When you examine this card, encounter it. Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated. Ouch, will need LOTS of resources to have a moderate chance to defeat - EVADING. Shuffle location Discard Master of Masters, explore +1 on any 1 top card(2-6): 1d5 + 1 ⇒ (3) + 1 = 4 = 4: Ecorche, Monster 6: Combat 20
Spoiler:
Traits:
Undead To Defeat: Combat 20 The Ecorche is immune to the Mental and Poison traits. If undefeated, bury an armor, then suffer the scourges Curse of Vulnerability and Curse of Withering. Reveal Shocking Sawtooth Saber 1d12+4+2+2d8 Combat 20/23: 1d12 + 4 + 2 + 2d8 ⇒ (11) + 4 + 2 + (5, 2) = 24 Recharge lt Blessing of Maat -3 = 21 Banished, no overkill Recovery Reset
Summary Location = #6: Scorched Obelisk Random(2,3,5,6)
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Belt of Physical Might, Keen Spiked Chain, Wyvern Poison, Raccoon, Blessing of Milani, Compass, Limning Starknife, Skoan-Quah Boneslayer, Magic Spyglass, Impervious Chain Shirt, lt Sun Falcon Pectoral Recharged: lt Blessing of Maat, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 2: Merisiel/Matsu_Kurisu: Blessing of the Elements Start of Turn
Give: No
At This Location: When you move during your move step you are dealt 1d6 Combat damage. Free explore = 3: Burglar's Buckler, Armor 1: Disable 6
Spoiler:
Traits:
Shield To Acquire: Constitution Fortitude Disable 6 Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor. Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor. Reveal this card to add 1 die to your Disable check. You may play another armor on this check. Disable 1d12+4+2 Disable 6: 1d12 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Acquired Recharge lt Cartouche of Protection to move to #6: Scorched Obelisk Recharge lt Sun Falcon Pectoral, explore = 1: Blessing of the Ancients, Blessing B: Divine 3
Spoiler:
Traits:
Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Divine 3: 1d4 ⇒ 2 Banished Discard Blessing of Abadar (2), explore = 2: Mace of Ruin, Weapon 4: Strength 11
Spoiler:
Traits:
Mace Melee Bludgeoning Acid Magic To Acquire: Strength Melee 11 For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4. Recharge this card to add your Strength or Melee skill to your check to defeat a bane that has the Obstacle trait. 1d8 says nope. Banished Reveal ac Khelru, heal: 1d4 ⇒ 3, then discard
Recovery Reset
Summary
Location = #6: Scorched Obelisk (3-8)
Acquired =
Give =
Other = Merisiel move to #6: Scorched Obelisk " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, lt Sun Falcon Pectoral, Limning Starknife, Compass, Swipe, Cerulean Mastermind, Belt of Physical Might, Skoan-Quah Boneslayer, Magic Spyglass, Wyvern Poison, Raccoon, Keen Spiked Chain, Impervious Chain Shirt Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 2: Merisiel/Matsu_Kurisu: Blessing of Osiris Start of Turn
Give: No
At This Location: When you move during your move step you are dealt 1d6 Combat damage. Free explore = 1: Iceblade Spelldagger, Weapon 5: Dexterity 12
Spoiler:
Traits:
Knife Ranged Piercing Cold Magic To Acquire: Dexterity Ranged 12 OR Arcane Divine 10 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+3. On your combat check, if you played a spell, you may recharge this card to add 1d4+2 and the Cold trait. Dexterity 1d12+4 Dexterity 12: 1d12 + 4 ⇒ (7) + 4 = 11 Banished Discard Master of Masters, explore, reroll any 1s = 2: Khelru, Ally 1: Charisma 9
Spoiler:
Traits:
Human Cleric To Acquire: Knowledge Divine Charisma Diplomacy 9 If you fail to acquire this card, discard the top card of the blessings deck. Reveal this card to shuffle 1d4 random cards from your discard pile into your deck, then discard this card. Discard this card to examine the top card of your location deck, then you may then explore your location. Charisma 1d6+2, recharge Cerulean Mastermind(Deathbane Throwing Axe) +1d12+4+2 Charisma 9: 1d6 + 2 + 1d12 + 4 + 2 ⇒ (1) + 2 + (1) + 4 + 2 = 10 MM reroll 1s Charisma 9: 1d6 + 2 + 1d12 + 4 + 2 ⇒ (2) + 2 + (3) + 4 + 2 = 13 Acquired Recovery Reset
Summary
Acquired =
Give =
Other =
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Limning Starknife, Impervious Chain Shirt, lt Blessing of Maat, Wyvern Poison, Magic Spyglass, Keen Spiked Chain, Swipe, Raccoon, Compass Recharged: Cerulean Mastermind, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates
Hour = 3: Merisiel/Matsu_Kurisu: Blessing of the Elements Start of Turn
Give: No
At This Location: When you move during your move step you are dealt 1d6 Combat damage. Free explore = 2: Telekinesis Trap, Barrier 2: Disable 9
Spoiler:
Traits:
Trap Arcane Magic To Defeat: ArcaneDivine 12 OR ConstitutionDisable 9 If undefeated, you are dealt 3 Combat damage; display this card next to its location deck. While displayed, characters at this location cannot move or explore. When you end your turn at this location, Telekinesis Trap deals 1d4+1 Acid damage to you. When you end your move step at this location, succeed at a Strength, Dexterity, or Acrobatics 11 check to banish this card. Disable 1d12+4+2 Disable 9: 1d12 + 4 + 2 ⇒ (9) + 4 + 2 = 15 Banished Discard Skoan-Quah Boneslayer, explore +3 on Dex & Survival = 3: Bonecrusher Hunter, Monster B: Combat 15(9+6)
Spoiler:
Traits:
Trigger Gnoll Veteran To Defeat: Combat 9 When you examine this card, encounter it; the difficulty to defeat is increased by 3. The difficulty to defeat is increased by the scenario's adventure deck number. reveal Shocking Sawtooth Saber 1d12+4+2+2d8, Arcane Cannonade +1d6, Skoan-Quah Boneslayer +3 Combat 15: 1d12 + 4 + 2 + 2d8 + 1d6 + 3 ⇒ (10) + 4 + 2 + (6, 3) + (4) + 3 = 32 Banished Recovery Reset
Summary
Acquired =
Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Compass, Blessing of Milani, Magic Spyglass, Keen Spiked Chain, Impervious Chain Shirt, lt Cartouche of Protection, lt Blessing of Maat, lt Sun Falcon Pectoral, Wyvern Poison, Raccoon, Limning Starknife, Swipe Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Merisiel / Matsu Kurisu
Card Upgrade
Banished cards
Loot
Trader
Starting Location
Start of Game Starting hand
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Raccoon, lt Blessing of Maat, Magic Spyglass, Impervious Chain Shirt, Blessing of Milani, Compass, Wyvern Poison, Blessing of Abadar, lt Sun Falcon Pectoral, Keen Spiked Chain, Swipe, lt Cartouche of Protection, Limning Starknife, Deathbane Throwing Axe Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☑ +2 Favored Card: Item
Paizo Reroll: USED
![]()
![]() Merisiel
Scenario Reward
Adventure Reward
Tier 6.3
Card Upgrade
Ally 6: 1d1000 ⇒ 68
Banished Cards Loot
Trader
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates
Hour = 15: Merisiel/Matsu_Kurisu: Blessing of the Ancients Start of Turn
Give: No
At This Location: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage. Display Impervious Chain Shirt
Free explore = 1: Devourer Assassin, Villain 6: Perception 6 THEN Combat 28
Spoiler:
Type: Monster
Traits: Rogue Undead To Defeat: Divine Perception 6 THEN Combat 28 The Devourer Assassin is immune to the Mental and Poison traits. Before you act, all characters must attempt a Constitution or Fortitude 13 check. Characters who fail bury all allies and may not play cards during this encounter. If undefeated, bury the top 1d4 cards of your deck. Constitution 1d6, Recharge Cerulean Mastermind(Raccoon) +1d12+4+2 BYA Constitution 13: 1d6 + 1d12 + 4 + 2 ⇒ (2) + (9) + 4 + 2 = 17 Success Everyone does Constitution or Fortitude 13 check Perception 1d6+1+2, Create Mindscape +1d4, Alahazra/Kulko banish Curse of Poisoning (AD0) +1d4
Reveal & discard Keen Spiked Chain (8=12) 1d12+4+2+1d8+2+1d8, Arcane Cannonade +1d6, Alase blesses and freely blesses +2d12
We win :-) ![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 11: Merisiel/Matsu_Kurisu: Blessing of Ra Start of Turn
Give: No
At This Location: Add 9 to the difficulty of checks against banes that have the Cold or Undead trait. Display Wyvern Poison Free explore = 1: Tar Tomb, Barrier 5: Disable 13
Spoiler:
Traits:
Obstacle Magic Acid Fire To Defeat: Strength Dexterity 14 OR Intelligence Disable 13 If undefeated, you are dealt 1d6 Acid damage; display this card next to your location. While displayed, if you start your turn at this location, attempt a check to defeat the Tar Tomb. If defeated, banish this card; otherwise, you are dealt 1d4 Fire damage. Disable 1d12+4+2, Merisiel vs Barrier +2, Disable 13: 1d12 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14 Banished Discard Master of Masters, explore, reroll any 1s = 2: Ossumental Swarm, Henchman 5: Combat 20
Spoiler:
Type: Monster
Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Location +9DC Reveal Keen Spiked Chain (8=12) 1d12+4+2+1d8+2, Reveal Belt of Physical Might +1d4, Recharge Limning Starknife +1d4+1, Backstab.recharge(Wyvern Poison) +1d6+1
Discard ac Blessing of Nethys, examine 2(3: Baited Jewel Box, Barrier B: Trigger
4: Curse of the Netheshuun, Barrier 6: Trigger
4: Curse of the Netheshuun, Barrier 6: Disable 17
Spoiler:
Traits:
Trigger Curse Undead Cold Magic To Defeat: Wisdom Divine 16 OR Dexterity Disable 17 When you examine this card, succeed at a Charisma or Diplomacy 10 check or encounter this card. If undefeated, each character at your location is dealt 1d6 Cold damage then suffers a scourge. Disable 1d12+4+2, Merisiel vs Barrier +2, discard Blessing of Abadar +2d12 Disable 17: 1d12 + 4 + 2 + 2 + 2d12 ⇒ (10) + 4 + 2 + 2 + (10, 3) = 31 Banished rearrange, then explore = 3: Baited Jewel Box, Barrier B: Disable 12(6+6)
Spoiler:
Traits:
Trigger Cache Lock Poison Veteran To Defeat: Disable 6 OR Craft 8 When you examine this card, shuffle a weapon, an armor, or an item into your location deck. The difficulty to defeat is increased by the scenario's adventure deck number. If defeated by 4 or more, draw an item from the box. If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box. Disable 1d12+4+2, Merisiel vs Barrier +2, Disable 12/16: 1d12 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9 Recharge td Stained Glass Elemental +7 = 16. Banished. Draw item from box (I1: Staff of Revelations, Item 3) Recovery Reset
Summary
Acquired = Bl1: Blessing of Nethys, I1: Staff of Revelations Location = #2: Crypt
From Box = Bl1: Blessing of Nethys, I1: Staff of Revelations Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): lt Sun Falcon Pectoral, lt Blessing of Maat, Blessing of Milani, Swipe, Shock Kukri, Magic Spyglass, Blessing of Abadar (2) Recharged: Deathbane Throwing Axe, Limning Starknife, Wyvern Poison, td Stained Glass Elemental, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: USED
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 1: Merisiel/Matsu_Kurisu: Blessing of Horus Start of Turn
Give: No
At This Location: Add 9 to the difficulty of checks against banes that have the Cold or Undead trait. Free explore = 4: Corridor Dart Trap, Barrier B: Disable 18(6+6+6)
Spoiler:
Traits:
Trap Construct Veteran To Defeat: Dexterity Disable Stealth Perception 6 The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, each character at your location is dealt 1d4 Ranged combat damage, and must first choose allies to discard as damage, if he has any. Disable 1d12+4+2, Merisiel vs Barrier +2, Disable 18: 1d12 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9 Use 1 hero point. 6 remaining. Disable 18: 1d12 + 4 + 2 + 2 ⇒ (11) + 4 + 2 + 2 = 19 Banished Discard ac Fire Gecko, +1d4 Fire on combat = 5: Elder Ifreeti, Monster 4: Combat 19
Spoiler:
Traits:
Elemental Outsider Janni Fire To Defeat: Combat 19 The Elder Ifreeti is immune to the Fire trait. All damage dealt by the Elder Ifreeti is Fire damage. If the check to defeat has the Cold trait, add 1d8. If defeated, choose a type of boon other than loot and draw a boon of that type from the box. Reveal Keen Spiked Chain (8=12) 1d12+4+2+1d8+2, display and reload Wyvern Poison +1d12 Combat 19: 1d12 + 4 + 2 + 1d8 + 2 + 1d12 ⇒ (10) + 4 + 2 + (1) + 2 + (2) = 21 Banished defeated, choose a type of boon other than loot and draw a boon (Bl1: Blessing of Isis, Blessing 3) Discard ac Blessing of Isis explore = 6: Bonecrusher Hunter, Monster B: Combat 15(9+6)
Spoiler:
Traits:
Trigger Gnoll Veteran To Defeat: Combat 9 When you examine this card, encounter it; the difficulty to defeat is increased by 3. The difficulty to defeat is increased by the scenario's adventure deck number. Reveal Keen Spiked Chain (8=12), 1d12+4+2+1d8+2, Reveal ac Fire Gecko +1d4 Fire, Combat 15: 1d12 + 4 + 2 + 1d8 + 2 + 1d4 ⇒ (6) + 4 + 2 + (3) + 2 + (1) = 18 Banished Recovery Reset
Summary
Acquired = Bl1: Blessing of Isis, Location =
From Box = Bl1: Blessing of Isis, Give =
Other =
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Swipe, lt Cartouche of Protection, Impervious Chain Shirt, Skoan-Quah Boneslayer, lt Sun Falcon Pectoral, Blessing of Milani, Blessing of Abadar (2), Cerulean Mastermind, Magic Spyglass, lt Blessing of Maat, Shock Kukri, Raccoon Recharged: Deathbane Throwing Axe, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: USED
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates
Hour = 1: Merisiel/Matsu_Kurisu: Blessing of the Ancients Start of Turn
Give: No
At This Location: Add 9 to the difficulty of checks against banes that have the Cold or Undead trait. Free explore = 4: Grave Goods, Barrier 3: Disable 10
Spoiler:
Traits:
Trigger Cache Curse To Defeat: Disable 10 OR Dexterity Craft 12 When you examine this card, discard a blessing. If undefeated, suffer the scourge Curse of Fevered Dreams. If defeated, choose a type of boon other than loot and draw a card of that type from the box. Disable 1d12+4+2, Merisiel vs Barrier +2 Disable 10: 1d12 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9 Failing. Use Paizo Reroll Disable 10: 1d12 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12 Banished Defeated, choose a type of boon other than loot (Ally) and draw = Al1: Fire Gecko, Ally B
Spoiler:
Traits:
Animal Elemental Fire To Acquire: Wisdom Survival 4 Reveal this card to add 1d4 and the Fire trait to your combat check. If you fail to defeat the bane, discard this card before you take damage. Discard this card to explore your location. During this exploration, add 1d4 and the Fire trait to your combat checks. Discard Compass explore = 5: Bonecrusher Hunter, Monster B: Combat 15(9+6)
Spoiler:
Traits:
Trigger Gnoll Veteran To Defeat: Combat 9 When you examine this card, encounter it; the difficulty to defeat is increased by 3. The difficulty to defeat is increased by the scenario's adventure deck number. Reveal Keen Spiked Chain (8=12), 1d12+4+2+1d8+2, Reveal ac Fire Gecko +1d4 Fire, Backstab.Recharge(Deathbane Throwing Axe) +1d6+1 Combat 15: 1d12 + 4 + 2 + 1d8 + 2 + 1d4 + 1d6 + 1 ⇒ (9) + 4 + 2 + (4) + 2 + (2) + (6) + 1 = 30 Banished Recovery Reset
Summary
Acquired = Al1: Fire Gecko Location =
From Box = Al1: Fire Gecko Give =
Other =
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): lt Blessing of Maat, Blessing of Abadar (2), Belt of Physical Might, Shock Kukri, Swipe, lt Sun Falcon Pectoral, lt Cartouche of Protection, Raccoon, Magic Spyglass, Skoan-Quah Boneslayer, Cerulean Mastermind, Impervious Chain Shirt, Blessing of Milani Recharged: Deathbane Throwing Axe, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: USED
![]()
![]() Merisiel / Matsu Kurisu
Card Upgrade
Banished cards
Loot
Trader
Starting Location
Start of Game Starting hand
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Skoan-Quah Boneslayer, Blessing of Milani, Magic Spyglass, Raccoon, Shock Kukri, Impervious Chain Shirt, td Stained Glass Elemental, Blessing of Abadar (2), lt Blessing of Maat, lt Sun Falcon Pectoral, Cerulean Mastermind, Belt of Physical Might, Swipe, lt Cartouche of Protection Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Merisiel
Scenario Reward
Adventure Reward
Card Upgrade
Banished Cards Loot
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![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 16: Merisiel/Matsu_Kurisu: Blessing of the Elements Start of Turn
Give: ac Symbol of Fortune to Ahmotep/MauveAvenger
At This Location: When you play a card that has the Divine trait, bury it. Display Bloodroot Poison Free explore = 1: Staff of Revelations, Item 3: Intelligence 10
Spoiler:
Traits:
Staff Magic Arcane To Acquire: Intelligence Arcane 10 Reveal this card and recharge a spell to examine the top 2 cards of your location deck. If a card has the Elemental or Undead trait, you may encounter it; otherwise, put the cards back in any order. At the start of your turn, reveal this card to examine the top card of your deck. You may return the examined card to the top or bottom of your deck. 1d4 says nope. Banished Recharge lt Sun Falcon Pectoral, explore = 2: Blessing of the Elements, Blessing B: Dexterity 6
Spoiler:
Traits:
Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. Dexterity 6: 1d12 + 4 ⇒ (12) + 4 = 16 Acquired Discard Skoan-Quah Boneslayer, explore +3 to Dex & Survival = 3: Osirion Ancestor, Ally B: Charisma 8
Spoiler:
Traits:
Undead Ghost Incorporeal To Acquire: Divine Charisma Diplomacy 8 Display this card. While displayed, you may recharge this card to examine the top card of your location deck, then put that card on the top or bottom of its deck. While displayed, you may recharge this card to add 1d6 and the Cold, Magic, and Undead traits to your check against a card that has the Outsider or Undead trait. 1d6+1 says nope. Banished Location #6: Ruined Temple - CLOSED
Recovery Reset
Summary
Location =
From Box = Bl1 Blessing of the Elements Give = Symbol of Fortune to Ahmotep/MauveAvenger
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani Recharged: Shock Kukri, Swipe, Cerulean Mastermind, lt Sun Falcon Pectoral, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 1: Merisiel/Matsu_Kurisu: Blessing of the Ancients Start of Turn
Give: No
At This Location: When you play a card that has the Divine trait, bury it. Free explore = 2: Symbol of Fortune, Spell 6: Wisdom 14
Spoiler:
Traits:
Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 14 On any check, after the roll, discard this card to add or subtract 3 from the result. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it. Wisdom 1d6+1 Recharge Cerulean Mastermind(Blessing of Abadar (2))+1d12+4+2 Wisdom 14: 1d6 + 1 + 1d12 + 4 + 2 ⇒ (1) + 1 + (2) + 4 + 2 = 10 Failing. Discard lt Blessing of Maat +3 Ahmotep/MauveAvenger recharges a card +2 = 15. Acquired Discard lt Unwrapped Harmony, examine 3 and rearrange
then explore = 5: Blessing of Maat, Blessing 2: Constitution 10
Spoiler:
Traits:
Divine Maat Healing To Acquire: Divine 6 OR ConstitutionFortitude 10 After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result. Recharge this card to reduce damage dealt to you by 2. On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8. After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile. 1d6 says nope. Banished Reveal and recharge Shock Kukri 1d12+4+2+2d6+1d4, Merisiel Recharge(Swipe) +1d6, discard ac Blessing of Thoth +1d12
Location #2: Forgery of Ra - CLOSED
End of Turn
When Permanently Closed: At the end of your turn, you may draw an armor from your bury pile.
Recovery Reset
Summary
Location =
From Box = Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Keen Spiked Chain, Belt of Physical Might, td Stained Glass Elemental Recharged: Shock Kukri, Swipe, Cerulean Mastermind, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 1: Merisiel/Matsu_Kurisu, Blessing of the Lady of Graves Start of Turn
Give: No
At This Location: All monsters have and are immune to the Fire trait. All damage dealt is Fire damage. Discard Magic Spyglass, examine 3, rearrange
Free explore = 3: Mockery of Ra, Henchman 6: Combat 22
Spoiler:
Type: Monster
Traits: Construct Fire To Defeat: Combat 22 The Mockery of Ra is immune to the Fire, Mental, and Poison traits. All damage dealt by the Mockery of Ra is Fire damage. Before you act, succeed at a Dexterity or Disable 12 check or the Mockery of Ra is undefeated. If undefeated, the Mockery of Ra does not deal Combat damage. Instead you are dealt 1d6 Fire damage; if you would discard cards as damage, discard them from the top of your deck instead. If defeated, you may immediately attempt to close the location this henchman came from. Disable 1d12+4+2, reveal ac Burglar's Buckler +1d12 BYA Disable 12: 1d12 + 4 + 2 + 1d12 ⇒ (10) + 4 + 2 + (9) = 25 Success Reveal and recharge Shock Kukri 1d12+4+2+2d6+1d4, Merisiel Recharge(Swipe) +1d6, discard ac Blessing of Thoth +1d12
Location #2: Forgery of Ra - CLOSED
End of Turn
When Permanently Closed: At the end of your turn, you may draw an armor from your bury pile.
Recovery Reset
Summary
Location =
From Box = Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, Skoan-Quah Boneslayer, Belt of Physical Might, Blessing of Milani, Bloodroot Poison, td Stained Glass Elemental, Limning Starknife Recharged: Shock Kukri, Swipe, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 1: Merisiel/Matsu_Kurisu, Blessing of Ptah Start of Turn
Give: No
At This Location: All monsters have and are immune to the Fire trait. All damage dealt is Fire damage. Free explore = 1: Tabe's Last Jest, Barrier 6: Disable 15
Spoiler:
Traits:
Curse Lock Acid To Defeat: Intelligence Perception Dexterity Disable 15 If defeated, you may draw 1 random spell, 1 random item and 1 random blessing from the box; if you do, each character at your location is dealt 1d6 Acid damage. Disable 1d12+4+2, Merisiel vs barrier +2, Discard Blessing of Milani +2d12 Disable 15: 1d12 + 4 + 2 + 2 + 2d12 ⇒ (1) + 4 + 2 + 2 + (9, 3) = 21 Banished Go for the loot! Fire Draw Sp1: Acid Splash, Spell B Draw I1: Potion of Healing, Item B Draw Bl1: Blessing of Thoth, Blessing 1 Discard Compass, explore = 2: Mystic Silk Coat, Armor 2: Constitution 8
Spoiler:
Traits:
Clothing Light Armor Magic To Acquire: Constitution Fortitude 8 Recharge this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 3. Banish this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 5. If proficient with light armors, bury it instead. If proficient with light armors, you may recharge this card when you reset your hand. 1d6 says Nope. Banished Recharge lt Sun Falcon Pectoral, explore = 3: Burglar's Buckler, Armor 1: Disable 6
Spoiler:
Traits:
Shield To Acquire: Constitution Fortitude Disable 6 Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor. Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor. Reveal this card to add 1 die to your Disable check. You may play another armor on this check. Disable 1d12+4+2 Disable 6: 1d12 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Acquired Discard Master of Masters, explore, reroll any 1s = 4: Corridor Dart Trap, Barrier B: Disable 18(6+6+6)
Spoiler:
Traits:
Trap Construct Veteran To Defeat: Dexterity Disable Stealth Perception 6 The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, each character at your location is dealt 1d4 Ranged combat damage, and must first choose allies to discard as damage, if he has any. Disable 1d12+4+2, Merisiel vs barrier +2, Reveal ac Burglar's Buckler +1d12 Disable 18: 1d12 + 4 + 2 + 2 + 1d12 ⇒ (12) + 4 + 2 + 2 + (11) = 31 Banished Banish ac Potion of Healing, Heal: 1d4 ⇒ 2
End of Turn
Recovery Reset
Summary
Location = #1: Five-Pointed Sun
From Box = Sp1: Acid Splash, I1: Potion of Healing, Bl1: Blessing of Thoth, Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): td Stained Glass Elemental, Bloodroot Poison, Blessing of Abadar (2), lt Blessing of Maat, Belt of Physical Might, Blessing of Milani, Skoan-Quah Boneslayer, Blessing of Abadar, Keen Spiked Chain, Limning Starknife, lt Unwrapped Harmony, lt Sun Falcon Pectoral Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates
Hour = 1: Merisiel/Matsu_Kurisu, Blessing of Ptah Start of Turn
Give: No
At This Location: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage. Display Wyvern Poison Free explore = 4: Knot of Isis, Item 3: Intelligence 11
Spoiler:
Traits:
Trigger Object Magic To Acquire: Intelligence Arcane 11 When you examine this card, you may reveal a blessing that has the Isis trait to automatically acquire this card. Recharge this card to add 1 die to your Intelligence non-combat check or your check that invokes the Acid trait. Recharge this card to add the Acid trait to your check. 1d4 says nope. Banished Discard Skoan-Quah Boneslayer, examine(5: Graven Guardian of Set, Monster 5 ) and may explore +3 Dexterity or Survival = 5: Graven Guardian of Set, Monster 5: Combat 21
Spoiler:
Traits:
Construct To Defeat: Combat 21 The Graven Guardian of Set is immune to the Mental and Poison traits. If the Graven Guardian of Set would be defeated, reroll the dice; take the new result. Reveal Shock Kukri 1d12+4+2+2d6, Skoan-Quah Boneslayer +3 Combat 21: 1d12 + 4 + 2 + 2d6 + 3 ⇒ (1) + 4 + 2 + (1, 3) + 3 = 14 Recharge td Stained Glass Elemental +7 = 21. Banished End of Turn
Recovery Reset
Summary
Location = #1: Five-Pointed Sun
From Box = Give =
Other =
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Deathbane Throwing Axe, Bloodroot Poison, Keen Spiked Chain, lt Unwrapped Harmony, lt Blessing of Maat, Blessing of Abadar, Magic Spyglass, Blessing of Abadar (2), Limning Starknife, Belt of Physical Might Recharged: td Stained Glass Elemental, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Merisiel / Matsu Kurisu
Card Upgrade
Banished cards
Loot
Trader
Starting Location
Start of Game
Starting Hand " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): lt Unwrapped Harmony, Limning Starknife, Magic Spyglass, Master of Masters, Keen Spiked Chain, Belt of Physical Might, Cerulean Mastermind, lt Sun Falcon Pectoral, Blessing of Abadar, lt Blessing of Maat, Blessing of Abadar (2), Bloodroot Poison, Deathbane Throwing Axe, Compass Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Merisiel
Scenario Reward
Adventure Reward
Card Upgrade
Banished Cards
Loot
Trader
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 1: Merisiel/Matsu_Kurisu, Blessing of Abadar Start of Turn
Give: No
At This Location: Recharge an item to add the Acid, Cold or Poison trait to any check. Free explore = 1: Healer's Kit, Item B: Wisdom 6
Spoiler:
Traits:
Tool Healing To Acquire: Wisdom Survival Divine 6 Bury this card to draw 1d4+1 cards that have the Healing trait from your discard pile. Then you may shuffle any number of cards that have the Healing trait into your deck. Wisdom 6: 1d6 + 1 ⇒ (3) + 1 = 4 Banished Discard lt Unwrapped Harmony, examine 3 & rearrange(
4: Holy Word Trap, Barrier 5: Wisdom 11
Spoiler:
Traits:
Trigger Trap Magic Divine To Defeat: Wisdom Divine 11 OR Intelligence Perception 13 When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card. If undefeated, each character at your location is dealt 1d4 Fire damage, then shuffle a barrier from the box into your location deck. Wisdom 1d6+1, Discard Blessing of Abadar (2) +2d6 Wisdom 11: 1d6 + 1 + 2d6 ⇒ (2) + 1 + (2, 2) = 7 Use 1 hero point. 7 remaining Wisdom 11: 1d6 + 1 + 2d6 ⇒ (6) + 1 + (3, 6) = 16 Banished ) then Harmony explore = 2: Potion of Healing
End of Turn Recovery Reset
Summary
Location =
From Box = Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): lt Sun Falcon Pectoral, td Stained Glass Elemental, Limning Starknife, Blessing of Milani Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 1: Merisiel/Matsu_Kurisu, Blessing of Abadar Start of Turn
Give: No
At This Location: After playing a boon that has the Fire trait, bury it. Display Wyvern Poison Free explore = 1: Meehr Zet, Ally B: Charisma 7
Spoiler:
Traits:
Dwarf Aristocrat Hireling To Acquire: Charisma Diplomacy 7 Bury this card to draw 1d4+1 allies that do not have the Animal trait from your discard pile. Discard this card to explore your location. During this exploration, add 1d8 to your Diplomacy checks. Chrisma 7: 1d6 + 1 ⇒ (1) + 1 = 2 Banished Recharge lt Sun Falcon Pectoral, explore = 2: Hungry Fog, Barrier 3: Perception 10
Spoiler:
Traits:
Obstacle Magic Acid To Defeat: Wisdom Perception 10 The Hungry Fog is immune to the Acid and Electricity traits. When you encounter this card, you may succeed at a Dexterity or Stealth 10 check to evade it. If undefeated, bury the top card of your deck and put the Hungry Fog on top of your location deck. Perception 1d6+1+2, Recharge Cerulean Mastermind(Shock Kukri) +1d12+4+2 Perception 10: 1d6 + 1 + 2 + 1d12 + 4 + 2 ⇒ (5) + 1 + 2 + (3) + 4 + 2 = 17 Banished End of Turn Recovery Reset
Summary
Location =
From Box = Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): td Stained Glass Elemental, Skoan-Quah Boneslayer, Limning Starknife Recharged: lt Blessing of Maat, lt Sun Falcon Pectoral, Cerulean Mastermind, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 2: Merisiel/Matsu_Kurisu, Blessing of Ptah Start of Turn
Give: No
At This Location: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits. Free explore = 3: Blessing of Horus, Blessing B: Dexterity 7
Spoiler:
Traits:
Divine Horus Electricity To Acquire: Divine 6 OR Dexterity Ranged 7 Discard this card to add 1 die and the Electricity trait to any check. Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait. Discard this card to move, then you may explore your location. You may not use this power during an encounter. After you play this card, if it matches the top card of the blessings discard pile, you may move. Dexterity 1d12+4, Reveal Belt of Physical Might +1d4, Dexterity 7: 1d12 + 4 + 1d4 ⇒ (1) + 4 + (1) = 6 Recharge lt Blessing of Maat +3 = Acquired Discard Master of Masters, explore, reroll any 1s = 4: Toxic Geyser, Barrier B: Acrobatics 17(5+6+6)
Spoiler:
Traits:
Trap Acid Fire Poison Veteran To Defeat: Dexterity Acrobatics Wisdom Survival 5 The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each: 1-2. You are dealt 2 Fire damage. 3-4. You are dealt 2 Acid damage; discard a weapon or an armor. 5-6. You are dealt 2 Poison damage. Acrobatics 1d12+4+2, Reveal Belt of Physical Might +1d4, Discard Blessing of Abadar +2d12 Acrobatics 17: 1d12 + 4 + 1d4 + 2d12 ⇒ (12) + 4 + (2) + (7, 4) = 29 Banished No cards in location
Discard ac Blessing of Horus, move to #3: Peasant Tombs, explore = 1: The Evil Eye, Barrier B: Stealth 18(6+6+6)
Spoiler:
Traits:
Trigger Curse Arcane Veteran To Defeat: Stealth Knowledge Arcane Divine Diplomacy 6 When you examine this card, suffer a scourge then banish this card. The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, suffer a scourge then banish this card. Stealth 1d12+4+2, Reveal Belt of Physical Might +1d4, Alahazra recovery Find Traps +2d12 Stealth 18: 1d12 + 4 + 1d4 + 2d12 ⇒ (7) + 4 + (4) + (8, 2) = 25 Banished End of Turn Recovery Reset
Summary
Location = #3: Peasant Tombs
From Box = Give =
Other = move to #3: Peasant Tombs " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Swipe, lt Unwrapped Harmony, Bloodroot Poison, Limning Starknife, td Stained Glass Elemental, Blessing of Abadar (2), lt Tomb Artisan Recharged: lt Blessing of Maat, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 4: Merisiel/Matsu_Kurisu, Blessing of the Lady of Graves Start of Turn
Give: No
At This Location: After playing a boon that has the Fire trait, bury it. Display Impervious Chain Shirt Free explore 1: Sling Staff +2, Weapon 6: Dexterity 12
Spoiler:
Traits:
Sling Staff Ranged Bludgeoning 2-Handed Magic To Acquire: Dexterity Ranged 12 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+2; you may additionally discard this card to add your Strength or Melee skill. If proficient with weapons, you may recharge this card to give an item that has the Alchemical or Liquid trait to another character. If proficient with weapons, discard this card and banish an item that has the Alchemical trait to add 2d6 and that item's traits to any combat check. Dexterity 1d12+4, Reveal Belt of Physical Might +1d4, discard Blessing of Milani +2d12 Dexterity 12: 1d12 + 4 + 1d4 + 2d12 ⇒ (4) + 4 + (1) + (5, 10) = 24 Acquired Discard Compass explore = 2: Blessing of Thoth, Blessing 1: Wisdom 10
Spoiler:
Traits:
Divine Thoth Cold To Acquire: WisdomKnowledge 10 OR Divine 6 Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait. Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. 1d6+1 says nope End of Turn Recovery Reset
Summary
Displayed = From Box = Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Limning Starknife, lt Sun Falcon Pectoral, Wyvern Poison, Swipe, lt Unwrapped Harmony, lt Tomb Artisan, Bloodroot Poison, Cerulean Mastermind, td Stained Glass Elemental, Blessing of Abadar (2), Shock Kukri Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Merisiel / Matsu Kurisu
Card Upgrade
Banished cards
Loot
Trader
Starting Location
Start of Game Starting Hand
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): lt Tomb Artisan, Bloodroot Poison, td Stained Glass Elemental, Cerulean Mastermind, Blessing of Abadar (2), Wyvern Poison, Deathbane Throwing Axe, lt Sun Falcon Pectoral, Shock Kukri, lt Unwrapped Harmony, Keen Spiked Chain, Limning Starknife, Swipe Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
![]()
![]() Merisiel
Scenario Reward
Adventure Reward
Tier 5.5
Card Upgrade
Banished Cards
Loot
![]()
![]() Merisiel
Scenario Reward
Adventure Reward
Tier 5.5
Card Upgrade
Banished Cards
Loot
Trader
![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates
Hour = 1: Merisiel/Matsu_Kurisu, Sandstorm
Start of Turn
Give: No
At This Location: When you end your turn at this location, each character at this location is dealt 1d4 Cold damage. Free explore Top card (1,v): 1d2 ⇒ 2 = 1: Dusk-Taker, Villain 5: Combat 23
Spoiler:
Type: Monster
Traits: Trigger Aberration To Defeat: Combat 23 When you examine this card, encounter it. Before you act, succeed at an Intelligence or Perception 10 check or Dusk-Taker is immune to the Melee trait and the difficulty to defeat is increased by 4. Perception 1d6+1+2, Create Mindscape +1d4, Alase/Zalarian discards Blessing of Milani +2d6 Perception 10: 1d6 + 1 + 2 + 1d4 + 2d6 ⇒ (5) + 1 + 2 + (4) + (6, 6) = 24 Success Reveal Keen Spiked Chain 1d12+4+2+1d8+2, Reload Wyvern Poison +1d12, freely reveal Belt of Physical Might +1d4, Freely recharge Limning Starknife +1d4+1, Backstab.discard(Shock Kukri) +2d6
We win! ![]()
![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 20 Merisiel/Matsu_Kurisu: Blessing of Abadar Start of Turn
Lightning Storm: 1d4 ⇒ 2 2 Electricity damage, Bury Impervious Chain Shirt to reduce to 0
Give: No
At This Location: All damage dealt is Electricity damage. Free explore = 1: Chain Lightning, Spell 3: Intelligence 10
Spoiler:
Traits:
Magic Arcane Attack Electricity To Acquire: Intelligence Arcane 10 For your combat check, display this card next to your deck to use your Arcane skill + 3d6. While displayed, you may use the result of this check for any combat check you attempt at this location. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 12 check to recharge it instead. 1d4 says nope. Banished Discard lt Maftet Hunter, explore +2d6 combat = 2: Royal Naga, Monster 4: Combat 16 THEN Combat 16
Spoiler:
Traits:
Aberration To Defeat: Combat 16 THEN Combat 16 You may succeed at a Stealth 8 check to evade the Royal Naga. For each combat check, randomly choose a card that you can play that is a weapon or has the Attack trait and play it. If the check to defeat has the Cold trait, add 1d8. Which weapon?: 1d3 ⇒ 1 ac Mace of Ruin Reveal ac Mace of Ruin 1d8+1d8+1, lt Maftet Hunter +2d6, freely reveal Belt of Physical Might +1d4, Backstab.recharge(ac Mace of Ruin) +1d6 #1 Combat 16: 1d8 + 1d8 + 1 + 2d6 + 1d4 + 1d6 ⇒ (3) + (5) + 1 + (3, 4) + (3) + (5) = 24 Success Which weapon?: 1d2 ⇒ 1 Deathbane Throwing Axe
End of Turn
Recovery Reset
Summary
Displayed = From Box = Give =
Other = Lightning Storm moves to #5: Garden of Symmetry " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental, ac Mace of Ruin, Bloodroot Poison, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 16 Merisiel/Matsu_Kurisu: Blessing of Abadar Start of Turn
Give: No
At This Location: All damage dealt is Electricity damage. Free explore = 1: Lightning Storm DeJa Vue
Discard Master of Masters expore, reroll any 1s = 2: Blessing of Thoth, Blessing 1: Divine 6
Spoiler:
Traits:
Divine Thoth Cold To Acquire: Wisdom/Knowledge 10 OR Divine 6 Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait. Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. 1d4 says nope. Banished End of Turn
Recovery Reset
Summary
Displayed = From Box = Give =
Other =
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, lt Blessing of Maat, Shock Kukri Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 2 Merisiel/Matsu_Kurisu: Blessing of the Ancients Start of Turn
Give: No
At This Location: All damage dealt is Electricity damage. Display Free explore = 1: Lightning Storm
Discard Compass expore Top card: 1d6 ⇒ 4 = 4: Mace of Ruin, Weapon 4: Strength 11
Spoiler:
Traits:
Mace Melee Bludgeoning Acid Magic To Acquire: Strength Melee 11 For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4. Recharge this card to add your Strength or Melee skill to your check to defeat a bane that has the Obstacle trait. Banish Swipe to auto acquire End of Turn
Recovery Reset
Display Impervious Chain Shirt Summary
Displayed = From Box = Give =
Other =
Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, Limning Starknife, lt Maftet Hunter, lt Blessing of Maat, Shock Kukri Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian Out of turn updates Hour = 8 Merisiel/Matsu_Kurisu Blessing of the Elements Start of Turn
Give: No
At This Location: All damage dealt is Electricity damage. Free explore = 1: Ambush, Barrier 2: Acrobatics 9
Spoiler:
Traits:
Skirmish Veteran To Defeat: Dexterity Acrobatics Wisdom Perception 9 The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, examine your location deck until you find a monster; encounter it, subtracting 1 from each die you roll in your checks against it. Banish this card and shuffle the remaining cards into the location deck. If defeated, you may immediately explore again. Acrobatics 14(9+5): 1d12 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Examine for monster and banish Ambush Examining for monster 2: Lightning Storm, Barrier B 3: Blessing of Thoth, Blessing 1 4: Chain Lightning, Spell 3 5: Mace of Ruin,Weapon 4 6: Royal Naga, Monster 4 - Encounter and evade End of Turn
Recovery Reset
Summary
Displayed = From Box = Give =
Other = " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Limning Starknife, Keen Spiked Chain, Deathbane Throwing Axe, Shock Kukri, lt Blessing of Maat, Impervious Chain Shirt, lt Maftet Hunter Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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![]() Out of turn Location #4: Windswept Chasm - GUARDED
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, Belt of Physical Might, lt Maftet Hunter, Master of Masters, Compass, Impervious Chain Shirt, Swipe, Limning Starknife, Bloodroot Poison, lt Blessing of Maat, Shock Kukri, Wyvern Poison, Deathbane Throwing Axe Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Acrobatics: Dex +2 - Stealth: Dex +2 - Disable: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 - Perception: Wis +2 Charisma d6 ☑ +1 ☐ +2 Favored Card: Item
Paizo Reroll: AVAILABLE
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