Merisiel

Merisiel RotRL {Matsu Kurisu}'s page

286 posts. Alias of Matsu Kurisu.


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Thanks guys!
Really appreciated all the game play

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = Turn: 4- Merisiel/Matsu_Kurisu - Blessing of the Elements

Start of Turn
At: #5: Ruined Temple

Give: No
Move: No
At This Location: When you play a card that has the Divine trait, bury it.

Free explore = 3: Named Bullet, Spell 5: Wisdom 12

Spoiler:
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
When you would banish a monster you encounter, display this card and put the monster on this card. While displayed, add 1d6 to your Ranged combat check against a monster that shares a trait with the monster on this card other than Basic, Elite, or Veteran.
At the end of the scenario, if you do not have the Arcane or Divine skill, banish this card.

Nope. Banished

Discard lt Maftet Hunter, recharge(Keen Spiked Chain), explore +2d6 on Combat = 4: Blessing of Ra, Blessing B: Strength 8

Spoiler:
Traits:
Divine
Ra
Fire
To Acquire:
Divine 6
OR Strength
Melee 8
Discard this card to add 1 die and the Fire trait to any check.
Discard this card to add 2 dice to any Strength non-combat check.
Discard this card to add 2 dice to any check that invokes the Fire trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Nope. Banished

End of turn

Recovery

Reset
Discard
Draw Deathbane Throwing Axe, Belt of Physical Might

Summary

Location = #5: Ruined Temple Random(5-7)
Acquired =
Banished = 3: Named Bullet, 4: Blessing of Ra,
Examined =
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other =
"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, lt Cartouche of Protection, Cerulean Mastermind, Blessing of Abadar, ac Blessing of the Elements, Deathbane Throwing Axe, Belt of Physical Might,

Displayed: The Lost Harrows (CHA),
Deck: 11 Discard: 4 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spyglass, lt Blessing of Maat, Impervious Chain Shirt, Master of Masters, lt Sun Falcon Pectoral, Blessing of Abadar (2), Blessing of Milani, Swipe, Dancing Dagger
Recharged: td Stained Glass Elemental, Keen Spiked Chain,
Discard Pile: Skoan-Quah Boneslayer, ac Sebti the Crocodile, Compass, lt Maftet Hunter,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) ([X]+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = Turn: 11 - Merisiel/Matsu_Kurisu - Blessing of the Elements

Start of Turn
At: #5: Ruined Temple

Give: No
Move: No
At This Location: When you play a card that has the Divine trait, bury it.

Free explore = 1: Blessing of the Elements, Blessing B: Dexterity 6

Spoiler:
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

Dexterity 1d12+4
Dexterity 6: 1d12 + 4 ⇒ (9) + 4 = 13 Acquired

Discard Compass explore = 2: Hand of the Guilty Man, Item 2: Wisdom 7

Spoiler:
Traits:
Accessory
Magic
Mummy
To Acquire:
Wisdom
Divine 7
Bury this card to allow a character at your location to banish a displayed card that has the Curse trait. After playing this card, you may succeed at a Wisdom or Divine 8 check to recharge this card instead.

Wisdom 1d6+1
Wisdom 7: 1d6 + 1 ⇒ (5) + 1 = 6 Banished

End of turn

Recovery

Reset
Discard
Draw

Summary

Location = #5: Ruined Temple Random(3-7)
Acquired = 1: Blessing of the Elements
Banished = 2: Hand of the Guilty Man
Examined =
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Keen Spiked Chain, Shocking Sawtooth Saber, lt Cartouche of Protection, Cerulean Mastermind, lt Maftet Hunter, Blessing of Abadar, ac Blessing of the Elements,

Displayed: The Lost Harrows (CHA),
Deck: 12 Discard: 3 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar (2), lt Blessing of Maat, Deathbane Throwing Axe, Master of Masters, Magic Spyglass, Impervious Chain Shirt, Dancing Dagger, Blessing of Milani, lt Sun Falcon Pectoral, Swipe, Belt of Physical Might
Recharged: td Stained Glass Elemental,
Discard Pile: Skoan-Quah Boneslayer, ac Sebti the Crocodile, Compass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) ([X]+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = Turn: 7 - Merisiel/Matsu_Kurisu - Blessing of Osiris

Start of Turn
At: #5: Ruined Temple

Give: No
Move: No
At This Location: When you play a card that has the Divine trait, bury it.

Free explore = 1: Sebti the Crocodile, Ally 1: Charisma Diplomacy Divine 9

Spoiler:
Traits:
Trigger
Human
Cleric
To Acquire:
Charisma Diplomacy Divine 9
When you examine this card, you may reveal a blessing that has the Pharasma trait to acquire acquire this card.
If you fail to acquire this card, shuffle 3 random monsters from the box into your location deck.
Recharge this card to examine the top 2 cards of any location deck.
Discard this card to explore your location. During this exploration, add 1d6 to your Diplomacy checks

Display The Lost Harrows(Charisma) 1d12+3
Charisma 9: 1d12 + 3 ⇒ (3) + 3 = 6 Recharge td Stained Glass Elemental +7 = 13. Acquired

Discard ac Sebti the Crocodile, explore +1d6 Diplomacy = 2: Dune of Doom, Spell 5: Wisdom 13

Spoiler:
Traits:
Magic
Arcane
Divine
Attack
Bludgeoning
To Acquire:
Intelligence
Arcane
Wisdom
Divine 13
For your combat check, discard this card to use your Arcane or Divine skill + 3d10.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.

1d6+1 says nope. Banished

End of turn

Recovery

Reset
Discard
Draw lt Maftet Hunter, Compass

Summary

Location = #5: Ruined Temple Random(3-9)
Acquired = 1: Sebti the Crocodile
Banished = 2: Dune of Doom
Examined =
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other =
"

Merisiel wrote:

Hand: Keen Spiked Chain, Shocking Sawtooth Saber, lt Cartouche of Protection, Cerulean Mastermind, Blessing of Abadar, lt Maftet Hunter, Compass,

Displayed: The Lost Harrows (CHA),
Deck: 12 Discard: 2 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathbane Throwing Axe, Impervious Chain Shirt, Blessing of Milani, Belt of Physical Might, Master of Masters, Swipe, lt Blessing of Maat, Magic Spyglass, Blessing of Abadar (2), Dancing Dagger, lt Sun Falcon Pectoral
Recharged: td Stained Glass Elemental,
Discard Pile: Skoan-Quah Boneslayer, ac Sebti the Crocodile,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) ([X]+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates
On Alase's turn Moved to: 1d7 ⇒ 5 #5: Ruined Temple

Hour = Turn: 2 - Merisiel/Matsu_Kurisu - Blessing of the Ancients

Start of Turn
At: #5: Ruined Temple

Give: No
Move: No
At This Location: When you play a card that has the Divine trait, bury it.

Free explore = 1: Elemental Arachnid, Monster 4: Combat 17

Spoiler:
Traits:
Construct
To Defeat:
Combat 17
The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter.
Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage.
If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage.

Hell no! Will completely wreck my hand :-(
Evading

Discard Skoan-Quah Boneslayer, examine(top card(1-10): 1d10 ⇒ 8 8: Catching Cape, Armor B) and may explore +3 on Dex & Survival = 8: Catching Cape, Armor B: Knowledge 5
Take 0. Banished

End of turn

Recovery

Reset
Discard
Draw Blessing of Abadar

Summary

Location = #5: Ruined Temple Random(1-7,9-10)
Acquired =
Banished = 8: Catching Cape
Examined = 1: Elemental Arachnid
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Keen Spiked Chain, Shocking Sawtooth Saber, The Lost Harrows, lt Cartouche of Protection, Cerulean Mastermind, Blessing of Abadar, td Stained Glass Elemental,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Impervious Chain Shirt, lt Maftet Hunter, Magic Spyglass, Deathbane Throwing Axe, Belt of Physical Might, Master of Masters, Swipe, Compass, Blessing of Abadar (2), lt Blessing of Maat, Dancing Dagger, lt Sun Falcon Pectoral, Blessing of Milani
Recharged:
Discard Pile: Skoan-Quah Boneslayer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) ([X]+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel / Matsu Kurisu
Scenario: 4-7: Yeleth of the First Blood

Card Upgrade
None

Banished cards
Nil

Loot
- Sun Falcon Pectoral in, Wyvern Poison out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Cartouche of Protection in, Bloodroot poison out
- Maftet Hunter in, Raccoon out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Scenario effect
New power feat = If you are the only character at your location, you may recharge a card to add 1d6 ([X]+2) to your combat check, or discard it to add an additional 1d6.

Starting Location
-#2: Guardian Vault

Start of Game

Starting hand
"

Merisiel wrote:

Hand: Keen Spiked Chain, Cerulean Mastermind, Skoan-Quah Boneslayer, The Lost Harrows, lt Cartouche of Protection, td Stained Glass Elemental, Shocking Sawtooth Saber,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Blessing of Maat, Blessing of Milani, lt Sun Falcon Pectoral, Master of Masters, Swipe, Magic Spyglass, Blessing of Abadar (2), Blessing of Abadar, lt Maftet Hunter, Compass, Dancing Dagger, Impervious Chain Shirt, Belt of Physical Might, Deathbane Throwing Axe
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) ([X]+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel / Matsu Kurisu
Scenario: 4-7: Yeleth of the First Blood

Card Upgrade
None

Banished cards
Nil

Loot
- Sun Falcon Pectoral in, Belt of Physical Might out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Cartouche of Protection in, Bloodroot poison out
- Maftet Hunter in, Raccoon out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Scenario effect
New power feat = If you are the only character at your location, you may recharge a card to add 1d6 ([X]+2) to your combat check, or discard it to add an additional 1d6.

Starting Location
- location#1

Start of Game

Starting hand
"

Merisiel wrote:

Hand: Keen Spiked Chain, Cerulean Mastermind, Skoan-Quah Boneslayer, The Lost Harrows, lt Cartouche of Protection, td Stained Glass Elemental, Shocking Sawtooth Saber,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Blessing of Maat, Blessing of Milani, lt Sun Falcon Pectoral, Master of Masters, Swipe, Magic Spyglass, Blessing of Abadar (2), Blessing of Abadar, lt Maftet Hunter, Compass, Dancing Dagger, Impervious Chain Shirt, Belt of Physical Might, Deathbane Throwing Axe
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) ([X]+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel
Scenario
4-6E: Revenant Court Revealed

Scenario Reward
When you play scenario 4-P7, your trade cost for Trove of Tef-Naju is reduced by 2 cards (to a minimum of 1) and you may choose a power feat and treat it as checked off during the scenario.

Adventure Reward
Each player unlocks the ability to play Meligaster from the Occult Adventures 1 Character Deck using the Bard Class Deck, and Lem from any set or deck using the Occult Adventures 1 Character Deck.

Tier 6.5
- Hero point = Saved
7 Remaining

Card Upgrade
None

Banished Cards

Loot
- Sun Falcon Pectoral: replacing Wyvern Poison if we are going Duel or Belt of Physical Might if Deal
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Dice=Cartouche of Protection, Bloodroot poison out
- Maftet Hunter in, Raccoon out
Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = Turn: 2 - Merisiel/Matsu_Kurisu - Blessing of the Lady of Graves

Start of Turn
At: #6: Hall of Winged Chaos

Give: No
Move: No
At This Location: All monsters have and are immune to the Electricity trait. All damage dealt is Electricity damage.

Free explore = 1: Blessing of Anubis, Blessing 4: Divine 8

Spoiler:
Traits:
Divine
Anubis
Poison
Mummy
To Acquire:
Divine 8
OR Charisma
Diplomacy 11
Discard this card to add 1 die and the Poison trait to any check.
Discard this card to add 2 dice to any Charisma check.
Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Divine 1d4, discard ac Blessing of Wadjet +2d8
Divine 8: 1d4 + 2d8 ⇒ (4) + (7, 1) = 12 Acquired

End of turn

Recovery

Reset
Discard
Draw

Summary

Location = #6: Hall of Winged Chaos: (2-8)
Acquired = 1: Blessing of Anubis
Banished =
Examined =
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, Dancing Dagger, ac Venomous Heavy Crossbow +2, Keen Spiked Chain, td Stained Glass Elemental, Blessing of Abadar, ac Blessing of Anubis,

Displayed: Wyvern Poison, The Lost Harrows (Wisdom),
Deck: 8 Discard: 10 Buried: 1
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathbane Throwing Axe, Impervious Chain Shirt, Swipe, lt Sun Falcon Pectoral, lt Cartouche of Protection
Recharged: Raccoon, Skoan-Quah Boneslayer, Cerulean Mastermind,
Discard Pile: Compass, ac Blessing of the Elements, Master of Masters, lt Blessing of Maat, Blessing of Milani, ac Axe of the Imperative, ac Staff of Revelations, Blessing of Abadar (2), Magic Spyglass, ac Blessing of Wadjet,
Buried Pile: ac Mummified Cat,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Continuing turn
Hour = 13 Sun Falcon
Draw Bl1: Blessing of Wadjet, Blessing B

Spoiler:
Traits:
Divine
Wadjet
To Acquire:
Divine 5
OR Intelligence
Knowledge 7
Reveal this card to add 1d4 to your check to acquire a boon.
Discard this card to add 2d8 to any check to acquire a boon.
Discard this card to examine the top card of your location deck. Then you may explore your location; during this exploration, add 1 die to your checks to acquire a boons.
After you play this card, if it matches the top card of the blessings discard pile, draw a card.

Hour = Turn: 18 - Blessing of Anubis

Start of Turn
At: #6: Hall of Winged Chaos

Give: No
Move: No
At This Location: All monsters have and are immune to the Electricity trait. All damage dealt is Electricity damage.

Free explore = 1: Fiendish Sphinx, Barrier 4: Wisdom 12

Spoiler:
Traits:
Trigger
Trap
Arcane
Magic
Sphinx
To Defeat:
Intelligence
Knowledge
Arcane
Wisdom 12
When you examine this card, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.
If undefeated, recharge your hand, then reset your hand, then summon and encounter the henchman Warrior Dolls.

Wisdom 1d6+1, Merisiel vs Barrier +2, Discard Blessing of Abadar (2) +2d6
Wisdom 12: 1d6 + 1 + 2 + 2d6 ⇒ (1) + 1 + 2 + (2, 2) = 8 Use 1 hero point. 6 remaining.
Wisdom 12: 1d6 + 1 + 2 + 2d6 ⇒ (3) + 1 + 2 + (2, 5) = 13 Banished

Discard Magic Spyglass, examine 3 and rearrange
Hall of Winged Chaos Card 4: Blessing of Anubis, Blessing 4
Hall of Winged Chaos Card 3: Mummy Golem, Monster 4
Hall of Winged Chaos Card 2: Plasma Ooze, Monster 5

End of turn

Recovery

Reset
Discard
Draw Keen Spiked Chain

Summary

Location = #6: Hall of Winged Chaos: (4,3,2,5-9)
Acquired = Bl1: Blessing of Wadjet
Banished =
Examined = 4: Blessing of Anubis, 3: Mummy Golem, 2: Plasma Ooze,
Displayed =
Added =

Acquired =
From Box = Bl1: Blessing of Wadjet

Give =
Used = Use 1 hero point. 6 remaining.

Other =

"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, Dancing Dagger, ac Venomous Heavy Crossbow +2, td Stained Glass Elemental, Blessing of Abadar, ac Blessing of Wadjet, Keen Spiked Chain,

Displayed: Wyvern Poison, The Lost Harrows (Wisdom),
Deck: 8 Discard: 9 Buried: 1
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Cartouche of Protection, Deathbane Throwing Axe, Swipe, lt Sun Falcon Pectoral, Impervious Chain Shirt
Recharged: Raccoon, Skoan-Quah Boneslayer, Cerulean Mastermind,
Discard Pile: Compass, ac Blessing of the Elements, Master of Masters, lt Blessing of Maat, Blessing of Milani, ac Axe of the Imperative, ac Staff of Revelations, Blessing of Abadar (2), Magic Spyglass,
Buried Pile: ac Mummified Cat,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = Hour(1-12,Sun Falcon): 1d13 ⇒ 13
Pausing turn due to RL

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 4: Merisiel/Matsu_Kurisu: Blessing of the Elements

Start of Turn
At: #4: Hall of the Crocodile Kings

Give: No
Move: #6: Hall of Winged Chaos

At This Location: All monsters have and are immune to the Electricity trait. All damage dealt is Electricity damage.

Free explore = 1: Shocking Chest, Barrier 4: Disable 12

Spoiler:
Traits:
Cache
Lock
Trap
To Defeat:
DexterityDisable 12
OR Strength 15
After you act, if the result of your check to defeat is less than 17, each character at your location is dealt 1d4 Electricity damage.
If undefeated, you may banish this barrier.
If defeated, draw a weapon, a spell, and an item from the box.

Disable 1d12+4+2, Merisiel vs Barrier +2, Discard Blessing of Milani +2d12
Disable 12/17: 1d12 + 4 + 2 + 2 + 2d12 ⇒ (4) + 4 + 2 + 2 + (8, 4) = 24 Banished
defeated, draw a weapon, a spell, and an item from the box.

W2: Venomous Heavy Crossbow +2, Weapon 5

Spoiler:
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally discard this card to add another 1d12 and the Poison trait. If not proficient with weapons, the difficulty of this check is increased by 4.
If proficient with weapons, you may discard this card to add 1d4+2 and the Poison trait to a combat check by a character at another location.

Sp1: Augury, Spell B

Spoiler:
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

It1: Staff of Revelations, Item 3

Spoiler:
Traits:
Staff
Magic
Arcane
To Acquire:
Intelligence
Arcane 10
Reveal this card and recharge a spell to examine the top 2 cards of your location deck. If a card has the Elemental or Undead trait, you may encounter it; otherwise, put the cards back in any order.
At the start of your turn, reveal this card to examine the top card of your deck. You may return the examined card to the top or bottom of your deck.

Banish Sp1: Augury(Monster)
2: Canopic Jar, Item 6
3: Honaire, Loot B Ally
4: Blessing of Anubis, Blessing 4
#6: Hall of Winged Chaos shuffled

End of turn

Recovery

Reset
Discard ac Axe of the Imperative, ac Staff of Revelations
Draw Magic Spyglass

Summary

Location = #6: Hall of Winged Chaos: Random(2-10)
Acquired = W2: Venomous Heavy Crossbow +2, It1: Staff of Revelations
Banished = 1: Shocking Chest, Sp1: Augury
Examined = 2: Canopic Jar, 3: Honaire, 4: Blessing of Anubis
Displayed =
Added =

Acquired =
From Box = W2: Venomous Heavy Crossbow +2, It1: Staff of Revelations, Sp1: Augury

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, Dancing Dagger, ac Venomous Heavy Crossbow +2, td Stained Glass Elemental, Blessing of Abadar (2), Blessing of Abadar, Magic Spyglass,

Displayed: Wyvern Poison, The Lost Harrows (Wisdom),
Deck: 9 Discard: 7 Buried: 1
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Sun Falcon Pectoral, Deathbane Throwing Axe, lt Cartouche of Protection, Keen Spiked Chain, Swipe, Impervious Chain Shirt
Recharged: Raccoon, Skoan-Quah Boneslayer, Cerulean Mastermind,
Discard Pile: Compass, ac Blessing of the Elements, Master of Masters, lt Blessing of Maat, Blessing of Milani, ac Axe of the Imperative, ac Staff of Revelations,
Buried Pile: ac Mummified Cat,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 1: Merisiel/Matsu_Kurisu: Blessing of Pharasma

Start of Turn
At: #4: Hall of the Crocodile Kings

Give: No
Move: No

At This Location: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.

Free explore = 1: Nailah, Henchman 6: Combat 22

Spoiler:
Type: Monster
Traits:
Undead
Banshee
Incorporeal
Acid
To Defeat:
Combat 22
Nailah is immune to the Mental and Poison traits. All damage dealt by Nailah is Acid damage.
Before you act, each character at your location must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage.
If the check to defeat does not have the Acid or Electricity trait, Nailah is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA Constitution 8
Constitution 1d6
BYA Constitution 8: 1d6 ⇒ 5 Discard lt Blessing of Maat +3 = 8. Success

Reveal Shocking Sawtooth Saber(Electricity) 1d12+4+2+2d8, Backstab.recharge(Keen Spiked Chain) +1d6+1
Combat 22: 1d12 + 4 + 2 + 2d8 + 1d6 + 1 ⇒ (12) + 4 + 2 + (7, 6) + (1) + 1 = 33 Banished

Location #4: Hall of the Crocodile Kings
When Closing: Summon and defeat the henchmen Acid Pool.
Summoned Henchman: Acid Pool, Barrier: Wisdom 15(9+6)

Spoiler:
Henchman
Type: Barrier
Traits: Obstacle Acid Veteran
To Defeat: Intelligence Craft Wisdom Survival 9
The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result. If defeated, you may immediately attempt to close the location this henchman came from.

Wisdom 1d12+3, Recharge Cerulean Mastermind(ac Mummified Cat) +1d12+4+2
Wisdom 15: 1d12 + 3 + 1d12 + 4 + 2 ⇒ (5) + 3 + (3) + 4 + 2 = 17 Banished. Location CLOSED

When Permanently Closed: On closing, draw a random weapon that has the Magic trait from the box.
W1: Axe of the Imperative, Weapon 5

Spoiler:
Traits:
Axe
Melee
Slashing
Magic
To Acquire:
Strength
Melee
Perception 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8. If proficient with weapons and the bane has a power that happens before or after you act, add another 1d8.

End of turn

Recovery

Reset
Discard
Draw Blessing of Abadar (2), Dancing Dagger, Blessing of Abadar

Summary

Location = #4: Hall of the Crocodile Kings (CLOSED)
Acquired = W1: Axe of the Imperative
Banished = 1: Nailah
Examined =
Displayed =
Added =

Acquired =
From Box = W1: Axe of the Imperative

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, td Stained Glass Elemental, Blessing of Milani, ac Axe of the Imperative, Blessing of Abadar (2), Dancing Dagger, Blessing of Abadar,

Displayed: Wyvern Poison, The Lost Harrows (Wisdom),
Deck: 10 Discard: 4 Buried: 1
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, lt Cartouche of Protection, Impervious Chain Shirt, lt Sun Falcon Pectoral, Deathbane Throwing Axe, Swipe, Magic Spyglass
Recharged: Raccoon, Skoan-Quah Boneslayer, Cerulean Mastermind,
Discard Pile: Compass, ac Blessing of the Elements, Master of Masters, lt Blessing of Maat,
Buried Pile: ac Mummified Cat,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 1: Merisiel/Matsu_Kurisu: Blessing of Pharasma

Start of Turn
At: #4: Hall of the Crocodile Kings

Give: No
Move: No

At This Location: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.

Free explore = 1: Blessing of the Elements, Blessing B: Dexterity 6

Spoiler:
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

Dexterity 1d12+4,
Dexterity 6: 1d12 + 4 ⇒ (9) + 4 = 13 Acquired

Discard ac Blessing of the Elements explore = 2: Alchemist's Kit, Item B: Craft 6

Spoiler:
raits:
Tool
Alchemical
To Acquire:
Intelligence
Craft 6
Display this card. While displayed, when you would banish a card that has the Alchemical trait for its power, discard it instead.
While displayed, bury this card to draw 1d4+1 random cards that have the Alchemical trait from your discard pile. Then you may shuffle any number of cards that have the Alchemical trait into your deck.

Take 0, banished

Discard Master of Masters, explore, reroll any 1, = 3: Mummified Cat, Item 1: Wisdom 6

Spoiler:
Traits:
Object
Magic
Mummy
To Acquire:
Wisdom
Divine
Survival 6
Recharge this card to examine the top card of your location deck. If the card has the Undead trait, you may evade or encounter it.
Banish this card to reduce all damage dealt to you by a monster that has the Undead trait to 0.

Display The Lost Harrows (Wisdom) 1d12+3
Wisdom 6: 1d12 + 3 ⇒ (8) + 3 = 11 Acquired

End of turn

Recovery

Reset
Discard
Draw lt Blessing of Maat

Summary

Location = #4: Hall of the Crocodile Kings (4-8)
Acquired = 1: Blessing of the Elements, 3: Mummified Cat,
Banished = 2: Alchemist's Kit
Examined =
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, Keen Spiked Chain, Cerulean Mastermind, td Stained Glass Elemental, Blessing of Milani, ac Mummified Cat, lt Blessing of Maat,

Displayed: Wyvern Poison, The Lost Harrows (Wisdom),
Deck: 11 Discard: 3 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar (2), lt Cartouche of Protection, Deathbane Throwing Axe, Magic Spyglass, Impervious Chain Shirt, lt Sun Falcon Pectoral, Blessing of Abadar, Dancing Dagger, Swipe
Recharged: Raccoon, Skoan-Quah Boneslayer,
Discard Pile: Compass, ac Blessing of the Elements, Master of Masters,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 2: Merisiel/Matsu_Kurisu: Blessing of Isis

Start of Turn
At: #5: Forgery of Ra

Give: No
Move: #4: Hall of the Crocodile Kings

At This Location: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.

Free explore = 1: Rolling Sphere, Barrier 3: Disable 9

Spoiler:
Traits:
Trap
Obstacle
To Defeat:
Dexterity
Acrobatics 12
OR Disable 9
Before you act, each other character at your location must succeed at a Dexterity or Acrobatics 12 or Disable 9 check or bury her hand.
If you fail the check to defeat, bury your hand. If you succeed, after the encounter, you may immediately explore your location.
After you act, shuffle this card into a random other open location deck; the Rolling Sphere is defeated.

Disable 1d12+4+2, Display Skoan-Quah Boneslayer +1d6
Disable 9: 1d12 + 4 + 2 + 1d6 ⇒ (7) + 4 + 2 + (6) = 19 Defeated. Hall of the Crocodile Kings Card 1: Rolling Sphere to (1-3,5-7): 1d6 ⇒ 4 #5: Forgery of Ra

Discard Compass explore = 2: Killing Box, Barrier 5: Disable 15

Spoiler:
Traits:
Obstacle
Trap
Magic
Arcane
Acid
To Defeat:
Intelligence
Knowledge
Perception 13
OR Disable 15
If undefeated, each character at your location is dealt 1d6 Acid damage, then 1d6 Acid damage.

Disable 1d12+4+2, Skoan-Quah Boneslayer +1d6, recharge Raccoon +1d8
Disable 15: 1d12 + 4 + 2 + 1d6 + 1d8 ⇒ (2) + 4 + 2 + (4) + (7) = 19 Banished

End of turn
Recharge Skoan-Quah Boneslayer

Recovery

Reset
Discard
Draw Cerulean Mastermind, Keen Spiked Chain, Blessing of Milani, td Stained Glass Elemental

Summary

Location = #4: Hall of the Crocodile Kings
Acquired =
Banished = 2: Killing Box
Examined =
Displayed =
Added =

Location = #5: Forgery of Ra: Random(1-10, Rolling Sphere)
Added = Hall of the Crocodile Kings Card 1: Rolling Sphere

Acquired =
From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, Master of Masters, The Lost Harrows , Cerulean Mastermind, Keen Spiked Chain, Blessing of Milani, td Stained Glass Elemental,

Displayed: Wyvern Poison,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Impervious Chain Shirt, Dancing Dagger, lt Cartouche of Protection, lt Sun Falcon Pectoral, Swipe, Magic Spyglass, Blessing of Abadar, lt Blessing of Maat, Deathbane Throwing Axe, Blessing of Abadar (2)
Recharged: Raccoon, Skoan-Quah Boneslayer,
Discard Pile: Compass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel / Matsu Kurisu
Scenario: 4-6E: Revenant Court Revealed

Card Upgrade
The Lost Harrows (AD6) in, Belt of Physical Prowess out
Dancing Dagger (AD6) in, Limning Starknife out

Banished cards
Nil

Loot
- Sun Falcon Pectoral in, Belt of Physical Might out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Cartouche of Protection in, Bloodroot poison out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Starting Location
- #5: Forgery of Ra

Start of Game

Starting hand
"

Merisiel wrote:

Hand: Compass, Shocking Sawtooth Saber, Skoan-Quah Boneslayer, Master of Masters, The Lost Harrows , Wyvern Poison, Raccoon,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Blessing of Abadar (2), Blessing of Abadar, lt Blessing of Maat, Cerulean Mastermind, Deathbane Throwing Axe, lt Cartouche of Protection, Dancing Dagger, td Stained Glass Elemental, Blessing of Milani, Impervious Chain Shirt, lt Sun Falcon Pectoral, Keen Spiked Chain, Magic Spyglass
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel
Scenario
4-6D: Face of Fatality

Scenario Reward
Record: Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III were in location decks at the end of the scenario. For the rest of the Adventure Path, before drawing starting hands, each character may display 1 of the recorded cards.

Adventure Reward
na

Tier 6.3
- Hero point = Skill(Charisma)

Card Upgrade
Scenario pull
The Lost Harrows (AD6) in, Belt of Physical Prowess out

Weapon 6: 1d1000 ⇒ 52
Dancing Dagger (AD6) in, Limning Starknife out

Ally 6: 1d1000 ⇒ 464
Risibeth (AD5) in, Raccoon out

Banished Cards

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Dice=Cartouche of Protection]1d1000[/dice], Bloodroot poison out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 2: Merisiel/Matsu_Kurisu: Blessing of the Elements

Start of Turn
At: #6: Scorched Obelisk

Give: No
Move: No

At This Location: hen you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.

Free explore = 2: Sightless Starvation, Barrier 5

Spoiler:
Traits:
Trigger
Curse
Undead
Poison
To Defeat:
SEE BELOW
When you examine this card, encounter it.
Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated.

Ouch, will need LOTS of resources to have a moderate chance to defeat - EVADING. Shuffle location

Discard Master of Masters, explore +1 on any 1 top card(2-6): 1d5 + 1 ⇒ (3) + 1 = 4 = 4: Ecorche, Monster 6: Combat 20

Spoiler:
Traits:
Undead
To Defeat:
Combat 20
The Ecorche is immune to the Mental and Poison traits.
If undefeated, bury an armor, then suffer the scourges Curse of Vulnerability and Curse of Withering.

Reveal Shocking Sawtooth Saber 1d12+4+2+2d8
Combat 20/23: 1d12 + 4 + 2 + 2d8 ⇒ (11) + 4 + 2 + (5, 2) = 24 Recharge lt Blessing of Maat -3 = 21 Banished, no overkill

Recovery

Reset
Discard
Draw Cerulean Mastermind, Swipe

Summary

Location = #6: Scorched Obelisk Random(2,3,5,6)
Acquired =
Banished = 4: Ecorche
Examined = 2: Sightless Starvation,
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, ac Burglar's Buckler, td Stained Glass Elemental, Blessing of Abadar, lt Cartouche of Protection, Cerulean Mastermind, Swipe,

Displayed:
Deck: 12 Discard: 3 Buried: 1
Hero Points: 6
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Belt of Physical Might, Keen Spiked Chain, Wyvern Poison, Raccoon, Blessing of Milani, Compass, Limning Starknife, Skoan-Quah Boneslayer, Magic Spyglass, Impervious Chain Shirt, lt Sun Falcon Pectoral
Recharged: lt Blessing of Maat,
Discard Pile: Blessing of Abadar (2), ac Khelru, Master of Masters,
Buried Pile: Deathbane Throwing Axe,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 2: Merisiel/Matsu_Kurisu: Blessing of the Elements

Start of Turn
At: #1: Eternal Arena

Give: No
Move: No

At This Location: When you move during your move step you are dealt 1d6 Combat damage.

Free explore = 3: Burglar's Buckler, Armor 1: Disable 6

Spoiler:
Traits:
Shield
To Acquire:
Constitution
Fortitude
Disable 6
Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your Disable check. You may play another armor on this check.

Disable 1d12+4+2
Disable 6: 1d12 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Acquired

Recharge lt Cartouche of Protection to move to #6: Scorched Obelisk

Recharge lt Sun Falcon Pectoral, explore = 1: Blessing of the Ancients, Blessing B: Divine 3

Spoiler:
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Divine 3: 1d4 ⇒ 2 Banished

Discard Blessing of Abadar (2), explore = 2: Mace of Ruin, Weapon 4: Strength 11

Spoiler:
Traits:
Mace
Melee
Bludgeoning
Acid
Magic
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4.
Recharge this card to add your Strength or Melee skill to your check to defeat a bane that has the Obstacle trait.

1d8 says nope. Banished

Reveal ac Khelru, heal: 1d4 ⇒ 3, then discard
Card NOT healed: 1d4 ⇒ 4 (Blessing of Abadar (2))

Recovery

Reset
Discard
Draw lt Cartouche of Protection, lt Blessing of Maat, Master of Masters

Summary
Location = #1: Eternal Arena (4)
Acquired = 3: Burglar's Buckler,
Banished =
Examined =
Displayed =
Added =

Location = #6: Scorched Obelisk (3-8)
Acquired =
Banished = 1: Blessing of the Ancients, 2: Mace of Ruin
Examined =
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other = Merisiel move to #6: Scorched Obelisk

"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, ac Burglar's Buckler, td Stained Glass Elemental, Blessing of Abadar, lt Cartouche of Protection, lt Blessing of Maat, Master of Masters,

Displayed:
Deck: 13 Discard: 2 Buried: 1
Hero Points: 6
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, lt Sun Falcon Pectoral, Limning Starknife, Compass, Swipe, Cerulean Mastermind, Belt of Physical Might, Skoan-Quah Boneslayer, Magic Spyglass, Wyvern Poison, Raccoon, Keen Spiked Chain, Impervious Chain Shirt
Recharged:
Discard Pile: Blessing of Abadar (2), ac Khelru,
Buried Pile: Deathbane Throwing Axe,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 2: Merisiel/Matsu_Kurisu: Blessing of Osiris

Start of Turn
At: #1: Eternal Arena

Give: No
Move: No

At This Location: When you move during your move step you are dealt 1d6 Combat damage.

Free explore = 1: Iceblade Spelldagger, Weapon 5: Dexterity 12

Spoiler:
Traits:
Knife
Ranged
Piercing
Cold
Magic
To Acquire:
Dexterity
Ranged 12
OR Arcane
Divine 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+3.
On your combat check, if you played a spell, you may recharge this card to add 1d4+2 and the Cold trait.

Dexterity 1d12+4
Dexterity 12: 1d12 + 4 ⇒ (7) + 4 = 11 Banished

Discard Master of Masters, explore, reroll any 1s = 2: Khelru, Ally 1: Charisma 9

Spoiler:
Traits:
Human
Cleric
To Acquire:
Knowledge
Divine
Charisma
Diplomacy 9
If you fail to acquire this card, discard the top card of the blessings deck.
Reveal this card to shuffle 1d4 random cards from your discard pile into your deck, then discard this card.
Discard this card to examine the top card of your location deck, then you may then explore your location.

Charisma 1d6+2, recharge Cerulean Mastermind(Deathbane Throwing Axe) +1d12+4+2
Charisma 9: 1d6 + 2 + 1d12 + 4 + 2 ⇒ (1) + 2 + (1) + 4 + 2 = 10 MM reroll 1s
Charisma 9: 1d6 + 2 + 1d12 + 4 + 2 ⇒ (2) + 2 + (3) + 4 + 2 = 13 Acquired

Recovery

Reset
Discard
Draw lt Cartouche of Protection, lt Sun Falcon Pectoral

Summary
Location = #1: Eternal Arena
Acquired = 2: Khelru
Banished = 1: Iceblade Spelldagger,
Examined =
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other =
"

Merisiel wrote:

Hand: Shocking Sawtooth Saber, td Stained Glass Elemental, ac Khelru, Blessing of Abadar (2), Blessing of Abadar, lt Cartouche of Protection, lt Sun Falcon Pectoral,

Displayed:
Deck: 11 Discard: 3 Buried: 1
Hero Points: 6
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Limning Starknife, Impervious Chain Shirt, lt Blessing of Maat, Wyvern Poison, Magic Spyglass, Keen Spiked Chain, Swipe, Raccoon, Compass
Recharged: Cerulean Mastermind,
Discard Pile: Belt of Physical Might, Skoan-Quah Boneslayer, Master of Masters,
Buried Pile: Deathbane Throwing Axe,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates
1 Fire damage on Alases turn(Belt of Physical Might)

Hour = 3: Merisiel/Matsu_Kurisu: Blessing of the Elements

Start of Turn
At: #5: Vault of Hidden Wisdom

Give: No
Move: #1: Eternal Arena

At This Location: When you move during your move step you are dealt 1d6 Combat damage.

Free explore = 2: Telekinesis Trap, Barrier 2: Disable 9

Spoiler:
Traits:
Trap
Arcane
Magic
To Defeat:
ArcaneDivine 12
OR ConstitutionDisable 9
If undefeated, you are dealt 3 Combat damage; display this card next to its location deck.
While displayed, characters at this location cannot move or explore. When you end your turn at this location, Telekinesis Trap deals 1d4+1 Acid damage to you. When you end your move step at this location, succeed at a Strength, Dexterity, or Acrobatics 11 check to banish this card.

Disable 1d12+4+2
Disable 9: 1d12 + 4 + 2 ⇒ (9) + 4 + 2 = 15 Banished

Discard Skoan-Quah Boneslayer, explore +3 on Dex & Survival = 3: Bonecrusher Hunter, Monster B: Combat 15(9+6)

Spoiler:
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.

reveal Shocking Sawtooth Saber 1d12+4+2+2d8, Arcane Cannonade +1d6, Skoan-Quah Boneslayer +3
Combat 15: 1d12 + 4 + 2 + 2d8 + 1d6 + 3 ⇒ (10) + 4 + 2 + (6, 3) + (4) + 3 = 32 Banished

Recovery

Reset
Discard
Draw Blessing of Abadar, Deathbane Throwing Axe

Summary
Location = #1: Eternal Arena
Acquired =
Banished = 2: Telekinesis Trap, 3: Bonecrusher Hunter
Examined =
Displayed =
Added =

Acquired =
From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: td Stained Glass Elemental, Cerulean Mastermind, Blessing of Abadar (2), Master of Masters, Shocking Sawtooth Saber, Blessing of Abadar, Deathbane Throwing Axe,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 6
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass, Blessing of Milani, Magic Spyglass, Keen Spiked Chain, Impervious Chain Shirt, lt Cartouche of Protection, lt Blessing of Maat, lt Sun Falcon Pectoral, Wyvern Poison, Raccoon, Limning Starknife, Swipe
Recharged:
Discard Pile: Belt of Physical Might, Skoan-Quah Boneslayer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel / Matsu Kurisu
Scenario: 4-6C: Hunted in the Undead City

Card Upgrade
Shocking Sawtooth Saber (AD6) in, Shock Kukri out

Banished cards
Nil

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
Cartouche of Protection, Bloodroot poison out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Starting Location
- #5: Vault of Hidden Wisdom

Start of Game

Starting hand
Displayed Henchman - Xandhul Bloodsbane III

"

Merisiel wrote:

Hand: td Stained Glass Elemental, Cerulean Mastermind, Blessing of Abadar (2), Master of Masters, Shocking Sawtooth Saber, Belt of Physical Might, Skoan-Quah Boneslayer,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 6
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Raccoon, lt Blessing of Maat, Magic Spyglass, Impervious Chain Shirt, Blessing of Milani, Compass, Wyvern Poison, Blessing of Abadar, lt Sun Falcon Pectoral, Keen Spiked Chain, Swipe, lt Cartouche of Protection, Limning Starknife, Deathbane Throwing Axe
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☑ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel
Scenario
4-6C: Hunted in the Undead City

Scenario Reward
Record: Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III were in location decks at the end of the scenario. For the rest of the Adventure Path, before drawing starting hands, each character may display 1 of the recorded cards.

Adventure Reward
na

Tier 6.3
- Hero point = Skill(Charisma)

Card Upgrade
Weapon 6: 1d1000 ⇒ 225
Shocking Sawtooth Saber (AD6) in, Shock Kukri out

Ally 6: 1d1000 ⇒ 68
Risibeth (AD5) in, Raccoon out

Banished Cards

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Dice=Cartouche of Protection]1d1000[/dice], Bloodroot poison out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates
Alase does lots of good stuff
Alahazra/Kulko recharges a card to banish and Draw Ahmotep's Curse of Poisoning

Hour = 15: Merisiel/Matsu_Kurisu: Blessing of the Ancients

Start of Turn
At: #2: Crypt

Give: No
Move: #1: Chisisek's Tomb

At This Location: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.

Display Impervious Chain Shirt
Display Skoan-Quah Boneslayer

Free explore = 1: Devourer Assassin, Villain 6: Perception 6 THEN Combat 28

Spoiler:
Type: Monster
Traits:
Rogue
Undead
To Defeat:
Divine
Perception 6
THEN Combat 28
The Devourer Assassin is immune to the Mental and Poison traits.
Before you act, all characters must attempt a Constitution or Fortitude 13 check. Characters who fail bury all allies and may not play cards during this encounter.
If undefeated, bury the top 1d4 cards of your deck.

Constitution 1d6, Recharge Cerulean Mastermind(Raccoon) +1d12+4+2
BYA Constitution 13: 1d6 + 1d12 + 4 + 2 ⇒ (2) + (9) + 4 + 2 = 17 Success
Everyone does Constitution or Fortitude 13 check

Perception 1d6+1+2, Create Mindscape +1d4, Alahazra/Kulko banish Curse of Poisoning (AD0) +1d4
Perception 6: 1d6 + 1 + 2 + 1d4 + 1d4 ⇒ (4) + 1 + 2 + (1) + (1) = 9 Success

Reveal & discard Keen Spiked Chain (8=12) 1d12+4+2+1d8+2+1d8, Arcane Cannonade +1d6, Alase blesses and freely blesses +2d12
Combat 28: 1d12 + 4 + 2 + 1d8 + 2 + 1d8 + 1d6 + 2d12 ⇒ (2) + 4 + 2 + (2) + 2 + (4) + (3) + (10, 11) = 40

We win :-)

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 11: Merisiel/Matsu_Kurisu: Blessing of Ra

Start of Turn
At: #2: Crypt

Give: No
Move: No

At This Location: Add 9 to the difficulty of checks against banes that have the Cold or Undead trait.

Display Wyvern Poison

Free explore = 1: Tar Tomb, Barrier 5: Disable 13

Spoiler:
Traits:
Obstacle
Magic
Acid
Fire
To Defeat:
Strength
Dexterity 14
OR Intelligence
Disable 13
If undefeated, you are dealt 1d6 Acid damage; display this card next to your location. While displayed, if you start your turn at this location, attempt a check to defeat the Tar Tomb. If defeated, banish this card; otherwise, you are dealt 1d4 Fire damage.

Disable 1d12+4+2, Merisiel vs Barrier +2,
Disable 13: 1d12 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14 Banished

Discard Master of Masters, explore, reroll any 1s = 2: Ossumental Swarm, Henchman 5: Combat 20

Spoiler:
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Location +9DC

Reveal Keen Spiked Chain (8=12) 1d12+4+2+1d8+2, Reveal Belt of Physical Might +1d4, Recharge Limning Starknife +1d4+1, Backstab.recharge(Wyvern Poison) +1d6+1
Combat 29(20+9)/33: 1d12 + 4 + 2 + 1d8 + 2 + 1d4 + 1d4 + 1 + 1d6 + 1 ⇒ (8) + 4 + 2 + (8) + 2 + (4) + (3) + 1 + (6) + 1 = 39 No damage, >30 draw blessing
Bl1: Blessing of Nethys, Blessing B

Discard ac Blessing of Nethys, examine 2(3: Baited Jewel Box, Barrier B: Trigger
When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
(Belt of Physical Might)

4: Curse of the Netheshuun, Barrier 6: Trigger
When you examine this card, succeed at a Charisma or Diplomacy 10 check or encounter this card.
Autofail and then encounter)

4: Curse of the Netheshuun, Barrier 6: Disable 17

Spoiler:
Traits:
Trigger
Curse
Undead
Cold
Magic
To Defeat:
Wisdom
Divine 16
OR Dexterity
Disable 17
When you examine this card, succeed at a Charisma or Diplomacy 10 check or encounter this card.
If undefeated, each character at your location is dealt 1d6 Cold damage then suffers a scourge.

Disable 1d12+4+2, Merisiel vs Barrier +2, discard Blessing of Abadar +2d12
Disable 17: 1d12 + 4 + 2 + 2 + 2d12 ⇒ (10) + 4 + 2 + 2 + (10, 3) = 31 Banished

rearrange, then explore = 3: Baited Jewel Box, Barrier B: Disable 12(6+6)

Spoiler:
Traits:
Trigger
Cache
Lock
Poison
Veteran
To Defeat:
Disable 6
OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by 4 or more, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

Disable 1d12+4+2, Merisiel vs Barrier +2,
Disable 12/16: 1d12 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9 Recharge td Stained Glass Elemental +7 = 16. Banished. Draw item from box (I1: Staff of Revelations, Item 3)

Recovery

Reset
Discard
Draw Impervious Chain Shirt, Raccoon, lt Cartouche of Protection, Skoan-Quah Boneslayer, Cerulean Mastermind

Summary
Location = Siege Deck (5-12)
Banished = 1: Tar Tomb, 2: Ossumental Swarm, 3:Baited Jewel Box, 4: Curse of the Netheshuun
Examined =
Displayed =
Added =

Acquired = Bl1: Blessing of Nethys, I1: Staff of Revelations

Location = #2: Crypt
Added = Belt of Physical Might

From Box = Bl1: Blessing of Nethys, I1: Staff of Revelations

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Keen Spiked Chain, ac Staff of Revelations, Impervious Chain Shirt, Raccoon, lt Cartouche of Protection, Skoan-Quah Boneslayer, Cerulean Mastermind,

Displayed:
Deck: 11 Discard: 6 Buried: 0
Hero Points: 6
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Sun Falcon Pectoral, lt Blessing of Maat, Blessing of Milani, Swipe, Shock Kukri, Magic Spyglass, Blessing of Abadar (2)
Recharged: Deathbane Throwing Axe, Limning Starknife, Wyvern Poison, td Stained Glass Elemental,
Discard Pile: Compass, ac Fire Gecko, ac Blessing of Isis, Master of Masters, ac Blessing of Nethys, Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 1: Merisiel/Matsu_Kurisu: Blessing of Horus

Start of Turn
At: #2: Crypt

Give: No
Move: No

At This Location: Add 9 to the difficulty of checks against banes that have the Cold or Undead trait.

Free explore = 4: Corridor Dart Trap, Barrier B: Disable 18(6+6+6)

Spoiler:
Traits:
Trap
Construct
Veteran
To Defeat:
Dexterity
Disable
Stealth
Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage, and must first choose allies to discard as damage, if he has any.

Disable 1d12+4+2, Merisiel vs Barrier +2,
Disable 18: 1d12 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9 Use 1 hero point. 6 remaining.
Disable 18: 1d12 + 4 + 2 + 2 ⇒ (11) + 4 + 2 + 2 = 19 Banished

Discard ac Fire Gecko, +1d4 Fire on combat = 5: Elder Ifreeti, Monster 4: Combat 19

Spoiler:
Traits:
Elemental
Outsider
Janni
Fire
To Defeat:
Combat 19
The Elder Ifreeti is immune to the Fire trait. All damage dealt by the Elder Ifreeti is Fire damage.
If the check to defeat has the Cold trait, add 1d8.
If defeated, choose a type of boon other than loot and draw a boon of that type from the box.

Reveal Keen Spiked Chain (8=12) 1d12+4+2+1d8+2, display and reload Wyvern Poison +1d12
Combat 19: 1d12 + 4 + 2 + 1d8 + 2 + 1d12 ⇒ (10) + 4 + 2 + (1) + 2 + (2) = 21 Banished

defeated, choose a type of boon other than loot and draw a boon (Bl1: Blessing of Isis, Blessing 3)

Discard ac Blessing of Isis explore = 6: Bonecrusher Hunter, Monster B: Combat 15(9+6)

Spoiler:
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.

Reveal Keen Spiked Chain (8=12), 1d12+4+2+1d8+2, Reveal ac Fire Gecko +1d4 Fire,
Combat 15: 1d12 + 4 + 2 + 1d8 + 2 + 1d4 ⇒ (6) + 4 + 2 + (3) + 2 + (1) = 18 Banished

Recovery

Reset
Discard
Draw Wyvern Poison, Belt of Physical Might

Summary
Location = Siege Deck (7-22)
Banished = 4: Corridor Dart Trap, 5: Elder Ifreeti, 6: Bonecrusher Hunter
Examined =
Displayed =
Added =

Acquired = Bl1: Blessing of Isis,

Location =
Added =

From Box = Bl1: Blessing of Isis,

Give =
Used = Use 1 hero point. 6 remaining.

Other =
"

Merisiel wrote:

Hand: Keen Spiked Chain, Limning Starknife, td Stained Glass Elemental, Master of Masters, Blessing of Abadar, Wyvern Poison, Belt of Physical Might,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Hero Points: 6
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, lt Cartouche of Protection, Impervious Chain Shirt, Skoan-Quah Boneslayer, lt Sun Falcon Pectoral, Blessing of Milani, Blessing of Abadar (2), Cerulean Mastermind, Magic Spyglass, lt Blessing of Maat, Shock Kukri, Raccoon
Recharged: Deathbane Throwing Axe,
Discard Pile: Compass, ac Fire Gecko, ac Blessing of Isis,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates
As per discord, Merisiel's starting location was Crypt when Alsae decided to start elsewhere

Hour = 1: Merisiel/Matsu_Kurisu: Blessing of the Ancients

Start of Turn
At: #2: Crypt

Give: No
Move: No

At This Location: Add 9 to the difficulty of checks against banes that have the Cold or Undead trait.

Free explore = 4: Grave Goods, Barrier 3: Disable 10

Spoiler:
Traits:
Trigger
Cache
Curse
To Defeat:
Disable 10
OR Dexterity
Craft 12
When you examine this card, discard a blessing.
If undefeated, suffer the scourge Curse of Fevered Dreams.
If defeated, choose a type of boon other than loot and draw a card of that type from the box.

Disable 1d12+4+2, Merisiel vs Barrier +2
Disable 10: 1d12 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9 Failing. Use Paizo Reroll
Disable 10: 1d12 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12 Banished

Defeated, choose a type of boon other than loot (Ally) and draw = Al1: Fire Gecko, Ally B

Spoiler:
Traits:
Animal
Elemental
Fire
To Acquire:
Wisdom
Survival 4
Reveal this card to add 1d4 and the Fire trait to your combat check. If you fail to defeat the bane, discard this card before you take damage.
Discard this card to explore your location. During this exploration, add 1d4 and the Fire trait to your combat checks.

Discard Compass explore = 5: Bonecrusher Hunter, Monster B: Combat 15(9+6)

Spoiler:
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.

Reveal Keen Spiked Chain (8=12), 1d12+4+2+1d8+2, Reveal ac Fire Gecko +1d4 Fire, Backstab.Recharge(Deathbane Throwing Axe) +1d6+1
Combat 15: 1d12 + 4 + 2 + 1d8 + 2 + 1d4 + 1d6 + 1 ⇒ (9) + 4 + 2 + (4) + 2 + (2) + (6) + 1 = 30 Banished

Recovery

Reset
Discard
Draw td Stained Glass Elemental

Summary
Location = Siege Deck (6-29)
Banished = 4: Grave Goods, 5: Bonecrusher Hunter
Examined =
Displayed =
Added =

Acquired = Al1: Fire Gecko

Location =
Added =

From Box = Al1: Fire Gecko

Give =
Used = Paizo Reroll

Other =
"

Merisiel wrote:

Hand: Keen Spiked Chain, Limning Starknife, Wyvern Poison, ac Fire Gecko, Master of Masters, Blessing of Abadar, td Stained Glass Elemental,

Displayed:
Deck: 14 Discard: 1 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Blessing of Maat, Blessing of Abadar (2), Belt of Physical Might, Shock Kukri, Swipe, lt Sun Falcon Pectoral, lt Cartouche of Protection, Raccoon, Magic Spyglass, Skoan-Quah Boneslayer, Cerulean Mastermind, Impervious Chain Shirt, Blessing of Milani
Recharged: Deathbane Throwing Axe,
Discard Pile: Compass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: USED
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel / Matsu Kurisu
Scenario: 4-6C: Hunted in the Undead City

Card Upgrade
Nil

Banished cards
Nil

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
Cartouche of Protection: 1d1000 ⇒ 15, Bloodroot poison out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Starting Location
- #4: Sepulcher of the Servant

Start of Game

Starting hand
"

Merisiel wrote:

Hand: Master of Masters, Deathbane Throwing Axe, Wyvern Poison, Keen Spiked Chain, Compass, Limning Starknife, Blessing of Abadar,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Skoan-Quah Boneslayer, Blessing of Milani, Magic Spyglass, Raccoon, Shock Kukri, Impervious Chain Shirt, td Stained Glass Elemental, Blessing of Abadar (2), lt Blessing of Maat, lt Sun Falcon Pectoral, Cerulean Mastermind, Belt of Physical Might, Swipe, lt Cartouche of Protection
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel
Scenario
4-6B: In Death's Shadow

Scenario Reward
Loot item Cartouche of Protection and Loot armor Khepresh of Refuge

Adventure Reward
na
Tier 6.2
- Hero point = Power
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1)
7 Available

Card Upgrade
Nil

Banished Cards

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Cartouche of Protection: 1d1000 ⇒ 15, Bloodroot poison out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 16: Merisiel/Matsu_Kurisu: Blessing of the Elements

Start of Turn
At: #6: Ruined Temple

Give: ac Symbol of Fortune to Ahmotep/MauveAvenger
Move: No

At This Location: When you play a card that has the Divine trait, bury it.

Display Bloodroot Poison

Free explore = 1: Staff of Revelations, Item 3: Intelligence 10

Spoiler:
Traits:
Staff
Magic
Arcane
To Acquire:
Intelligence
Arcane 10
Reveal this card and recharge a spell to examine the top 2 cards of your location deck. If a card has the Elemental or Undead trait, you may encounter it; otherwise, put the cards back in any order.
At the start of your turn, reveal this card to examine the top card of your deck. You may return the examined card to the top or bottom of your deck.

1d4 says nope. Banished

Recharge lt Sun Falcon Pectoral, explore = 2: Blessing of the Elements, Blessing B: Dexterity 6

Spoiler:
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

Dexterity 6: 1d12 + 4 ⇒ (12) + 4 = 16 Acquired

Discard Skoan-Quah Boneslayer, explore +3 to Dex & Survival = 3: Osirion Ancestor, Ally B: Charisma 8

Spoiler:
Traits:
Undead
Ghost
Incorporeal
To Acquire:
Divine
Charisma
Diplomacy 8
Display this card. While displayed, you may recharge this card to examine the top card of your location deck, then put that card on the top or bottom of its deck. While displayed, you may recharge this card to add 1d6 and the Cold, Magic, and Undead traits to your check against a card that has the Outsider or Undead trait.

1d6+1 says nope. Banished

Location #6: Ruined Temple - CLOSED
When Closing: Bury a blessing. (ac Blessing of the Elements)
When Permanently Closed: draw a random blessing from the box. (Bl1 Blessing of the Elements, Blessing B)

Recovery

Reset
Discard
Draw td Stained Glass Elemental, Keen Spiked Chain, Belt of Physical Might

Summary
Location = #6: Ruined Temple (CLOSED)
Acquired = 2: Blessing of the Elements, Bl1 Blessing of the Elements
Banished = 1: Staff of Revelations, 3: Osirion Ancestor
Examined =
Displayed =
Added =

Location =
Added =

From Box = Bl1 Blessing of the Elements

Give = Symbol of Fortune to Ahmotep/MauveAvenger
Used =

Other =

"

Merisiel wrote:

Hand: Deathbane Throwing Axe, Limning Starknife, Blessing of Abadar, ac Blessing of the Elements 2, td Stained Glass Elemental, Keen Spiked Chain, Belt of Physical Might,

Displayed: Wyvern Poison, Impervious Chain Shirt, Bloodroot Poison,
Deck: 5 Discard: 9 Buried: 2
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani
Recharged: Shock Kukri, Swipe, Cerulean Mastermind, lt Sun Falcon Pectoral,
Discard Pile: Compass, Master of Masters, ac Acid Splash, Magic Spyglass, ac Blessing of Thoth, ac Burglar's Buckler, lt Blessing of Maat, lt Unwrapped Harmony, Skoan-Quah Boneslayer,
Buried Pile: Blessing of Abadar (2), ac Blessing of the Elements,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 1: Merisiel/Matsu_Kurisu: Blessing of the Ancients

Start of Turn
At: #5: Eternal Arena

Give: No
Move: #6: Ruined Temple

At This Location: When you play a card that has the Divine trait, bury it.

Free explore = 2: Symbol of Fortune, Spell 6: Wisdom 14

Spoiler:
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 14
On any check, after the roll, discard this card to add or subtract 3 from the result.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

Wisdom 1d6+1 Recharge Cerulean Mastermind(Blessing of Abadar (2))+1d12+4+2
Wisdom 14: 1d6 + 1 + 1d12 + 4 + 2 ⇒ (1) + 1 + (2) + 4 + 2 = 10 Failing. Discard lt Blessing of Maat +3 Ahmotep/MauveAvenger recharges a card +2 = 15. Acquired

Discard lt Unwrapped Harmony, examine 3 and rearrange
5: Blessing of Maat, Blessing 2
3: Lightning Bolt, Spell 2
4: Staff of Revelations, Item 3

then explore = 5: Blessing of Maat, Blessing 2: Constitution 10

Spoiler:
Traits:
Divine
Maat
Healing
To Acquire:
Divine 6
OR ConstitutionFortitude 10
After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

1d6 says nope. Banished

Reveal and recharge Shock Kukri 1d12+4+2+2d6+1d4, Merisiel Recharge(Swipe) +1d6, discard ac Blessing of Thoth +1d12
Combat 22: 1d12 + 4 + 2 + 2d6 + 1d6 + 1d12 ⇒ (10) + 4 + 2 + (5, 3) + (1) + (12) = 37 Banished

Location #2: Forgery of Ra - CLOSED
Closing Fire Damage: 1d6 ⇒ 5 Discard ac Burglar's Buckler -4 to 0

End of Turn
At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck. (Alahazra is there)

When Permanently Closed: At the end of your turn, you may draw an armor from your bury pile.
(Impervious Chain Shirt)
Display Impervious Chain Shirt

Recovery

Reset
Discard
Draw Bloodroot Poison, Limning Starknife, Skoan-Quah Boneslayer

Summary
Location = #6: Ruined Temple (3,4,6,7)
Acquired = 2: Symbol of Fortune
Banished = 5: Blessing of Maat
Examined = 3: Lightning Bolt, 4: Staff of Revelations, Ahmotep/MauveAvenger can choose order
Displayed =
Added =

Location =
Added =

From Box =

Give =
Used = Ahmotep/MauveAvenger recharges a card, Ahmotep/MauveAvenger can choose order of examined cards

Other =

"

Merisiel wrote:

Hand: Deathbane Throwing Axe, lt Sun Falcon Pectoral, Blessing of Abadar, ac Symbol of Fortune, Bloodroot Poison, Limning Starknife, Skoan-Quah Boneslayer,

Displayed: Wyvern Poison, Impervious Chain Shirt,
Deck: 7 Discard: 8 Buried: 1
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Keen Spiked Chain, Belt of Physical Might, td Stained Glass Elemental
Recharged: Shock Kukri, Swipe, Cerulean Mastermind,
Discard Pile: Compass, Master of Masters, ac Acid Splash, Magic Spyglass, ac Blessing of Thoth, ac Burglar's Buckler, lt Blessing of Maat, lt Unwrapped Harmony,
Buried Pile: Blessing of Abadar (2),

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 1: Merisiel/Matsu_Kurisu, Blessing of the Lady of Graves

Start of Turn
At: #2: Forgery of Ra

Give: No
Move: No

At This Location: All monsters have and are immune to the Fire trait. All damage dealt is Fire damage.

Discard Magic Spyglass, examine 3, rearrange
3: Mockery of Ra, Henchman 6
2: Dagger of Doubling, Weapon 3
1: Mad Dog Marrn, Ally 1

Free explore = 3: Mockery of Ra, Henchman 6: Combat 22

Spoiler:
Type: Monster
Traits:
Construct
Fire
To Defeat:
Combat 22
The Mockery of Ra is immune to the Fire, Mental, and Poison traits. All damage dealt by the Mockery of Ra is Fire damage.
Before you act, succeed at a Dexterity or Disable 12 check or the Mockery of Ra is undefeated.
If undefeated, the Mockery of Ra does not deal Combat damage. Instead you are dealt 1d6 Fire damage; if you would discard cards as damage, discard them from the top of your deck instead.
If defeated, you may immediately attempt to close the location this henchman came from.

Disable 1d12+4+2, reveal ac Burglar's Buckler +1d12
BYA Disable 12: 1d12 + 4 + 2 + 1d12 ⇒ (10) + 4 + 2 + (9) = 25 Success

Reveal and recharge Shock Kukri 1d12+4+2+2d6+1d4, Merisiel Recharge(Swipe) +1d6, discard ac Blessing of Thoth +1d12
Combat 22: 1d12 + 4 + 2 + 2d6 + 1d6 + 1d12 ⇒ (3) + 4 + 2 + (1, 4) + (2) + (8) = 24 Banished

Location #2: Forgery of Ra - CLOSED
Closing Fire Damage: 1d6 ⇒ 4 Discard ac Burglar's Buckler -4 to 0

End of Turn
At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck. (Alahazra is there)

When Permanently Closed: At the end of your turn, you may draw an armor from your bury pile.
(Impervious Chain Shirt)
Display Impervious Chain Shirt

Recovery

Reset
Discard
Draw lt Unwrapped Harmony, Blessing of Abadar (2), lt Sun Falcon Pectoral, lt Blessing of Maat, Blessing of Abadar

Summary
Location = #2: Forgery of Ra - CLOSED
Acquired =
Banished = 3: Mockery of Ra
Examined =
Displayed =
Added =

Location =
Added =

From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Deathbane Throwing Axe, Cerulean Mastermind, lt Unwrapped Harmony, Blessing of Abadar (2), lt Sun Falcon Pectoral, lt Blessing of Maat, Blessing of Abadar,

Displayed: Wyvern Poison, Impervious Chain Shirt,
Deck: 9 Discard: 6 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, Skoan-Quah Boneslayer, Belt of Physical Might, Blessing of Milani, Bloodroot Poison, td Stained Glass Elemental, Limning Starknife
Recharged: Shock Kukri, Swipe,
Discard Pile: Compass, Master of Masters, ac Acid Splash, Magic Spyglass, ac Blessing of Thoth, ac Burglar's Buckler,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 1: Merisiel/Matsu_Kurisu, Blessing of Ptah

Start of Turn
At: #4: Hall of the Crocodile Kings

Give: No
Move: #2: Forgery of Ra

At This Location: All monsters have and are immune to the Fire trait. All damage dealt is Fire damage.

Free explore = 1: Tabe's Last Jest, Barrier 6: Disable 15

Spoiler:
Traits:
Curse
Lock
Acid
To Defeat:
Intelligence
Perception
Dexterity
Disable 15
If defeated, you may draw 1 random spell, 1 random item and 1 random blessing from the box; if you do, each character at your location is dealt 1d6 Acid damage.

Disable 1d12+4+2, Merisiel vs barrier +2, Discard Blessing of Milani +2d12
Disable 15: 1d12 + 4 + 2 + 2 + 2d12 ⇒ (1) + 4 + 2 + 2 + (9, 3) = 21 Banished
Go for the loot! Fire Acid damage: 1d6 ⇒ 2 Bury Impervious Chain Shirt to reduce to 0
Draw Sp1: Acid Splash, Spell B
Draw I1: Potion of Healing, Item B
Draw Bl1: Blessing of Thoth, Blessing 1

Discard Compass, explore = 2: Mystic Silk Coat, Armor 2: Constitution 8

Spoiler:
Traits:
Clothing
Light Armor
Magic
To Acquire:
Constitution
Fortitude 8
Recharge this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 3.
Banish this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 5. If proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

1d6 says Nope. Banished

Recharge lt Sun Falcon Pectoral, explore = 3: Burglar's Buckler, Armor 1: Disable 6

Spoiler:
Traits:
Shield
To Acquire:
Constitution
Fortitude
Disable 6
Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your Disable check. You may play another armor on this check.

Disable 1d12+4+2
Disable 6: 1d12 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Acquired

Discard Master of Masters, explore, reroll any 1s = 4: Corridor Dart Trap, Barrier B: Disable 18(6+6+6)

Spoiler:
Traits:
Trap
Construct
Veteran
To Defeat:
Dexterity
Disable
Stealth
Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage, and must first choose allies to discard as damage, if he has any.

Disable 1d12+4+2, Merisiel vs barrier +2, Reveal ac Burglar's Buckler +1d12
Disable 18: 1d12 + 4 + 2 + 2 + 1d12 ⇒ (12) + 4 + 2 + 2 + (11) = 31 Banished

Banish ac Potion of Healing, Heal: 1d4 ⇒ 2
Card healed: 1d4 ⇒ 1 (Skoan-Quah Boneslayer)
Card healed: 1d3 ⇒ 2 (Blessing of Milani)

End of Turn
At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck. (Alahazra is there)

Recovery

Reset
Discard ac Acid Splash
Draw Magic Spyglass, Deathbane Throwing Axe

Summary
Location = #2: Forgery of Ra
Acquired = Sp1: Acid Splash, I1: Potion of Healing(Then Banished), Bl1: Blessing of Thoth, 3: Burglar's Buckler,
Banished = #2: Forgery of Ra, 2: Mystic Silk Coat, 4: Corridor Dart Trap
Examined =
Displayed =
Added =

Location = #1: Five-Pointed Sun
Added =

From Box = Sp1: Acid Splash, I1: Potion of Healing, Bl1: Blessing of Thoth,

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Shock Kukri, Swipe, ac Burglar's Buckler, Cerulean Mastermind, ac Blessing of Thoth, Magic Spyglass, Deathbane Throwing Axe,

Displayed: Wyvern Poison,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): td Stained Glass Elemental, Bloodroot Poison, Blessing of Abadar (2), lt Blessing of Maat, Belt of Physical Might, Blessing of Milani, Skoan-Quah Boneslayer, Blessing of Abadar, Keen Spiked Chain, Limning Starknife, lt Unwrapped Harmony, lt Sun Falcon Pectoral
Recharged:
Discard Pile: Compass, Master of Masters, ac Acid Splash,
Buried Pile: Impervious Chain Shirt,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates
From Alase/Zalarian turn
At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck.

Hour = 1: Merisiel/Matsu_Kurisu, Blessing of Ptah

Start of Turn
At: #4: Hall of the Crocodile Kings

Give: No
Move: No

At This Location: Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.

Display Wyvern Poison

Free explore = 4: Knot of Isis, Item 3: Intelligence 11

Spoiler:
Traits:
Trigger
Object
Magic
To Acquire:
Intelligence
Arcane 11
When you examine this card, you may reveal a blessing that has the Isis trait to automatically acquire this card.
Recharge this card to add 1 die to your Intelligence non-combat check or your check that invokes the Acid trait.
Recharge this card to add the Acid trait to your check.

1d4 says nope. Banished

Discard Skoan-Quah Boneslayer, examine(5: Graven Guardian of Set, Monster 5 ) and may explore +3 Dexterity or Survival = 5: Graven Guardian of Set, Monster 5: Combat 21

Spoiler:
Traits:
Construct
To Defeat:
Combat 21
The Graven Guardian of Set is immune to the Mental and Poison traits.
If the Graven Guardian of Set would be defeated, reroll the dice; take the new result.

Reveal Shock Kukri 1d12+4+2+2d6, Skoan-Quah Boneslayer +3
Combat 21: 1d12 + 4 + 2 + 2d6 + 3 ⇒ (1) + 4 + 2 + (1, 3) + 3 = 14 Recharge td Stained Glass Elemental +7 = 21. Banished

End of Turn
At the end of your turn, if Five-Pointed Sun is unoccupied, add a monster from the box to the top of its location deck.

Recovery

Reset
Discard
Draw Compass, Cerulean Mastermind, Master of Masters, lt Sun Falcon Pectoral

Summary
Location = #4: Hall of the Crocodile Kings (6-8)
Acquired =
Banished = 4: Knot of Isis, 5: Graven Guardian of Set
Examined =
Displayed =
Added =

Location = #1: Five-Pointed Sun
Added = Two Monsters

From Box =

Give =
Used =

Other =
"

Merisiel wrote:

Hand: Shock Kukri, Swipe, Blessing of Milani, Compass, Cerulean Mastermind, Master of Masters, lt Sun Falcon Pectoral,

Displayed: Impervious Chain Shirt, Wyvern Poison,
Deck: 11 Discard: 1 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathbane Throwing Axe, Bloodroot Poison, Keen Spiked Chain, lt Unwrapped Harmony, lt Blessing of Maat, Blessing of Abadar, Magic Spyglass, Blessing of Abadar (2), Limning Starknife, Belt of Physical Might
Recharged: td Stained Glass Elemental,
Discard Pile: Skoan-Quah Boneslayer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel / Matsu Kurisu
Scenario: 4-6B: In Death's Shadow

Card Upgrade
Magic Spyglass (AD4) in new slot

Banished cards
- Swipe refills banished Swipe

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Unwrapped Harmony, Raccoon out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Starting Location
- #4: Hall of the Crocodile Kings

Start of Game
Display Impervious Chain Shirt

Starting Hand

"

Merisiel wrote:

Hand: Wyvern Poison, Skoan-Quah Boneslayer, td Stained Glass Elemental, Shock Kukri, Swipe, Blessing of Milani,

Displayed: Impervious Chain Shirt,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Unwrapped Harmony, Limning Starknife, Magic Spyglass, Master of Masters, Keen Spiked Chain, Belt of Physical Might, Cerulean Mastermind, lt Sun Falcon Pectoral, Blessing of Abadar, lt Blessing of Maat, Blessing of Abadar (2), Bloodroot Poison, Deathbane Throwing Axe, Compass
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Will defer Weapon 6 to Ahmotep

Dark Archive

Merisiel
Scenario
4-6A: The Bellator Mortus Gamble

Scenario Reward
Loot ally Sehela and Loot ally Tomb Artisan.

Adventure Reward
na
Tier 6.1
- Hero point = Card(Item) Magic Spyglass(AD4) in
7 Available

Card Upgrade
Weapon 6: 1d1000 ⇒ 806
Shocking Sawtooth Saber (AD6) in, Shock Kukri out

Banished Cards
- Swipe in for banished Swipe

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Unwrapped Harmony, Raccoon out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 1: Merisiel/Matsu_Kurisu, Blessing of Abadar

Start of Turn
At: #3: Peasant Tombs

Give: No
Move: #5: Embalming Parlor

At This Location: Recharge an item to add the Acid, Cold or Poison trait to any check.

Free explore = 1: Healer's Kit, Item B: Wisdom 6

Spoiler:
Traits:
Tool
Healing
To Acquire:
Wisdom
Survival
Divine 6
Bury this card to draw 1d4+1 cards that have the Healing trait from your discard pile. Then you may shuffle any number of cards that have the Healing trait into your deck.

Wisdom 6: 1d6 + 1 ⇒ (3) + 1 = 4 Banished

Discard lt Unwrapped Harmony, examine 3 & rearrange(
Embalming Parlor Card 2: Potion of Healing
Embalming Parlor Card 3: Sedja, Ally 3
Embalming Parlor Card 4: Holy Word Trap, Barrier 5 Trigger
When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card.

4: Holy Word Trap, Barrier 5: Wisdom 11

Spoiler:
Traits:
Trigger
Trap
Magic
Divine
To Defeat:
Wisdom
Divine 11
OR Intelligence
Perception 13
When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card.
If undefeated, each character at your location is dealt 1d4 Fire damage, then shuffle a barrier from the box into your location deck.

Wisdom 1d6+1, Discard Blessing of Abadar (2) +2d6
Wisdom 11: 1d6 + 1 + 2d6 ⇒ (2) + 1 + (2, 2) = 7 Use 1 hero point. 7 remaining
Wisdom 11: 1d6 + 1 + 2d6 ⇒ (6) + 1 + (3, 6) = 16 Banished

) then Harmony explore = 2: Potion of Healing
Banish Swipe to acquire 2: Potion of Healing
Banish Potion, Heal: 1d4 ⇒ 1
Card healed: 1d7 ⇒ 1 (Blessing of Milani)

End of Turn

Recovery

Reset
Discard
Draw lt Blessing of Maat, Skoan-Quah Boneslayer, Cerulean Mastermind

Summary
Location = #5: Embalming Parlor (3,5-7)
Acquired = 2: Potion of Healing Then potion is banished
Banished = 1: Healer's Kit, 4: Holy Word Trap
Examined = 3: Sedja
Displayed =
Added =

Location =
Acquired =
Banished =
Displayed =

From Box =

Give =
Used = Use 1 hero point. 7 remaining

Other =

"

Merisiel wrote:

Hand: Deathbane Throwing Axe, Keen Spiked Chain, Belt of Physical Might, Bloodroot Poison, lt Blessing of Maat, Skoan-Quah Boneslayer, Cerulean Mastermind,

Displayed: Impervious Chain Shirt, Wyvern Poison,
Deck: 4 Discard: 6 Buried: 2
Hero Points: 7
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Sun Falcon Pectoral, td Stained Glass Elemental, Limning Starknife, Blessing of Milani
Recharged:
Discard Pile: Compass, Master of Masters, Blessing of Abadar, ac Blessing of Horus, lt Unwrapped Harmony, Blessing of Abadar (2),
Buried Pile: ac Sling Staff +2, Shock Kukri,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 1: Merisiel/Matsu_Kurisu, Blessing of Abadar

Start of Turn
At: #3: Peasant Tombs

Give: No
Move: No

At This Location: After playing a boon that has the Fire trait, bury it.

Display Wyvern Poison

Free explore = 1: Meehr Zet, Ally B: Charisma 7

Spoiler:
Traits:
Dwarf
Aristocrat
Hireling
To Acquire:
Charisma
Diplomacy 7
Bury this card to draw 1d4+1 allies that do not have the Animal trait from your discard pile.
Discard this card to explore your location. During this exploration, add 1d8 to your Diplomacy checks.

Chrisma 7: 1d6 + 1 ⇒ (1) + 1 = 2 Banished

Recharge lt Sun Falcon Pectoral, explore = 2: Hungry Fog, Barrier 3: Perception 10

Spoiler:
Traits:
Obstacle
Magic
Acid
To Defeat:
Wisdom
Perception 10
The Hungry Fog is immune to the Acid and Electricity traits.
When you encounter this card, you may succeed at a Dexterity or Stealth 10 check to evade it.
If undefeated, bury the top card of your deck and put the Hungry Fog on top of your location deck.

Perception 1d6+1+2, Recharge Cerulean Mastermind(Shock Kukri) +1d12+4+2
Perception 10: 1d6 + 1 + 2 + 1d12 + 4 + 2 ⇒ (5) + 1 + 2 + (3) + 4 + 2 = 17 Banished

End of Turn

Recovery

Reset
Discard
Draw lt Unwrapped Harmony, Blessing of Abadar (2), Swipe, Bloodroot Poison

Summary
Location = #3: Peasant Tombs
Acquired =
Banished = 1: Meehr Zet, 2: Hungry Fog
Examined =
Displayed =
Added =

Location =
Acquired =
Banished =
Displayed =

From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Deathbane Throwing Axe, Keen Spiked Chain, Belt of Physical Might, lt Unwrapped Harmony, Blessing of Abadar (2), Swipe, Bloodroot Poison,

Displayed: Impervious Chain Shirt, Wyvern Poison,
Deck: 6 Discard: 5 Buried: 2
Hero Points: 8
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): td Stained Glass Elemental, Skoan-Quah Boneslayer, Limning Starknife
Recharged: lt Blessing of Maat, lt Sun Falcon Pectoral, Cerulean Mastermind,
Discard Pile: Blessing of Milani, Compass, Master of Masters, Blessing of Abadar, ac Blessing of Horus,
Buried Pile: ac Sling Staff +2, Shock Kukri,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 2: Merisiel/Matsu_Kurisu, Blessing of Ptah

Start of Turn
At: #3: Peasant Tombs

Give: No
Move: #6: Sepulcher of the Servant

At This Location: Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.

Free explore = 3: Blessing of Horus, Blessing B: Dexterity 7

Spoiler:
Traits:
Divine
Horus
Electricity
To Acquire:
Divine 6
OR Dexterity
Ranged 7
Discard this card to add 1 die and the Electricity trait to any check.
Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait.
Discard this card to move, then you may explore your location. You may not use this power during an encounter.
After you play this card, if it matches the top card of the blessings discard pile, you may move.

Dexterity 1d12+4, Reveal Belt of Physical Might +1d4,
Dexterity 7: 1d12 + 4 + 1d4 ⇒ (1) + 4 + (1) = 6 Recharge lt Blessing of Maat +3 = Acquired

Discard Master of Masters, explore, reroll any 1s = 4: Toxic Geyser, Barrier B: Acrobatics 17(5+6+6)

Spoiler:
Traits:
Trap
Acid
Fire
Poison
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Survival 5
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
5-6. You are dealt 2 Poison damage.

Acrobatics 1d12+4+2, Reveal Belt of Physical Might +1d4, Discard Blessing of Abadar +2d12
Acrobatics 17: 1d12 + 4 + 1d4 + 2d12 ⇒ (12) + 4 + (2) + (7, 4) = 29 Banished

No cards in location
Location #6: Sepulcher of the Servant - CLOSED
When Closing: Bury a boon that has the Magic trait(ac Sling Staff +2)

Discard ac Blessing of Horus, move to #3: Peasant Tombs, explore = 1: The Evil Eye, Barrier B: Stealth 18(6+6+6)

Spoiler:
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.

Stealth 1d12+4+2, Reveal Belt of Physical Might +1d4, Alahazra recovery Find Traps +2d12
Stealth 18: 1d12 + 4 + 1d4 + 2d12 ⇒ (7) + 4 + (4) + (8, 2) = 25 Banished

End of Turn

Recovery

Reset
Discard
Draw Cerulean Mastermind, lt Sun Falcon Pectoral, Wyvern Poison, Shock Kukri

Summary
Location = #6: Sepulcher of the Servant - CLOSED
Acquired = 3: Blessing of Horus
Banished = 4: Toxic Geyser
Examined =
Displayed =
Added =

Location = #3: Peasant Tombs
Acquired =
Banished = 1: The Evil Eye
Displayed =

From Box =

Give =
Used = Alahazra recovery Find Traps

Other = move to #3: Peasant Tombs

"

Merisiel wrote:

Hand: Deathbane Throwing Axe, Keen Spiked Chain, Belt of Physical Might, Cerulean Mastermind, lt Sun Falcon Pectoral, Wyvern Poison, Shock Kukri,

Displayed: Impervious Chain Shirt,
Deck: 8 Discard: 5 Buried: 1
Hero Points: 8
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, lt Unwrapped Harmony, Bloodroot Poison, Limning Starknife, td Stained Glass Elemental, Blessing of Abadar (2), lt Tomb Artisan
Recharged: lt Blessing of Maat,
Discard Pile: Blessing of Milani, Compass, Master of Masters, Blessing of Abadar, ac Blessing of Horus,
Buried Pile: ac Sling Staff +2,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 4: Merisiel/Matsu_Kurisu, Blessing of the Lady of Graves

Start of Turn
At: #1: Chisisek's Tomb

Give: No
Move: #3: Peasant Tombs

At This Location: After playing a boon that has the Fire trait, bury it.

Display Impervious Chain Shirt

Free explore 1: Sling Staff +2, Weapon 6: Dexterity 12

Spoiler:
Traits:
Sling
Staff
Ranged
Bludgeoning
2-Handed
Magic
To Acquire:
Dexterity
Ranged 12
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+2; you may additionally discard this card to add your Strength or Melee skill.
If proficient with weapons, you may recharge this card to give an item that has the Alchemical or Liquid trait to another character.
If proficient with weapons, discard this card and banish an item that has the Alchemical trait to add 2d6 and that item's traits to any combat check.

Dexterity 1d12+4, Reveal Belt of Physical Might +1d4, discard Blessing of Milani +2d12
Dexterity 12: 1d12 + 4 + 1d4 + 2d12 ⇒ (4) + 4 + (1) + (5, 10) = 24 Acquired

Discard Compass explore = 2: Blessing of Thoth, Blessing 1: Wisdom 10

Spoiler:
Traits:
Divine
Thoth
Cold
To Acquire:
WisdomKnowledge 10
OR Divine 6
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait.
Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

1d6+1 says nope

End of Turn

Recovery

Reset
Discard
Draw Deathbane Throwing Axe, Keen Spiked Chain

Summary
Location = #3: Peasant Tombs
Acquired = 1: Sling Staff +2
Banished = 2: Blessing of Thoth,
Examined =
Displayed =
Added =

Displayed =

From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: ac Sling Staff +2, Belt of Physical Might, Master of Masters, lt Blessing of Maat, Blessing of Abadar, Deathbane Throwing Axe, Keen Spiked Chain,

Displayed: Impervious Chain Shirt,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 8
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Limning Starknife, lt Sun Falcon Pectoral, Wyvern Poison, Swipe, lt Unwrapped Harmony, lt Tomb Artisan, Bloodroot Poison, Cerulean Mastermind, td Stained Glass Elemental, Blessing of Abadar (2), Shock Kukri
Recharged:
Discard Pile: Blessing of Milani, Compass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel / Matsu Kurisu
Scenario: 4-6A: The Bellator Mortus Gamble

Card Upgrade
None

Banished cards
- Swipe refills banished Swipe

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Unwrapped Harmony, Raccoon out
- Tomb Artisan: 1d1000 ⇒ 636: Skoan-Quah Boneslayer out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Starting Location
- #1: Chisisek's Tomb

Start of Game

Starting Hand
"

Merisiel wrote:

Hand: Blessing of Milani, Impervious Chain Shirt, Master of Masters, Belt of Physical Might, lt Blessing of Maat, Compass, Blessing of Abadar,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 8
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): lt Tomb Artisan, Bloodroot Poison, td Stained Glass Elemental, Cerulean Mastermind, Blessing of Abadar (2), Wyvern Poison, Deathbane Throwing Axe, lt Sun Falcon Pectoral, Shock Kukri, lt Unwrapped Harmony, Keen Spiked Chain, Limning Starknife, Swipe
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Merisiel
Scenario
4-5E: Dusk's Domain

Scenario Reward
Loot ally Freed Soul. Loot ally Sand Elemental.

Adventure Reward
Each player unlocks the ability to play Darago from the Wizard Class Deck using the Hell’s Vengeance 2 Character Deck.
Each character gains a power feat.
Only 5 spent. This takes to 6.
HS +1 = 7

Tier 5.5
- Hero point = Saved
9 Available
Tier up to 6.0

Card Upgrade
No upgrade

Banished Cards
-

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Unwrapped Harmony, Raccoon out
- Tomb Artisan: 1d1000 ⇒ 636: Skoan-Quah Boneslayer out

Dark Archive

Merisiel
Scenario
4-5E: Dusk's Domain

Scenario Reward
Loot ally Freed Soul. Loot ally Sand Elemental.

Adventure Reward
Each player unlocks the ability to play Darago from the Wizard Class Deck using the Hell’s Vengeance 2 Character Deck.
Each character gains a power feat.
Only 5 spent. This takes to 6.
HS +1 = 7

Tier 5.5
- Hero point = Saved
9 Available
Tier up to 6.0

Card Upgrade
No upgrade

Banished Cards
-

Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Unwrapped Harmony, Raccoon out
- Maftet Hunter: Skoan-Quah Boneslayer out

Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates
Alase/Zalarian displays Create Mindscape @ #1: Five-Pointed Sun

Hour = 1: Merisiel/Matsu_Kurisu, Sandstorm
Merisiel moves to: 1d6 ⇒ 5 #5: Garden of Symmetry
Alahazra/Kulko moves to: 1d6 ⇒ 6 #6: Shifting Dunes
Ahmotep/MauveAvenger moves to: 1d6 ⇒ 2 #2: Sulfur Pits
Alase/Zalarian moves to: 1d6 ⇒ 3 #3: Volcanic Vents

Start of Turn
At: #5: Garden of Symmetry

Give: No
Move: #1: Five-Pointed Sun

At This Location: When you end your turn at this location, each character at this location is dealt 1d4 Cold damage.

Free explore Top card (1,v): 1d2 ⇒ 2 = 1: Dusk-Taker, Villain 5: Combat 23

Spoiler:
Type: Monster
Traits:
Trigger
Aberration
To Defeat: Combat 23
When you examine this card, encounter it.
Before you act, succeed at an Intelligence or Perception 10 check or Dusk-Taker is immune to the Melee trait and the difficulty to defeat is increased by 4.

Perception 1d6+1+2, Create Mindscape +1d4, Alase/Zalarian discards Blessing of Milani +2d6
Perception 10: 1d6 + 1 + 2 + 1d4 + 2d6 ⇒ (5) + 1 + 2 + (4) + (6, 6) = 24 Success

Reveal Keen Spiked Chain 1d12+4+2+1d8+2, Reload Wyvern Poison +1d12, freely reveal Belt of Physical Might +1d4, Freely recharge Limning Starknife +1d4+1, Backstab.discard(Shock Kukri) +2d6
Combat 23: 1d12 + 4 + 2 + 1d8 + 2 + 1d12 + 1d4 + 1d4 + 1 + 2d6 ⇒ (7) + 4 + 2 + (7) + 2 + (10) + (4) + (2) + 1 + (5, 4) = 48 Banished

We win!

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 20 Merisiel/Matsu_Kurisu: Blessing of Abadar

Start of Turn
At: #4: Windswept Chasm

Lightning Storm: 1d4 ⇒ 2 2 Electricity damage, Bury Impervious Chain Shirt to reduce to 0
Lightning Storm moves: 1d6 ⇒ 5 = #5: Garden of Symmetry

Give: No
Move: No

At This Location: All damage dealt is Electricity damage.

Free explore = 1: Chain Lightning, Spell 3: Intelligence 10

Spoiler:
Traits:
Magic
Arcane
Attack
Electricity
To Acquire:
Intelligence
Arcane 10
For your combat check, display this card next to your deck to use your Arcane skill + 3d6. While displayed, you may use the result of this check for any combat check you attempt at this location. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 12 check to recharge it instead.

1d4 says nope. Banished

Discard lt Maftet Hunter, explore +2d6 combat = 2: Royal Naga, Monster 4: Combat 16 THEN Combat 16

Spoiler:
Traits:
Aberration
To Defeat:
Combat 16
THEN Combat 16
You may succeed at a Stealth 8 check to evade the Royal Naga.
For each combat check, randomly choose a card that you can play that is a weapon or has the Attack trait and play it.
If the check to defeat has the Cold trait, add 1d8.

Which weapon?: 1d3 ⇒ 1 ac Mace of Ruin
Reveal ac Mace of Ruin 1d8+1d8+1, lt Maftet Hunter +2d6, freely reveal Belt of Physical Might +1d4, Backstab.recharge(ac Mace of Ruin) +1d6
#1 Combat 16: 1d8 + 1d8 + 1 + 2d6 + 1d4 + 1d6 ⇒ (3) + (5) + 1 + (3, 4) + (3) + (5) = 24 Success

Which weapon?: 1d2 ⇒ 1 Deathbane Throwing Axe
Reveal Deathbane Throwing Axe 1d12+4+1d6+3, lt Maftet Hunter +2d6, freely reveal Belt of Physical Might +1d4, Backstab.recharge(Bloodroot Poison) +1d6
#2 Combat 16: 1d12 + 4 + 1d6 + 3 + 2d6 + 1d4 + 1d6 ⇒ (12) + 4 + (4) + 3 + (2, 2) + (3) + (4) = 34 Banished

End of Turn
Five-Pointed Sun is occupied? Yes, Alase/Zalarian

Recovery

Reset
Discard
Draw Shock Kukri, Keen Spiked Chain, lt Blessing of Maat

Summary
Location = #4: Windswept Chasm
Acquired =
Banished = 1: Chain Lightning, 2: Royal Naga
Examined =
Displayed =
Added =

Displayed =

From Box =

Give =
Used =

Other = Lightning Storm moves to #5: Garden of Symmetry

"

Merisiel wrote:

Hand: Deathbane Throwing Axe, Limning Starknife, Belt of Physical Might, Shock Kukri, Keen Spiked Chain, lt Blessing of Maat,

Displayed: Wyvern Poison,
Deck: 4 Discard: 10 Buried: 1
Hero Points: 8
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental, ac Mace of Ruin, Bloodroot Poison,
Discard Pile: ac Blessing of the Elements, Cerulean Mastermind, ac Bone Lamellar, Blessing of Abadar, Blessing of Milani, lt Unwrapped Harmony, Blessing of Abadar (2), Compass, Master of Masters, lt Maftet Hunter,
Buried Pile: Impervious Chain Shirt,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 16 Merisiel/Matsu_Kurisu: Blessing of Abadar

Start of Turn
At: #4: Windswept Chasm

Give: No
Move: No

At This Location: All damage dealt is Electricity damage.

Free explore = 1: Lightning Storm DeJa Vue
DISPLAY @ #4: Windswept Chasm

Discard Master of Masters expore, reroll any 1s = 2: Blessing of Thoth, Blessing 1: Divine 6

Spoiler:
Traits:
Divine
Thoth
Cold
To Acquire:
Wisdom/Knowledge 10
OR Divine 6
Discard this card to add 1 die and the Cold trait to any check.
Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait.
Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

1d4 says nope. Banished

End of Turn
Five-Pointed Sun is occupied? Yes, Alase/Zalarian

Recovery

Reset
Discard
Draw lt Maftet Hunter, Limning Starknife

Summary
Location = #4: Windswept Chasm
Acquired =
Banished = 2: Blessing of Thoth
Examined =
Displayed = 1: Lightning Storm
Added =

Displayed =

From Box =

Give =
Used =

Other =
"

Merisiel wrote:

Hand: ac Mace of Ruin, Deathbane Throwing Axe, Belt of Physical Might, Bloodroot Poison, lt Maftet Hunter, Limning Starknife,

Displayed: Wyvern Poison, Impervious Chain Shirt,
Deck: 5 Discard: 9 Buried: 0
Hero Points: 8
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, lt Blessing of Maat, Shock Kukri
Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental,
Discard Pile: ac Blessing of the Elements, Cerulean Mastermind, ac Bone Lamellar, Blessing of Abadar, Blessing of Milani, lt Unwrapped Harmony, Blessing of Abadar (2), Compass, Master of Masters,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 2 Merisiel/Matsu_Kurisu: Blessing of the Ancients

Start of Turn
At: #4: Windswept Chasm

Give: No
Move: No

At This Location: All damage dealt is Electricity damage.

Display

Free explore = 1: Lightning Storm
EVADE

Discard Compass expore Top card: 1d6 ⇒ 4 = 4: Mace of Ruin, Weapon 4: Strength 11

Spoiler:
Traits:
Mace
Melee
Bludgeoning
Acid
Magic
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4.
Recharge this card to add your Strength or Melee skill to your check to defeat a bane that has the Obstacle trait.

Banish Swipe to auto acquire

End of Turn
Five-Pointed Sun is occupied? Yes, Alahazra/Kulko

Recovery

Reset
Discard
Draw Deathbane Throwing Axe, Impervious Chain Shirt

Display Impervious Chain Shirt

Summary
Location = #4: Windswept Chasm - SHUFFLE(1-3,5,6)
Acquired = 4: Mace of Ruin
Banished =
Examined = 1: Lightning Storm
Displayed =
Added =

Displayed =

From Box =

Give =
Used =

Other =
"

Merisiel wrote:

Hand: ac Mace of Ruin, Belt of Physical Might, Bloodroot Poison, Master of Masters, Deathbane Throwing Axe,

Displayed: Wyvern Poison, Impervious Chain Shirt,
Deck: 7 Discard: 8 Buried: 0
Hero Points: 8
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, Limning Starknife, lt Maftet Hunter, lt Blessing of Maat, Shock Kukri
Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental,
Discard Pile: ac Blessing of the Elements, Cerulean Mastermind, ac Bone Lamellar, Blessing of Abadar, Blessing of Milani, lt Unwrapped Harmony, Blessing of Abadar (2), Compass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Turn Order Merisiel, Alahazra/Kulko, Ahmotep/MauveAvenger, Alase/Zalarian

Out of turn updates

Hour = 8 Merisiel/Matsu_Kurisu Blessing of the Elements

Start of Turn
At: #4: Windswept Chasm

Give: No
Move: No

At This Location: All damage dealt is Electricity damage.

Free explore = 1: Ambush, Barrier 2: Acrobatics 9

Spoiler:
Traits:
Skirmish
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Perception 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, examine your location deck until you find a monster; encounter it, subtracting 1 from each die you roll in your checks against it. Banish this card and shuffle the remaining cards into the location deck.
If defeated, you may immediately explore again.

Acrobatics 14(9+5): 1d12 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Examine for monster and banish Ambush
Examining for monster
2: Lightning Storm, Barrier B
3: Blessing of Thoth, Blessing 1
4: Chain Lightning, Spell 3
5: Mace of Ruin,Weapon 4
6: Royal Naga, Monster 4 - Encounter and evade

End of Turn
Five-Pointed Sun is occupied? Yes, Alase/Zalarian

Recovery

Reset
Discard
Draw Belt of Physical Might, Compass, Bloodroot Poison, Master of Masters, Wyvern Poison, Swipe

Summary
Location = #4: Windswept Chasm - SHUFFLE(2-7)
Acquired =
Banished = 1: Ambush
Examined = 2: Lightning Storm, 3: Blessing of Thoth, 4: Chain Lightning, 5: Mace of Ruin,
6: Royal Naga,
Displayed =
Added =

Displayed =

From Box =

Give =
Used =

Other =

"

Merisiel wrote:

Hand: Belt of Physical Might, Compass, Bloodroot Poison, Master of Masters, Wyvern Poison, Swipe,

Displayed:
Deck: 9 Discard: 7 Buried: 0
Hero Points: 8
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Limning Starknife, Keen Spiked Chain, Deathbane Throwing Axe, Shock Kukri, lt Blessing of Maat, Impervious Chain Shirt, lt Maftet Hunter
Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental,
Discard Pile: ac Blessing of the Elements, Cerulean Mastermind, ac Bone Lamellar, Blessing of Abadar, Blessing of Milani, lt Unwrapped Harmony, Blessing of Abadar (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

Dark Archive

Out of turn

Location #4: Windswept Chasm - GUARDED
Discard hand to guard (Cerulean Mastermind
ac Bone Lamellar
Blessing of Abadar
Blessing of Milani
lt Unwrapped Harmony
Blessing of Abadar (2))

"

Merisiel wrote:

Hand:

Displayed:
Deck: 15 Discard: 7 Buried: 0
Hero Points: 8
NOTES:
Available Support: Distant: Any support available.
Local:
Other[/b
[b]Movement:
On Close:
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Keen Spiked Chain, Belt of Physical Might, lt Maftet Hunter, Master of Masters, Compass, Impervious Chain Shirt, Swipe, Limning Starknife, Bloodroot Poison, lt Blessing of Maat, Shock Kukri, Wyvern Poison, Deathbane Throwing Axe
Recharged: lt Sun Falcon Pectoral, td Stained Glass Elemental,
Discard Pile: ac Blessing of the Elements, Cerulean Mastermind, ac Bone Lamellar, Blessing of Abadar, Blessing of Milani, lt Unwrapped Harmony, Blessing of Abadar (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Acrobatics: Dex +2
- Stealth: Dex +2
- Disable: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1
- Perception: Wis +2
Charisma d6 ☑ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Light Armors | [X] Weapons
POWERS:
You may evade your encounter ([X] and may put the card on top of the deck)
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check, or discard it to add an additional 1d6.
[X] Add 2 to your noncombat check to defeat a barrier ([X] or close a location).
☐ Add 2 (☐ 4) to your check to acquire an item.
☐ When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.

Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE

"

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