GM Blazej - Pact World Warriors Gameday IX (Inactive)

Game Master Zynete


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Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

The kasatha moves through the tiles having understood something from them and continue until the lava.


Prank War Map
Mec-01 wrote:
I've still one move, right?

You do have another move action. The jump can be taken as part of a normal movement action so you have at least one move action this turn to leap to the acceleration tracks.

Nelek is nearly able to make through the waves of flashing tiles but hits a green tile right before the end and is met with a spray of acid.

Acid Damage to Nelek: 1d6 ⇒ 3 DC 14 Reflex for half damage
That looked like it was Nelek's action for the prior round. Nelek still has one more full turn for round 7.

Round 7
Nelek (DC 14 Reflex Save to halve 3 damage)
Mec-01 (Move Action Left)
FlexNaught (DC 14 Reflex Save to avoid 3 damage)
Misty Kit (See Prior Question about study action)

Nelek, Mec-01, and FlexNaught still have actions for this round. And I just wanted to confirm that question I had with Misty's last action.

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

Misty Kit would totally help one of the allies across. And once everyone was across, fly over their self.

Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Reflex: 1d20 + 1 ⇒ (17) + 1 = 18

Then he jumps.

Athletics:1d20 + 10 ⇒ (20) + 10 = 30

Athletics:1d20 + 10 ⇒ (17) + 10 = 27 I wait until Mec-01 is away from his plate to move.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"If inspector #4 did their job really well the day I was constructed this might just work"Flexnaught jump jets over to the lava pool, drops prone one the ledge and extends his arms to the next platform over.
"One at a time though. We ain't exactly in zerog here and this isn't and approved use."


Prank War Map

Misty Kit is able to help Mahari with a portion of the tile pattern, enough to make additional progress with the fast paced display.

Lethea gives a small laugh to Mahari's commentary, "It is wonderful line of communication, I wonder what Mia Moxie's response to Mahari's offers of aid, as it were, might be?"

Quell's own response is near immediate. "I don't think you need to ask the question as Mia has given some flavorful descriptions of where to place those suggestions. It seems as though she and Shonvyzam have just successfully brought down the ooze and have focused on the electrogrid. Meanwhile Tillik has opted to avoid the fight and is running forward leaping across the Lava Hop!"

"And we still see Verity-5 doing their best to keep Rafelo aloft in the mires. They will have a difficult time to catch up, but one shouldn't count them out yet!"

Round 7
Mec-01 (Move action left)

Round 8
Nelek
Mec-01
Mahari Jones (Studied 50% of the tile trap)
FlexNaught (Is a bridge)
Misty Kit
Shoma Steel (Immune to tile trap)

Everyone can act
Nelek can make their Round 7 movement assuming Mec-01 was able to make room.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Mahari focuses on the grid one more time.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Thinking she's got it, she races across the flashing tiles. "Heh, it's not so bad."


Prank War Map

"And it seems as though the entire Starfinder team is crossing the grid with little to no trouble. Something one could certainly expect from a Pact World Warrior!"

Reminders for the upcoming terrain rules

Lava Hop: An open pool of lava-like substance with a number of rocky outcroppings jutting from the heated liquid.
Barring special equipment, actions, or other abilities, you can use jumping rules to make Athletics checks to leap from rock to rock. Falling into the lava deals 3d6 fire damage. If someone is in the lava, they can pull themselves onto an unoccupied platform with a DC 5 Athletics check.

Acceleration Tracks: A pair of people mover tracks running in parallel pushing their tracks forward toward the finish with one running significantly faster than the other.
The tracks grant an advantage on this section. The western track allows a PC to move 15 feet for every 10 feet used. The eastern track allows a PC to move up to 10 feet for every 5 feet spend. Both lead to the same location.

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

Misty Kit turns to Shoma. "Looks like we need to catch up."

Reaching into a device on their side, Misty Kit pulls out a injector that they slot into their armor. "Should have done this earlier." Then Misty Kit flies over the tile trap, moving much faster than they were before.

Using a basic booster to increase Misty Kit's fly speed by +10 (to 30ft) for the next four rounds.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Athletics:1d20 + 6 ⇒ (15) + 6 = 21

So he reaches the tunnel and then strides away from the lava.

Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Athletics:1d20 + 10 ⇒ (16) + 10 = 26

The kasatha follows the mechanics in the tunnel.


Prank War Map

"Mec-01 races along the outer track to the final leg of the course with Nelek right behind him. For the Moxies we see Tillik also has reached the acceleration track. Mia Moxie and Shonvyzam still behind watching the flashing colors for their chance to reach the Lava Hop. We still see in the back Verity-5 working to pull Rafelo from the mire."

Mec-01 sees the area ahead. The automated tracks are ending at a transparent tunnel opening up into a large, domed room with a floor of polished wood planks, providing an easy sprint to the checkered finish line.

Round 8
FlexNaught (Is a bridge)
Shoma Steel (Immune to tile trap)

Round 9
Nelek
Mec-01
Mahari Jones (Studied 50% of the tile trap)
FlexNaught (Is a bridge)
Misty Kit
Shoma Steel (Immune to tile trap)

Everyoone is up for round 9. FlexNaught and Shoma Steel can still take their round 8 actions as well

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught braces himself for the arrival of his teammates. "You call that running?! I've seen barathu with faster land speeds than that!... Just kidding you're doing great, good observation you three, but it's getting a little hot down here."

Flexnaught adjusts himself so that when he stands he will be on the next platform to the west even if it means standing just packing over and then falling prone again.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

"Hay, Mia, how's it going over there? You do know we're almost all finished over here, right? I mean, the announcers want to make you *think* it's closer than it really is, so you don't just give up."

Bluff: 1d20 + 13 ⇒ (8) + 13 = 21

Having sent another Bluff-Bomb to her fellow halfling, Mahari settles down to make the jump over to FlexNaught's feet.

Jump, Serum: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21

Then she runs across his back to the where his head is, and makes the next jump

Atletics to balance on Flex: 1d20 + 6 ⇒ (18) + 6 = 24
Second Jump, Serum: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22

Dataphiles

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NonBinary CN Human ace pilot Mystic (medic) 1 SP 8 / 8 HP 10 / 10 | RP 2 / 4 |Active conditions: None | EAC 13; KAC 14 | Fort +1; Ref +2; Will +5

Shoma stares into the lights, readying themselves... "Here goes nothing..." and races across the electric tiles, in tune with the dark points of the gaudy flashing traps, all the while reading to

JUMP

Athletics+Serum: 1d20 - 1 + 2 ⇒ (16) - 1 + 2 = 17 They fly across the first gap to reach Flex, and keeping up their momentum they

DASH

Acrobatics+Serum: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 Racing across Flex towards the final

LEAP

Athletics+Serum: 1d20 - 1 + 2 ⇒ (16) - 1 + 2 = 17 They're certain they should've fallen in the lava by now! But no! Somehow they make it all the way to solid ground.

It's a huge stroke of good luck, plus invaluable teamwork from their friends. With a whoop, they look into the nearest camera drone, and holler -

"See Dad? I told you I got powers!"

They jog on past the camera, but as the exhilaration starts to mellow out, they turn back towards the lens - "For all the viewers outside my family, don't get me wrong, he was always super supportive - but it's nice to feel like I proved my strength to him anyway, you know?"

Double move with a lot of surprisingly successful checks to cross the lava. Need to think through turn 9 now that turn 8 worked out so well!

Dataphiles

NonBinary CN Human ace pilot Mystic (medic) 1 SP 8 / 8 HP 10 / 10 | RP 2 / 4 |Active conditions: None | EAC 13; KAC 14 | Fort +1; Ref +2; Will +5

Shoma turns back towards the acceleration track. "Well, only one way to go." They move as far as they can towards the finish line, trying to keep an eye out for hazards as they go, but focusing on speed.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

To confirm, Mahari and I are on the Eastern track, correct? If so, my position on the map is accurate, and im able to exit the track on Round 9, barring any surprises. If not, ill correct my position for the speed difference.


Prank War Map

Shoma is correct about the track, although their position is only different because of a trap.

As Shoma Steel goes running across the fast moving track they feel a pressure plate give and sudden incoming blast of force, almost as though a stretched out band had all the force released in a single instant. The released power slams into Shoma Steel and sends them flying back unconscious on the track.

The track continues to move their body forward to the end of the path as they slowly have a chance to stabilize. If the trap is still there, it is certainly inactive as Shoma's body is moved past the trigger.

Trap vs Shoma: 1d20 + 12 ⇒ (16) + 12 = 28
Bludgeoning: 4d6 ⇒ (6, 3, 4, 5) = 18

Shoma does not get their stated round 9 action, but can spend the turn using 1 RP to stabilize.

Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

The kasatha moves as quick as possible along the corridor towards the finish line.

Double move

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught stands from prone and jets over to the track, then runs runs as fast as he can. "What's a guy gotta do to get a comedic banjo solo around here?". When he sees the trap trigger he grabs a mk I syrum of healing from his pack, "Oh good I was worried that the obstacles on this course might not kills us and we'd all live... just kidding I'm really annoyed that show runner thought that something like that was appropriate for a game show." He then trots down the track trying to keep up with Shoma.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android rushes from the tunnel in direction of the finish line.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

"Man down! Man down!" Mahari calls out as Shoma gets hammered by the trap. I knew there had to be some catch to these tracks.

"Nelek, FlexNaught, someone hit him with a serum! I can't get there in time." But as she runs forward, she draws a healing serum, ready to hand it to whoever is Willing and able to help their teammate.

Round 9 got Mahari to the start of the track. Round 10 double move to get next to Shoma.

Shoma is at 0 SP and 0 HP. We need to get him on his feet so he can finish.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

That's my plan! Unless something stops me from feeding the syrum, everyone should keep running


Prank War Map

"Oh! Anguish! It looks as though Shoma Steel has fallen near the final line, but it looks as though their allies are already tending to those wounds!" Quell delights in the turn and with less ethusiam reports, "And we can see similar care on teh side of the Moxies as Verity-5 has pulled Rafelo from the quicksand and they are now just making their way up the Wall of Champions."

Lethea remarks on the leaders of each team saying, "And we see both Mec-01 and Tillik on the final stretch and there seems nothing can stop either of them from finishing just in time to earn the early finish bonus!"

A panel opens on the tunnel wall an a laser fires reflecting on the wall until the area fills with a web of lasers that Mec-01 is just able to stay a head until the weapon has discharged the full charge.

Laser Attack vs Mec-01 EAC: 1d20 + 11 ⇒ (3) + 11 = 14
Fire Damage: 3d6 + 1 ⇒ (5, 1, 6) + 1 = 13

Round 9
Shoma Steel (0 SP, 0 HP, can spend 1 RP to stabilize)

Round 10
Nelek
Mec-01
Mahari Jones
FlexNaught
Misty Kit
Shoma Steel (0 SP, 0 HP, if stabilized prior turn and still unconscious can spend 1 RP to gain 1 HP this turn)

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught adminsters a mark I syrum of healing HP: 1d8 ⇒ 3. "Come on, this'll get you back on your feet!"It's time to GO GO GO!" Assuming Shoma has regained consciousness he moves towards the finish line.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Avoiding the laser which might have killed him, the android goes through the finish line.

Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Seeing that Shoma has got a serum, he continues his run. Otherwise he would have bear him to the line. This line he has in front of him and where he goes.


Prank War Map

Mec-01 makes it across the finish line while a dozen hovering camera drones buzz past, capturing the action from as many angles as possible. "Mec-01 is our first contestant crosses the finish line and Tillik right after him!" Lethea's technologically magnified voice booms through the air.

A sardonic chuckle filters through the speakers as Quell adds, "the living never cease to amaze me. Do you think the others have what it takes, Lethea?"[b/]

Lethea doesn't miss a beat as she responds, [b]"Stay tuned to Pact World Warriors to find out! We'll be right back after these messages from our sponsors."

The cameras continue to record the last moments of the race. FlexNaught is not subjected to another round of laser fire as those defenses seem entirely discharged.

Round 10
Mahari Jones
Misty Kit (+10 fly speed)
Shoma Steel (0 SP, 3 HP, -1 RP)

Round 11
Nelek
Mec-01
Mahari Jones
FlexNaught
Misty Kit (+10 fly speed)
Shoma Steel (0 SP, 3 HP, -1 RP)

Opening actions to round 11 as well to finish the obstacle course.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught bolts towards the finish line and begins clapping with his extended arms after crossing and turning around. "Come on you're almost there!

Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

The kasatha arrives then and crosses the finish line.

Dataphiles

NonBinary CN Human ace pilot Mystic (medic) 1 SP 8 / 8 HP 10 / 10 | RP 2 / 4 |Active conditions: None | EAC 13; KAC 14 | Fort +1; Ref +2; Will +5

Round 9

"It's not my time... not yet..."

As their soul starts to drift toward death, by the force of their will, Shoma's consciousness reaches back across the void to stabilize their wounds -

Round 10

and with a GASP they sit up as Flex's serum kicks in.

They cough up some blood as they drag themselves to their feet and shuffle onwards toward victory for the Starfinders.

"Thank you... FlexNaught... my mind can heal the rest... but first, we end this..."

Round 9 was 1RP to stabilize. Round 10, stand from prone as move action, move forward 30ft as 2nd move action. Barring any further surprises I'll use Round 11 to finish the race as a move action and mystic cure myself as a standard.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

I thought Maharis' Round 10 was the double move on the acceleration track. But if I was mistaken, then her Round 10 action is....

Seeing Shoma get up and struggle forward, Mahari puts on the best speed her unusually long (for a halfling) legs can muster.

As she passes Shoma in her sprint to the finish, she calls back, "Come on, Shoma, your Dad will be proud of you for getting up and finishing!"

Double move to the finish from where she was.


Prank War Map
Mahari Jones wrote:
I thought Maharis' Round 10 was the double move on the acceleration track. But if I was mistaken, then her Round 10 action is....

My apologies, you were correct. I had forgotten about your note for your Round 10 movement. This would be your round 11 action.


Prank War Map

As the challenge is coming to close the buzzer sounds (after four more rounds giving Misty Kit time to finish). Verity-5 is visible on screens near the end of the acceleration track and Rafelo just starting to consider a jump through the lava hop as the contest comes to a close. Quell announces, "Aaaand time! You tried your best and I can taste the delicious disappointment you're feeling, but don't worry, contestants! That was only round one!"

Both teams are brought back together briefly a production staff coordinates and works on setting the escorts for the party. Mia Moxie takes the chance to call out to Mahari. Shonvyzam stands ready to avoid her getting into a brawl, but Mia doesn't press violent intent and instead yells, "you got a big enough problem with me to be calling out my name every few seconds? You have a few inches and think that means you are a gift to the whole of the Pact. You keep your wailing going and I'll show the whole of the Pact how big of a fledgling you are. Know though that I'll be waiting for you to lay a finger on what is mine, ready to bring you down with all the weapons I have on hand!"

-

Shonvyzam catches some of the highlights of the run playing on vidscreens, but takes note of the particular physical feats FlexNaught was able to pull off. She asks to FlexNaught with a bit of interest, "where did you get that gear installed? Come from a factory or is it all custom work?"

-

Verity-5 spends a time to wait for Rafelo and confirm that they are find from their episode within the mire. As Rafelo waves off the aid as he takes a camera aside to talk about the unique experience, the android does take note of Steel's mended wounds, "you have seemed to have attended to your wounds well. I admit that is unique for me to see since I tend to attend to the wounded myself. I wondered for a moment if your wounds would be too severe to proceed forward."

Dataphiles

NonBinary CN Human ace pilot Mystic (medic) 1 SP 8 / 8 HP 10 / 10 | RP 2 / 4 |Active conditions: None | EAC 13; KAC 14 | Fort +1; Ref +2; Will +5

Round 11

As Shoma trots across the finish line, their eyes begin to glow -

Mystic Cure: 1d8 + 3 ⇒ (5) + 3 = 8 the blood reverses direction back into their wounds, and their fractured arm snaps back into place. They're still winded from the experience, but physically, you wouldn't know they'd been hurt - much less nearly killed.

After Action

As they carry on into the group of competitors, they send telepathic messages to the friends that helped them most, thanking Mahari, Misty, and of course FlexNaught. But then Verity surprises them!

"Aw, Verity-5, I appreciate that! I respect the amount you helped Rafelo get through. There's a saying back in the Armada of Absalom - game recognize game - in this case, medic recognize medic!"

With a little bow, they work their way to the egde of the crowd and have a seat on a lighting equipment case. Will we have time for a 10min rest for stamina?

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Mahari just lets the other halfling vent and spew. It's certainly not making the Starfinders look bad for the opposition to blow a gasket like that. As Shonvyzam takes her aside, Mahari steps over to where Tillik the pahtra is stretching out after his fast finish.

"Hey, Tillik, look, maybe let Mia know that this isn't personal. It's all just a show for the cameras. I'd tell her myself, but I think she might try to kill me." She gives Tillik her best smile. "And nice race, by the way." she finishes as she sashays away.


Prank War Map
Shoma Steel wrote:
Will we have time for a 10min rest for stamina?

Yes.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

I think we have also time for medical care.


Prank War Map

Verity-5 gives a polite nod in responds to Shoma, "I merely was maximizing the chances of success for both the contest and beyond by providing him aid."

Tillik gives a bit of a laugh with a wistful purr as he takes a glance to Mia Moxie. "But why would I try to calm her down when this is so entertaining to watch?"

They don't get much more time to speak to one another as the production staff brings you back to a personal break room with ample comfortable seating. There is generic, corporate art interspersed through the room along with a few synthetic plants in a couple of the corners.

One of the animated undead taps their lifeless flesh on the table as they say, "rest well, you will have 30-minute rest as next event is set up. Ring the comm by door if you need any assistance."

There is also time to distribute the gear that was acquired during the obstacle course as well


Prank War Map

The break passes as calmly as you allow, but as soon as the allotted time is completed a suited ghoul bursts opens the door and motions her hands for the party to move quickly as she checks a watch. "Time to keep moving, set up has finished and it is time for your next challenge."

She begins briefing you all on the exact rules of the challenge in transit all the while a skeletal camera crew follows close in your wake. You have plenty of time to receive the full details and ask questions of clarification as you ride a lift to another floor of the underground complex.

---

The lift opens to reveal a pristine jungle. Ferns carpet the ground beneath towering trees. Birds and insects flit through shafts of artificial sunlight. Only the transparent green dome overhead breaks the illusion of leaving Eox behind for a lush, living world.

Stone walls artfully constructed to look like ancient ruins frame an odd scene: twin kitchens complete with stainless steel countertops and electric cooking ranges stand amid the wilderness. To the west, a cerulean pool laps gently in the artificial breeze.

"Welcome to the Combat Cooking Extravaganza!" Quell calls from his perch atop a floating metal disc. There is no delay as the disc zoom toward the kitchens as he continues speaking. "First, our contestants order their live ingredients. This isn't as simple as ordering takeout at home, folks," Quell gives a smirk as canned laughter plays through speakers throughout the area.

"I'm afraid not," Lethea calls from an identical disc nearby. "These chefs are working with fresh, wild-caught ingredients. Contestants, I'm sending a recipe to your comm units. Collect your ingredients then head to the kitchen to craft us a dish worthy of a Pact World Warrior!"

"But be warned, Quell says wagging his finger at the teams for a moment before point at a camera. "This kitchen might be packing more heat than you can handle."

Your comm units begin to list the items for the recipe listing three types of creatures that would go into the recipe as well as the color of an attached tag on the creature to help identify them.

Uzorg (Green):

Uzorg - Life Science DC 10 to identify by name:
An ampibious creature native to Castrovel. They are equine creatures covered in stripe that tend to travel in large herds along rivers, lakes and the neighboring land to graze. For every 5 points you exceed the DC you can request an additional piece of information

Verimu (Red):

Verimu - Life Science DC 11 to identify by name:
A three-limbed flightly bird originally from Akiton. A predatory creature that uses three sets of claws to tear into prey. Their feathers vary from a bright orange to a rust red. For every 5 points you exceed the DC you can request an additional piece of information

Akata (Blue):

Akata - Life Science DC 11 to identify by name:
A bright blue quadroped with a mane of lashing tentacles. The creatures have been known to make homes on lifeless asteroids, entering a dense cocoon in a form of hibernation when food becomes scarce. For every 5 points you exceed the DC you can request an additional piece of information

DC 10 Survival Check:
You know that harvested meat will need to be properly butchered before being cooked for the recipe. The process would be more difficult if a creature was left dead for lengths of time. Once you kill one of the creatures, the other creatures will need to be brought down quickly to have the best chance to properly butcher them.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught decides not to beat a dead horse with his usual outraged-not outraged routine as he answers Shonvyzam questions, "Eh it's a combination, the jump jets are custom upgrade installed in my armor actually and I had my larynx modified to turn fortified liquors into fuel for a fire breath. The arms are factory install i think. I dunno, Ive only been using this body for like 3 years, I'm constantly finding features I wasn't really aware of before. It's simultaneously exciting and infuriating."

"Good work everyone can I get a look at those goodies you found again."

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught enters the area with his pulsecaster in his hand arms now retracted to their normal length.
life science for green: 1d20 + 2 ⇒ (16) + 2 = 18
survival: 1d20 + 7 ⇒ (9) + 7 = 16

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

No questions due to the lifescience check being untrained and the only one I can even attempt
"Good thing I'm set to stun!"

Dataphiles

NonBinary CN Human ace pilot Mystic (medic) 1 SP 8 / 8 HP 10 / 10 | RP 2 / 4 |Active conditions: None | EAC 13; KAC 14 | Fort +1; Ref +2; Will +5

Break Room

Shoma finds a comfy chair, kicks back, and takes a glorious power-nap. -1 RP, +10Stam

On The Way

I've got a Starfinder Backpack containing a high-capacity fuel tank and two Screamer Grenade I's, as well as the grappler and cable from the cliff. "Anybody with uses for these should take em!" Shoma offers to each teammate as we walk towards the next challenge.

Welcome to the Jungle

Shoma eyes up the surroundings, looking for anything the brief might've neglected to mention. "Should've paid more attention to the bio classes at medic school, I might've known what those animals are..." Life Science is untrained, but I'll roll Perception and Survival.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Survival: 1d20 + 7 ⇒ (16) + 7 = 23

Second Seekers (Luwazi Elsebo)

Male Kasatha Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

The kasatha observes the animals.

Life science:1d20 + 0 ⇒ (20) + 0 = 20

Survival:1d20 + 1 ⇒ (8) + 1 = 9

He takes the grenades if nobody does.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android looks at the animals without knowing what to do.


Prank War Map

The other team doesn't doesn't have the time to banter as they attempt to claim the lead here as they rush into their section of the jungle.

Heading into the dense foliage Shoma is able to locate the three creatures.

Chewing in remnants of some sort of shell is akin to a small hairless lion, but still as large if not larger than anyone in the group. The entire skin of the creature is a vivid shade of blue and in place of a mane is a writhing set of tentacles. One of the tentacles has a blue tag attached marking as an Akata.

On a small uprise in the distance there is a flightless bird visible over the roots of the massive tree. It has a vicious beak and rust colored feathers. It currently struts about hunting about for food. The red tag on the wing identifies it as the berimu.

With a green tag on an ear is the uzorg, a zebra like creature with fins. It grazes on the foliage before it as the water of the river flows by.

How does the party wish to approach this or engage with any one of the creatures? Map on Slide 1

Second Seekers (Roheas)

Kiirinta Biohacker 3 | SP 18 / 18 | HP 22 / 22 | RP 6 / 6| Active conditions: None| EAC 17; KAC 17 | Fort +3; Ref +4; Will +2 | Speed: 20ft / 20 ft fly | Biohacks Remaining 4/6 |

"Figuring out what creatures are is something I am good at."

Life Science v/Uzorg (Green): 1d20 + 10 ⇒ (14) + 10 = 24
Life Science v/Verimu (Red): 1d20 + 10 ⇒ (12) + 10 = 22
Life Science v/Akata(Blue): 1d20 + 10 ⇒ (13) + 10 = 23

I would want to know things related what are their usual tactics, and is there a way to attract them.

"I suggest we sneak up on at least one."

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Let's kill the harder one first. Then it will be easier.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"If I'm able to get a couple of good shots in I might be able to knock them out. I mean I know they'll have to be killed, but it would give us more time to get what we need if they don't all go down easy."
My gun is non-lethal and if I remember correctly they are only knocked out if the last damage is non-lethal. knocked out when nonlethal damage > current HP

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