Telakin (Doppleganger)

Nelek's page

58 posts. Organized Play character for RangerArcher.


Full Name

Nelek

Race

Kasatha

Classes/Levels

Soldier 2 | SP 16/16 | | HP 18/18 || RP 4/4 |EAC 16 KAC 17 Comb man 25 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft | Active conditions: None.

Gender

Male

Size

6.5ft

Age

25

Alignment

LN

Deity

-

Location

Kasath

Languages

Common, Kasatha

Strength 16
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 10
Charisma 8

About Nelek

SFS # 293201-702
Experience 5
Faction Second Seekers (Luwazi Elsebo)
Wealth 893 Credits, 11 Reputation (Second Seekers (Luwazi Elsbo)), 1 Aquisitives
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Nelek
Soldier 2
N Medium (Kasatha)
Init +3; Senses Perc +4, SM +0,

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Defense
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EAC 16, KAC 17, Combat man. 25
SP 16 HP 18 RP 4
Fort +4, Ref +3, Will +3

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Offense
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Speed 30 ft.
Melee Longsword +5, 1d8
Ranged Rotolaser, Tactical +6, 1d8 (1d4 burn)
Ranged Grenades +5, up to the grenade
Space 5 ft.; Reach 5 ft.
Special Attacks -
Spell-Like Abilities
None.

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Statistics
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Str 16, Dex 16, Con 13, Int 10, Wis 10, Cha 8
Base Atk +2
Feats Weapon focus (Heavy weapons), Deadly aim
Languages Common, Kasatha
SQ Desert Stride, Four-armed, Historian, Natural-Grace
Skills Acrobatics +8, Athletics +9, bluff -1, Diplomacy -1, Disguise -1, Engineering +6, Intimidate -1, Medicine +4, Perception +4, Piloting +3, Profession (Manager) +4, Sense Motive 0, Stealth +2, Survival +4
Combat Gear Rotolaser Tactical, Longsword
Other Gear Consumer backpack, Clothing environmental (radiation), Carbon skin graphite

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Special Abilities
Primary Fighting Style: Bombard (Source Starfinder Core Rulebook pg. 114)
The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. At higher levels, you can use launchers, missiles, and other heavy weapons.
Primary Style Technique: Grenade Expert (Ex) - 1st Level
You increase the range increment of your thrown grenades by 5 × your Strength bonus. In addition, you’re able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works).

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Theme
Death-Touched (+1 Con)
Source Pact Worlds pg. 97
You have been affected by the energies of death and negative energy. You are not undead, but you have an affinity for the dead and undead that is inexplicable to most living creatures. You may have suffered an attack from an undead creature when very young, or you may have been exposed to strange radiation, dimensional rifts, or magic that caused a weak but permanent link between you and the Negative Energy Plane. You survived this formative experience, but not without some change.
Theme Knowledge (1st Level)
Thanks to your experiences with the undead and the growing power of the grave within your form, you have an instinctive understanding and recognition of negative energy and undead. You can use Perception, rather than Mysticism, to recall knowledge about undead and negative energy effects when you first observe them. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Slotted Boons: (no more than one of each except for slotless)
* Faction: SS (LE)
* Ally: Preservation of AA-1260 (Life Science, Mysticism and Physical Science)
* Personal: Sudden Attunement
* Promotional
* Social: Society Solidarity or Live Air Celebrity
* Starship
* Slotless : For the future first, Memories of the Past