GM Bret |
It is an excellent idea to plan out which missions you want to hit ahead of time. The slideshow has the list of covert and action missions.
As a GM, I would like to be able to introduce the NPC from covert mission #4.
When it opens, I think Action Mission #1 looks like fun.
I suspect that Gunnz would like Action Mission #5 since it has a vehicle chase.
That said, I will be GMing this multiple times. I am also playing it currently on a different table. It is even likely I will GM it more than once in PbP. It is much more important that the group do the missions they want to do.
----
This is a good time to bring up Covert Mission #3 and Action Mission #3. These missions have themes of contagion and quarantine. Some people may find this cuts too close to reality with the current pandemic, while others like it because their characters can actually do something about the situation.
I am willing to run them, but only if everyone is alright with that. If anyone would rather skip them, you can either private message me or post here.
Thomagar Dayana |
For the purchases, Thom will purchase
- Darksight Goggles: 1890 (after discount)
- Jetpack: 2790 (after discount)
And sell his infrared sensor (for 20, sigh).
Then install the jetpack in his armor.
I'm good with whichever mission. :)
Zargothrax McDonald |
Oh, I just realized that the coupon is for the whole shopping trip, not just a single item. In that case I'll add a ring of resistance mk 1 to that.
Gunnz |
I'll buy a thermal capacitor - 3600 less 10%
I'm keen for starship or vehicle missions. But totally understand they are not everyones cup of tea. I'm also one of timezone for most of you, so for things like init might post in advance along with a general idea of the move I'd take if we lose.
If we get to shop for heaps, then I'll probably try to drain my credit account to get some other el cheapo gear.
GM Bret |
I've read it a couple of times. Although there is room for interpretation, I currently believe it is one shopping trip. If the overseer issues a ruling that it is only one item, I would abide by that ruling.
I am still checking if it works on the specific instance of Zargothrax's pistol. Although it is from a chronicle that limits it to one purchase, it is an item he could buy normally next level.
Gunnz |
Did we conclude whether we could spend the $ from this chronicle on the shopping spree? IF so, I might hold off until the end for max cash. Otherwise I guess I'll go for it now.
Conrad Castamir Kerbouchard |
No preference on missions. Will buy an Estex III
GM Bret |
I've read it a couple of times. Although there is room for interpretation, I currently believe it is one shopping trip. If the overseer issues a ruling that it is only one item, I would abide by that ruling.
I really should have peeked at the chronicle sheet earlier.
The chronicle sheet makes it very clear it is a single item that the discount applies to. Adjust your purchases as appropriate.
Thomagar Dayana |
For the purchases, Thom will purchase
- Darksight Goggles: 1890 (after discount)
- Jetpack: 2790 (after discount)And sell his infrared sensor (for 20, sigh).
Then install the jetpack in his armor.
I'm good with whichever mission. :)
Ah in that case, he'll still get the jetpack at the discount, but the darksight goggles at normal price.
- Darksight Goggles: 2100
- Jetpack: 2790 (after discount)
GM Bret |
Guess I should add to the above that it is the last type of damage done that determines if someone goes unconscious or dies.
The Starfinder rules have the last type of damage applied make all the difference. You don't have two damage pools (non-lethal and lethal), but the last hit that takes them down determines if they are going to be dying or just unconscious.
Srurdez |
Back when I made Srurdez initially there was no Vesk portraits for the forums, and since he's Dragonblooded theme I left it like that. xD
Srurdez |
Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw.
Rules on Explode weapons, of which grenades are a sub-category. Emphasis mine.
Unless there's something specific for grenades I've missed somewhere, which is possible.
GM Bret |
Rules Text on Explode Weapons wrote:
Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw.Rules on Explode weapons, of which grenades are a sub-category. Emphasis mine.
Unless there's something specific for grenades I've missed somewhere, which is possible.
More a matter of my checking through the grenade area over and over. I never looked at explode.
<takes several deep breaths to calm himself.>
I will post corrections once I am better able to post.
Gunnz |
Realised that I didn't post my boons.
Normal defaults are:
Faction: Dataphiles(improved)
Ally: Vossi's Roar!
Personal: Scoured stars survivor (reduce RP to stabilise)
Promotional: t-shirt (reroll)
Social:Factions friend
Starship: Defender of the fleet (engines)
various slotless and unidentified boons.
Zargothrax McDonald |
Faction: Exo Guardians (Improved)
Ally: Collector and Examiner
Personal: Jinsul Witness
Promotional: T-Shirt (Crack open a can of Ghost Goblin Ale (TM) and reroll that die!)
Social: Athaeum Insight
Starship: Weapons of a Lost Civilization
ReferencesSlotless boons available upon request
Thomagar Dayana |
Oh yes, I haven't.
Ally: Professional Hireling Access (Set 3: Culture, Medicine, Survival) (+9)
Faction: Exo-Guardians Champion, Improved
Personal: Iztheptar Research
Promotional:
Social: Pact Worlds Defender
Starship: Hero of the Stars
Slotless: Marked Field Agent; Starfinder Insignia; Star Sugar Heartlove!!!
Orrian Balnelis |
No starship boon for Orrian.
Faction: Second Seekers (Jadnura)
Personal: Half-elf
I think I have a few others but I'll have to check and no reason to hold up mission #2 for them.
Srurdez |
Ally: Preservation of AA-1260 (upgraded to Elite Hireling (Set 3: Culture, Mysticism, Physical Science) (+12)
Faction: Acquistives Champion
Personal: Iztheptar Research
Promotional:
Social: Known Quality
Starship: Abundant Ammunition (+2 to Limited Fire)
GM Bret |
Could also use the Hireling to do Magic Officer.
I am sorry, but allies do not participate in starship combat.
Conrad Castamir Kerbouchard |
Slotted Boons:
Ally: Spirits of a Doomed People
Faction: Improved Wayfinder Champion
Social: Savior of the Scoured Stars
Starship: Automated Defenses
GM Bret |
No starship boon for Orrian.
Faction: Second Seekers (Jadnura)
Personal: Half-elfI think I have a few others but I'll have to check and no reason to hold up mission #2 for them.
You do realize that most factions have a Starship boon that you could buy with Fame, correct? Only requires Tier 1.
Too late right now, but something to think about for the future.
——
I’m moving forward.
GM Bret |
For the starship combat, when you put it in spoilers it is good if you put what action you are using and if you are using a computer node in the text everyone can see.
Example:
Helper tries to get a little extra power to the engines and shields at the same time!
Shur Nough grabs one of the computer nodes to help him fire two different weapons:
Weapon 1, Node: 1d20 + 10 - 4 + 3 ⇒ (3) + 10 - 4 + 3 = 12
Weapon 2: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Damage weapon 1: 2d8 ⇒ (6, 2) = 8
Damage weapon 2: 2d6 ⇒ (3, 5) = 8
GM Bret |
@Orrian,
Let’s do rules questions here.
You asked:
Block of rules quesiton text:
Apologies for the question, but I know that for fire-at-will I can use two weapons regardless of the arc. While I could use, say, the turret and the forward gun, I can't use a gun to attack in an arc that the enemy ship isn't in, correct? Also, if I'm using the turret and whatever arc is appropriate, I might be firing twice this round and Thom wouldn't be firing at all. Rolling twice below for nukes and *insert appropriate weapon* if arc matters, but if arc doesn't matter then the forward gun is the next largest (unless that means Thomager wouldn't be able to fire, in which case the next best gun)
——
Correct, the enemy has to be within the arc of a weapon in order for them to be hit by it. Fire At Will is best used when you are less than 6th level or low on RP (so no Broadside) or have multiple opponents in different arcs.
Generally, if you have two gunners it is better for each of them to take a single weapon and fire it at full accuracy. There are exceptions, but this battle isn’t likely to be one of those exceptions.
Now to go unwind what is happening so I can try to resolve the action this round...
By the way, I am trying something new with this tracking form. I’ve already discovered a few things that I am correcting the biggest of which is do not put the dice expressions in the form. If you have ideas on how to better present the information, please come into discussion and tell me.
Gunnz |
Woo, you would totally be Gunnz best friend. Speed 15 for one round. Just don't expect Gunnz to waste it sitting on the ships tail, she'll need to do something that might cause a few lunches to be lost.
GM Dennis |
Have an Aid Token!
Boosts:
Provide Spellcasting (mystic cure by Croaker, level 4)
Orrian Balnelis |
Fly by doesn't get us another attack with the guns, it just lets us select the arc of an attack regardless of our final position, correct? Orrian would target the (shieldless) rear arc with the nukes on the fly by. Let me know if I'm misreading and we should get another attack.
Zargothrax McDonald |
It can. If you flyby you can attack with your forward arc against their rear, then end with the side arc targeting them.
GM Bret |
During the following gunnery phase, you can select one arc of your starship's weapons to fire at the enemy vessel as if the vessel were in close range (treat the range as 1 hex), against any quadrant of the enemy starship.
——
So with two gunners you can either have one do a Broadside in the same arc or a Fire At Will in two different arcs.
Broadside requires the gunner be 6th level and spend a resolve.
The other person would only have one weapon to fire.
Orrian Balnelis |
Orrian would prefer not to lower his rolls with the nuke attacks because it seems like he's only hitting some of the time. If Thom wants to fire two weapons that's fine with me.
Zargothrax McDonald |
We've got +2 to all rolls this round, so may not be a bad gamble.
Zargothrax McDonald |
GM, did you mention you had a tracking form that you were using to handle the starship combat? As a GM that has f'd up every starship combat I've run in some way shape or form (sorry Gunnz and Conrad for that interminable combat a while back) I'd be interested to see this.
Gunnz |
Starship combat always takes a while. Especially between well balanced ships or with a crew that is not overly optimized.
Zargothrax McDonald |
1 person marked this as a favorite. |
I know we're a ways out from picking our next mission, but I just want to put in my vote ahead of time for action mission 5. I want to see Gunnz in Absalom Drift.
GM Bret |
GM, did you mention you had a tracking form that you were using to handle the starship combat? As a GM that has f'd up every starship combat I've run in some way shape or form (sorry Gunnz and Conrad for that interminable combat a while back) I'd be interested to see this.
I will try to answer this over the weekend.
Do people want the discussion here or should I take it to a private channel? Basically I would show some of the details in my still evolving method for handling Starship Combat in PbP. I would reveal some of the tracking that I don’t post and details you might not have noticed when I was running it.
Orrian Balnelis |
I'd be interested in learning. GMing starship combat in PbP is something I want to try to improve for myself as well.
Orrian Balnelis |
Orrian's Colonist theme allows him to reduce the DC to identify "average creatures" by five. GM call on if these are "average creatures" - since Orrian is from Castrovel, maybe he's heard of/encountered them before?