The Crown of Oceana (Core Thread) (Inactive)

Game Master Nathanael Love

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Liberty's Edge

I'm going with an Alchemist (Hydrochemist) frost dwarf

Also, whats your ruling on accelerated drinker and Mutagens/extracts?


I believe Oreana is finished. Please let me know if you need anything else.

She will mostly work as a face and healer, with great ways to avoid combat encounters with aquatic creatures. She will usually also have a minion with her, controlled either by her natural charm or through an ability that works like command undead.

She also possess a channel-like ability that can heal creatures with the aquatic subtype, which I believe will be quite useful!

As levels goes on, she'll even be able to "collect" aquatic animals for useful situations a la pokemon, but it will take a while yet!

Liberty's Edge

can you have done crafting for your starting gear?


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So I've got a bit of a crazy idea. I'm still thinking about a triton cavalier, but the idea of a triton riding a dinosaur seemed awesome to me, using the saurian champion archetype.

Would this fit with the world you've envisioned? Esentially, they'd be from a tribal kingdom looking to expand their borders through diplomacy or war, fitting with the Coastal Emissary trait.


@joker- no to starting with crafted gear; I'm going to have to read up on the issue with fast drinker and mutagens and get back to you

@simeon- yes, a dinosaur riding Triton cavalier is a character who would fit right in for this game


Awesome!


Alright, ok. Here's my submission. It's Markus Finley, your friendly neighborhood priest.

Story:
Originally from Cessport, Markus Finley was Guild man, making his money in the ways one might expect from such an unsavory place. Unfortunately for him, Markus was smarter than his peers and saw the cutthroat life in Cessport wasn’t one you lived long. So, Mr.Finley came up with a brilliant idea, he’d leave the guild behind and move to Riverport. The place was huge and probably full of suckers with pockets rich in coin. A man like him, he’d could make more money there than he ever could in Cessport.

At first, things were good. Between a well scouted raid here and a few shakedowns there, Markus Finley was living like a king. But as all things do, the good times came to an end. He got sloppy, did things too loud and suddenly the watch were all over him. In Cessport, giving them the slip was no big deal, there was always a guild warehouse nearby. But in Riverport, there was no such luxury. Mr.Finley ended up taking a long swim down river before he got away. Flushed a good chunk of cash into the drink too. He managed to get back on his feet, but things were tighter for a while, the Watch knew who he was.

But Markus’s goose was cooked when the guild came calling. You see, he may have taken a few loans in the guild’s name before leaving Cessport and the guild wasn’t too happy with being saddled with the bill. Desperate to keep his former guild off his back, Mr.Finley went on a half-baked raid on some noble’s property that ended the only way it could. Hounded on all sides, Markus cut and run, making it all the way to Southport before the Watch caught him. Choosing between getting a knife in the ribs and jail was easy, he even kept his fingers thanks to a few well placed bribes.

Ten years passed, and the world forgot him. Just some minor thug left to rot for spiting some noble. But Markus, he never just gave up. If he waited long enough, the guards would make a mistake. Everyone always does. Sure enough, an opportunity came right up knocking and Mr.Finley took it. He’d already stowed away on a merchant vessel by the time they noticed he was gone. ‘Course the boat just had to be heading to Cessport. Grabbing whatever seemed valuable, the stowaway paid for passage going anywhere else, hoping his former guild hadn’t remembered his existence.

Using a few stolen books, Markus Finley took on a new identity as a traveling priest of Nera. His impersonation was believable enough to earn him a minor position in South Camino, the city he landed in. He was called on occasionally for guidance on gaining Nera’s blessing which he would regurgitate from books he’d bought or stolen whenever he could. The lie could only last so long though, so once the Admiral raised the need for an emissary for Prince Cadmael, Markus jumped at the chance.

Crunch:
Markus Finley
Human Bruiser Rogue
HP: 11/11
AC: 13 (FF: 10 , Touch:13)
CMD: 13
Fortitude: +5
Reflex: +2
Will: +0

BAB: +0
CMB: +3
STR: 16 (+3)
DEX: 10 (0)
CON: 14 (+2)
INT: 13 (+1)
WIS: 10 (0)
CHA: 15 (+2)

Traits
Languages: Common
Speed: 30ft
Skilled
Sneak attack 1d6
Trapfinding 1
Strength Training
Surface Emissary
Armor Expert

Feats
Bludgeoner
Sap Adept

Skills
Swim +8
Climb+7, Diplomacy +7
Bluff +6, Disguise +6, Intimidate +6
Kn:Local +5
Escape Artist +4, Disable Device +4
Kn:Religion +2

Background Skills
Appraise+5, Sleight of Hand +4

Equipment 72/86 13g 2s
Masterwork Backpack
Explorer’s Outfit
Cleric’s Vestiments
Studded Leather
Heavy Mace
Dagger
Thieves’ tools, common
Canteen
Crowbar
Flint and Steel
Holy Text
Hooded Lantern
Oil x3
Cologne
Rope (50ft)
Trail Rations x3


@Oxnard Are the Sandwalker Tribe culturally similar to default Pathfinder gnolls - i,e, lazy, scavenging slavemasters?


What cities or regions would keep a navy? I was going to be from the King Lands, but since they are only ever at war with each other, would they keep a naval fighting force?


Hi there, I'm working on an idea for an aquatic elf ranger, hopefully later today I'll have all the mechanics down and work on story. I really dig the setting you've crafted. Quite impressed.


Okay, I got my submission finished:

Maddie Heberne:

TN Undine (Mistsoul) Kineticist 1

str 8
dex 16
con 16
int 10
wis 16
cha 10

HP: 12
AC: 16; T: 13; FF: 13 (10 base +3 armor +3 dex)
BAB 0
Init: +3

Fort: +5; Ref: +5; Will: +5

Speed 30'/Swim 30'

Weapons:
1) Cold Blast (vs Touch AC): +3 to hit; 1d6+1 damage

Skills:
*Climb r1 +3
*Perception r1 +7
*Stealth r1 +7
*Swim r1 +11

Background Skills:
*Linguistics r1 +4
*Profession (Sailor) r1 +7

Languages:
*Aquan
*Draconic (which is common)

Racial Features:
*Amphibious (gain aquatic subtype and amphibious special quality; replaces spell-like ability)

*Normal Speed (Undines have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without needing to attempt Swim checks, and always treat Swim as a class skill)

*Darkvision (Undines can see in the dark up to 60 feet)

*Hydrated Vitality (gain fasting healing 2 for 1 round while submerged in any body of natural water. Stagnant, poisoned, or trapped water does not work for this ability; replaces Water Affinity)

*Water Sense (gain blindsense 30' while in water; replaces energy resistance)

Class Features:
*Burn (6 max)
*Gather Power (1/2/3)

*Elemental Focus (Water)
- Kinetic Blast (Cold Blast)

*Infusions
- Kinetic Blade (1 burn; create a light or one-handed melee weapon that works like Kinetic blast)

*Utility Wild Talents
- Basic Hydrokinesis (0 burn; Can cast create water, purify food and water (but only water), and dry wet creatures and objects like prestidigitation. Can generate a current of water that can push things with a str. score equal to my con score)

Traits:
*Called to the Sea (+2 trait bonus to Will Saves, Start with Ring; Campaign)

*Jacket Training (Can treat an Armored Coat as light armor; Combat)

Feats:
Weapon Finesse

Equipment:
Studded Leather Armor (+3 armor bonus; 3 max dex; -1 acp) -25 gp

Heirloom item (Ring that contains a piece of the first Elemental prince of water. When wearer is submerged, the piece of ice rises half an inch from the base and hovers there, moving itself to stay in position)

10 gp

Backstory:

Maddie grew up in the city of Narport, where her parents ran a bookstore and curio shop. Like most children with merchant parents, Maddie helped in the shop, mostly manning the desk and reading books in between infrequent visits from customers (fortunately for her parents, they owned the building so were in no danger of being evicted).

Maddie was working the shop when an odd man, who she assumed was a wizard, showed up with some stuff he wanted to declutter his tower with. She paid him a pittance for the lot (Which he was happy to take just to be rid of the stuff) and then drank one of the potions of detect magic her parents kept under the counter for such a situation. Nothing detected as magic, but she found herself drawn to a small box, which when opened revealed a silver ring with the most amazing and beautiful gem set in it; indeed, it looked like a piece of ice. Before she could stop herself, she tried the ring on.

She didn't intend to keep it, of course, just see how it looked on her and maybe, just maybe, convince her parents to give it to her. Putting on the ring, she felt a tingle pass up her arm and along her entire body, and she collapsed from the pressure that came next.

When she woke, she was floating in darkness; although she could hear the sounds of movement around her, it was muffled, like someone moving through cloth.

You. Will. Do. Nicely. a voice spoke, which echoed in the space around her. Do. You. Wish. Power? it inquired.

Like any young person bored with her life, she snarkily said "Yes."

Thus. The. Pact. Is. Formed. came the voice, and with it the pain of her entire self being ripped to pieces. She couldn't even scream, try thought she might.

After an eon of pain so powerful it broke and reforged her countless times, it finally ended. At first, she sobbed at it's absense; so long had she spent with it that she felt bereft without it. After her moment of mourning, she stilled and realized that she was in water; water so deep that light was a foreign concept. Somehow, however, she could see.

And see she did; particularly, the massive being who sat on a throne made of ice. She knew she was his, like the instinctive feeling of gravity or the need to breathe. Then it spoke.

Go. it said. [b]Go. And. Entertain. Me.[/i]

Then she was on the floor of her parents shop with them standing over her, coughing out salt water.

Later, her parents told her what had happened: they had returned from shopping to hear her screams that echoed out into the streets, where some of the neighbors had gathered at the front door to look in. Entering, they found her behind the counter, changing from her Human form to....whatever she had become, with water splashing from somewhere. She was also thrashing like she was having a seizure. Her mother than handed her the mirror.

An alien face appeared in the reflection.

Gone was her baby fat, replaced with lean muscle; her tanned skin now a shade of blue so faint that it almost appeared white. Shoulder-length blue-black hair flowed from her head, and her eyes had separate colors: her right, an icy blue, and the left a deep amethyst color.

She also discovered that should could not remove the ring. Neither could her parents, nor any of the parade of people her parents brought in to remove it.

With her physical changes also came the desire to go to the sea. Her parents forbid it, feeling that the sea had taken enough from them. So, she ran away and signed on with a merchant vessel as a cook.

She spent the next few years working on the ship, until the night it was boarded by pirates, one of whom managed to make their way into the kitchen and found a young, waifish girl. He decided to have a bit of fun before killing her, and as she held out his hand to ward him off, cold ripped through his body and he collapsed. She continued to freeze him until he died.

She then made her way outside, where she saw the pirate ship leaving, the crew dead, and the ship she was on sinking.

Strangely, she was unafraid.

She dove into the water and swam her way land. She found swimming to be no more difficult than walking was, and though she had to rest several times, eventually she made landfall near Cessport. The woman who came up out of the water that day had made a decision: she would become a pirate; never again would she be a victim.

Her next several years were spent learning the trade. Any of her fellows who decided to try their luck with her lost appendages to her power. Usually, it wouldn't take more than a single object lesson to deal with the issue, and she did her best to make sure that she left her...visitor alive.

Eventually, she decided she had learned enough, and left her last ship at port and made her own way into the world. Maddie had decided that she would steal a ship and form her own crew.

The ship she tried to steal was the Prince's ship.

After boarding it, she started cutting her way though his crew, but they proved to be too much for her and she was captured. Given the choice to spare her or kill her, the Prince opted to spare her and put her to work.

That was a year ago, and now she works for the promise of a ship of her own.


Torilgrey wrote:
Hi there, I'm working on an idea for an aquatic elf ranger, hopefully later today I'll have all the mechanics down and work on story. I really dig the setting you've crafted. Quite impressed.

I'm wondering if the Abedengo Diver archetype would be appropriate for the setting, I'm kind of digging that idea for an aquatic elf ranger. Let me know :D


If you choose to become an Elven Paragon at 1st level, what is the average starting wealth?


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@thetick- Sandwalker Tribe gnolls are closer to a Bedouin style territorial nomadic culture- no specific slave trading ties and more a kind of low time preference culture that is perceived by high time preference cultures as lazy than specifically lazy themselves. They are the tribe who is intentionally attempting to integrate into broader society. Economy is caravan trade + camel and hyena herding based.

@the Lobster- the King Lands do both have navies since they have long stretches of coast to contest against one another; the coastal Old Empire States do as well (but I'll have to double check which of those are coastal against the map later and get back to you)

@Torilgray- abedengo diver would absolutely fit, but double check it-- it's an archetype designed to give non-white breathers better abilities in the water and you may not gain as much if you take it as an aquatic elf

@Zanbabe- go with 4d6 x10


I really like some of the crazy concepts here. They also give me inspiration for other games as well :) Hope you guys don't mind me adapting some of your awesome ideas (including some of yours, GM).


I'm looking for names of places my Aquatic Elf might hail from with his Coastal Emissary trait...or should I just make something up? (I'm assuming not.) :)


I see you are correct, I missed the line in Aquatic Elf about them actually having a swim speed.... okay back to the drawing board on archetype... Thank you!


@Nevets- as an aquatic elf you'd either be from the Fair Lands or from the deep ocean somewhere and I have NOT fleshed out more specific exact divisions of those, either way presumably a small/midsize kingdom either entirely underwater or if in the Fair Lands a water/land hybrid, but feel free to plug in as much or little detail as you want.


@ Oxnard Kettlebeak

I want to flush out my Backstory a bit. May I assume that the Burned Lands--also--are a blank canvas?

I am also finding a you-know-what ton of Grappling Feats! Never built this Class or this Path before! Exciting!

You do know that it was extremely difficult NOT to name him King Shark...lol!


So the Burned Lands are inhabited primarily by nomadic tribes- the Sandwalker Gnolls, the other more aggressive gnoll tribes (Bonecrunchers, Backbreakers, Marrow Eaters, Black Water, Skull Smasher), and by Southron Elves and human nomads as well, but really sparsely populated except small settlements at the coasts-- it's like the Sahara desert & North Africa, but yes, generally no specific/named settlements have been established there.


I just want to say- I am truly blown away by the responses here!

So many good ideas, and even with 10 slots available assuming everyone whose expressed interest finishes their applications I will have some tough decisions to make!

Still several days left, but I've started color coding the sheet- this is in reference to whether your application/character is complete or not only, not indicative of preference over others/being selected.

Also added a notes column to give a quick prompt to those who are nearly complete, (those who say simply "incomplete" haven't linked to a character yet, so I assume you are still deep in working/brainstorming the ideas).

If anyone has checked in the the thread, but not added themselves to the spreadsheet, please do so!

Application Spreadsheet

I am using the spreadsheet to track, so if you are in the thread, but don't finish a character and add them to the sheet I will miss you when I am making the decisions later this week!


Here you are! I decided a cavalier submission spoke to me more than a ranger did. So I drew up Ascariel Nephys, an aquatic elf cavalier. I wound up taking the Wave Rider archetype to get an aquatic mount, since I didn't want to assume that we could otherwise. Any feedback welcome!

Crunch:
Ascariel Nepyhs
Male aquatic elf cavalier (emissary, wave rider) 1 (Pathfinder Campaign Setting: Inner Sea Combat 47, Pathfinder Campaign Setting: Inner Sea Races 242, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36)
LG Medium humanoid (aquatic, elf)
Init +1; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 12 (1d10+2)
Fort +3, Ref +1, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft., swim 30 ft.
Melee lance +4 (1d8+3/×3) or
. . warhammer +4 (1d8+3/×3)
Ranged underwater light crossbow +2 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks challenge 1/day (+1 damage, +1 to hit while riding mount)
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 12, Int 12, Wis 10, Cha 12
Base Atk +1; CMB +4; CMD 15
Feats Aquatic Combatant[UW], Monstrous Mount, Mounted Combat
Traits beast bond, - custom trait -
Skills Diplomacy +6, Handle Animal +6, Knowledge (nobility) +5, Perception +2, Profession (sailor) +4, Ride +6, Sense Motive +5 (+6 when opposing a Bluff check), Swim +13; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aquan, Draconic, Elven
SQ amphibious, elven magic, order of the sword, water breathing
Other Gear scale mail, crossbow bolts (20), lance, underwater light crossbow[ARG], warhammer, backpack, belt pouch, flint and steel, mess kit[UE], soap, sunrod, 6 gp, 1 sp
--------------------
Special Abilities
--------------------
Amphibious (Ex) You can survive indefinitely on land.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Aquatic Combatant +2 bonus on Swim checks; avoid normal penalties on melee attack rolls underwater.
By My Honor (LG, Will) (Ex) +2 to Will saves as long as LG alignment is maintained.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Swim (30 feet) You have a Swim speed.
Sword's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.
Water Breathing You can breathe water as well as air.

--------------------
Background:
Ascariel is the youngest son of house Nepyhs (Nefees), and is in service to King Cassariel of the Brightbay Kingdom in the waters to the west of the Fair Lands. Brightbay is a smaller kingdom of Aquatic Elves and their allies, primarily involved with trading between the peoples of the Sea and those upon the land.

Ascariel has always been at home riding sea creatures, and honed his skills to keep his seat on the trained hippocampi of the Brightbay kingdom. The Kingdom has been under threat for many years now by the Absolute Order, and they have struggled to maintain their independance while Absolute Order shock troops have clashed with their forces. Ascariel has already lost one of his three brothers in armed conflict with the Absolute Order, but has yet to see anything beyond a small skirmish, which he was fortunate to survive victorious.

King Cassariel's court took an interest in the young elf, who did not harbor his elder brother's disdain for the landwalkers (who were not land living elves). When news of Prince Cadmael's reappearance gave hope to the Kingdom of Brightbay. Ascariel, having had some diplomatic training, was sent to determine if the Brightbay Kingdom would support Cadmael's efforts against the Absolute Order, or would continue to attempt to shelter in their remote part of the ocean.

Ascariel hopes to be knighted by his Kingdom for his efforts, and hopes ferverently that the promise of Prince Cadmael will lead to an overthrowing of the Absolute Order and freedom again for the kingdoms of Oceana. Ascariel's patience and expereince on surface vessels as a sailor, as well as his own martial prowess underwater, made him the ideal candidate for the king to send to the Prince's court.

--------------------

Mount:

Helikon CR –
Male hippocampus (charger) (Pathfinder Campaign Setting: Inner Sea Combat)
NG Large magical beast
Init -1; Senses darkvision 60 ft., low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 8, touch 8, flat-footed 8 (-1 Dex, -1 size)
hp 20 (2d10+4)
Fort +5, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 5 ft., swim 40 ft.
Melee bite +4 (1d4+4)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
--------------------
Str 16, Dex 9, Con 15, Int 2, Wis 12, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Stable Gallop
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics -4 (-16 to jump), Perception +5, Swim +12
SQ attack any target, combat riding, mounted challenge, water dependency
Other Gear bedroll, bit and bridle, feed (per day) (5), hemp rope (50 ft.), pot, riding saddle, saddlebags, trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mounted Challenge +0 +0 to damage target, +1 AC vs. others when used
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stable Gallop 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.
Swim (40 feet) You have a Swim speed.
Water Dependency (Ex) Survive out of water for 1 min/Con score before risk suffocation.


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Ill get a background up today.


I was waiting to add my character to the sheet until she was all the way done, but I will try to make that happen today.

Liberty's Edge

Is Gnoll one of the races that there will likely only be one of in the game? Asking as I have a character idea for one, but might shift to a different character idea if Gnoll numbers are limited.


Ok, now I'm thinking a Tengu Occultist.

@Oxnard Kettlebeak, If I'm looking to eventually take Trappings of the Warrior, would I be able to invest in the shield and leave it on my back like some sort of feathered turtle, or would I need to actively wield it for the benefits? Looking at potential feat choices. Also, are all the tengu racial feast fair game?


What specifically am I still missing? I just want to make sure I get my submission done.


@Art Burd- yes, I am unlikely to take more than one gnoll

@zelfg- I'm not sure I understand your first question? You have to wield it to get the shield bonus, you have to possess it if it's acting as the implement for the panopoly (but not wield it), you can purchase in order to possess even if you have no capability to do either initially

And yes, the tengu racial feats are allowed.

@Vrog- it looks like yours is complete except the link to the submission on the spreadsheet if you can just update that please


Background is up


Oxnard Kettlebeak wrote:

@zelfg- I'm not sure I understand your first question? You have to wield it to get the shield bonus, you have to possess it if it's acting as the implement for the panopoly (but not wield it), you can purchase in order to possess even if you have no capability to do either initially

And yes, the tengu racial feats are allowed.

That answers what I wasn't sure about. Thanks!


Here is Lysander Joker27's submission, He's a frost dwarf alchemist and is a representative of a coalition of three mid-sized kingdoms in the fertile north. his backstory is in the alias.

Mechanically he will play the role of a partial party support spell caster (post level 4 as he doesn't get a discovery for infusion until then) and part damage dealer.

Also, if any of the backstory doesn’t work I’m happy to change it, I kinda went a bit wild on the idea (like you said bring Up the further out character first) if the concept as a whole doesn’t work I can probably still toss something together before Friday.


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Right now, I count 9 completed applications:

1. Dread/Shad Ogroshk'ik- Sahuagin Slayer
2. Sir Longears/Oreana Del'Aandarth- Undine Druid (aquatic druid/feyspeeker)
3. Archlich/Zeebu-Cecaelia Gunslinger (Bolt Ace)
4.Dorian Grey/Nathaniel the Bull-Were-Shark Kin Warpriest
5. Jereru/Barahad- Merfolk Hydrokineticist
6. Joker27/Lysander- Frost Dwarf Alchemist (Aquachymist, Preservationist)
7. Origami Dog/Markus Finley-Human "Priest"
8. Vrog Skyreaver/Maddie Heberne- Undine Kineticist Ranged/Pirate
9. Torilgrey/Ascariel Nepyhs- Aquatic Elf Cavalier (Wave Rider, Emissary)

Looks like:
Zanbabe/Maraza and
The Lobster/Brewton are both in progess/close

And
ginganinja
Simeon
YoricksRequiem
cuatroespada
goodwicki/Tick
zefig

Have all expressed interest/working but not posted details yet.


Finishing up Mazara now, but one curiosity question for you. Elven paragons get this at second level:

Long Joints (Ex): At 2nd level, the Elven Paragon’s limbs grow, lengthening into extra-long, branch-like appendages, granting her +5 ft to her natural reach.

Would that have an effect on bow use, increasing draw, allowing them to use larger bows or extend the range increment, or anything like that, or is it only good in melee?

(Trying to decide how many levels to dip into this class.)


<--Okay, Mazara should be done.

Let me know if you see anything I missed or that seems incorrect.


I’ll be submitting my spellslinger soon. I do have a question about the privateer trait. Are the privateers getting paid? Are they under contract? It will help me develop my character’s motivation through the story.


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@Zanbabe the long arms trait does not allow using larger size weapons/bows.

@Ruin Explorer- It's more a "flocking to the banner for the chance of loot" than a direct payment/contract for a particular amount per time period.


Still finishing up my Aquatic Elf Bard. Apologies. Real Life Responsibily Stuff reared it's oh-so-ugly head and dragged me off for a bit. I escaped and am rushing back as soon as possible.


I should have a character up tomorrow, got a game to play in tonight.


No worries- deadline isn't till Friday, just putting an update so everyone can see what I'm looking at and make sure I don't miss anyone who has submitted.


Apologies GM, my parents are visiting for the first time since we left lockdown so been busy keeping everything nice and tidy. Haven't seen them in about six months. I have my character built and a fair idea of her backstory, just need to type it out. I'll have it up in a couple of days.


Not knowing much about the world, I'm having a lot of difficulty converting my existing backstory to one more fitting for the setting; also, due to various life events, I haven't had time to work on it this week, thus I will have to pull my submission (unless my Golarion/Skulls and Shackles specific backstory is enough for you, in which case I am still down to play)

Liberty's Edge

I'm going to be working up an Adaro Hunter with the Aquatic Beastmaster archetype, giving them more thematic Animal Foci (Focuses?) to apply to their animal companion and themself. At later levels, I was thinking of multiclassing into Skald, specifically with the Totemic Skald archetype. This would allow them to grant allies who accept their Raging Song an Animal Focus for its duration, including the character themself and their animal companion.

One question I would have about the Totemic Skald however, would be whether I could pick the Animal Focus they grant from the Aquatic Beastmaster list rather than the standard Hunter list.

Also, I may or may not be able to finish the character and get them fully posted by the first deadline, due to some scheduling issues I have this week. I'll try my best to do so however.


@Oxnard: I think I've finally worked out how I want to go with my gnoll solar oracle, but have a couple questions.

1. Would you accept a re-skin of the Chosen of Iomedae trait to a Chosen of Zailor? I propose swapping out the long sword for a warhammer, and maybe a re-write of the fluff to involve less parental soul dedication and more getting lost in the desert and finding Zailor's hammer concurrent with sun-stroke induced revelation/delirium.

2. What are Sunwalker naming conventions? From the Chieftess I'm thinking along the lines of Chinese or Mongolian, but may be reading too much into it.

I should have solid crunch worked up tonight, fluff might take another day.


@The Lobster- I see the work you've put in on it, and I will consider your application as a whole when I am making final decisions

@Art Burd- yes, since you have a "totem" from another source when you pick up the Totem Skald ability it makes sense that the hunter archetype you have's options are made available for the Skald archetype as well in those regards

@The Tick- yes, I'm fine with Chosen of Iomedae being used for Zailor (just know that his being a LE god makes the implications slightly different)

Sunwalker naming conventions are more along the lines of a blend between Arabic/Bedoiun names and tribal style "deed" names than Mongolian or Chinese but ultimately its a fantasy world so whatever sounds cool works


This will be the profile for Art Burd's Adaro Hunter. I'll be putting some information on the spreadsheet soon.

And thanks for the answer Oxnard. I'll factor that into my decisions.


I've added my build to this alias profile, along with some brief build notes. I'll be adding background/fluff tomorrow. Any and all feedback welcome!


I've finally got things mostly sorted with my character, ended up going Tengu Hunter, Flood Flourisher Archetype. Neither Tengu nor Occultist had enough in the way of underwater survival, so here we are.

@Oxnard, would you consider opening up the Mammoth Rider animal list to appropriate undersea creatures? I'm planning on starting with a gator and potentially moving to either a Dunkleosteus or an Orca later in the campaign, and it would be fun to get them closer to their adult sizes.

Second, is there any real-world cultural similarity for the tengu before I finalize everything?


Update--

With the deadline tomorrow AM, I see 14 completed builds and 6 without a link to a build on the spreadsheet--

Incomplete Submissions
ginganinja
Simeon
YoricksRequiem
cuatroespada
zefig
Mr Nevets

I know there might be a few more lurking/working in the background, but I will be capping submissions tomorrow morning at 8 AM and sort/make decisions after that-- I have not starting making decisions now so if you are still working/haven't submitted you have an equal chance based on the criteria as anyone else.

Looks like between 14-20ish submissions


Here is my Arcanist. Ideally, I'd like to flesh this out a little more, but here is what she is at present. I may make further adjustments later tonight when I get back from work - mostly seeing if I can tie in more plot hooks if possible.

Cordelia Firth:

Cordelia Firth
Female aquatic elf blood arcanist 1 (Pathfinder Campaign Setting: Inner Sea Races 242, Pathfinder RPG Advanced Class Guide 8, 77)
CG Medium humanoid (aquatic, elf)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2
Resist cold 5
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Offense
--------------------
Speed 30 ft., swim 30 ft.
Special Attacks arcane reservoir (1/4), consume spells, dehydrating touch
Blood Arcanist Spells Prepared (CL 1st; concentration +5)
1st (3/day)—grease, snowball[UW]
0 (at will)—dancing lights, ghost sound (DC 14), mage hand, prestidigitation
Bloodline Aquatic
--------------------
Statistics
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Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Additional Traits
Traits - custom trait -, magical lineage, omen, unpredictable
Skills Bluff +7, Diplomacy +6, Intimidate +7, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (local) +8, Knowledge (nobility) +8, Perception +3, Swim +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aboleth, Aklo, Aquan, Common, Elven, Sylvan; telepathy 100 ft. (water creatures only; suggestion, aquatic call)
SQ amphibious, aquatic mastery, bloodline (aquatic[APG]), elven magic, water breathing
Other Gear arcanist starting spellbook
--------------------
Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Aquatic +1 CL for [water] spells, aquatic/swimming summoned creatures gain +1 to hit and damage.
Aquatic Mastery Increase the DC of any spell with the water descriptor you cast by 1.
Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Dehydrating Touch (5/day) (Sp) Melee touch attack deals 1d6+1 non-lethal damage.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Swim (30 feet) You have a Swim speed.
Telepathy (100 feet, water creatures only; suggestion, aquatic call) (Su) Communicate telepathically if the target has a language.
Water Breathing You can breathe water as well as air.

Backstory:

Cordelia Firth was born to two aquatic elves from the Kailani kingdom. Medium in size, the tribe was based towards The Plate, straddling the waterway between the Fertile North and the Fair Lands. The geographic location meant that members of the Kailani kingdom were well used to diplomacy, trying to manage the shifting petty kingdoms in the area. Cordelia therefore spent equal time out on land and below the waves, trying to establish diplomatic ties and trade routes that would benefit her home.

Being in close proximity to chilling waters, Cordelia possessed a particular affinity towards cold or water based magic. She wasn’t a particularly strong spellcaster, but she had a rudimentary grasp of magic and would use it defensively whenever she felt threatened. Cordelia’s interest in magic grew as she became more and more experienced, and she would occasionally roam the oceans a short distance away from her home in search of any artifacts or forgotten occult lore that she could learn and study.

The rise of the Absolute Order was particularly troubling for her tribe. The kingdom was split between two factions, those that wanted to ally with the dominant rulers of the day – Absolute Order, and those that favored the glory of old, or perhaps saw an opportunity to influence a relatively young and inexperienced king in the new prince. Cordelia (privately) fell in the latter category, but the arguing between the two split factions began to boil over. Eventually, Cordelia was dispatched to observe the Prince and his quest for the crown, to then advice a decision on whether her tribe would openly ally themselves with him or the Absolute Order. Cordelia left immediately to take up her new responsibilities, unaware that there were those watching her keenly, hoping to see her fail.

Progression + Role:

Cordelia is probably going to go straight Blood Arcanist. I know that as an Aquatic Elf, she doesn't get the best mileage out of the Aquatic Sorcerer bloodline but hey, its flavorful and some of the later abilities are pretty cool! She will probably pick up Benthic Spell and Rime Spell as metamagic feats later on, to try and increase the range and options of water / cold spells she has at her disposal.


zefig wrote:

I've finally got things mostly sorted with my character, ended up going Tengu Hunter, Flood Flourisher Archetype. Neither Tengu nor Occultist had enough in the way of underwater survival, so here we are.

@Oxnard, would you consider opening up the Mammoth Rider animal list to appropriate undersea creatures? I'm planning on starting with a gator and potentially moving to either a Dunkleosteus or an Orca later in the campaign, and it would be fun to get them closer to their adult sizes.

Second, is there any real-world cultural similarity for the tengu before I finalize everything?

Just in case it got lost, since it looks like I posted while you were composing your message.

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