Zsofia level 6 stat block - ectoplasmic manifestation:
Zsofia CR –
Phantom (Pathfinder RPG Occult Adventures)
NG Medium outsider (phantom)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 21, touch 14, flat-footed 17 (+1 armor, +3 Dex, +1 dodge, +6 natural)
hp 37 (5d10+10)
Fort +3, Ref +8, Will +5 (+4 morale bonus vs. enchantment spells and effects)
DR 5/magic, 5/slashing
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Offense
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Speed 30 ft.
Melee 2 slams +9 (2d6+2)
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Statistics
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Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 16
Base Atk +5; CMB +8; CMD 20
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Deceitful, Dodge, Improved Natural Attack (slam), Power Attack, Toughness
Skills Appraise +6, Bluff +13, Disguise +5, Intimidate +7, Knowledge (religion) +2, Perception +5, Stealth +7
Languages Common
SQ devotion, ectoplasmic phase lurch, finesse weapon attack attribute, jealous combatant, magic attacks
Combat Gear oil; Other Gear bracers of armor +1, cloak of resistance +1, backpack, bedroll, blanket[APG], flint and steel (2), mess kit[UE], mug/tankard, torch
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Devotion +4 (Ex) +4 morale bonus vs. enchantment effects.
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Jealous Combatant (Su) Foe struck with melee attack takes -2 to att vs. foes who are not the phantom for 1 rd.
Magic Attacks (Su) Slams count as magic for overcoming DR.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Zsofia level 6 stat block - incorporeal manifestation:
Zsofia CR –
Phantom (Pathfinder RPG Occult Adventures)
NG Medium outsider (incorporeal, phantom)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 21, touch 20, flat-footed 15 (+1 armor, +4 deflection, +3 Dex, +3 dodge)
hp 37 (5d10+10)
Fort +3, Ref +8, Will +5 (+4 morale bonus vs. enchantment spells and effects)
Defensive Abilities incorporeal
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Offense
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Speed 30 ft.
Melee 2 slams +9 (2d6+4)
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Statistics
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Str —, Dex 16, Con 13, Int 7, Wis 10, Cha 16
Base Atk +5; CMB +8; CMD 25
Feats Combat Expertise, Deadly Aim, Deceitful, Dodge, Improved Natural Attack (slam), Power Attack, Toughness
Skills Appraise +6, Bluff +13, Disguise +5, Intimidate +7, Knowledge (religion) +2, Perception +5, Stealth +7
Languages Common
SQ devotion, finesse weapon attack attribute, incorporeal, jealous combatant, magic attacks
Combat Gear oil; Other Gear bracers of armor +1, cloak of resistance +1, backpack, bedroll, blanket[APG], flint and steel (2), mess kit[UE], mug/tankard, torch
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Special Abilities
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Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Devotion +4 (Ex) +4 morale bonus vs. enchantment effects.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Precision Damage You are immune to Precision Damage
Incorporeal (Ex) You aren't quite here.
Incorporeal (Su) Incorporeal, but cannot harm corporeal foes unless delivering touch spell.
Jealous Combatant (Su) Foe struck with melee attack takes -2 to att vs. foes who are not the phantom for 1 rd.
Magic Attacks (Su) Slams count as magic for overcoming DR.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.