GM Blake's PF2 Extinction Curse Campaign

Game Master Blake's Tiger

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F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

I honestly don't know what kind of Dedication I could take that would be useful to the team.

Acrobat seems a good choice for a circus artist. Nabi has decent Charisma, but nothing exceptional. She isn't too much in the intellectual/spiritual side of things. I don't see her either as a crafter, as she is more used to taking shortcuts, guile and treachery to acquire wealth, escaping mundane work.

Thoughts and suggestions would be welcome.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

It looks to me like you already have Acrobat Dedication. It is listed on your character sheet. It is why your Acrobatics is at Expert.

Are you looking to change that?


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Leaf-On-Wind wrote:


Since an Archetype is part of a class, it'd be one of the class feats rather than some other thing like a Ki Strike or whatnot, at least, that's my read on it. If I've made a Gross Conceptual Error, please advise.

The feats you listed--Battle Medicine (to qualify for Medic), Assurance (medicine), Continual Recovery, Treat Condition, and Doctor's Visitation--would require several weeks of retraining to have all of them now. You could take Battle Medicine and Medic (archetype) at 4th level now with no retraining.

You all can have ~7 days of Downtime between Chapter 3 (just finished) and Chapter 4. I'll spot anyone the 3 days of earlier time for retraining (not Earn Income or Crafting), and you'll definitely have 3 more and easy enough to fit in one extra day to finish out the week. You'll have much more Downtime between books (and later on during later books where there's more travel).

However, if the table agrees that they need a much stronger healing capacity before the next chapter, I'll allow Leaf to fully rebuild into the Medic plan he described as a one time thing.


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Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

I think the retraining is to get Battle Medicine, train from whatever free archetype he had to Medic, and retrain Assurance(Acrobatics) to Assurance(Medicine).

With 4th level he would be taking the Doctor’s Visitation and/or Treat Condition as the feat from his free archetype.

There was the question of if he could trade a Monk class feat in order to get both Treat Condition and Doctor’s Visitation.

I think the Continual Recovery would be his 4th level skill feat.

——

I am in favor of having people play the character they want. If these changes are what makes Wei Ji happier with their character, I would support it.


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

I think that Acrobatics dedication suits my character, but as some of us rebuild their character, I was open to suggestion for something that could be more useful to the team.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

The thing that the group needed was more out of combat healing and perhaps some additional in combat healing. With the changes that Leaf wants to make, they will fill that hole nicely.

You already bring Thievery to take care of traps, an ability for Deception, and a wide variety of skills to the group. You get to add another class feat, another Acrobat archetype feat, and another skill feat as part of going to 4th level. You already chose the skill you increase (Stealth).

I don’t think the group needs you to retrain, but you should focus on improving the things you bring to the group. Make what you have work better.

Since you are taking Stealth to Expert, you might want to take the Quiet Allies skill feat to be able to sneak the whole group someplace.

You probably want to look at purchasing some Infiltrator’s tools to help disable traps.

I would need to look more at your character to see what options you have, but unless you are unhappy with it there is no need for you to rebuild your character.


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

I took the Quiet allies feat, it seemed very useful. I probably missed the Acrobat feat.

As a class feat, I chose Battle assessment, to find info about our foes weaknesses

I didn't thought about getting a better equipment, I didn't even checked the loot.

I probably should be spanked. ^^


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Acrobat dedication is amazing. Auto-scaling increases in Acrobatics proficiency and some useful feats in combat.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Battle Assessment seems a reasonable choice. I could also see Quick Draw being useful so you could draw and attack with a weapon as one action.

Doesn’t look like there is much choice for the Acrobat feat, Contortionist is the only option at 4th level.

I think we all need to look over equipment. I know that I would really like to get runes on my pick. We are at the point where we should be able to afford some better equipment.


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So... you technically have better equipment, it's just not particularly customized. Your first decent shopping trip is the next island.

However--because I'm sure nobody paid any attention to the weird loot, so you may not have thought of this--you could transfer the potency rune from Clover's spear to the cold iron pick and Clover could use the fighter's fork you found after defeating the ghast and ghouls.


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♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Song peeked at the loot list after realizing she had only taken the one red cape. She found the dancing scarf, tried it on, and realized that she will dance before each introduction as a Ringleader. Song, the dancing Ringleader! This solves my conundrum of hating the Greek theater mask as a perform item.

I like the idea of transferring the rune to the Cold Iron pick and having Clover take the Fighter's Fork -- but can Clover use it? Tridents are a martial weapon. Is there a way she can acquire the proficiency?


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Clover is a Ranger. I know, she looks like a harmless nature lover (and Snowy does do most of the damage), but she's trained in all sorts of things that can kill you. ;)


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Fighter’s Fork is a decent weapon and either Clover or Rulean could use it. Rulean is using the pick because it is cold iron, that is the only reason.

I don’t think anyone can use the Animal staff we just got from the Abbot.

I haven’t really looked at the scrolls.

Rulean wouldn’t mind the Monkey pin. He is already pretty good at climbing. Someone else might want it instead.

Someone good at survival should take the coyote cloak, it is a nice item and gives a bonus to the survival skill.


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I made a spellbook template for PbP too because I always lose track on Ephie.

https://docs.google.com/spreadsheets/d/1zjkviLFETQiSs16Fb1FqzZ6HLL4oLw3fq1P ypUwbXy0/edit?usp=sharing

- You add all your spells known, and the # prepped on Tab 2.
- On tab one you can enter when you use a spell slot, and it tracks your usage and totals.
- It generates several kinds of BBCode block for your games: 1) a short-form byline for all slots 2) a long-form spoiler for posts 3) a daily prep for the profile.

The text generated looks like: https://paizo.com/campaigns/v5748p75ivm11/discussion&page=2#95

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I intend to start using this format to track Ephie's spells and abilities. Interested in feedback or ideas.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

D'oh! Ranger! For some reason, I thought she was a druid...


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NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:
Ephraim Critchlow wrote:

I made a spellbook template for PbP too because I always lose track on Ephie.

https://docs.google.com/spreadsheets/d/1zjkviLFETQiSs16Fb1FqzZ6HLL4oLw3fq1P ypUwbXy0/edit?usp=sharing

- You add all your spells known, and the # prepped on Tab 2.
- On tab one you can enter when you use a spell slot, and it tracks your usage and totals.
- It generates several kinds of BBCode block for your games: 1) a short-form byline for all slots 2) a long-form spoiler for posts 3) a daily prep for the profile.

The text generated looks like: https://paizo.com/campaigns/v5748p75ivm11/discussion&page=2#95

----

I intend to start using this format to track Ephie's spells and abilities. Interested in feedback or ideas.

No immediate feedback because I'd have to tinker around with it but at first glance, looks super cool! Thanks for taking the time to make these tools :)

*edit* Sure, I'll take the fork and return the potency rune if we want to shift gear around a bit. I'll try and take a gander at the loot list more closely in a bit.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

All set. Took Dispel magic, Scorching Ray for my free spells.

Took Multilingual for Undercommon and Elven (these are mentioned as useful in the players guide). Took Familiar Mascor on Splinters.

Need to level Mr Splinters profile updated, but no need to wait on that.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Is anyone in this group intending to attend PaizoCon in person?


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

Nope, I'm in France.


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NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

I'm going to try and go if I can get the time off work!


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Bret and I would love to meet you, Ladile!


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

I'm *hoping* my tickets held and didn't disintegrate into aether, and the current plan/goal is to go.

Logistics remain to be seen.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I am not a con person, so I probably won't go. It's also hard because Elisa my partner doesn't Pathfinder so when we travel it's usually not for gaming.

I have never been to any of the big cons but I do Kubla and Gobblecon here in the Bay Area and want to goo to Big Bad Con if it's in person this year for non-pathfinder games.


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F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

"despite all you might have heard about me, I'm not a con man. Honest".

Nabi Selekhet


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Player lost the character plot here, going to have to scroll back and try again later.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

No judgement, but wouldn't Nabi be a con woman? :>


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---
Leaf-On-Wind wrote:


Player lost the character plot here, going to have to scroll back and try again later.

I do think that it is weird that our group of circus players do not end the first volume with a circus act, but with another dungeon crawl. It just seems at odds with what we are all supposed to be about, you know?


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Song-of-Air wrote:
Leaf-On-Wind wrote:


Player lost the character plot here, going to have to scroll back and try again later.
I do think that it is weird that our group of circus players do not end the first volume with a circus act, but with another dungeon crawl. It just seems at odds with what we are all supposed to be about, you know?

Each book starts with the circus trying to be a circus and then get side tracked trying to save the world, well, until all you're about is saving the world. I think the extended time in PbP makes it feel less a part of the campaign--at least for this book--because the circus stuff was so long ago. The book does end with you going back to the circus, but, spoiler, you keep getting dragged into fighting monsters. :)

Let me know if there's something I can do to help you refresh what the plot threads are.

Don't forget the abusive Madame Dusklight and her Menagerie that you all escaped from. *whistles innocently*


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Downtime:

I'll give everyone the 3 days of Downtime to count toward retraining a feat, skill training, or class feature that you possessed at level 3 like I did Song.

You'll have at least 4 more days of Downtime. The 2 days of travel back to Abberton and the 1 day (+ however many more you want to stay) you spend at the hermitage can't be spent on Earn Income. You'll have at least 1 day in Abberton, assuming you go back there.


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The upcoming post is going to contain a reference to a map, but I'll need to be on a different computer to be able to post the map without the things you shouldn't see, so it'll appear later.


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Quote:
Do you mean it would take three days total to travel to Abberton and then the tower?

No, it'll take you 5 days of travel to walk back to Abberton and then hike to the tower (the tower is closer to the hermitage. Think of a triangle.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

I don’t understand.

It takes a half day to get from the hermitage to the tower.
It takes a full day to get from the hermitage to Abberton.

How does it take 3 days to get from Abberton to the tower? Worst cast it should be a day and a half if the tower is on the opposite side of the hermitage from Abberton.

If it really is three days, then we will travel from Abberton to the hermitage, then from there to the tower and save a day and a half.


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Because of discrepancies in PF2 overland travel rules, discrepancies between scenario travel and rules travel, the absence of a measurement from Abberton to the tower, and your GM recalling it took you two days to get from Abberton to the hermitage but forgetting you did that on purpose, so I made a 1-2-3 triangle.

However, the number of days don't actually matter except for Downtime and your character's own sense of urgency.

Don't let your GM's ad hoc trigonometry break your brain.


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Harlock's maps are up in the Maps link.


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I've added a Downtime link (LINK) at the top of the campaign. My next post will put you at day #6.

Make sure you've updated your macros.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Updated my skills on the macros sheet.

Trying to decide how to use my downtime. I would like to leave the town with hope for things getting better.

Would it be possible for Rulean to spend the time with the mayor and Nellyn the local priest of Abadar to get them to work more closely with the hermitage? I know the mayor is friends with the abbot already.

Left alone, I fear that the village may retain some hostility towards the hermitage. Not leaving a problem fermenting is worth more than the few silvers I could earn in that time.

What were the purchase limits in town? I would like some holy water.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I may convert Ephie to crafting wands later, but then again I don't really enjoy the crafting subsystem in 2e. (Honestly, I don't care all that much about downtime in general, but working on puppetry acts is at least fun :)

E: Wait I just re-read the sheet. Is earning income not an option for this downtime? If so then let's just flavor my post like he was practicing his act. I am perfectly happy with that and earning no gold.


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Earn Income is available on days where you're in a town. Most of your current Downtime is travel time.

Purchase Limits:

. . . level 0 Common mundane equipment is available and up to 3 level 1 Common alchemical or consumable equipment can be purchased (including level 1 Divine scrolls from Nellyn).


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

So with the loot, I think we sell the animal staff. I don’t think we have anyone in the group that can use it.

I can use the scrolls via sorcerer archetype, but I think Ephie would make much better use of them.

How much would I have to spend? I’m not sure how to interpret the spreadsheet.


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The "Party Gold" is how much cash there is between valuables and sold equipment.

The "GP Each" is how much gold you'd have if you split the Party Gold equally.

The "Treasure Value" is how much of found equipment is sitting on a given PC.

So you have, at least, the GP Each amount.

Reminder: scrolls are not destroyed when scribed.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Clover Montajay wrote:


*edit* Sure, I'll take the fork and return the potency rune if we want to shift gear around a bit. I'll try and take a gander at the loot list more closely in a bit.

Looking at the loot sheet, we each could easily spend 45 gp on equipment.

Assuming Clover is still alright with switching weapons, I would like to move the potency rune,
3.5 gp

Buy a scroll of 1st level Heal
4 gp

Buy 4 vials of holy water
3 gp each

Get a shield boss attached to my shield
.5 gp

Total 20 gp.

The holy water is not technically an alchemical item and is Item level 1. Can I get it?


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Sorry for not posting lately, my brain has kind of borked because of work.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

I'm a little brain-fried myself due to work but I'll try and get something hammered out for Clover to do during Downtime, even if it's just doing some shopping or something.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie is ready to go whenevr. I don;t really have any purchases to make at this time.

GM — how do you feel about magical crafting in this AP? I was thinking of having Ephie start to craft some wands. However, I am not very well versed in crafting + 2e (in pfs I am too lazy to even earn income 75% of the time).


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I think magical crafting is a fine use of your downtime. Downtime serves as interludes, and you'll often have big chunks between books. You'll also have more reasonable access once you finish this book.

OK. My tyrannical children and their need to watch Turning Red multiple times per day ate my weekend, but I also wanted to make sure everyone had a chance to finish their level up.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I'll take magical crafting next time I get a skill feat then, thanks. And I will try to learn the crafting minigame.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Rulean wrote:
The holy water is not technically an alchemical item and is Item level 1. Can I get it?

I think the rest of my list is alright, but wanted to check again on the Holy Water.

In a somewhat related question, how is Holy Water made in 2e?


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Apologies, Rulean. I had meant to answer that question, but it flew out of my brain.

Yes. Holy water is fine, since there's a church there and technically he sells cleric services. We'll it's a good-leaning sect of Abadar.

Investigating further into how it's made: it has the Divine trait, which makes it a Magical Item made with Magical Crafting.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Magical Crafting requires Expert in Crafting. Well guess I can look at it at 9th or 11th level.

I want Athletics and Religion to be Rulean’s two main skills that get advanced.

So is there anything that needs to be done on the spreadsheet to indicate Rulean is taking money? I haven’t examined it closely to figure out everything it is doing.


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Did a bit of experimentation. There are ways to track it.
I think the most expedient way is to just post the total gold spent for me to adjust the tracker.

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