Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
I know that I only get Medium Armor proficiency as a war priest.
M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None |Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1
Modem/router is *dying*.
Internet service has gone from reliable to utter cluster.
There's a lot of Fortitude saves going on in this latest post.
EVERYONE has to make a Fortitude DC 16 vs. sickened 1 (2 on a CF) first due to the xulgath stench.
Rulean, Clover, and Snowy then need to make a Fortitude DC 16 vs. Slow 1 (2 on CF) and also take -2 to Fortitude saves vs. poison for 1 minute.
Clover then needs to make two Fortitude DC 18 saves vs. poison.
Failing 1 makes her Fatigued.
Crit Failing 1 makes her Fatigued and Unconscious.
Failing 2 makes her Fatigued and Unconscious.
Good luck!
...and yes, there's a second gelatinous cube Harlock didn't know about.
Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Wow, that is stacking things up a lot.
Hope no one catches whatever disease they are carrying. In any case, we probably will want to retreat back downstairs after this to rest.
Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Just want to make sure I understand, the mucus on these xulgath aren’t signs of a disease but rather concentrated nerve poison?
Basically. They don't say *what* kind of toxin--just the variety of effects based on how it's administered to the victim--but it's goop they secrete on purpose.
I'm good with either option, though if we decide to kill it I'd like to lure it somewhere with a little more space for everyone to spread out, if possible :)
Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Um…Ephie why did you go down the stairs? The hallway continues to the south. It is shown on the overall map we got.
Sorry, guess I didn’t spell it out clearly enough. Too tired right now to take my turn, but tomorrow I’ll try to figure something out.
Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Alright, we can try that. Splitting the focus of the cube would help a lot.
In case folks haven't seen it yet, our Gameday XI convention has been officially announced! You can find all the deets here --> Gameday XI Announcement. Go forth and roll much dice!
I'll be leaving town on Friday for a week. I expect to be able to post at least once per day (probably in my evening time), but Saturday and next Friday are likely to be bereft of wi-fi.
Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Enjoy your trip! No worries if you can’t post each day.
M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None |Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1
It looks like my Internet is back and more stable. Will post in the morning, hopefully!
Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Apologies for the unplanned delay. I had to regain inertia.
I mass rolled the stench to keep things moving. Everyone who might want to use a Hero Point to avoid the Sickened 1 condition has one to use, if you choose. Feel free to roll that at the top of your post, if you want to use it.
Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Currently existing conditions:
Enfeebled 1
You're physically weakened. Enfeebled always includes a value. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks.
Frightened 2
You’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.
Sickened 1
You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including elixirs and potions—while sickened.
You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1 (or by 2 on a critical success).
All three conditions impose Status penalties, so as I understand it I only take the greatest value of the penalties.
Sickened is all checks and DCs.
Frightened is the same.
Enfeebled is strength based attack, damage, and Athletics checks. It is more limited but is the only one that affects damage.
So next round, I will be at:
-2 to all checks and DCs
-1 to all Str-based damage
After that round, the frightened is reduced. On Round 3 it might be worth an action to get rid of the sickened condition. Assuming I don’t need to ingest anything, there is no benefit to doing it earlier than that.