Luke opens the secret door to the west. As soon as he pushes open the acoustically sealed door you can all hear the ring of metal on metal. The chamber beyond is all but buried in a pile of rubble. Difficult terrain for all! Finished walls encircle part of the room but end in a collapse to the south. Dried flesh and wisps of white hair still cling to a handful of ancient bones lying on the floor. A trio of small-sized skeletons are hammering away at battered iron blanks in a long-cold forge. The skeletons tolerate no interference it seems, and turn to attack who has dared to interrupt their labor.
Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.
Channel positive:2d6 ⇒ (5, 6) = 11
"Return to death were you belong, foul abominations!" Shaman Vale said as a wave of holy energy slammed into the skeletons.
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
"You'd think someone would have heard those blockheads hammering away like that before opening the door," Herman grumbles to nobody in particular as he pulls out a string with a leather pad in the center and digs out a round stone from his pocket. Placing the rock in the sling, he gives it a quick whirl.
Move action to retrieve sling, move action to load. Also, Mulch will be in Herman's square until otherwise noted.
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Gren is trying to check - but it's still a bit chaotic :).
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Gren and Ringo head into the room, ignoring the broken stone, and Ringo takes a swipe at the closest skeleton, while Gren tries to pummel the far one with his glaive.
Actions:
Ringo and Gren - Move action to enter room, ending to the right of Luke.
Gren - Standard action attack the far skeleton to the west (left of Luke) with reach (Luke provides soft cover for melee)
Gren - Swift action to switch Ringo to bull focus.
Ringo - Standard action attack the closest skeleton (below Luke)
Can't move farther in without provoking, since I can't 5-foot around the hard corner - sorry!
”Ringo” | Male NG Medium Celestial Megaloceros Companion | HP 114/114 | AC 36, T 16, FF 31 (Ranged Has 20% Miss Chance) | CMD 32 (+4 Overrun/Trip,+2 Bull Rush)| F +14 R +14 W +7 | Init +5 | Perc +6 | Speed 50 ft, 20 ft Fly | Hunters Tricks: 0/8 | Active Conditions: Turtle/Goat (Default Focus - Turtle/Goat), Reduce Animal, shield companion
Ringo snuffs at the little skeleton, obviously annoyed to be pummeling a bonebag.
”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.
Arthur moves forward, rolling through the space the elk is occupying trying to avoid any stray strikes from the creatures.
Acrobatics:1d20 + 12 ⇒ (3) + 12 = 15
Then he tries to chop at the one in front of his with his halberd:
+1 Halberd:1d20 + 11 ⇒ (11) + 11 = 22 Damage:1d10 + 1 ⇒ (7) + 1 = 8
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
"Oh, you will not hit me again!" and Luke continues with his attack.
LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
Dommer touches his arm, feeling his skin grow tougher, then moves in the room to help the others.
Standard to barkskin, then move in. I assumed the terrain past Vale is difficult so I couldn't go too far
N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
Herman slips closer to the chaos and twirls his sling a few more times around his head before feebly releasing it.
"Bah!" he yells, throwing the offending weapon on the ground and kicking it. "Worthless!" After a few seconds of thought, however, he begrudgingly picks it back up.
5 ft step, standard to attack, free action to drop weapon, move action to retrieve weapon. Don't mind Herman - he's just being useless over here. XD
@Everyone: from now on, every time your character deals damage, please list the type(s) of damage inflicted, e.g. silver piercing dmg; magical slashing dmg; cold iron good bludgeoning dmg; etc.
Gren misses the skeleton, but Ringo is able to do some minor damage as its antlers tangle with the skeleton's ribcage. That same skeleton takes a swipe at Arthur as he filters into the room. AoO Skel 3 vs Arthur:1d20 + 7 ⇒ (18) + 7 = 25bludgeoning dmg:1d6 + 3 ⇒ (3) + 3 = 6 Cursing at his bad luck, he nevertheless sticks his halberd back at the thing, causing minor damage. Luke obliterates the two skeletons to the west with a massive swipe of his greatsword! their bones fall to the ground and remain silent. @Luke: I don't think you can mix Overhand Chop with Cleave, but even if I remove 2 pts. of dmg on each hit, you still kill the two skeletons. For the future please look into that for me please; thx. I'd like to know the answer to that. If you can't find a clear ruling I'll ask Tyranius, the PbP VC. Dommer moves unimpeded since the eastern skeleton is already busy with Ringo and Arthur. Herman moves in, sling's-a-twirlin', and releases... the stone clatters on the west wall, and you hear Herman protest this development. Vale pours in some much needed healing into his friends, almost healing back everyone to full health!
The remaining skeleton keeps swiping at its original target mindlessly.
Skel 3:1d20 + 7 ⇒ (8) + 7 = 15
The bony undead's strike is deflected harmlessly by Luke's armor.
Round 2 - Bold may go!
Vale
Luke -8
Herman
Small Skeleton [-12]
Arthur -6
Grenwold
Ringo
Dommer
Round 3 - Bold may go! Vale
Luke -8
Herman
Small Skeleton [-12]
Arthur -6
Grenwold
Ringo
Dommer
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
GM PDK wrote:
@Luke: I don't think you can mix Overhand Chop with Cleave, but even if I remove 2 pts. of dmg on each hit, you still kill the two skeletons. For the future please look into that for me please; thx. I'd like to know the answer to that. If you can't find a clear ruling I'll ask Tyranius, the PbP VC.
LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
Dommer moves around Luke and, using his short Dwarven legs, kicks the skeleton.
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
”Ringo” | Male NG Medium Celestial Megaloceros Companion | HP 114/114 | AC 36, T 16, FF 31 (Ranged Has 20% Miss Chance) | CMD 32 (+4 Overrun/Trip,+2 Bull Rush)| F +14 R +14 W +7 | Init +5 | Perc +6 | Speed 50 ft, 20 ft Fly | Hunters Tricks: 0/8 | Active Conditions: Turtle/Goat (Default Focus - Turtle/Goat), Reduce Animal, shield companion
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Gren also attacks after Ringo, swinging past Luke.
Ringo tears the last skeleton to pieces with its antlers.
COMBAT OVER
Hazard: Although the gas vents were mostly blocked when the complex collapsed, a slow trickle over hundreds of years has filled this room with a nearly odorless poisonous gas. Living creatures entering the room must succeed at a DC 12 Fortitude save each round or take 1d6 points of nonlethal damage. Creatures that take any nonlethal damage from this bad air also become fatigued. A character can spend 30 minutes outside the chamber breathing normally to remove the fatigued condition and any accumulated nonlethal damage caused by the gas.
The natural gas filling this chamber is highly flammable. Any flames brought into the room— such as a lantern or torch—burn much brighter and spark. Each round, a naked flame has a 50% chance of igniting the gas (25% for protected flames such as hooded lanterns), dealing 3d6 points of fire damage to all creatures in the room. The sparks from clashing weapons or the skeleton’s hapless forging are too cool and brief to risk igniting the gas.
Igniting the gas or leaving the door open for 1 hour causes the accumulated gas to dissipate, removing this hazard from the room.
I will assume you will wait outside for an hour before re-entering to search for the loot.
Treasure: The skeletons each had a masterwork light hammer. Two sets of masterwork smithing tools and one set of masterwork mining tools can be found in the rubble. A character who succeeds at a DC 20 Perception check also turns up a +1 light steel shield, slightly rusted, but easily polished up.
Development: The forge here can easily be repaired by clearing the gas lines and airways and reigniting its flame, providing refugees with a place to work metal once they claim the lair. Making the area usable once again requires a total of 10 days’ work, though multiple creatures can work together to shorten this time.
”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.
"This will surely be a useful place for our group."
N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
"Ya think?" Herman replies sourly, kicking a skull against the wall. "But there's still that fae nonsense, and I don't see any woe here besides whatever killed these three. Let's not sit on our hands any longer."
LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
The dwarf comes closer to the forge and taps it lovingly, as one would do with a pet dog.
'Tis a beauty, 'aye tell 'ya. - he says, distracted, before replying Herman - Yeah, old bum beard's right. We need 'tae keep goin'.
With that said, he pulls back the bow and assumes his position on the marching order.
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Grenwold nods at the others, "great job everyone. Let's go back east, to the other side. There's a passageway heading south. There are likely more monsters down here, right?" He hefts his glaive and waits as the bruisers take the lead.
I think there's an exit from the eastern room, right?
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
Luke's all healed up (3+5) and Arthur has a few scratches left (3). The party heads east and then turn south.
The tunnel opens into a long, irregular cavern running north to south. Streaks of purple crystal run along one wall. To the east, the room descends down at a steep angle to a tunnel: a low, ethereal moan rises from the cold depths, and a barricade built of masonry blocks and crudely quarried chunks of stone partially blocks that wide, low eastbound tunnel. The south part of this room is unblocked however, and continues further.
Perception or Knowledge (engineering) DC 15:
The further you head south, you note less and less of those purple crystals remaining, and you notice the impressions of crystal veins in the tunnels that have been entirely hollowed out.
Further south, Luke squeezes through a tight passage and arrives into a large circular chamber, which seems to have partially collapsed on its north side. Crude carvings of reptilian heads and bodies cover the wall, snaking around empty sockets in the stone walls. A thin, bluish mist hovers in the air, swirling gently. The mist rises about halfway up the walls, like a diaphanous ocean.
Luke spots something moving into the blue mist... barely visible through the waist-high fog due to its small size.
GM Roll:
2d20 ⇒ (17, 2) = 19
It appears to be an animated cluster of translucent crystals shaped like a gemstone scorpion. The small creature does not appear to have spotted Luke. It is busy picking through the rubble, lifting rocks and looking under them.
Luke, you are the first into the room; what do you do?
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
Luke waits for creature to come closer.
ready attack - if creature attacks Luke will return a hit.
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Gren and Ringo scurry in behind Luke, squeezing through the narrow passage.
LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
Dommer moves with the others, keeping his exotic bow at hands.
The creature does not attack Luke but keeps trying to climb over him.
Sense Motive everyone. Luke has +5 bonus. Anyone with Wild Empathy or who makes a DC 18 Knowledge the Planes or DC 20 Perception or DC 20 Knowledge (engineering) get a +5 bonus as well.
LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Dommer and Grenwold realize the thing is trying to grab the orbiting ioun torch around Luke's head, and seems quite excited about it. It's crystal scorpion tail is wagging happily from left to right.
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Grenwold says quickly, "hold your weapons! This creature does not seem aggressive. It just wants the ioun torch - for some reason." He points at the ioun stone.
N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
Perception vs DC 15:1d20 + 9 ⇒ (5) + 9 = 14 Knowledge (planes) vs DC 18:1d20 + 11 ⇒ (3) + 11 = 14 Sense Motive:1d20 + 4 ⇒ (19) + 4 = 23
"Bah! Probably trying to eat it," Herman grumps. "Don't let it near any of our stuff."
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Grenwold nods at Herman, "um, or we could just find it some other food. It likes ioun stones. Maybe it would like some other crystals? Something inexpensive - at least" He points at the veins, "look, it ate that quartz - which is worthless. It seems better than getting into a fight, right?" He cheerfully puts away his weapon while he waits for assent.
It then begin to tilt its head sideways, looking past Luke... and it immediately darts between Luke and Arthur AoOs if they want; the following occurs if Luke and Arthur do not hit the creature as it passes:
The creature reaches Ringo... or more precisely, Ringo's saddlebags! it begins to poke the bags with its pointy crystalline legs and rubbing its face against them, the creature's sharp edges threatening to pierce a few holes in the canvas... Ringo holds his ground and doesn't panic, his training for staying calm in the presence of unusual creatures kicking in. Grenwold can feel the elk's pulse quickening and the elk's eyes widening in apprehension through the empathic link he shares with it.
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
As said, Grenwold believes that the foe is too powerful if they escape and he can’t catch them, so he only tries for ten minutes. I originally said an hour, but it was revised here.
”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.
Suggest maybe 4 man watch shifts to cover the night before leaving out in the morning-- 2 PCs + 2 NPCs, spellcasters getting first or last to get their 8 uninterrupted for spells, in three shifts?
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Good idea, that’s why Gren chose first one. I can also give Ringo semi-permanent dark vision and myself temporary dark vision through animal focus.
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
time / PCs / NPCs / location (use map if not within the cave entrance)
8-12 /Vale/-----/-----
12-4 /Luke/-----/-----
4-8 /-----/-----/-----
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
time / PCs / NPCs / location (use map if not within the cave entrance)
8-12 /Vale-Grenwold/——/-----
12-4 /Luke/-----/-----
4-8 /-----/-----/-----
Looks like the bushes are too exposed and will trigger the shriekers. Might as well stay inside.
N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
time / PCs / NPCs / location (use map if not within the cave entrance)
8-12 /Vale-Grenwold/——/-----
12-4 /Luke/Sadi/-----
4-8 /Herman/Dyna/-----
Maybe Arthur wants to join Herman on the last watch so it's not just squishy casters? XD
”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.
LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
As for position: since Luke can't see in the dark, I'd position him and the NPC by the entrance, but maybe 10-15 feet inside and with light sources (like a wall torch for example).
Dommer will stay close to the entrance but right outside, climbed up a tree - the tree itself no more than 10 or 15 feet from the entrance. He will hide the best he can and just be observing the surroundings and entry tunnel.
Are all our warrior NPCs humans, or do we have like dwarves or half-orcs or someone with darkvision as well? I'd still position him next Luke but further from the light source.
"emits a piercing sound that lasts for 1d3 rounds whenever there is movement or a light source within 10 feet. This shriek makes it impossible to hear any other sound within 50 feet. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers learn that this noise means there is food or an intruder nearby."
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Let’s get a named NPC like Kinning from 8-12. She can stay in the cave with me and help spot. Afaik 8-12 will be relying upon the shriekers. During the night Grenwold can switch Ringo’s default focus to dark vision as well. Kining’s got dark vision at least?
Ok guys thanks for planning your nights. I'll assume you're always guarding the entrance of the cave.
As for reality, I'll be swamped with work all week and I have some vacation coming up next week. Let's start the holidays early and reconvene in January.
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
Everything alright with everyone? It's been a little while since we had any activity in this campaign.
”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.
I'm back in as well; was out for a day and a half, but it's been rough getting games rolling again without knowing whose back.
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
Still here! I had to fight with the Paizo site for days :(
”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
Apologies if I missed something, but I thought we were chasing someone who killed a hobgoblin that ambushed (most of) the party. Is that accurate?
No worries - the posts have been few and far between from my end in the last few months so a bit of confusion is understandable. Some of it stems from the fact that Herman was not - in game - with the rest of the party during the first hobgoblin battle. There was 6 hobgoblins in that fight. After the battle, the party looted four hobgoblin corpses while Grenwold started tracking a fleeing hobgoblin. The next day you found that hobgoblin dead, with tracks leading away from him. The rest is history... or at least, concealed more or less cleverly throughout the posts of this thread... alive within the words of various forest creatures, some of which may or may not be dumb, depending on who's asking... ;)
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
It all makes sense to me - except why a female hobgoblin would've killed another one.
N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
Wounded maybe? Didn't want him to slow her down? Didn't want him falling into enemy hands?
Gents I'd like to give you all a heads up. At this time I have decided that after Book 1 is complete, I will not continue to GM the rest of this AP. Feel free to seek a replacement GM well in advance at this time. We are coming towards the end of Book 1 and assuming a daily post rate, should be done in two weeks or so.
N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
It's sad to hear, but take care of yourself first GM. Hugs and best wishes.
”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Makes sense, sorry to see you go PDK and thanks for making the effort.
I’ll try to ask some people in Dak’s crew if anyone would like to pick this up.