GM PDK IRONFANG INVASION (Inactive)

Game Master Purple Dragon Knight

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Rule of 3 in effect: first three votes towards A or B will decide.

Status:
A --> 1 vote


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

I’m good with either, I guess. Does the AP give us time to find a shop or city to buy stuff? I assume we’re also getting currency, not only items. As a monk there are really not that many things that can be useful for me, especially using an exotic weapon. To keep things balanced, I’ll vote in B and suggest no crafting once we “reset” to the next tier (during the “session” is fine like restocking ammo, repairing broken stuff or using the downtime - but once we reset to the new level, we just do wbl without crafting and ignore the current gear). If there’s any item we find during the adventure that someone wants to keep it because is very unique, maybe we can assume it’s purchased by its full value using wbl.


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

That’s a fair point, though it makes me a bit sad because I built Herman as a survivalist who could rig together something that would work out of limited resources, and that flavor is very undercut if we can just go shopping “between sessions”. If we do decide to go that way, I might ask the GM if I can rebuild him slightly to take out some of those feats/choices that have already been taken.

Liberty's Edge

Male Elf Rngr 1/Rog 3 |HP 35/35| AC 20, T 15, FF 15|CMD 19| F +6 R +9 W +2;|Init +4| Perc +10 Rngr 1/Rog 3

I vote B.


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

Vote B


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

My vote is for A, so I guess that leaves us 2-2 currently.


Knowledge Checks

Status:
A --> 2 votes
B --> 2 votes

PS: I'm not going to do 'in between' solutions... if you vote B you're not getting any additional resources from encounters/dungeons and we completely forego loot until Book 2... so you'd have to plan properly at the beginning of each AP book. If you vote B, I'll allow Herman to use half of his character wealth to be applied to crafting feats, not the whole load.


Knowledge Checks
Neirenar Elf wrote:
I vote B.

What the? .... ... .. oh... it's Qstor... :P

Silver Crusade

Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

Unless there are items that we need to get through the adventure, I will go with "B".

Liberty's Edge

Male Elf Rngr 1/Rog 3 |HP 35/35| AC 20, T 15, FF 15|CMD 19| F +6 R +9 W +2;|Init +4| Perc +10 Rngr 1/Rog 3
Shaman Vale wrote:
Unless there are items that we need to get through the adventure, I will go with "B".

If we're NOT getting *any* loot then I'd change to A, if I'm allowed.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

I’ll go with B, because it’ll make it easier to find a few specific things I need.


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

If those certain somethings you’re after are items that can be made with Craft Wondrous Item, Herman could make them for Grenwold.


Knowledge Checks

-->A: 3
-->B: 3

But A got 3 votes first, so we'll go with that. I will proceed to list the loot for this level at some point this weekend. You will build upon your existing (current) loot with this new loot. In a sense this method is truer to the module as you get to see the treasure.

Herman: you'll be our treasurer as you need a strict control of the loot numbers due to your crafting feats. I leave that in your capable hands. I'll be responsible to list the loot in the Gameplay thread, and you take that ball and run with it on your spreadsheet, which you can linkify via your header. Does this work for you?


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N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

Inventory Sheet has been created! I'm still working on a page for tracking crafting, but the Inventory part is good to go. Perhaps we can add this link to the campaign header for ease of access as well?

https://docs.google.com/spreadsheets/d/1MExSzyyVPanUDirX2w-Nm5rt45ea_Ep0zKB 6LcM63JY/edit?usp=sharing

I've already added the items from the GM's last post, so go ahead and look through what we've found. If you want to use/take something, select your name in the 'Carried' column for that row. If multiple people want to use the same item, let's discuss it here (or in-character in the Gameplay thread) and reach an agreement.

There's also a 'GM FYI' page - check it out and update your information in the column with your name.

If you are looking for some kind of functionality and not finding it, let me know and I'll see what I can do to accommodate the request.


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N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

Questions for GM:

- I've marked some items as 'Crafting'. My thought is that those items can easily be used for creating other items (either as a base for the item or broken down into components). Since we can't sell things at our local FantasyMart and buy 'raw supplies', I'm thinking to use the value of those items to determine how many items Herman can craft. It also gives us some nice opportunities for customization and/or flavor (such as an Amulet of Natural Armor made from that geode periapt and some of the crystals from the wall). Does this sound good to you?

- Are we resting before heading deeper into the cave, or is this still the same day?


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Finishing up my vacation (the end of which requires driving) and so I will post this evening, eastern time.

Edit: thanks Herman, yeah, there’s a specific saddle I need. It’s not going to matter for a while, though.


Knowledge Checks
Herman the Reclusive wrote:

Questions for GM:

- I've marked some items as 'Crafting'. My thought is that those items can easily be used for creating other items (either as a base for the item or broken down into components). Since we can't sell things at our local FantasyMart and buy 'raw supplies', I'm thinking to use the value of those items to determine how many items Herman can craft. It also gives us some nice opportunities for customization and/or flavor (such as an Amulet of Natural Armor made from that geode periapt and some of the crystals from the wall). Does this sound good to you?

- Are we resting before heading deeper into the cave, or is this still the same day?

First, marvelous job on the loot sheet. Well done Sir! I believe it's the best one I've seen so far in all my years of gaming.

Second, I absolutely agree to your idea of using some of the crafting material as components for item or magical item crafting via the craft skill and/or magic item crafting feat. It's exactly what this campaign tries to emulate in terms of theme and feeling. Yes: anything that looks, smells, walks like, feels like a 'crafting' component can be used as is, in its full value, towards the crafting of magic or mundane items. No need to sell it first and reduce their value in half. NOTE: magic items cost half their market value in supplies, but mundane items cost ONE THIRD of their market value in supplies... do not forget this! this effectively means masterwork items are at 33% of the price! i.e. no excuse for any of you not to have a trusty MW dagger in your boot from now on... at 100gp they're a steal! :) ;) :D

PS: do not forget that mundane or magic item crafting require a craft or spellcraft check, however. Note that you can't fail a skill check on a nat 1 if the result still meets the DC.


Knowledge Checks

I'll throw one more bonus your way.

Now that you've all got a feel for the campaign style, how the loot will be handed out, what was found in the loot, the type of distribution ratio of mundane vs. items, etc., I'm gonna allow you all a ONE TIME character re-spec/re-training, no question asked, in case you regret some of the early character creation decisions you made when you had no real sense of how this campaign will unfold.

For instance, if you have a hyper-specialized character that can't function without a specific weapon, and you'd rather have more general feats that can be applied to any weapon which you may find along the way, like that warhammer +1 or spear +1 you just found (i.e. feats like dodge, mobility, power attack or cleave which may be used with anything instead of 'weapon focus: nunchucks'), now is the time to make those changes. I don't mind what changes you make: whether it's one feat, a class level, an archetype, or even some gear, go ahead, as long as you respect the initial loot value you used during creation.

For Book 2 and beyond, there will be a free re-spec at the beginning of each book as well, but for those I'd kindly ask that you don't invalidate your previous build and that you instead build upon it.

Have fun! :)


Knowledge Checks

Feel free to roleplay in the aftermath of the battle and your exploration of the caves, both for pure RP reasons and/or for deciding what's next... it is... strangely quiet in the caves right now... :)

I totally get that this huge gameplay post is a lot to digest so I don't mind waiting a few days until you're all ready. Go ahead and let me know here in Discussion thread when you wish to proceed to whatever next step you've decided as a ground.


Knowledge Checks

PS: I'll also add that several players and GMs I'm playing with right now have been affected by COVID, either directly or through a member of their family, especially those that reside in the U.S. If any of you are in the same boat please don't hesitate to PM me and I can put another pause or break to the campaign until you or loved ones have recovered. Be safe!


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

Yeah, I'm sorry, I will get to this post this afternoon- it's pretty intimidating in length so it keeps slipping out of my time window to tackle.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Should we do the appropriate rolls, take 10, or assume that we meet the DCs by fiat with enough work?


Knowledge Checks

Yeah don't worry about the DCs; assume the group found everything. Also: don't feel obligated to address the giant wall of text post in Gameplay. You don't have to interact or RP in every room: I'm just looking for one post from each of you to describe what your characters has done since the big fight and what he intends to do at this time.


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

Since we have a few folks interested in that Belt of Dex, this might be a good time to introduce the Crafting Waitlist!

If you think of a magic item you would like, fill out as much of the info as you can in the 'Crafting' tab of the inventory sheet (link in Herman's tagline). At the very least I need to know:
- Who wants the item
- What the item is

Base Price, CL, and Requirements can be found in the item's page on the PRD (or other similar reference site). If you want to fill those in, I will be happy to not have to worry about that work. Otherwise let me know here when you've added something to the list. Or even better, say something to Herman in the Gameplay thread!

A note: Herman currently only has the following crafting feats:
- Brew Potion
- Craft Wondrous Item
- Scribe Scroll

Herman also can only work on one item at a time, losing any progress made if he switches to working on another item. This means we'll need to balance what gets worked on next based on several factors, such as:
- How important is it to the character's functionality?
- Do we have the materials available?
- How long will it take to make?
- How long has the request been unfilled?

I've put an example in the waitlist in case that helps folks. So, what could we use?


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

Also, a question for the GM - in the interest of streamlining the process, is it acceptable for Herman to Take 10 on the Spellcraft checks to create these items?


Knowledge Checks

@Herman: Take 10 is fine.

@Qstor: what's going on? I don't understand why you're changing character, and moreover, I don't understand why you're taking Jestyn's stats after I specifically said "no" to the idea of 'bringing a cousin'. Please explain.


Knowledge Checks

Update: I now understand that Qstor (previously Fizzle) will now play Nereinar Elf. In the future, I'd like to ask that you seek GM permission before changing character. This campaign is very much on the 'survivors of Phaendar' theme, and you have not contacted any outsiders from the rest of Nirmathas yet. To this effect, please ignore any of Qstor's posts which referred to outside tribe of elves as you, the party, and the rest of the survivors have not come across anyone else. You are all on your own, which is very much the reason Ed Birnbryer is now playing one of the named NPCs (i.e. Vane Oreld the shopkeeper, now taking the mantle of shaman using whatever he finds in the forest to keep the survivors healthy and happy!). I don't like issuing threats but I take the plot control aspect of the game very seriously, so if you just wish to goof off and just throw random builds together for shits and giggles you'll have to find yourself another GM. I'll allow Qstor to play this 'Jestyn-clone' this one time, but from now on please consult me on the next steps if your character dies. From this moment on, assume that "Nereinar Elf" was a citizen of Phaendar all along, and he forded the river at another location many days' north of Phaendar, before rejoining the group just now.

@Qstor and Ed Birnbryer: please kindly update the Signup Page with your new PC info.

@Arthur, Grenwold, Neirenar: please update the Inventory tracking page with your stats (GM FYI tab portion only)


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

PDK, rest assured that I’m as confused as you. :D

Will update asap, but I don’t think Gren took anything.

@Herman the only wondrous item I’d like is the horsemaster’s saddle. Grenwold is otherwise built to be relatively self-sufficient.

Silver Crusade

Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

Looks like I will need access to the Signup Page to make the change.


Knowledge Checks

Edit mode is now enabled.


Knowledge Checks

@Grenwold, Nereinar: please fill the the GM FYI tab of the Inventory sheet. Thanks.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

It should be filled out, I also put in the requested item in the tab for Herman.


Knowledge Checks

Much obliged!


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Hey guys! Got a bit of a rough couple days at work. Sorry for the lack of posting - it'll normalize by Monday. @GM, please feel free to bot me until then. Thanks guys and I'll be back soon :)


Knowledge Checks

No worries Dommer. Take care!


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

This is my anniversary weekend with the wife; we aren't going anywhere and I'll still be able to check, but will be 1-2 times a day instead of my usual often so I may be delayed in posting a bit.


Knowledge Checks

PS: I think we lost Neirenar as his last post was more than 3 weeks ago and he's repeatedly ignored my PMs. I am therefore going to drop him out of the campaign at this point, barring a good reason for the absence, as this is slowing down the game and not in keeping with posts per day requirements (even if one accounts for the summer season). I will keep the campaign at 6 players, as I believe 7 players plus pets was way too much.


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

He's completely stopped posting in the campaign he was running as well with no explanation.


Knowledge Checks

Hopefully not related to COVID, as it has affected a few other GMs around the boards...


Knowledge Checks

Moving this along in a random direction if you guys don't reply by tomorrow; summer's over so I want to keep this going at a good pace and finish soon.


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Hi team! I will be travelling for the upcoming days for work (yes, irk! In Covid times!) and should be back by Friday. I'll try to keep an eye here and update as possible, but don't let me hold the action if I slow down a little bit. Cheers!


Knowledge Checks

I will bot you until Friday, have no fear.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Gonna assume Dommer confirmed Grenwold’s supposition, via bot.


Knowledge Checks

This may be a strange request, but I need you guys to have a quick chat here among yourselves to figure out the "Carried By" column of Herman's inventory sheet. Please decide who is carrying what and use the drop down in inventory sheet to finalize this.

I need this now to continue the adventure... thanks for your cooperation! :)


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Ringo may carry most of the stuff without getting weighed down.

PDK, should we look up the weights first OR do you just want to make sure that the stuff is being "held" by certain people so that we don't just have magical access to a pool of "party items" on our persons at all times?


Knowledge Checks

It's not about weight... it's about content... it matters... for this encounter... :P


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

That spreadsheet is awesome. Dommer is currently using the belt. Someone should probably equip the boots and ring for now (I don't think it's fair for Dommer to put them as well since he's already using the belt, regardless of its usefulness).

Someone should cast mage armor in Dommer! But that's conversation for another time.

Dommer can also carry one of the cure light potions. I assume that most if not all of the provisions, coins and crafting tools & materials are being stocked with the mounts to be dealt once we can actually sell or craft something.

If it's weighting too much on the mounts and no one has immediate use, Dommer can probably carry some of the armors and weapons to help (he doesn't have use, but with a 14 strength he can still help with it).


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

I'll plop all the spare stuff in Ringo's packs, for now. Grab the potions I think.

I'll let other people select their items if they want them, PDK, please give everyone a chance to select their own stuff (magic items like the boots, the ring, etc.).

Silver Crusade

Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

If it is alright with everyone, I will grab the +1 ring of protection and the +1 spear. So far we have not ran into anything that I can use the Slumber hex on.


Knowledge Checks

@Dommer: do you have that thing that lets you ignore soft cover? none of your dice need modifications; I just need to know if my guys apply cover to their ACs as normal against your shots.

@Vale: rule of 1 on gear --> claim it directly on the inventory sheet (no need for a post here) and it's yours unless someone(s) makes a claim (here in discussion) on it too. If that happens, roll off! :)

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