GM PDK IRONFANG INVASION (Inactive)

Game Master Purple Dragon Knight

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@Dommer&Jestyn: put an arrow counter in your header. In this kind of game keeping track of those is important! ;)


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

The Promotions spreadsheet is currently view-only, so I'll post my suggestions here instead of entering them directly into the sheet.

1. Promote commoner to Adept
2. Promote commoner to Expert
3. Promote adept to lvl 2

GM, would you like us to help come us with names and personalities for these NPCs?

The Concordance

Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|

Arrow tracker added

Sovereign Court

Male Gnome druid 4 HP 26 | AC 16; T 11; FF 16 | Fort +6; Ref +4; Will +9; +2 vs. illsions |CMB+2; CMD 12 |Init: +0 | Perc: +11 Druid 4
GM PDK wrote:
@Fizzlewumpit Rumpwoggle: what PFS character number are you gonna use for this?

2072-53, Highroost


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

So- looking at it, my thoughts:

1. We probably only need one Aristocrat so with Jet already that and level 2, I assume we won't convert anyone to Aristocrat

2. We are short on warriors currently, so I'd suggest prioritizing converting/leveling a few

3. For experts- there's probably a practical limit to how many it is useful to keep, right? They get two crafts, so if there are 11 useful craft skills then 6 experts max would be ideal? Or do we want multiple with craft (armorer) for instance to work together to craft faster?

Useful crafts for them- alchemy, armor, bows, carpentry, cloth, clothing, leather, locks, shoes, traps, and weapons- may have missed some and cloth/clothing/leather/locks/shoes might be marginal, maybe we want to focus only on alchemy, armor, bows, traps, weapons?

4. Adepts are probably useful to get a few as high of level as possible for the cure spells

Just some ideas/my gut instincts on how to use them


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Yeah, a few adepts is good to help with crafting. We could have a potential source of magical gear with a bit of Spellcraft and a caster level, even if we pay full price for them.

Sovereign Court

Male Gnome druid 4 HP 26 | AC 16; T 11; FF 16 | Fort +6; Ref +4; Will +9; +2 vs. illsions |CMB+2; CMD 12 |Init: +0 | Perc: +11 Druid 4
Grenwold Houtvester wrote:
Yeah, a few adepts is good to help with crafting. We could have a potential source of magical gear with a bit of Spellcraft and a caster level, even if we pay full price for them.

I was thinking of taking a feat similar to brew potion but since we're doing just the PFS part I don't know if it would be useful. If we were doing it full campaign mode it would be different.

We can also get "full gear" as we level up rather than just relying on the gear we find in the AP.


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

I'm all up to split between experts and adepts, but considering we also have some craft skills ourselves (and downtime, I guess, at certain points) we can probably start like Arthur said leveling a couple warriors at least. I never played Ironfang Invasion at this level (unfortunately I was only able to play the first couple levels and the game would die), but I'm assuming they might help defend the camps when we're off?


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

Herman already has Brew Potion and Craft Wondrous Item, so we should be covered there if you want to put that feat in another direction.


Knowledge Checks
Fizzlewumpit Rumpwoggle wrote:
GM PDK wrote:
@Fizzlewumpit Rumpwoggle: what PFS character number are you gonna use for this?
2072-53, Highroost

53?!? by the gods!!! O_O


Knowledge Checks
Herman the Reclusive wrote:

The Promotions spreadsheet is currently view-only, so I'll post my suggestions here instead of entering them directly into the sheet.

1. Promote commoner to Adept
2. Promote commoner to Expert
3. Promote adept to lvl 2

GM, would you like us to help come us with names and personalities for these NPCs?

My failure to make it editable actually is a blessing in disguise: @everyone --> do it like Herman. That way I can enter this in sequence.

And yes, as you can see in the spreadsheet, I've integrated Fizzle's Gameplay mentions of two NPCs he spontaneously made up. You are all free to come up with names and suggest skills for these guys, and I will enter them in the sheet in sequence. Each of you should limit yourselves to one or two NPCs if everyone wants a chance at this. If some of you don't care just say say and 'give your NPC plot shares' to others... ;)


Knowledge Checks

Sheet updated with Herman's promotions. @Herman: please settle the choice for your two NPCs names, Craft skills and Profession skills.

See the effect of leveling that Commoner to Expert: he keeps his skills and gains new ones. Also note the effect of bumping the Adept to level 2 --> all skills are now at +5. Finally, please note that you can also level up the four named NPCs! (Jet, Kining, etc.) They provide a special benefit to you when you go adventuring so it's not a bad idea to make them more survivable.


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LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

I will promote one Commoner to Warrior:

Marduk Lonething is a very young and friendly half-elf who used to work as a washer/cleaner in the inn. A hopeful and naive orphan skinny kid who admires the heroes and quickly showed promise with his martial skills, slowly he is being trained by Dommer to help defend the camp.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Is anyone against Grenwold promoting some of our named NPCs with one level? He’s got 4 levels to pass around.


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”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

I will promote one Commoner to Warrior and to level 2.
Name: Rusty


Knowledge Checks
Dommer wrote:

I will promote one Commoner to Warrior:

Marduk Lonething is a very young and friendly half-elf who used to work as a washer/cleaner in the inn. A hopeful and naive orphan skinny kid who admires the heroes and quickly showed promise with his martial skills, slowly he is being trained by Dommer to help defend the camp.

@Dommer: decide which Craft skill Marduk knew before his transition to warrior; Also please select whether Craft, Handle Animal, or Perception gets the bump to +5; thanks!


Knowledge Checks
Grenwold Houtvester wrote:
Is anyone against Grenwold promoting some of our named NPCs with one level? He’s got 4 levels to pass around.

Done.


Knowledge Checks
Luke Redwood wrote:

I will promote one Commoner to Warrior and to level 2.

Name: Rusty

@Luke: decide which Craft skill Rusty knew before his transition to warrior; Also please select whether Craft, Handle Animal, or Perception gets the bump to +5; thanks!


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LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin
GM PDK wrote:
Dommer wrote:

I will promote one Commoner to Warrior:

Marduk Lonething is a very young and friendly half-elf who used to work as a washer/cleaner in the inn. A hopeful and naive orphan skinny kid who admires the heroes and quickly showed promise with his martial skills, slowly he is being trained by Dommer to help defend the camp.

@Dommer: decide which Craft skill Marduk knew before his transition to warrior; Also please select whether Craft, Handle Animal, or Perception gets the bump to +5; thanks!

He had Craft (Carpentry), and bumps his Perception.


Knowledge Checks
Dommer wrote:
GM PDK wrote:
Dommer wrote:

I will promote one Commoner to Warrior:

Marduk Lonething is a very young and friendly half-elf who used to work as a washer/cleaner in the inn. A hopeful and naive orphan skinny kid who admires the heroes and quickly showed promise with his martial skills, slowly he is being trained by Dommer to help defend the camp.

@Dommer: decide which Craft skill Marduk knew before his transition to warrior; Also please select whether Craft, Handle Animal, or Perception gets the bump to +5; thanks!
He had Craft (Carpentry), and bumps his Perception.

Ok. I've assumed you assigned a second promotion to him then. (sheet updated)


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

I have only one single promotion, and I wanted to use it to promote him to warrior - not sure about the "second promotion"?


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”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

Ok, so I'll use my one promotion to promote a commoner to Warrior: he had Craft (Weapons) before:

Milton: Milton, in his late 30s, made simple farm tools and blades before the Hobgoblins came. Now, his wife slain and he and their daughter Maria on the run, he has begun to train with Arthur in how to hold and use a pike and halberd. Too old to begin training for a soldier of the more populated nations, Arthur nonetheless is doing his best to teach Milton the basics so that he can better defend the civilians when the heroes are away.


Knowledge Checks

Added Milton and Maria. 5 promotions left.


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”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
GM PDK wrote:
Luke Redwood wrote:

I will promote one Commoner to Warrior and to level 2.

Name: Rusty
@Luke: decide which Craft skill Rusty knew before his transition to warrior; Also please select whether Craft, Handle Animal, or Perception gets the bump to +5; thanks!

Craft (traps), and bumps his Perception.

Can I promote another warrior level 1 to level 4? If it is possible I will do that.

Name : Funny


Knowledge Checks
Luke Redwood wrote:
GM PDK wrote:
Luke Redwood wrote:

I will promote one Commoner to Warrior and to level 2.

Name: Rusty
@Luke: decide which Craft skill Rusty knew before his transition to warrior; Also please select whether Craft, Handle Animal, or Perception gets the bump to +5; thanks!

Craft (traps), and bumps his Perception.

Can I promote another warrior level 1 to level 4? If it is possible I will do that.

Name : Funny

Done: sheet updated. I threw in a combat trained light horse for him.

2 promotions left.


Knowledge Checks

@Jestyn, you're the last one, so the rest of the NPCs fall on your lap Sir!

So... --> an Aristocrat, an Expert, and a Warrior walk into a bar. What are their names and which skills did you pick for them? :)


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N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory
Herman the Reclusive wrote:

1. Promote commoner to Adept

2. Promote commoner to Expert
3. Promote adept to lvl 2

Dyna and Sadi are twins, barely old enough to be considered adults by the rest of the village. Herman's words strike a chord in the pair - they refuse to die now after surviving so long. Dyna studies Herman, eventually gathering the courage (or desperation) to ask for advice and how to perform a few simple spells. Sadi prefers direct action, becoming a complete supply chain for simple clothing and repairs all the way from trapping rabbits and deer to skinning and tanning the hides to crafting functional, if plain clothes to keep the survivors warm.

Dyna (Adept 2)
- Craft (alchemy)
- Spells (light, mending, purify food and drink, shield the banner)

Sadi (Expert 1)
- Craft (traps, leather, clothing)
- Profession (tanner)


Knowledge Checks
Herman the Reclusive wrote:
Herman the Reclusive wrote:

1. Promote commoner to Adept

2. Promote commoner to Expert
3. Promote adept to lvl 2

Dyna and Sadi are twins, barely old enough to be considered adults by the rest of the village. Herman's words strike a chord in the pair - they refuse to die now after surviving so long. Dyna studies Herman, eventually gathering the courage (or desperation) to ask for advice and how to perform a few simple spells. Sadi prefers direct action, becoming a complete supply chain for simple clothing and repairs all the way from trapping rabbits and deer to skinning and tanning the hides to crafting functional, if plain clothes to keep the survivors warm.

Dyna (Adept 2)
- Craft (alchemy)
- Spells (light, mending, purify food and drink, shield the banner)

Sadi (Expert 1)
- Craft (traps, leather, clothing)
- Profession (tanner)

Done. Sheet updated.

Sovereign Court

Male Gnome druid 4 HP 26 | AC 16; T 11; FF 16 | Fort +6; Ref +4; Will +9; +2 vs. illsions |CMB+2; CMD 12 |Init: +0 | Perc: +11 Druid 4

Can we use Profession (herbalist) to help the sick and injured among the refuges?

The Concordance

Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|
GM PDK wrote:

@Jestyn, you're the last one, so the rest of the NPCs fall on your lap Sir!

So... --> an Aristocrat, an Expert, and a Warrior walk into a bar. What are their names and which skills did you pick for them? :)

Aristocrat 1

Sir Dezar, (bastard) son of Baron Gilar of Ironbrook. A historian, he has used his connections within the court to get a position in the library.
K:History, Sense Motive, Survival

Expert 1
Restial, a minor merchant of bows, on the side he has a started to make small pieces of jewelry to help supplement his income.
Craft (Bow/Jewelry), K:Engineering, Profession (Merchant), Stealth, Survival

Warrior 1
Hrothgar the Bold, Master of the hounds. He helped train the guard dogs.
Handle Animal


Knowledge Checks
Fizzlewumpit Rumpwoggle wrote:
Can we use Profession (herbalist) to help the sick and injured among the refuges?

The refugees are not injured or sick at the moment; I don't think you can use herbalist instead of heal; herbalism is explained here


Knowledge Checks

Herbs spotted in Fangwood so far:

Black Amaranth
Bloody Mandrake (rare; DC +5)
Bone Reed (rare; DC +5)
Dragon Rose
Desna's star
Fairy Cap
Goblinvine
Leechwort
Love-In-Idleness
Mimameith
Moly
Nepenthe


Knowledge Checks
Jestyn wrote:
GM PDK wrote:

@Jestyn, you're the last one, so the rest of the NPCs fall on your lap Sir!

So... --> an Aristocrat, an Expert, and a Warrior walk into a bar. What are their names and which skills did you pick for them? :)

Aristocrat 1

Sir Dezar, (bastard) son of Baron Gilar of Ironbrook. A historian, he has used his connections within the court to get a position in the library.
K:History, Sense Motive, Survival

Expert 1
Restial, a minor merchant of bows, on the side he has a started to make small pieces of jewelry to help supplement his income.
Craft (Bow/Jewelry), K:Engineering, Profession (Merchant), Stealth, Survival

Warrior 1
Hrothgar the Bold, Master of the hounds. He helped train the guard dogs.
Handle Animal

Done. Sheet Updated.

2 promotions left.

The Concordance

Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|

I guess we can upgrade the last commoner to another Adept and bump up one of them a level.


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Or level the named NPCs.


Knowledge Checks
Jestyn wrote:
I guess we can upgrade the last commoner to another Adept and bump up one of them a level.

Upgraded the last commoner to Expert instead to retain Fizzle's idea of a dwarf builder; added a level to Jestyn's Sir Dezar.

Promotions complete.


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

@GM: I put two arrows, right? Or just one of my two flurry attacks hit?


Knowledge Checks

Yep, two arrows went in. I'll update the description. However you can't use Perfect Strike more than once per round, even if you have multiple uses per day due to being a monk; i.e. the second arrow went in without the use of Perfect Strike.

To avoid shennanigans, let's always assume your 'first' attack is the Perfect Strike one in the future, and the other attacks are not Perfect Strikes.

Thanks!


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Sounds good. Thanks!


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Can’t post until later this evening, sorry.


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

Since I know this is about to come up--

Do I need free hands to swim? The description does not really say yes/no on the matter.


Knowledge Checks

No, but both armor and shield count against the swim armor check penalty I believe.


Knowledge Checks
Arthur Alaval wrote:
Arthur moves forward and picks up the lit pebble, looking over to Luke trying to gauge which of the two passages ahead the other warrior meant to search next, but still oblivious to the trogs themselves.

--> do you mean that you pick up the lit torch that's on the north wall by the stream?


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

Yes, I'll grab the torch if that's what was there- I thought it was a tossed light pebble but either way trying to get a more mobile light source to bring with us.


Knowledge Checks

Do you have prehensile tail or other appendage? I'm under the impression that you are wielding a polearm in one hand and a shield in the other...


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

I mean, whoever cast light could just, cast it on my shield. Or Ringo’s saddle. If you wanted mobile light.


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

I suppose that I am only part way through that intended action sequence then- move action to move, move action to unready shield.


Knowledge Checks

@Dommer: PM sent.


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

I replied. I had edited it even before seeing your message. I hope it's clear. ;)


Knowledge Checks

10/4

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