
GM PDK |

Gren and Ringo advance on the priestess and find no home for their weapons. Dommer gets into position and Arthur manages to nick another trog in the abdomen. Vale hexes the blue warrior and he falls asleep.
The purple priestess backs away over her fallen sister and readies a spell, looking eastward to the blue priesstess. The blue priestess nods, and suddenly steps in front of the large eastern double doors and light flashes across her eyes. Small sharp stones suddenly explode out of her body and fly into Ringo and Grenwold, the rock debris and gravel pilling ankle deep at their feet!
rock explosion on Grenwold and Ringo, piercing dmg, Ref DC17 for 1/2: 2d6 ⇒ (5, 3) = 8
While her body is exploding rocks, the blue priestess also manages to word out an incantation! the entire area is raining once more with stones! all the heroes AND the blue trog warrior are caught in it!
Concentration: 1d20 + 9 ⇒ (11) + 9 = 20
bludgeoning dmg, no save: 2d6 ⇒ (5, 2) = 7
The blue warrior's sleep is interrupted by a boulder-sized rock that collides hard against his resting skull... the warrior's head now appears badly misshaped and blood now pools around him...
Both the grey squares and the area with the blue outline are now difficult terrain
Blue save vs. Vale: 1d20 + 2 ⇒ (10) + 2 = 12 fail
Now that the blue priestess is done with her stone calling, the purple priestess points a gnarly finger at Luke again, trying to enspell him!
Concentration: 1d20 + 6 ⇒ (20) + 6 = 26
Luke Will DC15 save req'd - if you fail please do not post and I will inform you of the effect.
Round 5 - Party may go!
Blue Warrior [dying]
Robes [light blue -18, pink sleeping -12, purple -14]
Luke -19
Herman -18 [sickened]
Mulch -7 [sickened, ran away]
Vale -18 [sickened]
Dommer -18 [sickened]
Grenwold -26 or -22 [Ref save]
Ringo -26 or -22 [Ref save][sickened]
Arthur -11 [sickened]

Luke Redwood |

will DC15: 1d20 + 5 ⇒ (14) + 5 = 19
Luke swings again his sword.
+1 adamantine Greatsword (+ Furious Focus, power attack ) - std.: 1d20 + 10 ⇒ (20) + 10 = 30
damage slashing adamantine magic: 2d6 + 11 + 6 ⇒ (5, 1) + 11 + 6 = 23
confirm crit.: 1d20 + 10 ⇒ (8) + 10 = 18
damage slashing adamantine magic: 2d6 + 11 + 6 ⇒ (2, 1) + 11 + 6 = 20

GM PDK |

Luke brings down his sword hard, cutting through tough armor and flesh. The priestess still stands, the sword having missed her heart by a few inches.

Herman the Reclusive |

GM, it looks like the damage you have for Herman doesn’t include the extra hitpoints from false life.
”Before they bring down the ceiling, you dolts!” Herman screeches angrily from the rear. ”Kill the egg-sucking idiots before they bury us all!” He doesn’t bother to translate his thoughts into the troglodyte’s tongue, instead glaring angrily at the spellcaster standing over her sleeping brethren.
Using Evil Eye to give Purple a -2 penalty to AC for 7 rounds (Will 17 to reduce duration to 1 round).

Arthur Alaval |

Arthur steps up, following after the purple trog and swings with both his weapons.
Halberd: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Magic slashing damage: 1d10 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Shield Bash: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Piercing Damage: 1d6 - 2 ⇒ (3) - 2 = 1

Dommer |

Dommer again uses everything he can - but now with a less impeded view against one of his enemies. The sickness isn't helping, but he finds
Attack 1: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23 vs. light blue, PBS
Attack 1 (Reroll): 1d20 + 8 + 1 - 2 ⇒ (4) + 8 + 1 - 2 = 11
Damage: 2d6 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12
Attack 2: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
Damage: 2d6 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
Attack 3 (Ki): 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 18
Damage: 2d6 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9

Grenwold Houtvester |

Grenwold Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24
Ringo Reflex Save, Sickened: 1d20 + 8 ⇒ (19) + 8 = 27
"Herman, we're doing our best. Shut it!" Grenwold directs Ringo to gore the adjacent priestess again, and then furiously brings down his own blinding damage on the foes again.
Ringo Attacks first so I'll roll Ringo's attacks with this alias.
Standard (Ringo) - Gore on Light Blue
Move (Grenwold) - Sheathe Sword (still threatens with shield)
Swift (Grenwold) - Switch from turtle focus on self to tiger focus (+2 Dex)
Standard (Grenwold) - Cast burst of radiance again (drawn on the map in yellow, yes, I know it hits me and ringo (we might get blinded but won't take damage).
Ringo Gore, outflank, bull, sickened, power attack (tangling attack): 1d20 + 4 + 4 + 1 - 2 ⇒ (16) + 4 + 4 + 1 - 2 = 23
Ringo Gore Damage, bull, power attack: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
If enemy is hit, and is entangled, maybe they'll take a penalty to their reflex save (I hope)
Concentration to Cast Defensively, cast Burst of Radiance: 1d20 + 6 ⇒ (16) + 6 = 22
Evil Creatures Take (no save): 4d4 ⇒ (4, 4, 3, 4) = 15
DC 14 Reflex Save or be Blind for: 1d4 ⇒ 2 Rounds. Dazzled for same duration if save made.
Grenwold Reflex Save or Be Blinded, tiger focus: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Grenwold is dazzled for 2 rounds, Ringo save in subsequent post.

Ringo the Deer |

Ringo grunts unappreciatively as the blinding light annoys his deer eyes.
Ringo Reflex Save, Sickened: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Ringo's sight is obstructed by the light, and he can't see!
Ringo is Blind for 2 rounds.

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Suprised to see the foes still standing, Shaman Vale pointed at one of the spell casters and chanted some words.
Hold person (DC 17 Will) on whichever spellcaster is still standing

GM PDK |

See discussion to see what happened... lol... you're all up! :)
Round 6 - Party may go!
Robes [light blue -33, pink blinded round 1 of 2 -32, purple dead]
Luke -24
Herman -23 [sickened]
Mulch -7 [sickened, ran away]
Vale -23 [sickened]
Dommer -23 [sickened]
Grenwold -27
Ringo -27 [blinded round 1 of 2]
Arthur -16 [sickened]

Grenwold Houtvester |

Ringo falls unconscious to unrelenting stone assault, and Gren calls back, "I need help!"
He can't heal Ringo, so he just focuses on attacking.
Ringo is at -1
Swift Action - Switch to Bull focus
Standard Action - Attack with longsword
longsword, dazzled, bull focus: 1d20 + 6 - 1 + 1 ⇒ (20) + 6 - 1 + 1 = 26
longsword damage, bull focus: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
longsword confirm crit, dazzled, bull focus: 1d20 + 6 - 1 + 1 ⇒ (2) + 6 - 1 + 1 = 8
longsword crit damage, bull focus: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Ringo the Deer |

Ringo lays quietly at Grenwold's feet.
Con check to stabilize: 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Ringo bleeds a bit.
Ringo is at -2

Luke Redwood |

REF: 1d20 + 3 ⇒ (13) + 3 = 16
Luke tries to hit as hard as possible the one on the floor in front of him.
+1 adamantine Greatsword (+ Furious Focus, power attack ) - std.: 1d20 + 10 ⇒ (14) + 10 = 24
damage slashing adamantine magic: 2d6 + 11 + 6 ⇒ (1, 6) + 11 + 6 = 24

Dommer |

Dommer spends the last of his resources, like to achieve a perfect shot on his attacks against the enemy.
Attack 1: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27 vs. light blue, PBS
Attack 1 (Reroll): 1d20 + 8 + 1 - 2 ⇒ (2) + 8 + 1 - 2 = 9
Damage: 2d6 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
Attack 2: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 16
Damage: 2d6 + 3 + 1 ⇒ (5, 1) + 3 + 1 = 10
Confirm?: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23
Extra Damage: 4d6 + 6 + 2 ⇒ (3, 2, 3, 1) + 6 + 2 = 17
He is very well succeeded on the first arrow that flies, hopefully bringing the lethal combat closer to an end.

GM PDK |

Couple of great rolls here guys! well done! :)
Ringo falls unconscious, his body no longer able to endure the constant stones battering. Grenwold attempts jumps aside to avoid his legs from being crushed between the elk and the stone-covered floor:
Ride to Soft Fall: 1d20 + 6 ⇒ (9) + 6 = 15
The nimble gnome disentangles himself from the saddle and jumps out of the way just in time!
Dommer manages to hit the priestess with blue armor with his first arrow, the second one flying wide. Why the reroll on first arrow? The priestess is hit hard but still breathing.
To the west, Luke raises his greatsword and brings it down in a deadly arc, finishing the struggles of the blind priestess before him.
Round 6 - Party may go!
Robes [light blue -46, pink dying, purple dead]
Grenwold -27
Ringo -27 [dying]
Luke -24
Dommer -23 [sickened]
Herman -23 [sickened]
Mulch -7 [sickened, ran away]
Vale -23 [sickened]
Arthur -16 [sickened]

Arthur Alaval |

Reflex vs. Grease: 1d20 + 8 ⇒ (8) + 8 = 16
Arthur keeps his feat, and carefully advances into the difficult terrain to strike at the remaining foe.
Halberd: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Damage: 1d10 + 1 - 2 ⇒ (10) + 1 - 2 = 9

GM PDK |

With the battle well in hand, Shaman Vale headed forward to help Ringo.
CMW...
Please move me down next Ringo, thanks.
Disregard this healing action folks as Vale needs to spend a few actions to get there:
Grease Acrobatics, Sickened: 1d20 - 5 - 2 ⇒ (12) - 5 - 2 = 5 Fail by 5 or more; fallsVale steps into the greased square in front of him and is unable to move forward, balancing wildly for a second before falling unto the greased floor unceremoniously; he then spends the next few seconds to get back up.
Move action to move 1/4 speed 5 ft. in difficult and greased terrain; Move action to get back up.
Arthur expertly navigates the rough terrain but is unable to pierce the thick armor and hide of the priestess.
Herman is up
Gren hears the priestess whispering some things in Terran, probably a silent prayer of some sort... 'sacrifice', 'stones', 'blood' are three words he makes out from the soft spoken jumble...

Herman the Reclusive |

"Hit her harder!" Herman screeches in pain. "And you! Veni!" Magic flares around his eyes and causes his voice to boom through the room like an aftershock of the quakes tearing apart the ceiling.
Casting command (Will 16) on the remaining priestess, using the Approach option.

GM PDK |

Remaining priestess Will: 1d20 + 7 ⇒ (6) + 7 = 13
The remaining priestess, teeth clenched, obeys Herman and traverses the rock-ridden floor to go directly in front of him.
She takes a double move - Acrobatics DC 10 vs. Grease: 1d20 + 1 ⇒ (2) + 1 = 3; Gren and Arthur you may each take an AoO
Unfortunately, the priestess slips on a greased rock and falls prone about 15 feet short of Herman's location.
PARTY IS UP!!!
Round 7
Robes [light blue -46 prone, pink dying, purple dead]
Grenwold -27
Ringo -27 [dying]
Luke -24
Dommer -23 [sickened]
Herman -23 [sickened]
Mulch -7 [sickened, ran away]
Vale -23 [sickened]
Arthur -16 [sickened]

Luke Redwood |

Acrobatics: 1d20 - 1 ⇒ (19) - 1 = 18
Luke takes a careful step closer to priestess and tries to finish her.
+1 adamantine Greatsword (+ Furious Focus, power attack ) - std.: 1d20 + 10 ⇒ (9) + 10 = 19
damage slashing adamantine magic: 2d6 + 11 + 6 ⇒ (5, 5) + 11 + 6 = 27

GM PDK |

Gah! Luke juuuuust missed... by a hair! (even including the +4 from prone)
Luke swings and misses the priestess' neck by a hair's width!
Bold are UP!!!
Round 7
Robes [light blue -46 prone, pink dying, purple dead]
Luke -24
Grenwold -27
Ringo -27 [dying]
Dommer -23 [sickened]
Herman -23 [sickened]
Mulch -7 [sickened, ran away]
Vale -23 [sickened]
Arthur -16 [sickened]

Herman the Reclusive |

Herman grins like a wild animal. "Good. Now perish." He inhales deeply, then spits out a stream of spiders that climb and clamber over the rocks and grease to cover the troglodyte.
Casting vomit swarm. Since they appear next to him, I don't think there's any acrobatics or reflex saves needed this round. We might need to have a discussion on their movement speed next round, but here's hoping it becomes an academic topic before her next turn.
"And someone get ready to hit her if she starts casting another spell! Hold your blade until then!"
Feel free to ignore Herman - but readying an action to attack her might work better than hoping she fails the concentration check to cast defensively.

A Summoned Monster |

The spiders bite eagerly at the priestess, caring little whose flesh they feed upon to slake their hunger. Or perhaps they bite out of anger at being summoned to such a terrible place. It matters little.
Swarm damage: 1d6 ⇒ 3
The troglodyte needs to make two DC 11 Fortitude saves - one against Distraction and the other against Poison (1d2 Str damage).

Grenwold Houtvester |

longsword aoo, dazzled, hatred, bull focus: 1d20 + 6 - 1 + 1 + 1 ⇒ (6) + 6 - 1 + 1 + 1 = 13
longsword damage, bull focus: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Forgot hatred last round!
Gren moves as quickly as he could over to the fleeing troglodyte, dropping his shield as he travels, hatred in his eyes. With both hands on his longsword, he swings at the prone priestess.
Move - Move towards her and loose (unready) shield.
Free - drop shield
Standard - attack her
longsword, dazzled, hatred, prone, bull focus: 1d20 + 6 - 1 + 1 + 4 + 1 ⇒ (13) + 6 - 1 + 1 + 4 + 1 = 24
longsword damage, two-handed, bull focus: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Ringo the Deer |

Con check to stabilize: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Ringo bleeds a bit more.
Ringo is at -3

Arthur Alaval |

AOO Halberd: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Magic Slashing Damage: 1d10 + 1 - 2 ⇒ (4) + 1 - 2 = 3
Arthur lashes out as she moves away, then when he can again cautiously follows, barely reaching to swing at her again. . .
Halberd: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Magic Slashing Damage: 1d10 + 1 - 2 ⇒ (6) + 1 - 2 = 5

GM PDK |

The remaining priestess thrashes against the spiders and the stabbings of Grenwold and Arthur.
Fort vs. Distraction DC11: 1d20 + 9 ⇒ (14) + 9 = 23
Fort vs. Poison DC11: 1d20 + 9 ⇒ (4) + 9 = 13
She remains of the living, and a smile begins to stretch across her reptilian face as she eyes the ceiling with the anticipation of glory...
"Kwi jennu edar ith tir jinthil wer iejir di wer vraktor di ternesj, svaust slathalina ekess nakta dout irthosi mrith asta loreatir trekis!"
Dommer and Vale may go before the priestess!!

Dommer |

I kept rerolling because I had been before, and thought it'd look weird to suddenly stop... Lol :)
Without much more resources, Dommer limits himself to keep shooting at the last enemy - even knowing that the fact she was on the ground made her a harder target.
Attack 1: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24 PBS
Damage: 2d6 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7
Attack 2: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27 PBS
Damage: 2d6 + 3 + 1 ⇒ (1, 2) + 3 + 1 = 7
Confirm?: 1d20 + 8 + 1 - 2 ⇒ (15) + 8 + 1 - 2 = 22 PBS
Extra: 4d6 + 6 + 2 ⇒ (6, 2, 4, 3) + 6 + 2 = 23

GM PDK |

One of Dommer's arrows pierces the priestess' heart. Her last prayer dies on her lips with her last breath, and the endless rain of stones cease, silence settling over the caves... until...
**CRUMBLE!**
...the sound of a large rock or boulder rolling towards Vale and Herman is heard in the caves to the northeast!!
!!!...only to reveal Mulch, who just disturbed a large boulder from its resting location... the eighty pound rock rolling down the pile he just disturbed, only to stop not far at its base, harmlessly...
The rabbit appears quite content with himself.
COMBAT OVER!
CAVES SECURED!
Luke -24
Grenwold -27
Ringo -29 [dying; negative 3 hp]
Dommer -23
Herman -23
Mulch -7
Vale -23
Arthur -16
You find the following in the cave, thankfully untouched by most of the stone rains... the rest of the lizard 'art' is destroyed or already worthless to you all (presumably?)
A small hide pouch rests on one of the priestesses' sleeping mat and contains 2 doses of dust of appearance. The other sleeping mats have a few objects of note next to them as well: oil of magic weapon (4), potion of owl’s wisdom (2), heavy crossbow (2) with 20 bolts, mwk spear (2), geode periapt (2) (25 gp each). Along the walls of the cave you also find the following: (forgive the format; this was from a random loot generator as I felt some more stuff should be owned by that tribe)
Coins 21 gp, 37 sp, 23 cp
Gems
Malachite (9 gp)
Pyrite (11 gp)
Red Spinel (50 gp)
Magic Items
Oil of Arcane Mark (cr, 25 gp)
2 x Oil of Purify Food and Drink (cr, 25 gp)
Potion of Stabilize (cr, 25 gp)
Potion of Virtue (cr, 25 gp)
Scroll of Vanish (apg, 25 gp)
Salvage
Amphora of Vinegar (2 gp, 80 lb)
3 x Bag of 20 Sling Bullets (2 sp, 10 lb)
11 x Bag of Chalk (1 sp, 1/2 lb)
Bag of Chestnuts (1 gp, 1 lb)
Bag of Common Spice (1 gp, 1 lb)
Bag of Wheat (1 cp, 1 lb)
Bottle of Honey (4 sp, 4 lb)
2 x Box of 20 Arrowheads (5 sp, 1 lb)
Box of Firewood (1 cp, 20 lb)
Bucket (5 sp, 2 lb)
Clay Pitcher (2 cp, 5 lb)
Handsaw (3 gp, 5 lb)
Iron Bar (1 sp, 5 lb)
Large Wooden Chest (2 gp, 50 lb)
2 x Pole (10') (5 cp, 8 lb)
Portable Ram (10 gp, 20 lb)
Sack of Animal Feed (2 sp, 50 lb)
6 x Sack of Wheat (5 sp, 50 lb)
Scroll Case (1 gp, 1/2 lb)
7 x Sickle (1 gp, 2 lb)
Small Cask of Molasses (4 gp, 8 lb)
Small Cask of Oil (8 sp, 5 lb)
Small Cask of Pickled Fish (2 gp, 5 lb)
Small Glass Rod (1 sp)
Snowshoes (8 gp, 8 lb)
Waterskin (1 gp, 1/2 lb)
2 x Whetsone (2 cp, 1 lb)
Room Description (once more, for ease of reference)
Enormous salt crystals hang from the ceiling here, glittering in the light of a glowing blue crystal set in an inhuman, insectlike statue in the center of the floor. Mist drifts along the floor of the circular chamber, swirling in the gentle currents of air. The western wall has collapsed into stony debris, but on the eastern wall a carving of a huge, withered dragon’s face leers above a metallic door set deep in the stone. Woven mats made of dried grasses cover the floor, while bundles of dried herbs hang from the walls, filling the room with a pungent grassy odor.
Development
The door to the east is otherworldly in the largely stone chamber, being made of polished, blue steel. It is decorated with a ring of pictograms, and at the center is a depiction of an unusual head with bulging eyes and wisps of hair radiating in every direction. The head— which looks at once like an insect and an old woman— spins freely, and the wheel of pictograms depicts a beetle, a rock, a wedge, a hammer, a crying face, a flame, a claw, a door, a metal bar, a figure standing in triumph, and a bottle.

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"Let us not go anywhere until we stop puking and get patched up." Shaman Vale said as he gathered the party together to start healing.
Channel to heal: 2d6 ⇒ (1, 4) = 5
Channel to heal 2: 2d6 ⇒ (3, 5) = 8

Arthur Alaval |

"Thank you Vale, I feel much better. How is your friend deer doing Gren?"

Herman the Reclusive |

Inventory updated. Remember to mark things if you want to use them on your character!
The rabbit appears quite content with himself.
"Wipe that smug smirk off your face," Herman grumbles as he stuffs gemstones and baubles into bags. "Great bloody coward and only now do you show back up. Typical." He barely acknowledges Vale's healing magic, but at least grunts to show his appreciation. Eventually the hermit ends up next to the strange door.
Perception vs DC 7: 1d20 + 9 ⇒ (16) + 9 = 25
"Great." He spits. "Not very original artists, these lot. Some of these pictures were scribbled on the walls up north. Easy enough to guess what 'turn grandmother's eyes towards' means, and stone and steel are simple enough. Which one would be woe though..? Maybe the pansy face bawling uselessly."
Looks like rock, metal bar, and maybe crying face?

Grenwold Houtvester |

Before we move on, we should muster whatever other healing we can do.

Luke Redwood |

Luke offers his wand to Vale to heal him little bit more.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Grenwold Houtvester |

"Thank you Vale, I feel much better. How is your friend deer doing Gren?"
Grenwold rushes back to Ringo to stabilize him when the fight is over, and sighs thankfully when vale heals everyone. "Much better, Arthur. He's a tough fellow, right, Ringo." Ringo stands up unsteadily, and snorts out some congealed blood onto the stone floor, shaking his head. He nods at Grenwold, and if a deer could grin, he would.
"That said, we both need a little more healing, if anyone can provide it. We're still hurt." This much is obvious, they're badly hurt still.
Gren is at 17/31 and Ringo is at 10/26. I can nab two of our CLW potions from the party pool if ya'll want.

GM PDK |

I'm giving your guys 5 hours to get ready before moving this along to the next room. Please update your header with the correct HPs at this time.

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Seeing that some of the group was injured, Shaman Vale started to patch up them up just to be on the safe side.
Grenwold -14/0
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Ringo -14/-1
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Dommer -10/-2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Herman -10/0
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Vale -10/-2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Arthur -3
Former HP/Current HP using 8 charges from my wand

Grenwold Houtvester |

Thanks - I'm updated.
Just before they move on, Gren gestures and improves Ringo's footing and his own senses.
Just before they go further, heightened awareness for Gren and feather step for Ringo.

Dommer |

Ready to continue.
Dommer collects his arrows around, and immediately moves to continue. His other "resources" are pretty much depleted; no more ki, or his perfect shot concentration, yet the Dwarf follows with a stern, focused look in his eyes.

Arthur Alaval |

Yeah, sorry, I should have mentioned that I was good to go after the channel just down a few

GM PDK |

Herman turns the wheel to the rock, followed by the metal bar, and finally the crying face. The large blue-metal door clicks open and from there you can easily push it in. Despite its age it still swings on its massive hinges smoothly.
A three-stepped riser fills most of the room, atop which lies a stone sarcophagus depicting a vaguely insectoid creature similar to the ones depicted in previous rooms in this level.
Treasure: Four lidless stone coffers placed around the dais contain 115 cp, 730 sp, 335 gp, 10 pp, 14 amethysts (worth 25 gp each), nine aquamarines (worth 30 gp each), a +1 buckler, two steadfast gutstones, and a belt made of interlocking jade plates (a hefty belt of mighty constitution +2).

Grenwold Houtvester |

Grenwold looks over everything, ”you scrap as much as anyone, and Ringo and I have our own defenses. It’s okay with me. Is there anything else down here?”
Are there any more exits/doors from the complex that we can find?

Dommer |

Dommer nods in agreement with Grenwold - if Luke wanted to use the belt, it was fine by him. The Dwarf moved around the place, inspecting the sarcophagus and trying to identify if there were any other passages around.
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
If 'tis place is well defended, it might be a good stop 'tae rest. - he spoke as he moved.

Grenwold Houtvester |

”Not too long I think - my nature spells will decay in a few minutes.” Gren looks like he is itching for a fight.
only 40 minutes before feather step and heightened awareness drop.