GM PDK IRONFANG INVASION (Inactive)

Game Master Purple Dragon Knight

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INVENTORY


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”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

I still don't understand how all of your rules interact, but I'll just ask ahead of time how things work and you can tell me instead of me assuming. I apologize.

I will refrain from asking or telling other players for things in the future. I didn't intend for it to be bossy.


Knowledge Checks
Grenwold Houtvester wrote:
Gren returns, shaking his head, "the creature escaped too swiftly - I couldn't follow. It may have had woodland stride or some other ability. But it left an easy-to-follow trail. Shall we go after them?"

Arthur, Dommer, Gren and Luke are close to the caves, perhaps a half hour walk to the west using the familiar trail you're on (see map). What do you do??


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Did we lose the posts? I feel like we had returned already to the caves and I had already spoken! Regardless, let me post again so we can keep it moving.

Dommer turns to return to the caves.

I say we go back and fortify. Sending a full group doesn't sound wise at the moment... Sounds more like a trap or an attempt to get all of us out of the caves, as much as I'd like to capture one of them to be interviewed. Maybe after we get back and reconvene, we can send a scout or two to follow the trail not to capture that enemy, but to track where their army is positioned.


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

Arthur was waiting to hear back from Gren before returning to the caves; once he comes back and says the trail is lost for the night I will take the gathered gear back to base.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
Grenwold Houtvester wrote:

Gren returns, shaking his head, "the creature escaped too swiftly - I couldn't follow. It may have had woodland stride or some other ability. But it left an easy-to-follow trail. Shall we go after them?"

Gren is obviously interested in chasing their foe with some help. He looks at the corpses, and nods, "hobgoblins - to be expected." He has a look of disgust on his face.

Grenwold came back and said the above to everyone after about 10 minutes. @Dommer, I don't see any posts about returning - mine was the last one.

Grenwold nods solemnly, "right - though if I go out again, I'll go with as much stealth as I can muster. I don't want to get ambushed again."


Knowledge Checks

The group returns to the cave, bloody and battered, but all in one piece.

I will let you all RP and debrief Herman, Oreld, Aubrin and the others. This marks the end of the 7 days where you achieved self-sustaining survival at the cave via hunting, herding, and performing the renovating tasks.


IRONFANG || Climb +4, Craft (alchemy) +5, Craft (bows) +5, Diplomacy +10, Handle Animal +7, Heal +8, Intimidate +6, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (religion) +4, Stealth +6, Survival +7

"So, what happened? how come you're all bloody!! BY THE POWER OF CAYDEN, MAKE THEM ALL IN SHAPE FOR DRINKING!"

Aubrin raises her tin tankard twice, as if making a toast, and you all feel better...

Channel 1: 2d6 ⇒ (2, 5) = 7
Channel 2: 2d6 ⇒ (3, 1) = 4

"There... that should take care of anything serious. Speak! what happened?!"


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

"Aubrin, do you have more of that? I am still in pain."

Luke is still 10hp down

Silver Crusade

Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

CMW: 2d8 + 4 ⇒ (6, 5) + 4 = 15
Stepping over to Luke, Vale rested a hand on his shoulder, fulling healing the rest of his injuries.
"What happened?" he asked, looking over the rest of the group.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Grenwold slips into a chair quietly. "We were ambushed by hobgoblin commandos. We managed to defeat them, despite the pit trap and Ringo's near death, but one slipped away." He says this bluntly and without expression, as if he is disappointed in himself. "However, I can follow their trail if we'd all like to follow them again." He sips from a drink of water and stares at the cup.


IRONFANG || Climb +4, Craft (alchemy) +5, Craft (bows) +5, Diplomacy +10, Handle Animal +7, Heal +8, Intimidate +6, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (religion) +4, Stealth +6, Survival +7

"Pit trap? is that nearby? if they had the time to dig a pit trap that means they've tracked your comings and goings for at least a day or two... and they already know where we live! Were there any survivors?"


IRONFANG || +5 to Knowledge (local), Sense Motive, Survival

"Aubrin! if they know where we live, we need to setup a serious watch tonight! not just our usual casual lookouts and overall reliance on the shriekers... I'll start a batch of mushroom soup. Dyna, Marduk: can you get me a large bucket of fresh goat milk?"


IRONFANG || +5 to Heal, Knowledge (religion), Spellcraft

Rhyna sees everyone activate themselves and raises a hand, "You all know your numbers! even numbers here to the left... odd numbers to the right! I want all odd numbers to get their gear ready for night watches tonight, grab some food, and hit the hay right now!"


IRONFANG || Climb +4, Craft (alchemy) +5, Craft (bows) +5, Diplomacy +10, Handle Animal +7, Heal +8, Intimidate +6, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (religion) +4, Stealth +6, Survival +7

The camp activates themselves. Aubrin nods at Jet's remark, and stands with you, looking at the refugees with pride. While awaiting your response about hobgoblin survivors, she adds "Oh, and what are you guys planning? are you gonna help stand with the night watch tonight or focus on tracking tomorrow morning?"


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

"Yes, they must have a group close by. . . it is certainly troubling to have danger so near. If we can return with numbers in the morning I think that may be the best course of action- that's my suggestion at least."


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

"They what!?" Herman spits through clenched jaws. "They ambushed you with a pit!? Have you been patrolling with your eyes closed to have missed something so obvious? Were you off knitting flower crowns and singing to the songbirds too?" He throws his hands up in frustration. "Don't bother waiting until morning - goblins can see just fine in the dark, and they know we can't. They'll be back as soon as they've rounded up the rest of their friends to slaughter us all." The witch catches Aubrin's glare and returns it with his own.


IRONFANG || +5 to Craft (armor, weapons), Knowledge (engineering), Profession (miner), Stealth, Survival

"I think our scouts here have done a good job... killed four out of five from what I gather. Here Herman, have a beer and at least rejoice when there's reason for it. I don't think they'll be back tonight, as the sole survivor is still licking his wounds right? but we have to be ready! focus on that instead of trying to point fingers!"

She holds out a tankard full of cool, freshly tapped ale to Herman.


Knowledge Checks

I need a plan for watch rotation and the next steps guys. I need to know what you'll be doing before I can move the action forward.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Grenwold shakes his head, ”Herman’s right. We should have been more careful. It was a clever ruse - they ambushed us with arrows first- the path to get to them was where the trap was.” he adds morosely. He holds his hands up, and mutters ”Sorry.”

Without waiting for a response, he gets up and takes first watch with Ringo.

@GM - is there a way Grenwold can hide either his own and Ringo’s or the Party’s tracks without magic? I can learn pass without trace when/if we level up for myself at least. Also, are we going to follow the trail tomorrow then?


Knowledge Checks

Slide 7 shows the cave entrance. You can hide anywhere you can see trees/foliage.


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Dommer can take the mid shifts, as he doesn't need continuous sleep and can see well in the dark (up to 60 feet). Maybe during Dommer shift, I can position him high in a tree near the entrance of something? Hiding, and trying to get an advantage from the higher ground?


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

In games where I GM, higher ground doesn’t provide a bonus to ranged attack rolls, so you may wish to check with PDK to see if there’s something different. It sounds like a good idea, but Grenwold can’t leave Ringo alone. :D


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LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

I'm not really looking for bonus on attack rolls, but actually to force people to climb to be able to get to me. Regardless, I still like to do it thematically (mechanics is fun, but I play it for the RP).


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

Arthur will take the middle shift with Dommer


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

@Dommer I agree, which is why it is a bummer that I can’t justify climbing for my watch.

Silver Crusade

Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

First watch for Vale please.


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

Luke- middle shift


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Knowledge Checks

The night is uneventful. Jet's cooking fires manage to wake up those of you still sleeping. Aubrin shares a morning ale with anyone willing to forego coffee, and inquires about your plans.


IRONFANG || Climb +4, Craft (alchemy) +5, Craft (bows) +5, Diplomacy +10, Handle Animal +7, Heal +8, Intimidate +6, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (religion) +4, Stealth +6, Survival +7

"Are you boys planning to look for that hobgob today? wounded as he was he probably had to stop and rest at some point. I'd be curious to know if they're holed up somewhere close if they came looking here all the way from Phaendar..."

Silver Crusade

Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

"Might want to check the area and cover the tracks and such that we have been making in the area so they will have a harder time finding this place. Also camouflage the entrance for good measure. " Vale suggests


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Still deflated, Grenwold says quietly ”I will follow the others as they require.”


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

”Pit traps. They had time to dig a pit trap.” Herman glowers at the other survivors over a cup of bitter leaf water that can barely be called “tea”. ”At least tell me you’re not going to just charge blindly at another obvious ambush.”

As Auburn speaks, the hermit nods enthusiastically. ”Track them down and finish the job before they can report our location to the rest of the invaders? You’re damn right we are.”


IRONFANG || Climb +4, Craft (alchemy) +5, Craft (bows) +5, Diplomacy +10, Handle Animal +7, Heal +8, Intimidate +6, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (religion) +4, Stealth +6, Survival +7

Aubrin slaps the gnome on the back, shoving a beer in his face.

"Don't be so glum, chum! you're our best tracker! and with Herman with you here, you'll find this fleeing bastard in no time I bet, or better, find out where they came from so we can take the fight to them! I'll pray that Cayden's luck is with you all today! ah! if my sight was still the way it used to be, I'd go with you boys today... unfortunately, as is, I'd be more of a liability to you all, and let's face it, the refugees here can use the blessings of Cayden. There's always something new on the schedule: hemorrhoids one day, a stubbed infected toe the next, or some previously unseen pustule on someone's back that's beginning to be noticed by smell by the others, and..."

Aubrin's long list of refugee ailments is interrupted by several partakers of breakfast who up and leave in disgust...


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

"Yes, better to find him now in the cold light of day than to let him return under cover of night. . ." Arthur muses as he cleans his armor and sharpens his blade, going through his morning routine.


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Very well. Let's get ready to depart, then. - says the Dwarf, happy to wake up after some uneventful hours.


Knowledge Checks

The heroes finish their preparations and head out for the trail of the fleeing hobgoblin they abandoned the previous night.

The gnome's expert tracking skills have no problem locating the trail, and within 30 min you come across the dead body of the hobgoblin, a dagger firmly planted in his heart. His trail stops here, and based on the position of the body, your surmise that he had sat down against a tree to take a break, and someone came to finish his days. The angle and force of the impact indicate that he couldn't have done it to himself...

What do you do?


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Grenwold pokes around cautiously, ignoring Herman, ”careful. There may be another trap.” He points at the knife, ”an ally? Maybe another survivor?” Grenwold looks around for tracks to see where the stabber came from and went. If he finds nothing, he searches the corpse; and will take the dagger if nobody else does. PDK, please let me know if there are, and what skill checks are appropriate for tying to find tracks to/from the creature that killed the scout.


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Arthur searches the area carefully, "Maybe another threat trying to silence him? I don't like it."

"I don't see anything here though."


Knowledge Checks

Make a Survival or Perception check if you're looking for tracks.

Grenwold finds the following on the hobgoblin corpse:

Treasure: studded leather armor, light steel shield, longsword, longbow, 10 arrows, dagger (embedded in heart).


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

survival: 1d20 + 5 ⇒ (9) + 5 = 14

"I'm going to try to find their tracks!"


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Dommer assists Luke, trying to find the tracks from whoever did it. It was a favor to them and the world, yet the scene was clearly left here with an intent, and he couldn't shake the feeling of a new trap, like Grenwold pointed out.

Survival (Assist): 1d20 + 4 ⇒ (11) + 4 = 15


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Grenwold looks around for more tracks.

Survival, tracking: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

21 if following tracks, 19 if not (not sure which applies).

As he goes, he tries to keep an eye out for traps like the pit trap.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

”Great - now there’s two sets of folks who might now where we are.” Herman starts to spit, then stops in thought. ”His killer though - they left all his stuff. Hells, they even left their weapon in his corpse. Wasteful, unless the purpose was to leave a message.” Grumbling under his breath, the hermit tries to help the wild gnome find any clues as to this mysterious third party.

Survival to Aid: 1d20 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

While the other talked, Vale looked over the corpse to see if there was any clues that could be determined from the weapon used to kill the hobgoblin and near the body.

Perception: 1d20 + 18 ⇒ (10) + 18 = 28
Survival: 1d20 + 12 ⇒ (7) + 12 = 19


Knowledge Checks

Sorry for the long wait folks- January was a beast at work and we lost some people who somehow decided to go job hunting NOW of all times, so their workload fell back unto our shoulders. I got no excuse other than that, but I'm planning to be more active going forward.

Grenwold finds a second, much lighter and hard to find trail. The boot print is of similar shape, but much smaller in size, perhaps made by a female. With the help of Vane Oreld - who now insists on being called 'Shaman Vale' since he officially took on the duties of an adventurer in the troglodyte caves a week ago - Grenwold has no problem following this new trail for the next few hours, despite the fact that whoever they are following is making constant active attempts at covering their tracks...

Towards the end of the day, about one hour before sunset and the need to make camp, Gren almost loses the trail, but he soon realizes they have come upon a fork in the trail: one set of tracks goes down from the ridgeline you've been traveling on, and the other set of tracks continue north on the same ridgeline. Both set of tracks are identical and have probably been made by the same person, or at least by someone of similar weight.

What do you do?


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Do both appear to be leading away, based on the print (if the boot shape can tell something like this...)? Also, is there any indication as to which is older?


Knowledge Checks

The one to the left appears older.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Grenwold says quietly to the party, "um, the rightmost one is fresher. I say we follow that one?" He says this as a question, to the others, as if he is uncertain. He especially looks to Herman, who he's seems to be trying to get the approval of.


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

"You think?" Herman replies sourly, though much of the acid is gone from his voice. Little feyling's got good eyes - I would have gotten lost back by that stream. "If whoever we're chasing is smart, they'll be constantly moving camp - so there's no point looking where they've been unless you particularly enjoy the sight of old campsites."

Silver Crusade

Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

"No, but it gives us an idea when they might already know about us." Vale suggested. "Let's check out the fresh tracks"

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