GM PDK IRONFANG INVASION (Inactive)

Game Master Purple Dragon Knight

SIGN UP PAGE
Maps and Handouts
INVENTORY


101 to 150 of 285 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

GM, why do you roll some saves instead of us and some saves we have to roll on our own?

Do you also roll players saves when you GM face to face game?
Don't steal fun from us.
Please!


Knowledge Checks

Some of them must be done immediately like poison or grease as it affects the flow of battle (no weapon means no AoOs and trogs would have moved past Jestyn). Most of them (like your Fort save vs. Stench or when you save against a fireball) must be done at the beginning of your turn).

If this affects your fun I'm sorry but this is how I run PbP. Face to face has its advantages if you love throwing dice I guess. Let me know if this means you will be leaving the campaign...


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

I see no problem at all with your style, PDK. Keep things moving. I like the Dino pics in the map too.


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
GM PDK wrote:

Some of them must be done immediately like poison or grease as it affects the flow of battle (no weapon means no AoOs and trogs would have moved past Jestyn). Most of them (like your Fort save vs. Stench or when you save against a fireball) must be done at the beginning of your turn).

If this affects your fun I'm sorry but this is how I run PbP. Face to face has its advantages if you love throwing dice I guess. Let me know if this means you will be leaving the campaign...

Ok,ok no problem. I am fine with that.


Knowledge Checks
Luke Redwood wrote:
GM PDK wrote:

Some of them must be done immediately like poison or grease as it affects the flow of battle (no weapon means no AoOs and trogs would have moved past Jestyn). Most of them (like your Fort save vs. Stench or when you save against a fireball) must be done at the beginning of your turn).

If this affects your fun I'm sorry but this is how I run PbP. Face to face has its advantages if you love throwing dice I guess. Let me know if this means you will be leaving the campaign...

Ok,ok no problem. I am fine with that.

I run face to face too and like it as well! it's hard to replace the good old feeling of rolling a save when the GM says, "MAKE A WILL SAVE!" but in PbP, this kind of quasi-immediate action reactive roll can't be done by the player as we'd end up with a Gameplay thread with 700+ pages by the end of this.

This is why I'm really hoping all of you will keep up the excellent work you've done so far at maintaining your header stats to include all the buffs or debuffs you're under! this saves tons of time as I don't have to click on your avatar page to recalculate from your 'base' stats every time a reactive roll like this is required.

...yes... there will be a LOT of fighting in this AP, as you can probably guess by now... :P

...although, if I had to make a prediction at the time of recruitment... I would have never guessed that the troglodyte battle royale showdown would have happened in the meat locker! :D :D :D

The Concordance

Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|

Less foes to deal with once we take care of them!


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

Strategy point on what Im trying to do- I'm trying to work around to the far side and flank with you guys and get to the queen (or whatever she is), but I don't feel like I can risk that many AOOs if I fail the acrobatics check so that's why I'm slow getting there.

DM- question on the trip weapon quality, since I've googled it and can find no definitive answer- if I try to trip with a weapon that has it (but I do not have improved trip) do I provoke an AOO?

(My trip + standstill type stuff all starts to come online at level 5, so the way we are leveling this game I will have a much broader set of map control abilities for volume 2)

Edit: also- with the -2 to damage from sickened, it can't drop the damage below 1, right? Or it converts to 1 point of non-lethal? Ugh, feels awful to hit for 0 damage.

The Concordance

Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|

Page 201 of the Core book.

Trip
You can attempt to trip your opponent in place of a melee
attack. You can only trip an opponent who is no more than one
size category larger than you. If you do not have the Improved
Trip feat, or a similar ability, initiating a trip provokes an
attack of opportunity from the target of your maneuver.
If your attack exceeds the target’s CMD, the target is
knocked prone. If your attack fails by 10 or more, you are
knocked prone instead. If the target has more than two legs,
add +2 to the DC of the combat maneuver attack roll for each
additional leg it has. Some creatures—such as oozes, creatures
without legs, and f lying creatures—cannot be tripped.


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
GM PDK wrote:
The DC is not 10. I'm quite sure. Please use discussion thread for issues or questions. I also think that looking up monster stats is an issue in itself in PFS play and would give you a friendly warning not to do this again. The proper way to gain monster knowledge is via knowledge checks. Thank you for your understanding and cooperation.

I was asking that as a player not as a PC. I just wanna correct your mistake (It is not a big deal if you make mistake). Only frog with poison in Pathfinder is Poisonous Frog and DC for frog poison is 10. I know that. If I'm wrong then I apologize to you.


Knowledge Checks

I accept your apology. They are not 'Poisonous Frog'.


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

Thank you!


Knowledge Checks

Dommer: your second arrow finishes Magenta; where do you want the 3rd arrow?


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Thanks mate. I step where Magenta was and shoot Green.

The Concordance

Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|

Mop needed on aisle 8.

Down side with this level of play is no Breath of life. Oh well.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Sorry Jestyn, that was brutal... :(


Knowledge Checks

<GM begins mopping operations... :P>

Jestyn if you wish to continue the AP, the option here is to play one of the NPCs you have back at the camp i.e. completely retool their stats, but keep the name and rough idea for style and background, as per the ones we came up on the sign up page spreadsheet; note that the four 'named NPCs' are from the book and actually available as avatar choices! ;) (for instance, Jet is the learned, well-connected 'lady innkeeper of Phaendar' so don't make 'her' into a barbarian or fighter, for instance... something more cerebral or based on Charisma would be more appropriate for her, etc.)

The exception is Aubrin: she's not available at your level for selection... at least at this time! ;)

Of course, you may wish to drop the campaign seeing that we have 7 players at this time, depending on your personal situation and availability, so this is entirely your choice. I have no preference and would adapt to whichever way you wish to go! :)

PS:
Jet - human female
Kining - dwarf female
Oreld - human male
Rhyna - human female

The Concordance

Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|

Given that there is no PFS group in my area (Rural Levy County, Fl), I would have no problem continuing and the character that I wanted to apply the chronicle has the Prestige to pay for the raise dead. I can go with Oreld and come up with a healer/herbalist, maybe an Alchemist or Shaman.


1 person marked this as a favorite.
Knowledge Checks

Very well. Please note that this is campaign mode and since we have a camp of refugee to draw from as alternate PCs I am not inclined to mark a PC as 'dead' on the chronicle sheet unless he's actually 'dead' at the very end of the AP. APs in campaign mode can use different rules or setup from the PFS track. At later levels, PCs can normally use raise dead, resurrection, etc. and some APs provide a lot of resources to bring back PCs from the dead. In Hell's Rebels, for instance, almost all encounters provide scrolls of raise dead or resurrection by book 3 and 4, and certain PCs I've GMed in that campaign have died repeatedly, making use of those resources... in other words, death is more commonplace in APs compared to standalone PFS scenarios, allowing clerics to make regular use of their reviving powers in my experience.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114

Jestyn, could you keep your character a trapfinder? I don't know if we have that, otherwise.


Knowledge Checks
Luke Redwood wrote:

Taman moves to the east and attacks the big one.

[dice=+1 adamantine Greatsword (+ Furious Focus, power attack ) - std. - sickend] 1d20 + 10 - 2
[dice=damage] 2d6 + 12 + 6

[dice=crit confirm] 1d20 + 10 - 2
[dice=damage] 2d6 + 12 + 6

@Luke: you're doing your overhand chop dmg wrong. Please see the following explanation by the author of the overhand chop on how to calculate it.


Knowledge Checks
Grenwold Houtvester wrote:
Jestyn, could you keep your character a trapfinder? I don't know if we have that, otherwise.

Please let him play what he wants. This obsession with traps, in many campaigns, leads to more deaths because the party ends up missing out on other important things. I can tell you that Jestyn did not die because of a lack of trapfinding here... (I'm not going to make suggestions; I want folks in this game to play what they feel like)

Sovereign Court

Male Gnome druid 4 HP 26 | AC 16; T 11; FF 16 | Fort +6; Ref +4; Will +9; +2 vs. illsions |CMB+2; CMD 12 |Init: +0 | Perc: +11 Druid 4

@PDK can he play a "twin brother or cousin" of his PC?


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 91/91 | AC 32(35), T 14, FF 24 | CMD 22| F +12 R +12 W +10; +4 poison/disease, +2 Fey/Plant Target/Illusions | Init +2 | Perc +23 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow Ringo: 114/114
GM PDK wrote:
Grenwold Houtvester wrote:
Jestyn, could you keep your character a trapfinder? I don't know if we have that, otherwise.
Please let him play what he wants. This obsession with traps, in many campaigns, leads to more deaths because the party ends up missing out on other important things. I can tell you that Jestyn did not die because of a lack of trapfinding here... (I'm not going to make suggestions; I want folks in this game to play what they feel like)

I think you're right, sorry for mentioning it.


Knowledge Checks
Fizzlewumpit Rumpwoggle wrote:
@PDK can he play a "twin brother or cousin" of his PC?

No.


Knowledge Checks
Grenwold Houtvester wrote:
GM PDK wrote:
Grenwold Houtvester wrote:
Jestyn, could you keep your character a trapfinder? I don't know if we have that, otherwise.
Please let him play what he wants. This obsession with traps, in many campaigns, leads to more deaths because the party ends up missing out on other important things. I can tell you that Jestyn did not die because of a lack of trapfinding here... (I'm not going to make suggestions; I want folks in this game to play what they feel like)
I think you're right, sorry for mentioning it.

No worries. I just don't want Jestyn to be pressured to "play the rogue." I find this requirement nonexistent in most APs anyhow.


”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

If it looks like its becoming an issue to not have it someone will surely advance their character to pick it up, but I have rarely found in APs or Scenarios that its really necessary, and when I've actually been the guy who spent the levels/resources on it I have not found it satisfyingly useful to make me think we "need" it in a party.


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
GM PDK wrote:
Luke Redwood wrote:

Taman moves to the east and attacks the big one.

[dice=+1 adamantine Greatsword (+ Furious Focus, power attack ) - std. - sickend] 1d20 + 10 - 2
[dice=damage] 2d6 + 12 + 6

[dice=crit confirm] 1d20 + 10 - 2
[dice=damage] 2d6 + 12 + 6

@Luke: you're doing your overhand chop dmg wrong. Please see the following explanation by the author of the overhand chop on how to calculate it.

GM, what are you referring to?

That I can't use overhead chop and cleave together or that my damage should be 2d6+11 and not 2d6+12?

(double STR is 8, +1 from magical weapon and +2 from Weapon Specialization )


Knowledge Checks

Overhead Chop and Cleave don't stack, yes. But I was talking about your +6 x1.5 STR bonus going to +8 x2... not +12. Then you add PA bonus of +6. See link above.

It looks like you got the right idea right now: 2d6+8+1+2+6 = 2d6+11+6 when power attacking, yes.


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

Yes I have made mistake because I have put in all of that +1 from dirty fighter trait and there was no flank.

Sorry!

So correct damage is 3 point of damage less for both hits.
(1 less - dirty fighter and 2 less - no overhead chop)

P.S. English is not my first language. So if you don't understand some of my explanations just tell me and I will try to explain to some other way.

The Concordance

Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|

In the US, most of us only speak one language, very badly. :)


Knowledge Checks

Thanks Luke. I don't always understand the powers of someone's PC, so thank you for the clarifications.

The Concordance

1 person marked this as a favorite.
Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|

Almost finish with a Life Shaman. Just need to do some shopping and figure that I will not be able to join until after the battle.

Sovereign Court

Male Gnome druid 4 HP 26 | AC 16; T 11; FF 16 | Fort +6; Ref +4; Will +9; +2 vs. illsions |CMB+2; CMD 12 |Init: +0 | Perc: +11 Druid 4

I'm running games at GenCon online the next few days please bot me as needed.

@PDK if Jestyn is doing another healing type then I can switch in the next book if that's ok to a "rogue" type.


IRONFANG || +5 to Craft (alchemy, leather), Knowledge (geography), Profession (herbalist), Stealth, Survival
Jestyn wrote:
Almost finish with a Life Shaman. Just need to do some shopping and figure that I will not be able to join until after the battle.

I hope some portion of my old personality will survive the transition! ;)

PS: it would be neat if you can actually manage to build him with his previous skills (see header) intact or improved upon! :) :) :)


Knowledge Checks

Just a heads up: for the next two weeks I'll have a spotty connection and won't be able to do lengthy posts or any amount of map handling.

Therefore, let us put this game on pause until August 13. After that things will go back to normal.

Thank you for your understanding!

The Concordance

Male Elf Nirmathi irregular 1/Rogue (Scout) 3 |HP 2/32| AC 18, T 14, FF 14|CMD 19| F +4 R +9 W +1; +2 vs. Poison|Init +6| Perc +9| |Speed 30ft|Favorite Enemy (Humans)|Active Conditions: None.|Arrows18/Blunt20/Cold Iron 20|
Vane Oreld wrote:

I hope some portion of my old personality will survive the transition! ;)

PS: it would be neat if you can actually manage to build him with his previous skills (see header) intact or improved upon! :) :) :)

Some areas I can easily improve like P:Herbalist (+12) and Survival (+12) Since the Life Shaman does not get K:Geography and Stealth, that is problematic, more so as currently I have him running around in chainmail (-5 Stealth). +5 Alchemy/+5 Leather is there. Still tinkering with it as I forgot about the Background skills but Healing hex, (Witch Hex)Slumber (DC 17) and Life Link Hex are fairly locked in along with Heal +13/Perception +15.

Silver Crusade

Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

Don't squeeze the Shaman!

Should be ready to go.


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

GM I have one quastion.

Why did you put, in initiative, note that Luke's max hp is 36? He has only -1 to CON.

Ability Score Damage

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.

Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead


Knowledge Checks

Hey guys, I'm back. I'll catch up with my threads over the next few days. I should be able to come up with a post at some point this weekend.

@Luke: Con 13 means your Con bonus to HP is only +1 hp per level. That's pretty basic D&D/Pathfinder rules knowledge. I invite you to consult the Rules forum for some of these questions in the future as I don't want to play ruleslawyer for this campaign. Thanks.


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

Nah, Luke’s got it right. One of the changes between 3.5 and Pathfinder 1e that caught me by surprise multiple times, I’m afraid to admit. XD

That being said, Ability Drain does not follow that rule and would reduce a character’s hitpoints if they went from 14 Con to 13. Hopefully this is just damage and not drain...?

Oh, and welcome back GM! Glad to hear from you again!


Knowledge Checks

Hi Jestyn,

Would you mind terribly using Vane Oreld's actual NPC avatar pic for continuity purposes? in this case you have the luxury of having the actual pic for your actual character! :)

It would be a shame to not use this beautiful Ned Flanders-esque moustache for your shaman! :)

Okelie-dokelie? :) :P :)

[/vacation mode]


Knowledge Checks
Herman the Reclusive wrote:

Nah, Luke’s got it right. One of the changes between 3.5 and Pathfinder 1e that caught me by surprise multiple times, I’m afraid to admit. XD

That being said, Ability Drain does not follow that rule and would reduce a character’s hitpoints if they went from 14 Con to 13. Hopefully this is just damage and not drain...?

Oh, and welcome back GM! Glad to hear from you again!

yes, just poison CON dmg... things can go ugly for barbarians losing CON, as some of you may have experienced in the past (as I have with multiple meat shields I've played along the years)

Luke is correct, and I have been schooled it seems! :)

However, please keep in mind my desire not to turn this campaign into a ruleslawyering exercise... my apologies for applying a 4hp penalty to Luke, but as you all know, it didn't matter in this fight, so these debates are pretty much pointless in this case. Since we're in between fights, I don't mind so much, but for every post I have to respond in regards to rules, I'm pretty much not spending time advancing the game and putting off my actual game post another day forward due to my other family and work commitments. So keep that in mind before picking up a rules fight on a particular issue... ;) :P


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

GM PDK you didn't get my point. I play this game 7 years, I know that 13 con is +1 to hp per level.

But this does not apply when you take CON damage during combat encounter. During combat encounter you need to take 2 points of CON damage regardles of your CON score after the damage. Just in that case you loss 1 hp per level.

So for 1 point of CON damage you loss 0 hp per level, for 2 point of CON damage you loss 1 hp per level, for 3 point of CON damage you loss 1 hp per level, for 4 point of CON damage you loss 2 hp per level, for 5 point of CON damage you loss 2 hp per level, for 6 point of CON damage you loss 3 hp per level and so one.

Sorry, I don't know how to explain this better.

Ability Score Damage - Core Rulebook page 555

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.

Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead


Knowledge Checks

@Luke: See my above post. I've acknowledged your post. Good find, but pointless use of bandwidth as it had no effect on the game.

@Everyone: I'll advance the game at some point this weekend. Bye.


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.
GM PDK wrote:

@Luke: See my above post. I've acknowledged your post. Good find, but pointless use of bandwidth as it had no effect on the game.

Not pointless if this will prevent future mistakes.

That was not a fight that was just advice


”Luke” | Male CN Medium Human Fighter Two-Handed 4 | HP 36/46 | AC 17, T 12, FF 15 | CMD 20| F +7 R +3 W +5; +2 vs. divination effects; | Init +2 | Perc +5 | Speed 20ft | Power attack -2/+6 | Active Conditions:.

That is the reason why I didn't mention that during the fight. I didn't want to slow down the game


1 person marked this as a favorite.
”Arthur Alaval” | Male LN Medium Human Swashbuckler (Veiled Blade) 1/Fighter (Phalanx Soldier) 3 | HP 35/35 | AC 23, T 15, FF 18 | CMD 19| F +4 R +8 W +1 | Init +5 (+6 in forest)| Perc +7 | Speed 30ft | Panache 2/2 | Active Conditions: None.

Welcome back!

Silver Crusade

1 person marked this as a favorite.
Human Male (Varisian) Shaman 4 |HP 35/35| AC 16, T 10, FF 16|CMD 13| F +3 R +1 W +9;|Init +0| Perc +15[18]| |Speed 20ft|Active Conditions: None.

Change made.


Knowledge Checks

Vote time.

Option A: handing out the loot as per the module from now on, building upon your existing loot (requires a group treasurer).

Option B: forego all loot in the book and just add 'character wealth by level' when building your character at the beginning of each book (like you did for Book 1 already).


N M Human Herb Witch 4 | HP 18/22 | AC *16, T 12, FF *14 | CMD 13 | F +3 R +5 W +8 (+2 vs. disease) | Init +8 | Perc +9 | Speed 30ft | Spells: 1st 2/4 2nd 1/3 | Active Conditions: Mage Armor | Inventory

Hmm. That's tough - the adventure assumes treasure outside of the sanctioned content that we're actively playing through, correct? Plus I imagine there's some unique items we don't want to miss out on. It's also much more in the theme of a "running-for-your-life" adventure to not be able to take a trip to FantasyCostco to find that fancy cloak in your preferred color. Herman also complicates things by being able to craft items - how would we handle that with Option B?

I've got an inventory spreadsheet template I could make a copy of for this table if we decide to go with Option A (which would be my vote).

101 to 150 of 285 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM PDK IRONFANG Discussion All Messageboards

Want to post a reply? Sign in.