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Initiative 1d20 + 3 ⇒ (2) + 3 = 5

GM_Ammordius |

The pathfinders return to the cavern, where Teko and the others still remain and look clearly poised to resume hostilities, despite their attempts to talk it through.
Did the Doormouse heal up earlier when Felver and Boron did? I'd assume so but it wasn't rolled.
The Doormouse asked that people be back a distance, did people listen to that or not? please indicate if you were back or not, and if so, at what distance.
Round 1, bold up
Felver
The Doormouse
Teko {25 damage}
Geppa
Cale {8 damage}
Archer
purple Bugbear {35 damage}
Aquana
Boron

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As requested 30 feet back.

GM_Ammordius |

@Felver, yes, you could start in stealth and remain in stealth per the rules, as long as you can find appropriate cover or concealment. Note this also depends on where each enemy is. Breaking Stealth When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below).

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I believe I got an Infernal Healing from Boron. If that is incorrect I am down 11. I’m going to walk back and give a report, completely oblivious to the danger.
Doormouse quietly slips away for a moment.
“I think I’m getting somewhere, but I need Adria’s old stuff. He had a map with stuff on it, maybe it means something to them?”

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Infernal Healing given.

GM_Ammordius |

@Felver, you don't have any cover there, so just invisibility allowing stealth
Teko cocks his head to the side Have it your way. As he prepares for the pathfinders to return. The bugbear likewise waits for people to get closer, unable to see Felver.
Geppa casts a spell.
Cale casts a spell.
A hail storm begins above The Doormouses head, with Boron and Aquana back far enough it doesn't hit them.
20' radius of difficult terrain at the edge of the map, starting at The Doormouse
cold damage: 3d6 ⇒ (1, 6, 2) = 9
bludgeoning damage: 2d6 ⇒ (1, 2) = 3
Felver
The Doormouse {12 damage}
Teko {25 damage}
Geppa
Cale {8 damage}
Archer
purple Bugbear {35 damage}
Aquana
Boron
There are some readied actions that may go off depending on what people do. If we need to retcon because one goes off and it'd change what others do, we can do that

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"So it seems that these guys aren't interested in talking." Boron grumbles as he looks to the others.
Delay I guess.
"Could you get us to either one of them? Taking them out one by one would be better for us."Boron whispers

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I will delay for now.
Doormouse claps her hand together and smiles. She hasn't noticed that Felver is missing and sits on the ground near Aquana.
"Well that's two more spells down. I'm cool with sitting here and waiting that for that snow to stop."

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Boron throws the Dormouse a glance.
"Are you sure? Should we take pot shots at them while we wait?" Boron asks as he looks at the rest.

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Aquana ponders that comment. I suppose we could ... assuming they are in magic missile range - but that would make it harder for those already inside as it would put the ... erm ..... other side on high alert. We should wait until they are ready to strike to maintain the element of surprise.

GM_Ammordius |

Felver climbs invisibly, when he reaches the top, the two mages appear to see him as he is pulling over the edge of the cliff on the far side.
Ruling you can get a surprise round as you leave cover from there, then they'll be up since they've been delayed the whole time. It looks like the remaining party members are waiting out the ice storm.

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What me to throw you in Boron, are we teleporting in, or are are we walking.

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I don't mind being thrown in or teleported in but let me get my buffs up first.
Bless
Prayer
Blessing of Fervor
Shield of Faith (Self)
Divine Favor (self)
If that's ok, once those buffs are up then by all means we shall go in.

GM_Ammordius |

Sounds like you buff up as the ice storm dies down and head back into the tunnel? If so position yourself at the entryway and we'll resume at that point.

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"Can we magically get ourselves in the middle of the group or something?" Boron ask as he intones multiple spells on himself....

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"So Trudging along then as it is."
Boron sighs.
"Not even a spell to prevent them from holding us again like that earlier Black Tentacles Spell?" he asks again hopefully.
Turning to Dormouse.
"I guess I'll need a fast ball special boost."

GM_Ammordius |

Geppa does a slight deadpan upon seeing the pathfinders return You're back... some people don't learn.... Before she acts, The Doormouse has a chance to act.
Round 15ish, bold up
Felver {delaying for sounds of combat}
The Doormouse
Teko {25 damage}
Geppa
Cale {8 damage}
Archer
purple Bugbear {35 damage}
Aquana
Boron

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I'm back! I hope the holidays were relaxing for everyone. Dwarf toss with a Telekinesis at the purple guy then I will move in 20 feet. I think I need to roll to hit Purple.
Telekinesis: 1d20 + 11 ⇒ (7) + 11 = 18
"Boron, tuck your legs in!

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lol I'm last in init. This might not go so well.

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Much Appreciated GM. At least let me swing a few times.

GM_Ammordius |

Teko guards his post, ready for a foe to come. Cale tosses a fireball at the pathfinders.
That counts as sounds of combat, so Felver is up if he chooses to act
fireball: 10d6 ⇒ (1, 4, 3, 3, 2, 1, 3, 3, 5, 4) = 29 DC 16 reflex for half for The Doormouse, Aquana, and Boron
Round 15ish, bold up
The Doormouse {readied}
Cale {8 damage}
Felver {delaying for sounds of combat}
Teko {25 damage}
Geppa
Archer
purple Bugbear {35 damage}
Aquana
Boron

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Reflex Save VS DC 16 1d20 ⇒ 1 seriously.....Dice bots hate me.

GM_Ammordius |

Activating boots of speed will get you there this round. Which mage, Geppa or Cale?
You need to remain stealthed (e.g. move at half speed or take a -5 penalty to stealth) to get the benefits from stealth on the attack that round? So a stealth roll of 30 becomes 25 (with -5 from moving quickly)
Cale perception: 1d20 ⇒ 14
Geppa Perception: 1d20 ⇒ 6