Eyes of the Ten

Game Master David_Bross

Maps and Handouts


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Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Initiative 1d20 + 3 ⇒ (2) + 3 = 5


The pathfinders return to the cavern, where Teko and the others still remain and look clearly poised to resume hostilities, despite their attempts to talk it through.

Did the Doormouse heal up earlier when Felver and Boron did? I'd assume so but it wasn't rolled.

GM roll:
stealth: 1d20 ⇒ 20

DC 36 perception:
You see the Scallywag from earlier, taking clear aim at the group, from the cover up ahead. (see the orange outline).

The Doormouse asked that people be back a distance, did people listen to that or not? please indicate if you were back or not, and if so, at what distance.
Round 1, bold up
Felver
The Doormouse
Teko {25 damage}
Geppa
Cale {8 damage}
Archer
purple Bugbear {35 damage}
Aquana
Boron

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

As requested 30 feet back.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Aquana also stays back

Grand Lodge

Male Human Pitfighter

using the ravine could I use stealth to get behind these guys without being noted?


@Felver, yes, you could start in stealth and remain in stealth per the rules, as long as you can find appropriate cover or concealment. Note this also depends on where each enemy is. Breaking Stealth When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below).

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I believe I got an Infernal Healing from Boron. If that is incorrect I am down 11. I’m going to walk back and give a report, completely oblivious to the danger.

Doormouse quietly slips away for a moment.

“I think I’m getting somewhere, but I need Adria’s old stuff. He had a map with stuff on it, maybe it means something to them?”

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Infernal Healing given.

Grand Lodge

Male Human Pitfighter

Turning invisible using ki, Felver begins to sneak along the ravine using stealth at movement moving 30 ft per turn and telling his allies his plan before he goes.

stealth: 1d20 + 40 ⇒ (10) + 40 = 50


@Felver, you don't have any cover there, so just invisibility allowing stealth

Teko cocks his head to the side Have it your way. As he prepares for the pathfinders to return. The bugbear likewise waits for people to get closer, unable to see Felver.

Geppa casts a spell.

spellcraft DC 34 from edge of map where The Doormouse is:
Globe of Invulnerability

Cale casts a spell.

spellcraft DC 31 from edge of map where The Doormouse is:

A hail storm begins above The Doormouses head, with Boron and Aquana back far enough it doesn't hit them.

20' radius of difficult terrain at the edge of the map, starting at The Doormouse
cold damage: 3d6 ⇒ (1, 6, 2) = 9
bludgeoning damage: 2d6 ⇒ (1, 2) = 3

Felver
The Doormouse {12 damage}
Teko {25 damage}
Geppa
Cale {8 damage}
Archer
purple Bugbear {35 damage}
Aquana
Boron

There are some readied actions that may go off depending on what people do. If we need to retcon because one goes off and it'd change what others do, we can do that

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I’ll double move back up the tunnel 20 feet.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

spellcraft: 1d20 + 22 ⇒ (17) + 22 = 39
spellcraft: 1d20 + 22 ⇒ (2) + 22 = 24

Geppa cast Globe of Invulnerability so therefore Cale cast the Ice Storm

She watches through a portable telescope (x10 power)

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

"So it seems that these guys aren't interested in talking." Boron grumbles as he looks to the others.

Delay I guess.

"Could you get us to either one of them? Taking them out one by one would be better for us."Boron whispers

Grand Lodge

Male Human Pitfighter

Moving up to the edge of the ravine how far down is it from there? I would like to take a second move to get down in


Are you climbing down the ravine or something else?

Grand Lodge

Male Human Pitfighter

climbing down yes


need a climb check DC 20

Grand Lodge

Male Human Pitfighter

will spend two ki and gain a 20 ft climb speed and climb on down to the bottom


Party can act, nothing has changed

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I’ve already moved twice. End turn.


There are no obvious threats, and no one can see them anyways. so baddies aren’t taking any actions that you’re aware of. Hence everyone is up again

Grand Lodge

Male Human Pitfighter

Felver will run across the ravine as a first move and then climb using climb speed of 20 and move up to the cliff on the far side where the wizards had been

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I will delay for now.

Doormouse claps her hand together and smiles. She hasn't noticed that Felver is missing and sits on the ground near Aquana.

"Well that's two more spells down. I'm cool with sitting here and waiting that for that snow to stop."

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Boron throws the Dormouse a glance.

"Are you sure? Should we take pot shots at them while we wait?" Boron asks as he looks at the rest.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Aquana ponders that comment. I suppose we could ... assuming they are in magic missile range - but that would make it harder for those already inside as it would put the ... erm ..... other side on high alert. We should wait until they are ready to strike to maintain the element of surprise.


Felver climbs invisibly, when he reaches the top, the two mages appear to see him as he is pulling over the edge of the cliff on the far side.

Ruling you can get a surprise round as you leave cover from there, then they'll be up since they've been delayed the whole time. It looks like the remaining party members are waiting out the ice storm.

Grand Lodge

Male Human Pitfighter

I was waiting on the down side of the cliff until I heard battle sounds


After roughly a minute, the ice storm ceases.
Party is up, 30' back in the tunnel

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

What me to throw you in Boron, are we teleporting in, or are are we walking.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Unless someone else has a teleport, we're walking or sprinting

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

I don't mind being thrown in or teleported in but let me get my buffs up first.
Bless
Prayer
Blessing of Fervor
Shield of Faith (Self)
Divine Favor (self)
If that's ok, once those buffs are up then by all means we shall go in.


Sounds like you buff up as the ice storm dies down and head back into the tunnel? If so position yourself at the entryway and we'll resume at that point.

Felver:
I moved you back to the chasm, assuming you didn't climb up and out, because that would start things sooner. Where you were is actually a wall. After 7 rounds your invisibility would fade, leaving you in plain view of the guy on the bridge. You still have concealment and can rest on your current stealth (sans invisibility bonus), or you can re-up it to keep the bonus. Let me know your preference

GM rolls:
d20: 1d20 ⇒ 7

Grand Lodge

Male Human Pitfighter

Spoiler:
I will let the invisibility run out and hide until the group goes stealth: 1d20 + 20 ⇒ (6) + 20 = 26

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Aquana waits next to Doormouse for the signal to move in.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

"Can we magically get ourselves in the middle of the group or something?" Boron ask as he intones multiple spells on himself....

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

*frowns* If I could ... I would ... but ... I do not have another prepared at the moment

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

"So Trudging along then as it is."

Boron sighs.

"Not even a spell to prevent them from holding us again like that earlier Black Tentacles Spell?" he asks again hopefully.

If no freedom of movement as well...:

Turning to Dormouse.
"I guess I'll need a fast ball special boost."


Geppa does a slight deadpan upon seeing the pathfinders return You're back... some people don't learn.... Before she acts, The Doormouse has a chance to act.

Round 15ish, bold up
Felver {delaying for sounds of combat}
The Doormouse
Teko {25 damage}
Geppa
Cale {8 damage}
Archer
purple Bugbear {35 damage}
Aquana
Boron

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I'm back! I hope the holidays were relaxing for everyone. Dwarf toss with a Telekinesis at the purple guy then I will move in 20 feet. I think I need to roll to hit Purple.

Telekinesis: 1d20 + 11 ⇒ (7) + 11 = 18

"Boron, tuck your legs in!

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

lol I'm last in init. This might not go so well.


Going to have that throw go off when Boron is up as a readied action so he doesn't get full rounded first, if that is ok with The Doormouse. That will delay your turn, so let me know.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Much Appreciated GM. At least let me swing a few times.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Sure, sounds like a plan.


Teko guards his post, ready for a foe to come. Cale tosses a fireball at the pathfinders.
That counts as sounds of combat, so Felver is up if he chooses to act

fireball: 10d6 ⇒ (1, 4, 3, 3, 2, 1, 3, 3, 5, 4) = 29 DC 16 reflex for half for The Doormouse, Aquana, and Boron

Round 15ish, bold up
The Doormouse {readied}
Cale {8 damage}
Felver {delaying for sounds of combat}
Teko {25 damage}
Geppa
Archer
purple Bugbear {35 damage}
Aquana
Boron

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

ref: 1d20 + 8 ⇒ (8) + 8 = 16

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Reflex Save: 1d20 + 13 ⇒ (8) + 13 = 21 Evasion.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Reflex Save VS DC 16 1d20 ⇒ 1 seriously.....Dice bots hate me.

Grand Lodge

Male Human Pitfighter

Felver climbs up and goes for the mage to try and keep them busy attacking the closer one.

attack: 1d20 + 16 ⇒ (5) + 16 = 21

damage: 2d4 + 8 ⇒ (4, 3) + 8 = 15

flat footed: 5d6 ⇒ (3, 4, 5, 2, 6) = 20


Activating boots of speed will get you there this round. Which mage, Geppa or Cale?

GM Dice:

You need to remain stealthed (e.g. move at half speed or take a -5 penalty to stealth) to get the benefits from stealth on the attack that round? So a stealth roll of 30 becomes 25 (with -5 from moving quickly)

Cale perception: 1d20 ⇒ 14
Geppa Perception: 1d20 ⇒ 6

Grand Lodge

Male Human Pitfighter

which ever is closer where I come up

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