PF2 - Fall of Plaguestone

Game Master Nevynxxx

Now that the mystery surroundig Etran's Folly has been uncovered, and Vilree's vile plot has been foiled, our adventurers wander the world looking for excitement...

Treasure&XP

Player Information


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male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

This is an FYI that I'll be away from computers and unable to post starting this Friday (3/26) evening (US/Pacific time) and until Sunday (3/28). I will be able to catch up and resume posting that evening.


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

This is an FYI that I'll be away from computers and unable to post starting this Friday (3/26) evening (US/Pacific time) and until Sunday (3/28). I will be able to catch up and resume posting that evening.

Grand Lodge

Cool

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

No problem, if possible just leave some actions here for us to bot you, but a couple o f days ont he weekend isn't usually an issue.

New people, you may need to ask for permission to the google drive to see the map. Please do, there's lots of stuff in the folders!

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

Busy couple of days. I should be able to get back to more regular posting tomorrow.


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Sure. Botting Elo:

- he would ensure magic missile can be cast on a round where he can use all three actions (and get three missiles)
- for a non-trivial fight, he'll cast magic weapon for one of our brutes (e.g., if it's Esha botting it could just be Esha :) )
- if the going gets tough, he'll Drain Bonded Item to get another magic missile or if it looks like a long haul perhaps a second magic weapon
- if there's no splash risk to his friends, and Esha or Red are nearby, he might make their foe flat-footed with a bottled lightning bomb
- he can heal himself a little with minor elixirs of life

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Valericus Rufinus Isauricus wrote:

[dice=Perc:+4 +7 with wisdom, ties wins initiative ties]1d20 + 4

Still unfamiliar with some PF2. Do I add wisdom to perception for Init?

Technically it's Wis + prof where prof is:

  • Untrained: 0
  • Trained: 2+Level
  • Expert: 4+level.

    So for you that's:

    Wis (+3) + Prof (2+2=4) => 7.

    From looking at it, your skills are all missing that "trained" aspect.

  • Grand Lodge

    I elimated the stat aspect because as I understand it the stat can change

    Grand Lodge

    NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

    Character updated

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    Hero points are.,... interesting. They are a core mechanic of the game, and since they can save you from death, a pretty big part of the leathality mechanics.

    The rule goes you get one at the start of each session, and roughly 1 gets given out every hour of play. That obviously assumes a face to face, realtime game. Not a PbP.

    I think that you could run this module as three 4 hour sessions, one for each part. In which case a party of four should start each part with 1 Hero Point, and gain one at some point during the part. But I am not great at tracking that.

    So we could either drop them entirely (making everything a little bit more dangerous) or we can go with everyone resets to 2 at the start of each part of the module...

    Grand Lodge

    NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

    I'm cool with either

    Grand Lodge

    NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

    Was able to access map before now I need to ask access. Request sent.

    Horizon Hunters

    Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

    I like having them, so I'd prefer resetting to two at the start of the next module. Or did we just start one?


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

    How many parts are there to the module? if it's 3 then one per part would seem fair, and perhaps awarding extras for truly awesome deeds and RP.

    Grand Lodge

    NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

    What action is Elo taking? I was thinking of throwing a spell in for now...


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

    He's starting small, with an alchemical bomb to see if it helps the melee'ers mop up.

    Grand Lodge

    Nice

    Dark Archive

    1 person marked this as a favorite.
    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    There are three parts, this is the first combat encounter of part 2.

    Everyone magically has 2 hero points.

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    How Esha manages to roll so low to hit is beyond me!

    May be a bit delayed on posting to the game thread today.

    Grand Lodge

    Check out GM Anthorg's Rise of the Runelords - everyone's a cleric! Game.

    4 clerics can't kill one imp!!

    Horizon Hunters

    Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
    Nevynxxx wrote:

    How Esha manages to roll so low to hit is beyond me!

    May be a bit delayed on posting to the game thread today.

    Haha. It's so annoying!


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor
    Helaman wrote:

    Check out GM Anthorg's Rise of the Runelords - everyone's a cleric! Game.

    4 clerics can't kill one imp!!

    Four clerics and not one martial/warpriest style among them?!

    Grand Lodge

    15pt builds. My priestess of shizuru gets a whopping +4 with a masterwork weapon at lvl 2


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

    FYI, I will be away from computers and unable to post from this coming Friday evening (US/Pacific time) until Sunday afternoon. Since it's a weekend and I will fully catch up on return, I would expect minimal to no disruption.

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    No problem. Thanks for letting us know.


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor
    Elo Zozakzod wrote:
    FYI, I will be away from computers and unable to post from this coming Friday evening (US/Pacific time) until Sunday afternoon. Since it's a weekend and I will fully catch up on return, I would expect minimal to no disruption.

    Back!

    Horizon Hunters

    1 person marked this as a favorite.
    Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

    Welcome back!

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
    Elo wrote:
    (GM it looks like in round two you bumped Elo to 16?)

    Yeah, I rejigged it slightly to avoid the clash where two people got the same number. You're mod was higher I think, so I bumped you up. Just means it sortes properly. Actual order stayed the same.


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

    aha. Got it. I'll adjust accordingly

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    Sorry for the delay, long weekend with no internet conenction..... Normal service resumes tomorrow


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

    Hopefully for a good reason? Away in nature or something?

    Dark Archive

    1 person marked this as a favorite.
    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    You could say that yes.

    :D


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

    Nice :)

    Grand Lodge

    NG Male Human (Chelaxian) Battle Cleric of Iomedae Level 4 AC23 (25), HP: 38/48, Other Status: Wounded 3 Fort:+9, Ref:+7, Will:+11, Perc:+9 wins initiative ties SPD: 25ft Healing Font 2/[2]

    Gonna change up my spells... and add a extra cure wounds.


    CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

    Keep in mind Calvus cast a spell! It's like burning hands but brighter. Also, do you have enough movement given that we're both 'grabbed'?


    CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

    Esha, keep in mind Calvus cast a spell! It's like burning hands but brighter. Also, do you have enough movement given that we're both 'grabbed'?

    Horizon Hunters

    Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

    I think the spell is okay as long as she moves into the area after he casts it, right? Though, now that I think of it, I suppose she technically went before Calvus. Either way, she would have likely gone to help him before any of the others.

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    Calvus is first in init, so yeah, it's fine.

    It's one of those things where, technically, everything happens all at once, but at the same time, you can wait until after someone else acted to do stuff? It's odd, but I'm fine with the spell going off before Esha gets into the area.

    Horizon Hunters

    Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

    Works for me!

    Horizon Hunters

    Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

    I am sorry about my slow reply. I am working on a major project at work and working 55-60 hour weeks. It will probably take me 3-4 more weeks to finish. I will keep up as best I can, but realistically, I will probably be slow to post until it's done.

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    Sorry for the lack of posts. I've had a crazy couple of weeks with housing the bigest stress part is hopefully behind me now though, so I should be able to pick up the pace a little now.


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

    No worries. I hope it stops causing stress for good!

    Grand Lodge

    Glad things are improved

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    The long story:
    The tale goes thus: we sold our house last year, and moved into a rental with the intention of building a house on some land that had been for sale for years. At just the point we could put in an offer, the owner decided to go to silent auction. We missed out.

    With 4 kids, 3 of whom are nearly teenagers (including a drummer!), we need a decent amount of space, space which isn't easy to come by round here.

    The rental we were in had been up for sale. We put in an offer, we eventually got it accepted. 2 weeks from completion, just waiting for some council searches, the seller pulled out. He also, for reasons, told us that he would be moving back in. So they would be serving notice.

    That put us in a bit of a dodgy position!

    We've just had an offer accepted on a new house. Not quite the right area, but not too bad. Affordable, and lots of rooms. It also happens to be older than the US, it was built as a farm in the 17th century... It's empty, the owners want it sold quick, we need to move quick, and have everything in order. So hopefully it's a simple process from here.

    But it's not been a nice few months.

    Grand Lodge

    Nevynxxx wrote:
    ** spoiler omitted **

    What's the bet the seller won't actually be moving back in? Property prices are going up. They probably figured they could get a better price but 2 weeks out you just can't simply Jack up the price, hence the owner "moving" back in.


    1 person marked this as a favorite.
    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

    Home-buying. Shudder. I've got four kids too so I feel that part of it.

    Dark Archive

    1 person marked this as a favorite.
    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
    Helaman wrote:
    Nevynxxx wrote:
    ** spoiler omitted **
    What's the bet the seller won't actually be moving back in? Property prices are going up. They probably figured they could get a better price but 2 weeks out you just can't simply Jack up the price, hence the owner "moving" back in.

    I *totally* expect that to happen. The fact that it needs a decent amount of work doing to fix leaks and stuff, and it's not decorated to a very high standard now means that they will never get what they want for it. But hey, we move on and hopefully this one comes off.


    male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

    This is an FYI that I'll be away this coming weekend, 6/12-13, with no access to computers or phone signal. I should be able to resume Sunday evening (US/Pacific time). Given that it's a weekend I expect minimal disruption.

    Dark Archive

    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    No one has attempted the nature check yet... may want to look at that. The other option is to cut your way through the hedge ;)

    Grand Lodge

    Is untrained a possibility?

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