PF2 - Fall of Plaguestone

Game Master Nevynxxx

Now that the mystery surroundig Etran's Folly has been uncovered, and Vilree's vile plot has been foiled, our adventurers wander the world looking for excitement...

Treasure&XP

Player Information


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Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Nevynxxx wrote:
Tezadwax wrote:

Oh yeah, I did forget.

So I have a background tie with Esha. Tezadwax is a rolling stone so if anyone else wants to have something that should be doablem

That's fine, you can have the same backgrounds. I'm just checking over the maths, without the background I can't finish that off.

Eisha, if you look in here, you can see what I mean, hopefully![url=https://drive.google.com/drive/folders/1RcXJUpq1AXLVeNdSnZINoLbTRL4cgFYf?usp=sharing[/url]

As a gnome you have an Ancestry flaw that takes 2 off your Str. You then have 4 1st level points, 1 Ancestry and 2 background points to spend. Each point adds 2 to one stat. So you can get to 16 Str and 14 dex, or 14 Dec and 16 star, but not both.

I think maybe you've applied 2 of your 1st level points to Str?

Hmm. Not sure, I will take another look, maybe I made a mistake in there somewhere.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Nevynxxx wrote:
Tezadwax wrote:

Oh yeah, I did forget.

So I have a background tie with Esha. Tezadwax is a rolling stone so if anyone else wants to have something that should be doablem

That's fine, you can have the same backgrounds. I'm just checking over the maths, without the background I can't finish that off.

Eisha, if you look in here, you can see what I mean, hopefully![url=https://drive.google.com/drive/folders/1RcXJUpq1AXLVeNdSnZINoLbTRL4cgFYf?usp=sharing[/url]

As a gnome you have an Ancestry flaw that takes 2 off your Str. You then have 4 1st level points, 1 Ancestry and 2 background points to spend. Each point adds 2 to one stat. So you can get to 16 Str and 14 dex, or 14 Dec and 16 star, but not both.

I think maybe you've applied 2 of your 1st level points to Str?

Okay, I'm not quite sure what I did, those numbers were way off. These are the corrected numbers - hopefully they are right this time. I'm really paranoid now!

Str 16 (-2 ancestry, +2 free ancestry, +2 Acrobat background, +2 class, +2 1st level)
Dex 14 (+2 Acrobat background, +2 1st level)
Con 14 (+2 ancestry, +2 1st level)
Wis 10
Int 10
Cha 14 (+2 ancestry, +2 1st level)

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Don't worry about it. You're not the only one. I think it's easy to fall into the PF1 way of doing stats and not realise it doesn't mesh with PF2....

OK, Esha is good. Your stay changes have a bit of a knock on effect with your skills and Javlin to hit, but nothing crazy, and easy to fix.

Just for fun, Herolab thinks Esha looks like this:
Esha
Gnome barbarian 1
CG, Small, Fey, Gnome, Humanoid
Perception +5 (+6 against illusions.); low-light vision
Languages Common, Gnomish, Sylvan
Skills Acrobatics +5 (Whenever you roll a success using the Balance action, you get a critical success instead.), Athletics +6, Circus Lore +3, Intimidation +5, Performance +5, Stealth +5
Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)
Other Items hide, greataxe, javelins (4), purse (10 gp; 6 sp)
--------------------
AC 18; Fort +7; Ref +5; Will +5 (+6 against illusions.)
HP 22 Hero Points 1
--------------------
Speed 25 feet
Melee [1] greataxe +6 (sweep), Damage 1d12+3 slashing
Ranged [1] javelin +5 (thrown 30 ft.), Damage 1d6+3 piercing
Divine Wellspring Gnome DC 12; Cantrips (1st) message
Rage [1] (arcane, barbarian, concentrate, emotion, evocation, fire, mental) Requirements You aren’t fatigued or raging. Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Feats Illusion Sense, Intimidating Glare, Raging Intimidation, Steady Balance
Other Abilities anathema, draconic rage (instinct ability), dragon instinct, instinct

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.


Male Goblin-Unbreakable Cleric 1

So I didn't know you could take the free ability boost from Ancesty and put in the stat you had a flaw. Actually missed using that free boost for Oosa all together. If that can be done then I want to stick that into wisdom and bring it to a 16.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Laurel: You seem to have too many skills, but are missing the terrain lore skill you need from "Scout". Other than that, all looks good.

You do need to drop the 2nd level (only really affects attacks and skill ranks.

Spoiler:
And Hallod's Kukri

Laurel
Human ranger 1
N, Medium, Human, Humanoid
Perception +5 (+7 to Seek your target., +7 to initiative rolls.)
Languages Common, Varisian
Skills Acrobatics +7, Athletics +5, Diplomacy +5, Hunting Lore +2, Nature +3, Stealth +7, Survival +3 (+5 to Track your target.)
Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 8 (-1), Wis 10 (+0), Cha 14 (+2)
Other Items daggers (6), starknife, flint and steel, sheath, sheath, sheath, torchs (2), purse (11 gp; 7 sp)
--------------------
AC 17; Fort +6; Ref +9; Will +3
HP 19 Hero Points 1
--------------------
Speed 25 feet
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 piercing/slashing
Melee [1] starknife +7 (versatile S, thrown 20 ft., agile, deadly (1d6), finesse), Damage 1d4+2 piercing/slashing
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 piercing/slashing
Ranged [1] starknife +7 (versatile S, thrown 20 ft., agile, deadly (1d6), finesse), Damage 1d4+2 piercing/slashing
Flurry You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Feats Feather Step, Forager, General Training, Incredible Initiative, Twin Takedown
Other Abilities hunt prey, hunter's edge

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Bdubs2020 wrote:
So I didn't know you could take the free ability boost from Ancesty and put in the stat you had a flaw. Actually missed using that free boost for Oosa all together. If that can be done then I want to stick that into wisdom and bring it to a 16.

Yep, go for it. That adds to a few skills. It would be good if you created a separate alias for Oosa, not vital, but it's easy enough. PM me if you need a hand.

Oosa of the Toad-Licker Tribe
Goblin cleric 1
NG, Small, Goblin, Humanoid
Perception +6; darkvision
Languages Common, Goblin, Orcish
Skills Acrobatics +5, Diplomacy +5, Forest Lore +4, Medicine +6, Nature +6, Religion +6, Survival +6
Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 12 (+1), Wis 16 (+3), Cha 14 (+2)
Other Items dagger, scimitar, backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, wooden religious symbol, purse (12 gp; 3 sp)
--------------------
AC 15; Fort +4; Ref +5; Will +8
HP 19 Focus Points 1 Hero Points 1
--------------------
Speed 25 feet
Melee [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 piercing/slashing
Melee [1] scimitar +3 (forceful, sweep), Damage 1d6 slashing
Ranged [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 piercing/slashing
Divine Cleric Spells DC 16, attack +6; 1st bless, command Cantrips (1st) detect magic, divine lance, forbidding ward, shield, stabilize
Focus Spells 1 Focus Point, DC 16; 1st Fire Ray
Feats Burn It, Domain Initiate, Train Animal
Other Abilities anathema, cloistered cleric, deity, divine font, divine spellcasting, doctrine, fire, first doctrine, unbreakable goblin

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Tezadwax
Gnome bard 1 Core Rulebook 386, 386
CG, Small, Fey, Gnome, Humanoid
Perception +5; low-light vision
Languages Common, Dwarven, Gnomish, Sylvan
Skills Acrobatics +6, Athletics +2, Deception +7, Diplomacy +7, Occultism +4, Performance +7, Stealth +6, Theater Lore +4, Thievery +6
Str 8 (-1), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 18 (+4)
Other Items whip, backpack, bedroll, belt pouch, belt pouch, chalks (10), fidle , flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, thieves' tools, torchs (5), waterskin, purse (10 gp; 3 sp; 9 cp)
--------------------
AC 16; Fort +5; Ref +6; Will +5
HP 18 Focus Points 1 Hero Points 1
--------------------
Speed 25 feet
Melee [1] whip +6 (disarm, trip, nonlethal, finesse, reach 10 feet), Damage 1d4-1 slashing
Occult Bard Spells DC 17; 1st (2 slots) phantom pain, soothe, unseen servant Cantrips (1st) ghost sound, light, mage hand, message, read aura
Primal Fey-touched Gnome DC 14; Cantrips (1st) detect magic
Primal First World Magic DC 14; Cantrips (1st) light
Focus Spells 1 Focus Point, DC 17; 1st Counter Performance, Inspire Courage
Feats Fascinating Performance, First World Magic, Versatile Performance
Other Abilities component substitution, composition spells, muses, occult spellcasting, polymath, spell repertoire

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

That's four of five characters good to go.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Nevynxxx wrote:

Don't worry about it. You're not the only one. I think it's easy to fall into the PF1 way of doing stats and not realise it doesn't mesh with PF2....

OK, Esha is good. Your stay changes have a bit of a knock on effect with your skills and Javlin to hit, but nothing crazy, and easy to fix.

Yay! Glad she is all set. I do need to make the updates in her profile. Should be able to get that done today or tomorrow.

Yeah...I am definitely still getting used to PF2. I have read a lot of the rulebook, but barely played.

I've heard about hero lab from the Glass Cannon. I've considered getting it, but it's probably less important for PbP than live games. I can take 10 minutes in PbP to figure something out if needed!

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah. I don't pay for hero lab so I can only create level 1 characters. But it's nice for checking these over.

If you could update the profile, it'd be good, but not too worried until we get to combat.


CG male Fey-Touched Gnome bard 1 | HP 18/18 | AC 16 | F +5 R +6 W +5 | Perc +5 | Stealth +6 | speed 25 | focus  1/1 | spells 1st 2/2 | Active Conditions: ---

There's an app (on android anyway) that I like called pathbuilder 2. It's pretty neat for creating characters. I used it for Tezadwax in fact. The only reason I didn't have Unseen Servant at first was just forgetting to copy it over.

I guess now is a good a time as any to ask this. What are your thoughts on using a finesse weapon to add dex on trip and disarm, Nevynxxx? By my reading of the rules it seems that it is intended to be that way but it isn't explicitly spelled out and some people think that my reading is incorrect. If you say no then I won't argue.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah. That sounds reasonable to me.

My next question is: hero points. In theory you are supposed to get 1 Hero Point at the start of each session, and then the party gets 1 roughly per hour thereafter, based on role play events.

With PBP that doesn't work. So I propose we consider 1 calendar month 1 session, and 1 week one hour? Does that seem reasonable to everyone?

One of my pain points with people moving from PF1 to PF2 is simply forgetting hero points. I'm prone to this as much as anyone ;)

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Nevynxxx wrote:

Yeah. That sounds reasonable to me.

With PBP that doesn't work. So I propose we consider 1 calendar month 1 session, and 1 week one hour? Does that seem reasonable to everyone?

One of my pain points with people moving from PF1 to PF2 is simply forgetting hero points. I'm prone to this as much as anyone ;)

Sounds good to me, Nevynxxx. Maybe we can reassess at a later date if we feel it needs adjustment?

Esha is fully updated now and I also added her equipment which I had forgotten to add before.


Male Goblin-Unbreakable Cleric 1

That system sounds good for hero points. Are we okay to post some introductions in game play?

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yep, go for it.


Male Goblin-Unbreakable I HP: 11/19 I AC: 15 I Speed 25 I Fort: +4, Ref: +5, Will: +7 Cleric 1 I Focus Points: 1/1 I 1st lvl spells 2/2 I Hero Points: 1/1

I'm trying to get the Alias thing down. Made it my default so testing if it posts...

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sorted Ooosa.

Shakir: my apologies I missed your link to your character!

Looking through, it looks like you have your skill bonuses a bit low, and you have two more skills to select, and 2 languages.

Other than that, I think sorted.

Calvus Hellensis
Human champion 1
CG, Medium, Human, Humanoid
Perception +4
Languages Common
Skills Acrobatics +6, Athletics +5, Diplomacy +5, Religion +4, Scribing Lore +4, Stealth +5
Str 14 (+2), Dex 16 (+3), Con 10 (+0), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
Other Items chain shirt, steel shield, starknife, religious text, wooden religious symbol, purse (4 gp; 9 sp)
--------------------
AC 18 (20 with shield raised); Fort +5; Ref +6; Will +6
HP 18 Focus Points 1 Hero Points 1
--------------------
Speed 25 feet
Melee [1] shield bash +5 (attached to shield), Damage 1d4+2 bludgeoning
Melee [1] starknife +6 (versatile S, thrown 20 ft., agile, deadly (1d6), finesse), Damage 1d4+2 piercing/slashing
Ranged [1] starknife +6 (versatile S, thrown 20 ft., agile, deadly (1d6), finesse), Damage 1d4+2 piercing/slashing
Focus Spells 1 Focus Point, DC 10; 1st Agile Feet, Lay on Hands
Feats Deity's Domain, Group Impression, Natural Ambition, Shield Block, Unimpeded Step
Other Abilities champions's code, deific weapon, deity and cause, devotion spells, liberating step, liberator, shield block, travel

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

Nevynxxx is it safe to assume that if Esha is a worshipper of Desna she wouldn't have to roll a religion check to recognize the symbol on the shield?

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Esha wrote:
Nevynxxx is it safe to assume that if Esha is a worshipper of Desna she wouldn't have to roll a religion check to recognize the symbol on the shield?

Outside of combat, absolutely. Most people on Golarion would recognise that symbol.

I'll give Larel 24 hours to post an intro, then get moving.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Nevynxxx wrote:


Outside of combat, absolutely. Most people on Golarion would recognise that symbol.

Thanks! I figured that would be the case, but I've had DMs make me roll before, so wanted to confirm.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

First combat! So a few things to mention.

1) I will probably use Google Sheets for the maps. There are downsides (you need to use cor-ordinates and I need to do all of the movements; the nice maps in the AP you don't get to see; 5ft squares are a really bad resolution for most maps. But they are easy, and pretty much everyone can see them; and I don't break any copyright.

2) If you click the "campaign info" tab at the top of the page, you'll find links to the current map, and the folder on Google drive it's in. I'll put other stuff in there. If anyone wants contributor access to keep their own notes up there, let me know.

3) You'll also find the combat posting rules I'd like you to follow please. Not a lot, but keeps some info clear for everyone to see. It's really easy on there to end up with people posting actions for different rounds, or forgetting HP or whatever. Putting stuff on the posts makes it easy to keep track. I'll be going a similar thing with he init list and map on my posts.

4) I'm generally not worried about you posting out of order.

5) The map has the unit order on it too, and a key at the side. Any issues, let me know. Please reference coordinates as letternumber, I.e A1, F12 etc.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

Sorry for my delayed reply. Long day today. I will get something up shortly.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Nevynxxx wrote:

First combat! So a few things to mention.

1) I will probably use Google Sheets for the maps. There are downsides (you need to use cor-ordinates and I need to do all of the movements; the nice maps in the AP you don't get to see; 5ft squares are a really bad resolution for most maps. But they are easy, and pretty much everyone can see them; and I don't break any copyright.

Should the map be view only or do we need to request access? I would put Esha on the right side of the cart, about halfway back.


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Male Goblin-Unbreakable I HP: 11/19 I AC: 15 I Speed 25 I Fort: +4, Ref: +5, Will: +7 Cleric 1 I Focus Points: 1/1 I 1st lvl spells 2/2 I Hero Points: 1/1

How do I create the fancy banner that I can keep AC, HP saves and the likes in?


Fancy Banner?

"Gender" > Ancestry, Class, Level, Alignment
"Race" > | Hit Points | Armor Class | Saving Throws | Perception
"Classes/Levels" > | Hero Points | Conditions | Speed 25 ft | Exploration Mode


Male Goblin-Unbreakable I HP: 11/19 I AC: 15 I Speed 25 I Fort: +4, Ref: +5, Will: +7 Cleric 1 I Focus Points: 1/1 I 1st lvl spells 2/2 I Hero Points: 1/1

Yes, like how yours says: Young Human Ranger (2)/ HP: 30/30 etc...


CG male Fey-Touched Gnome bard 1 | HP 18/18 | AC 16 | F +5 R +6 W +5 | Perc +5 | Stealth +6 | speed 25 | focus  1/1 | spells 1st 2/2 | Active Conditions: ---

In your profile where it says 'Gender' put those things Laurel listed. Under race, put those. And so forth. Feel free to go to my profile and copy/paste with edits for your own numbers if ya like.


CG male Fey-Touched Gnome bard 1 | HP 18/18 | AC 16 | F +5 R +6 W +5 | Perc +5 | Stealth +6 | speed 25 | focus  1/1 | spells 1st 2/2 | Active Conditions: ---

Are you still level 2 Laurel?

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

I think I see now. We don't need to literally place ourselves on the map. Just give you coordinates.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Esha wrote:
Should the map be view only or do we need to request access? I would put Esha on the right side of the cart, about halfway back.

Map is view only, doesn't really help all that much if it's read-write except you can do your own movement. If you want access let me know and I'll drop it on the folder level so it works for future maps too.

Esha wrote:
I think I see now. We don't need to literally place ourselves on the map. Just give you coordinates.

Yip.

Tezadwax wrote:
Are you still level 2 Laurel?

No, just the profile hasn't been fully updated yet. I'll keep an eye that the values from this thread get used when it matters.


Esha,
You applied your "MAP" (Multiple Attack Penalty) correctly on your second attack. But. Your base attack bonus is 1d20 + your level + your proficiency + your Strength score. You are currently shorting yourself there (for both attacks).

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Laurel "Desna" wrote:

Esha,

You applied your "MAP" (Multiple Attack Penalty) correctly on your second attack. But. Your base attack bonus is 1d20 + your level + your proficiency + your Strength score. You are currently shorting yourself there (for both attacks).

Her strength modifier is +3, proficiency is trained which is level +2, so that's another +3, which gives her +6. I think that is correct?


CG male Fey-Touched Gnome bard 1 | HP 18/18 | AC 16 | F +5 R +6 W +5 | Perc +5 | Stealth +6 | speed 25 | focus  1/1 | spells 1st 2/2 | Active Conditions: ---

Sounds right to me.


Also, for when it comes up, your Greataxe has the Sweep trait.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Esha wrote:
Laurel "Desna" wrote:

Esha,

You applied your "MAP" (Multiple Attack Penalty) correctly on your second attack. But. Your base attack bonus is 1d20 + your level + your proficiency + your Strength score. You are currently shorting yourself there (for both attacks).
Her strength modifier is +3, proficiency is trained which is level +2, so that's another +3, which gives her +6. I think that is correct?

I see now - her second attack was a +3 (and then -5). That's was just a typo. I'll fix it. Thanks!


Male Goblin-Unbreakable I HP: 11/19 I AC: 15 I Speed 25 I Fort: +4, Ref: +5, Will: +7 Cleric 1 I Focus Points: 1/1 I 1st lvl spells 2/2 I Hero Points: 1/1

Just checking, we are waiting in MW to do his action and then Oosa goes?

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yep. Today was an "in the office day" so I'm not about as much as normal.


Male Goblin-Unbreakable I HP: 11/19 I AC: 15 I Speed 25 I Fort: +4, Ref: +5, Will: +7 Cleric 1 I Focus Points: 1/1 I 1st lvl spells 2/2 I Hero Points: 1/1

Just making sure. You had said not generally concerned if we posted out of turn but figured that was if we were clustered next to each other in initiative order.


Male Goblin-Unbreakable I HP: 11/19 I AC: 15 I Speed 25 I Fort: +4, Ref: +5, Will: +7 Cleric 1 I Focus Points: 1/1 I 1st lvl spells 2/2 I Hero Points: 1/1

So with crits it says double damage. I've had games where it was damage rolled and then it all x2 and other games where its been roll standard damage twice and add them. If its the first then yay 10 points for my first attack of the game.


CG male Fey-Touched Gnome bard 1 | HP 18/18 | AC 16 | F +5 R +6 W +5 | Perc +5 | Stealth +6 | speed 25 | focus  1/1 | spells 1st 2/2 | Active Conditions: ---

Totally forgot to put hp and whatnot at the top of that post.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Tezadwax wrote:
Totally forgot to put hp and whatnot at the top of that post.

I forgot on mine too. I will do my best to remember next time!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Don't worry, I'll keep reminding you! :)

As for crits. If my maths is right, then rolling twice will give you more smoothed out results, i.e. you're less likely to roll really High, but also less likely to roll really low.

Doubling the original roll, is more likely to hit the extremes. I'm happy with either way, on a PBP it's not a huge imposition to roll another dice. But it's probably best if we make a decision and stick with it. Over time those statistical averages will hit you more than they will me :D

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Nevynxxx wrote:

Don't worry, I'll keep reminding you! :)

As for crits. If my maths is right, then rolling twice will give you more smoothed out results, i.e. you're less likely to roll really High, but also less likely to roll really low.

Doubling the original roll, is more likely to hit the extremes. I'm happy with either way, on a PBP it's not a huge imposition to roll another dice. But it's probably best if we make a decision and stick with it. Over time those statistical averages will hit you more than they will me :D

I tend to prefer rolling twice, though I'll go with whatever the group decides!


Male Goblin-Unbreakable I HP: 11/19 I AC: 15 I Speed 25 I Fort: +4, Ref: +5, Will: +7 Cleric 1 I Focus Points: 1/1 I 1st lvl spells 2/2 I Hero Points: 1/1

I'm okay with either. If Dm likes rolling twice though let's just do that.


CG male Fey-Touched Gnome bard 1 | HP 18/18 | AC 16 | F +5 R +6 W +5 | Perc +5 | Stealth +6 | speed 25 | focus  1/1 | spells 1st 2/2 | Active Conditions: ---

I think in 2e they officially made it just doubling. But rolling twice is always cool with me.


Male Goblin-Unbreakable I HP: 11/19 I AC: 15 I Speed 25 I Fort: +4, Ref: +5, Will: +7 Cleric 1 I Focus Points: 1/1 I 1st lvl spells 2/2 I Hero Points: 1/1

Well I don't know about everyone else but I plan on critting all the time...

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6
Oosa Toadlicker wrote:
Well I don't know about everyone else but I plan on critting all the time...

Haha! Sounds like a good plan to me!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

OK, let's go with the official line, and hope you all get plenty of crits!

Core Rulebook P451 wrote:

Doubling and Halving Damage Sometimes you’ll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic Reflex save against a spell. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. Then you double or halve the amount as appropriate (rounding down if you halved it).

The GM might allow you to roll the dice twice and double the modifiers, bonuses, and penalties instead of doubling the entire result, but this usually works best for singletarget attacks or spells at low levels when you have a small number of damage dice to roll. Benefits you gain specifically from a critical hit, like the flaming weapon rune’s persistent fire damage or the extra damage die from the fatal weapon trait, aren’t doubled.

So, roll once, if it's a crit, double the result.


Male Goblin-Unbreakable I HP: 11/19 I AC: 15 I Speed 25 I Fort: +4, Ref: +5, Will: +7 Cleric 1 I Focus Points: 1/1 I 1st lvl spells 2/2 I Hero Points: 1/1

testing something out here test: 1d20 ⇒ 20
Just testing how posts work with dice tags and if you can roll and then edit info above based on the roll. As a crit fail then editing to write how poorly it went.
Test 2 1d20 ⇒ 1

Other sites throw up dice may be manipluated.


CG male Fey-Touched Gnome bard 1 | HP 18/18 | AC 16 | F +5 R +6 W +5 | Perc +5 | Stealth +6 | speed 25 | focus  1/1 | spells 1st 2/2 | Active Conditions: ---

If you preview your post it'll show you the roll and then you can react to what you got. When you post it will keep the same roll as the preview.

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