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Thanks for the nice words.
I don't have anywhere to go that directly follows on from here, but I do have that GMing itch. So if you all want to pick up another adventure, I can see what I can find to flow into...

Elo Zozakzod |

Elo still has a lot of cigars left in the box, so yeah, he's in. :)

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Ok, I have a drirection. Ties quite nicely into what you've been delaing with so far too.
I'm conscious that the last adventure didn't give much obvious treasure. At level 4 you (as a party) should have equipment worth around 1,350GP including 2 level 6 and 2 level 5 permenant items (weapon, armour) and 2 each of level 6, 4, 4 consumable items (bombs etc).
So go on a spending spree and get your equipment up to snuff. I'm going to assume there's enough time to import anything that wouldn't be available around Etran's Folly.
You should each be worth about 340GP with ~80GP in coin.

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Woot!!! I can fix that pesky AC...
Also might need to talk about a character edit for our last level up... still looking into it.

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Okay Full Plate 30gp. Make it +1 and that's 190gp
Longsword (+1 Striking), that's another 100gp.
Leaves me 50gp until I hit 340gp.
I won't get the Str minimum on armour until level 5. I'm okay with that.

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The move to buy Devotion (multi class feats in effect) is not a good one. It does not feel like I get any bang for that buck. Correct me if I'm wrong... IF I buy Fighters Devotion, then I can buy fighter class feats?

Elo Zozakzod |

You should each be worth about 340GP with ~80GP in coin.
Herolab tells me Elo's equipmentis worth 272gp and he has 1gp in cash.
So, adding the 68gp in cash to get his value to 340 is about right. Or I could add ~68gp in new spells to his spellbook (or use some of that for alchemical formulae).

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The move to buy Devotion (multi class feats in effect) is not a good one. It does not feel like I get any bang for that buck. Correct me if I'm wrong... IF I buy Fighters Devotion, then I can buy fighter class feats?
Not sure I understand this. Do you have links to the feats you mean?

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Qrik |

Qrik is happy to continue on. I will try and figure out the finances by tomorrow.

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Ah! Ok. I'm following now.
So, you are already trained in Athletics. You are already proficient with Simplae (and martial, though I'm not sure where that has come from?) weapons.
So this doesn't give you a huge amount *in itself* just Acrobatics as trained. But it will give you access to fighter feats (via Basic Manouver) and a few other things....

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Martial comes from the Warpriest cleric doctrine.
I was a BEAST with 1st PF character creation (and spent a VAST amount on herolab) :) My broad unfamilarity for 2e rules is a bugger. There are ways that could have been more effecient to get to a really 'fightery'(tm) cleric.
The Champion devotion at 4th would have saved me a general feat at level 2 for instance. I wasnt wearing heavy armor then.
I'll run with the cleric character as is but can't WAIT until level 5, a few stat bumps will help. It isnt a bad character and you learn best while doing. Given Wotc decisions of late, PF2 is probably gonna get a LOT more popular.

Qrik |

I will be traveling from 1/26 through 1/29. I should have good access to the internet and be able to post in the evenings. But feel free to bot as needed.

Bwessara |

I hope these items are acceptable. If not, let me know. Scorpion Whip +1 Striking = 100 gp Item lvl 4
Healing Potion (lesser) lvl 3 12 gp each x 4 =48 gp
Bracelet of Dashing lvl 3 58 gp
Sturdy Shield (Minor) 100 gp Bulk 1, Hardness 8, HP 64, BT 32. Item lvl 4
Spyglass Lvl 0 20 gp
326 gp in total. So 106 gp in liquid currency.

Elo Zozakzod |

Nevynxxx wrote:You should each be worth about 340GP with ~80GP in coin.Herolab tells me Elo's equipmentis worth 272gp and he has 1gp in cash.
So, adding the 68gp in cash to get his value to 340 is about right. Or I could add ~68gp in new spells to his spellbook (or use some of that for alchemical formulae).
I never finalized on this. For now is that coin addition okay?

Elo Zozakzod |

In Plaguestone would there have been experts to learn a spell from, for some per day/hour/spell-level fee versus buying more scrolls?

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You can assume that any spells you wanted to learn were in the many, many books you found in Vilree's various lairs, at least in so far as what you needed to get levelled up.
You had a few weeks downtime.

Elo Zozakzod |

what would you set learning fees at (say, per spell level)?
I think PFS sets it as something like half of the transcription cost (what's listed in the Learn a Spell page).

Elo Zozakzod |

Go with that.
Okay, so then overall double the learn cost. Got it.

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I've added AC to the table on my post. I'm assuming you were all asleep without armour, so calculated your AC accordingly. Prone makes you flat footed, so also reduces your AC by 2.
Val, I had a play on herolab and levelled up your chracter. I think there's a few bits you've missed during levelling up that you may want to have a look at...
Notably, perception, AC, to hit, damage, and skills.....
Valericus Rufinus Isauricus
Human cleric 4
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background field medic
Perception +9
Languages Common, <another language>
Skills Athletics +6, Diplomacy +7, Intimidation +7, Medicine +11, Religion +9, Underworld Lore +6, Warfare Lore +6
Str 16 (+3), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)
Items +1 full plate, +1 striking longsword, dagger, sling, healer's tools, sling bullets (10), wooden religious symbol, purse (32 gp, 4 sp, 9 cp)
--------------------
AC 23; Fort +9; Ref +7; Will +11
HP 48
--------------------
Speed 15 feet
Melee [1] [i]+1 striking longsword[/i] +10 (versatile P, magical), Damage 2d8+3 S
Melee [1] dagger +9 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Ranged [1] sling +7 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 B
Divine Cleric Spells DC 19, attack +9; 2nd dispel magic, heal (2), restoration, Restore Senses 1st bless, harm, magic weapon Cantrips (2nd) divine lance, guidance, light, shield, stabilize
Focus Spells 1 Focus Point, DC 16; 2nd Athletic Rush
Ancestry Feats Natural Ambition
Class Feats Directed Channel, Domain Initiate
General Feats Armor Proficiency, Shield Block, Toughness
Skill Feats Battle Medicine, Intimidating Glare, Rapid Response
Other Abilities anathema, deity, divine font, divine spellcasting, doctrine, field-commissioned agent, first doctrine, might, second doctrine, warpriest
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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Huge thanks!... I checked the sheet you provided. That AC is without shield? I thought I had been carrying a shield.

Qrik |

My armor wouldn't change. Mage Armor is always up.

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Not forgotten or abandoned. Today is the US Monday so I figured any games slow down for that plus I had a court appointment today (ended well) and it's my oldest daughter's birthday. Between running around on both errands? Let's just say I didn't have a lot of bandwidth.
Guaranteed, you'll see a return to form starting tomorrow.

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Swapped out one 2nd level spell for
See Invisibility (div)H: See invisible creatures and objects.
Not sure if it's more "investigative" but probably wouldn't hurt to have

Elo Zozakzod |

Elo will replace one of his scorching rays with a dispel magic.

Elo Zozakzod |

FYI: After tonight I'll be away in nature all day tomorrow, but then back Sunday mid-afternoon'ish.

Elo Zozakzod |

FYI: After tonight I'll be away in nature all day tomorrow, but then back Sunday mid-afternoon'ish.
Back!