Gunslinger

Esha's page

Organized Play Member. 326 posts (1,138 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 2 aliases.


Full Name

Esha Onsu

Race

Wellspring Gnome, Barbarian 2

Classes/Levels

HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

Gender

Female

Size

Small

Age

77

Special Abilities

Rage | Illusion sense | Raging intimidation| Giant instinct | Wellspring gnome (divine)

Alignment

CG

Deity

Desna

Languages

Common, gnomish, sylvan

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Esha

Background:
Esha was born into a circus family and spent many years traveling with the circus as an acrobat. A little over a year ago, the circus troupe was attacked by a couple of hill giants en route to Elidir. She was badly injured but ended up surviving – the only one from her troupe to do so. She is deeply ashamed that she could not save her friends and family and has vowed to take revenge on giants specifically. More broadly, she also wants to protect others from a fate similar to that of her troupe.

After recovering from her injuries in a small town near the attack, she took up training with the local guards. Esha quickly grew restless and set off looking to put her intentions into action and improve her combat prowess. She made her way into Isger looking for a place to start.

Shortly after arriving, Esha ran across a mysterious and intriguing man in a local tavern. It turned out he was a member of the Pathfinder Society and, when she shared her story, he suggested that she might consider joining the Society, specifically the Vigilant Seal. Esha latched onto this idea and couldn't let it go. The next morning, she learned of a caravan leaving for Almas and couldn't believe her luck! This was clearly meant to be!

Character stats:

Esha Onsu

Wellspring Gnome Barbarian 1, Exp 120
Background Acrobat

Perception +6 (+7 vs. illusion, illusion sense)
Low-light vision

***********DEFENSE**************

AC 19 (+2 dex, +4 trained, +3 hide armor)
Raging AC 18

HP 36/36 (Raging +3 HP)

Fort +8 Ref +6 Will +6 (+7 vs. illusion, illusion sense)

***********OFFENSE**************

Speed 25 feet

Melee Greataxe +7 (d12+3) Unarmed +7 (d4+3) Raging +4 damage, can be fire

Ranged Javelins (4) +6 (1d6+3)

Class DC 16 (+3 trained, +3 str)

***********Special abilities**************

Rage
Message cantrip (wellspring gnome)
Illusion sense
Dragon instinct (brass) - draconic rage, specialization ability (7th level), raging resistence (9th level)

***********Trained Skills**************

Acrobatics +6
Arcana +0
Athletics +7
Deception +2
Diplomacy +2
Intimidation +6
Lore (circus) + 4
Medicine +0
Nature +0
Occultism +0
Performance (circus tricks) +6
Religion +0
Society +0
Stealth +6
Survival +0
Thievery +2

***********Feats**************

Steady balance - success = crit success for balance not flat footed while balancing or while on uneven ground, can use acrobatics instead of reflex to grab an edge
Raging intimidation - can use Demoralize and Scare to Death (lvl 15) while raging. Gain Intimidating Glare and Scare to Death as soon as meet prereqs
Intimidating Glare - can Demoralize with a glare - no penalty if creature doesn't speak my language
Shake it Off - While raging, reduce frightened by 1, roll fort to recover from sickened as if spent an action retching.
Quick coercion - Can coerce in 1 round instead of 1 minute. Cannot coerce while in combat or without having a conversation.

Raging:

Lasts 1 minute, until no known enemies or until unconscious
Can't rage again for 1 minute, can't use when fatigued
HP +3
+4 damage (optional fire, arcane and evocation)
-1 to AC
Can't use actions with concentrate trait unless also have rage trait

Equipment:

9 gold, 8 silver
Hide armor (worn)
Greataxe (equipped)
Javelins (equipped)
Backpack
Bedroll
Belt pouches
Chalk
Flint and steel
Rope
2 weeks rations
Soap
Waterskin
Torches
Journal
Compass