
![]() |

Ivok relays the information he recalls on the drone design.
How did you get down the cliff as a matter of interest?
I did not, I'm currently using my force soles to stand in the air just off from the cliff. It there a good way I can indicate that?

![]() |

There has not been a lot of time to gauge a pattern for the shield. It has appeared twice so far. Yellow miner was alive and after Ivok's intervention is back on his feet, but not very well, but none of those who were hit are especially healthy.
Charli shoots at the blue drone, hitting it! Goose joins in the fun on the yellow drone.
Edit to come
Status: Round 2
Drones: init 14 50' up.
yellow - 70 damage; FF until Goose acts
green - 13 damage;
blue - 46 damage; FF until Quirk's acts; Get'em +2
mothership 100' up.
Survivors. - init 10 (intimidated to moving faster)
yellow miner 10 damage
blue miner 10 damage
Nelli 13 damage
The world moves - 0 - end round 2
Goose -2 clones - init 28; 49/63SP;
Rakdon - init 26; 0/56SP; 52/52hp; Inspired by Nelli. Glowing.
Charli(spoons) - init 25 - 64/91SP; 54/62HP; 6/10 RP; Glowing
Neon - init 23 - 22/54SP; 47/47hp; 9/10RP; Inspired by Nelli; Mirror image (1)
Quirk -init 20 58/64SP;

![]() |

Neon, here I am assuming you are doing your fly trick to get the survivors down the cliff. If not, I guess we'll retcon the moves. This does presuppose your actions for round three, but in the interests of keeping things cinematic...
Neon summons a swarm of nanobots to help lower the refugees from the cliff top to the bottom.
Behind you the world continues to collapse into the inferno below.
yellow vs yellow: 1d20 ⇒ 6
green vs red vesk: 1d20 ⇒ 6
red attacks blue vesk: 1d20 ⇒ 2
blue strafes Rakdon, Goose and Neon: 1d20 ⇒ 14
yellow miner damage: 2d8 + 8 ⇒ (5, 1) + 8 = 14
red vesk damage: 2d8 + 8 ⇒ (6, 3) + 8 = 17
blue vesk damage: 2d8 + 8 ⇒ (2, 2) + 8 = 12
SF damage (D): 2d8 + 8 ⇒ (2, 2) + 8 = 12
Status: Round 3
Goose -2 clones - init 28; 37/63SP;
Rakdon - init 26; 0/56SP; 40/52hp; Inspired by Nelli. Glowing.
Charli(spoons) - init 25 - 64/91SP; 54/62HP; 6/10 RP; Glowing
Neon - init 23 - 10/54SP; 47/47hp; 9/10RP; Inspired by Nelli; Mirror image (1) (likely casting fly, but can move)
Quirk -init 20 58/64SP;
Ivok- init 15 37/81 SP; 69/69 HP; 7/10RP; Inspired by Nelli.
Drones: init 14 50' up.
yellow - 70 damage; FF until Goose acts
green - 13 damage;
blue - 46 damage; FF until Quirk's acts; Get'em +2; strafed in round 2
mothership 100' up.
Survivors. - init 10 (intimidated to moving faster)
yellow miner unconscious
blue miner 10 damage
red vesk 17 damage
blue vesk 12 damage
Nelli 13 damage
The world moves - 0 - end round 3

![]() |

Works for me.
As he moves away from the collapsing ground, Neon makes sure that the miners, guards and Nelli safely get to the bottom of the cliff.

![]() |

How high are the cliffs?
Yes, A supernatural burst of Technomancer enhanced speed! You move ahead of the drones rather than between them and the world.
Unless you would prefer to be at the back for tactical reasons.
Are you saying it appears as though the drones would attack me if I ran past them rather than trying to place myself between the survivors and the drones?

![]() |

I think from context he was talking about your position relative to them in initiative.

![]() |

Okay, maybe I missed it in your report, but what was I hit by? I wasn't in lava or even one space next to lava and I see no report of drones attacking me.
Rakdon moves up and right to trick attack red
trick attack: 18 + 4 + 10 = 32
hit: 1d20 + 10 ⇒ (18) + 10 = 28 vs EAC, 5th shot]
dmg: 1d8 + 4 ⇒ (6) + 4 = 10 sonic
trick dmg: 4d8 ⇒ (7, 2, 4, 7) = 20

![]() |

Okay, maybe I missed it in your report, but what was I hit by? I wasn't in lava or even one space next to lava and I see no report of drones attacking me.
The blue drone performed a strafing attack (a type of full attack it can take on enemies it flies over) shooting Rakdon, Goose and Neon. Damage roll was marked for
blue strafes Rakdon, Goose and Neon: 1d20 ⇒ 14
SF damage (D): 2d8 + 8 ⇒ (2, 2) + 8 = 12

![]() |
1 person marked this as a favorite. |

Boom (Called Holy Ghostkiller Surge Staccato Rifle+Get ‘Em: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Sonic Damage: 2d10 + 10 ⇒ (3, 3) + 10 = 16
Seeing the yellow drone on a trajectory for the yellow miner, Charli reverses course and get 'ems it, and flies down the cliff with the yellow miner. She is not going to lose anyone!
Keep moving, everyone!

![]() |

The cliff height varies, but averages around 30'. As the drones are in the air, running past them would not attract an AOO. @Neon is correct.
And it looks like I missed a line of text...
The blue drone swept over Rakdon, Goose and Neon, spaying you all with pulses of electricity. The other three drones targetted the miner in the yellow shirt, and two of the vesk guards.
The miner in yellow fell, but the two vesk are made of sterner stuff!
Rakdon fires at the red drone, but a shield springs up between him and the drone, blocking the attack.
Charli fires at the yellow drone, causing further damage to it.
Status: Round 3
Goose -2 clones - init 28; 37/63SP;
Neon - init 23 - 10/54SP; 47/47hp; 9/10RP; Inspired by Nelli; Mirror image (1) (likely casting fly, but can move)
Quirk -init 20 58/64SP;
Ivok- init 15 37/81 SP; 69/69 HP; 7/10RP; Inspired by Nelli.
Drones: init 14 50' up.
yellow - 86 damage; FF until Goose acts
green - 13 damage;
blue - 46 damage; FF until Quirk's acts; Get'em +2; strafed in round 2
mothership 100' up.
Survivors. - init 10 (intimidated to moving faster)
yellow miner unconscious
blue miner 10 damage
red vesk 17 damage
blue vesk 12 damage
Nelli 13 damage
The world moves - 0 - end round 3
Rakdon - init 26; 0/56SP; 40/52hp; Inspired by Nelli.
Charli(spoons) - init 25 - 64/91SP; 54/62HP; 6/10 RP;

![]() |

Seeing that yellow miner is in trouble, Neon fires off two magic missiles at it and continues moving along the cliff.
Magic Missile vs Yellow Drone: 2d4 + 2 ⇒ (2, 1) + 2 = 5

![]() |

Seeing Charlie move to the miner in the back Ivok pushes himself to quickly make his way upwards into the air to threaten the other drones and strike them. As he does he gives a rallying call to the others to protect the survivors.
Spending 1 RP to increase speed to 50 ft. Climbing 15 feet into the air and ending up just 5 feet below the drones, drawing cryopike along the way. I should be threatening drones green and red and giving +1 to ranged attacks against them.
Using a sqift action to use the United Society boon. All allies within 60 ft (which I think includes everyone but Goose at the current position) gets to choose one of the following benefits right now.
1. Gain +2 morale bonus on all attack rolls and damage rolls until the beginning of my next turn. (This does not stack with Get 'Em)
2. Regain SP equal to your level (not mine, the level of the person choosing this).
3. Remove a single condition as per remove condition.
I'll be taking the +2 to attack and damage.
I attack Green drone with the cryopike
Attack Tactical Cryopike vs EAC (reach) w/ US: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Cold Damage - Holy, Ethereal, and Opportunistic: 1d8 + 18 + 2 ⇒ (7) + 18 + 2 = 27

![]() |

Neon has used his flight on the miners this round...
Ivok climbs up into the air, slashing out at the green drone.
Status: Round 3 - UNITED SOCIETY BOON (+2 tohit/damage; or +level SP; or remove a condition)
Goose -2 clones - init 28; 37/63SP;
image (1) (likely casting fly, but can move)
Quirk -init 20 58/64SP;
Drones: init 14 50' up.
yellow - 86 damage; FF until Goose acts
green - 40 damage;
blue - 46 damage; FF until Quirk's acts; Get'em +2; strafed in round 2
mothership 100' up.
Survivors. - init 10 (intimidated to moving faster)
yellow miner unconscious
blue miner 10 damage
red vesk 17 damage
blue vesk 12 damage
Nelli 13 damage
The world moves - 0 - end round 3
Rakdon - init 26; 0/56SP; 40/52hp; Inspired by Nelli.
Charli(spoons) - init 25 - 64/91SP; 54/62HP; 6/10 RP;
Neon - init 23 - 10/54SP; 47/47hp; 9/10RP; Inspired by Nelli; Mirror Ivok- init 15 37/81 SP; 69/69 HP; 7/10RP; Inspired by Nelli.

![]() |

Neon has also moved on the map this round. I’m done. Looks like I lost my name on the initiative order. :)
Goose and Quirk both need to act and move before the world around them is recycled.

![]() |

Goose maintains his height of 50', in line with the drones, using his force soles. Seeing how close the end of the 'world' is, he scurries over near the larger group. The yellow drone is still up and still remains his target.
Trick attack on drone. Take 10 for 37. Beats up to CR 17. FF to party with a successful hit.
Azimuth Laser, Ranged attack on drone vs. FF EAC: 1d20 + 14 ⇒ (13) + 14 = 27
Damage, Fire, Magical: 1d4 + 5d8 + 4 ⇒ (4) + (7, 5, 1, 7, 5) + 4 = 33

![]() |

In case of AoOs, in the case that one or both of the threatened drones attempt to perform strafing runs, I will attempt Stand Still to halt their action. Otherwise I will make normal AoOs against them if they provoke.

![]() |

Quirk moves under the nearby drone (blue) and then turns and fires.
CR 11 trick attack. Target flat footed.
attack with laser pistol, aphelion: 1d20 + 13 ⇒ (5) + 13 = 18
magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (4, 2, 4) + 4 + (7, 7, 2, 7, 1) = 38
"We'll have some of these down sooner or later. Keep your eyes on the prize!
I still have my shirt reroll. Let's use it!
attack with laser pistol, aphelion: 1d20 + 13 ⇒ (4) + 13 = 17

![]() |

Goose fires at the yellow drone. While still up, it is now trailing thick black smoke.
Someone want to propose a move for Quirk?
Status: Round 3 - UNITED SOCIETY BOON (+2 tohit/damage; or +level SP; or remove a condition)
Quirk -init 20 58/64SP;
Drones: init 14 50' up.
yellow - 119 damage; FF until Goose acts
green - 40 damage;
blue - 46 damage; FF until Quirk's acts; Get'em +2; strafed in round 2
mothership 100' up.
Survivors. - init 10 (intimidated to moving faster)
yellow miner unconscious
blue miner 10 damage
red vesk 17 damage
blue vesk 12 damage
Nelli 13 damage
The world moves - 0 - end round 3
Goose -2 clones - init 28; 37/63SP;
Rakdon - init 26; 0/56SP; 40/52hp; Inspired by Nelli.
Charli(spoons) - init 25 - 64/91SP; 54/62HP; 6/10 RP;
Neon - init 23 - 10/54SP; 47/47hp; 9/10RP; Inspired by Nelli; Mirror image (1) (likely casting fly, but can move)
Ivok- init 15 37/81 SP; 69/69 HP; 7/10RP; Inspired by Nelli.

![]() |

Our posts crossed. Looks like I probably missed, despite a reroll.
Edit to add that I can add that +2 from the United Society boon, and possibly Get 'em, though I don't think they would stack.

![]() |

That is just a bit actually
Quirk fires at the blue drone further damaging it.
The yellow drone dives on the yellow miner, picking him up. The green drone, in spite of a nasty blow from Ivok dives on Diniel, grabbing him.
The blue drone tries to strafe the starfinders again, but the cover of the old building is more than enough to deflect the charges.
The other survivors continue to run for the exit.
The edge of the coms station starts to fall into the hell-void that is rapidly consuming the whole vault!
yellow vs yellow: 1d20 ⇒ 10
green vs Diniel: 1d20 ⇒ 4
blue strafe Quirk, Neon, Rakdon: 1d20 ⇒ 2
red vs Ivok: 2d20 ⇒ (8, 11) = 19
E damage, one hit: 2d8 + 8 - 10 ⇒ (1, 2) + 8 - 10 = 1
Daniel damage: 2d8 + 8 ⇒ (2, 7) + 8 = 17
Status: Round 4 -
Goose -2 clones - init 28; 37/63SP;
Rakdon - init 26; 0/56SP; 40/52hp; Inspired by Nelli.
Charli(spoons) - init 25 - 64/91SP; 54/62HP; 6/10 RP;
Neon - init 23 - 10/54SP; 47/47hp; 9/10RP; Inspired by Nelli; Mirror image (1) (likely casting fly, but can move)
Quirk -init 20 58/64SP;
Ivok- init 15 37/81 SP; 68/69 HP; 7/10RP; Inspired by Nelli.
Drones
yellow - 119 damage; FF until Goose acts; ground level
green - 67 damage; ground level
blue - 84 damage; FF until Quirk's acts; Get'em +2; strafed in round 2&3 - 50' up
red - undamaged;
mothership 100' up.
Survivors. - init 10 (intimidated to moving faster)
blue miner 10 damage
red vesk 17 damage
blue vesk 12 damage
Nelli 13 damage
yellow miner unconscious; grabbed
Diniel unconscious; grabbed
The world moves - 0 - end round 4

![]() |

Quirk momentarily teeters on the edge of the collapsing landscape, then regains his balance and moves toward the exit. Spying the (yellow) drone grab hold of a miner, he takes aim and fires at it.
Looks like it should be well within 90' range. CR 11 trick attack. Flat footed.
attack with laser pistol, aphelion: 1d20 + 13 ⇒ (9) + 13 = 22
magical, holy, fire damage with trick attack: 3d4 + 4 + 5d8 ⇒ (4, 1, 1) + 4 + (8, 2, 6, 5, 7) = 38

![]() |

If someone becomes conscious, do the drones look strong enough to hold them?

![]() |

@Neon yes
Quirk shoots at the yellow drone, finally sending it spiraling down into the landscape.
Status: Round 4 -
Goose -2 clones - init 28; 37/63SP;
Rakdon - init 26; 0/56SP; 40/52hp; Inspired by Nelli.
Charli(spoons) - init 25 - 64/91SP; 54/62HP; 6/10 RP;
Neon - init 23 - 10/54SP; 47/47hp; 9/10RP; Inspired by Nelli; Mirror image (1) (likely casting fly, but can move)
Ivok- init 15 37/81 SP; 68/69 HP; 7/10RP; Inspired by Nelli.
Drones
green - 67 damage; ground level
blue - 84 damage; FF until Quirk's acts; Get'em +2; strafed in round 2&3 - 50' up
red - undamaged;
mothership 100' up.
Survivors. - init 10 (intimidated to moving faster)
blue miner 10 damage
red vesk 17 damage
blue vesk 12 damage
Nelli 13 damage
yellow miner unconscious;
Diniel unconscious; grabbed
The world moves - 0 - end round 4
Quirk -init 20 58/64SP;

![]() |

"Concentrate on green drone, so it can't take Diniel! We want to get everyone out of here!"
Then via Charli's telepathic ability, he projects Charli, shoot first but get into position to wake the miner. I'm going to summon some help so they have something else to shoot at!
Having said that, Neon starts casting from within the shadow of the building.
Summon Monster II, it will not appear until next round.

![]() |

blue is almost dead, so Rakdon will try to finish it off trick attack: 18 + 4 + 10 = 32 As soon as blue goes down, I'll focus on greenhit: 1d20 + 10 ⇒ (9) + 10 = 19 vs EAC, 6th shot of 10
dmg: 1d8 + 4 ⇒ (7) + 4 = 11 sonic
dmg: 4d8 ⇒ (4, 2, 1, 6) = 13 trick dmg

![]() |

Neon starts a summoning, while Rakdon clips the blue drone again. It's still flying though.
Status: Round 4 -
Goose -2 clones - init 28; 37/63SP;
Charli(spoons) - init 25 - 64/91SP; 54/62HP; 6/10 RP;
Ivok- init 15 37/81 SP; 68/69 HP; 7/10RP; Inspired by Nelli.
Drones
green - 67 damage; ground level; has captured Dinniel;
blue - 108 damage; FF until Quirk's acts; Get'em +2; strafed in round 2&3 - 50' up
red - undamaged;
mothership 100' up.
Survivors. - init 10 (intimidated to moving faster)
blue miner 10 damage
red vesk 17 damage
blue vesk 12 damage
Nelli 13 damage
yellow miner unconscious;
Diniel unconscious; grabbed
The world moves - 0 - end round 4
Rakdon - init 26; 0/56SP; 40/52hp; Inspired by Nelli.
Neon - init 23 - 10/54SP; 47/47hp; 9/10RP; Inspired by Nelli; Mirror image (1) (likely casting fly, but can move)
Quirk -init 20 58/64SP;

![]() |
2 people marked this as a favorite. |

Hearing Neon's call Ivok deactivates his force soles follow the green drone to the ground with his jetpack. Still he pushes his body hard to match the speed of the drone before driving his freezing pike straight into the fragile machinery.
Using jetpack to fly adjacent to green drone (5 ft from ground). Using another RP on cardiac accelerator for additional speed (50 ft speed).
Attack Tactical Cryopike vs EAC (reach): 1d20 + 15 ⇒ (20) + 15 = 35
Cold Damage - Holy, Ethereal, and Opportunistic: 1d8 + 18 ⇒ (3) + 18 = 21
Crit Damage: 1d8 + 18 ⇒ (2) + 18 = 20
41 damage total, no additional crit effect
If it provokes I will take a normal AoO on it.
Cold Damage: 1d8 + 18 + 3 ⇒ (3) + 18 + 3 = 24

![]() |

Neon's right! Concentrate fire on Green! We can't lose Diniel! Once Green is down, then take out Blue!
Spending a Resolve to apply +2 Get 'Em to attack and damage this round to all targets. Still, GREEN first.
Charli targets Green, preparing to heal the unconscious Yellow this turn.
Boom (Merciful Called Holy Ghostkiller Surge Staccato Rifle+Get ‘Em: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Sonic Damage: 2d10 + 10 + 2 ⇒ (9, 3) + 10 + 2 = 24

![]() |
3 people marked this as a favorite. |

Goose continues his height of 50', in line with the drones, using his force soles. Seeing Diniel taken and hearing the pleas from Neon and Charli, Goose focuses his effort on the green drone.
"I'm on Green! Let's save Diniel!"
Trick attack on green drone. Take 10 for 37. Beats up to CR 17. FF to party with a successful hit.
Azimuth Laser, Ranged attack on Green drone vs. FF EAC: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
Damage, Fire, Magical: 1d4 + 5d8 + 4 + 2 ⇒ (2) + (4, 7, 8, 3, 4) + 4 + 2 = 34
NOTE: If Green is taken out by Ivok and Charli, Goose will pivot over to attack Blue instead. Improved Get 'Em should still apply.
The team hears Goose cursing in the comms. "Dang grenade drained my batteries! I'm out of ammo on my laser. I have a few shots on my Rings though, but just barely!"

![]() |

I have extra batteries and a static arc pistol for electrical damage. Neon projects while continuing his spell.

![]() |

Quick reminder for the United Society from last round. It looks like Charli restored 10 SP and Quirk used it for bonus damage. Goose was out of range, but (unless I missed something) Neon and Rakdon can use the boon to restore SP equal to their level.

![]() |

Oops, forgot. Yes, I will take the additional stamina points.

![]() |

I have extra batteries and a static arc pistol for electrical damage. Neon projects while continuing his spell.
Goose chuckles at Neon's response. "Don't mind me. I'm more annoyed at the inconvenience than anything else. Just a bit grumpy at the gall of the Vault Lord and his insistent interruptions. I have more batteries, so null sweat." offers Goose in response.

![]() |

Ivok flies down and gives the green drone a severe slash.
Charlie then lines up the green drone and drops it with her rifle.
Goose then takes out the blue drone with a nasty tricky move.
[dice=vul to crit, green fort save:
Seeing this batch of refugees is well protected, the last drone retreats back toward the mothership at pace.
Calling this combat at this stage. One last drone even undamaged is not a credible challenge to you. And it has no realistic chance to grab any of the survivors.
As the world continues to collapse into the chasm, the starfinders bundle up the two unconscious survivors and hurry toward the vault exit.
There you find a harried looking dwarven driver surrounded by a lot of very scared, confused and somewhat angry survivors.
Vex calls through "I have more transport on the way."

![]() |

Neon walks among the survivors, trying to calm them down. "Yes, I know it is confusing. Be patient and we will get everyone to safely!"
He checks on Diniel and the injured miner, making sure they are alright. He lets Charli take care of treating anyone needing help -- without a junkbot he really can't do much about medical problems.
He asks the mercenaries and soldiers to keep an eye out for any trouble. Call them if there are any signs of further complications.

![]() |
1 person marked this as a favorite. |

Goose pulls out candy for all the ysoki children that made it. He scruffs fur and pals around with them, keeping them occupied.
"Good work team. You did good. But this is far from over with the Vault Lord, yeah?" whispers Goose to the others.

![]() |
1 person marked this as a favorite. |

As you retreated, you saw the "mothership" leave through an opening in the roof.
Although you are more than happy to have a final pot shot at it if you want
The yoski children luuuvvee the candy. The parents seem to like it too. Sometimes it can be hard to tell them apart.

![]() |
2 people marked this as a favorite. |

Ivok watches the ship and bares his fangs as it retreats. "As much as I want to run after it and tear it into myself right now, we need to focus on getting these people to safety."
His grip on his pike is at a peak as he barely holds himself from snapping it apart as he adds a thought through the telepathic link. And given how hard they were coming at them, as much as I would like to chase after that ship or the Vault Lord right now, I don't think we can protect these people and bring on the fight.
He gives side glances at most of the survivors and gives some congratuations to the Vesk for taking on the shots. After he pause he tells Nelli, "good work out there. Despite what you have been through your Starfinder training shines through."
It will be a long ride back to Vex. We should tell them where and when they are, projects to the telepathic link as a portion of his own guilt leaks through.

![]() |

Food and drink first. People deal with bad news better on a full stomach.

![]() |

Charli comes forward and says gently, "Welcome, time travelers. As you no doubt have surmised by now, you were all prisoners of the Vault Lord, an entity that kidnaps and reprograms sentients, plugging them into simulations. The current year is not 352, it's 320. We weren't on Vesk-XX. We're on a crazy moon filled with vaults called Salvation's End. There was no Data Plague, and the Veskarium never annexed the Pact Worlds. The Veskarium and the Pact are allies, with trade and respect on both sides. You've all been playing roles, depicting a future we very much hope to prevent."
Charli looks over the confused faces. "You saw the evidence with your own eyes. The Vault Lord's drones tried to stun you and recollect you. They even asked you to report for reprogramming. The town of Buyer's Remorse is gone, reclaimed in fire." Charli pauses. "Some of you may be wondering what's next, and who you really are. Let me tell you the important things first. You are all real people. Your skills, your talents, your ambitions -- all real. It does not matter if you learned those skills in a constructed universe. They are talents that you can take with you into the Pact Worlds, or even the Veskarium."
"Some of you may discover who you were before you were kidnapped. Others may never know. But at this moment, as of now, you are free to set your own destinies. You are free to wake up in a world where you will not continually be assaulted by monsters from other planes, and where you may make a difference." Charli looks at everyone. "I'm from the Starfinder Society, but I am sure that both the Stewards and Veskarium would be interested in helping you resettle. There is a real Akiton," Charli pauses, letting people gasp at her using its correct name, "if you want to start somewhere familiar. I am hoping that at least some of you will want to see the whole wide universe of possibilities before you deciding where you want settle. If you want to do adventure, exploration and rescue... Consider joining the Starfinders. We'll be glad to have you!"
"We have a long ride ahead, literally as well as figuratively, but you do not have to ride it alone. We'll be there with you." Charli offers her hands to Diniel and Governor Enktuya Shipbreaker. "I promise. And if you ever decide that you want to kick the Vault Lord's ass... well, we can do that together, too."
Diplomacy: 1d20 + 20 ⇒ (13) + 20 = 33
Then she looks around with a wide smile. "Any questions?"

![]() |
3 people marked this as a favorite. |

Quirk sits quietly, satisfied he was able to weather the chaos, and pleased he was able to help others. He'll make arrangements to purchase tea from Charli--he feels a good stash is necessary to provide even the mildest comfort from the shadows that always seem to tug at him.
"Make it the Castrovelian, please. A whole case. Delivered to my humble abode on Absalom Station."

![]() |

There are a mass load of questions, few of what can actually be answered.
Soon a whole convoy of dwarf driver ATVs arrive, with a couple of dwarven councilors. "We've all been through this ourselves" explains the first. "Although our transition was from a more primitive simulation."
The whole ensemble heads back to the lodge and the waiting Vex. There Governor Enktuya enters into some complex talks with him... and a Vesk starship that he summoned for assistance.
All around are armed Starfinders, as if they expect that Trouble (and yes, that is with a captial T) might be just around the corner. However (at least so far) none eventuates.
"You have all done wonderfully!" smiles Captain Kunoris Vex. "Better than I could possibly have hoped for."
After extracting your data he squirts to toward Absalom station. "This will be a concern for everyone, and certainly something we don't really want to have happen."
Governor Enktuya asks to be taken aboard the Vesk space ship so she can arrange for repatriation of her people. "But rest assured, I will be back. This Vault Lord must be put in his place." to which Vex looks a little worried. "We really don't know yet what we are facing..."
Then with a shrug. "But we have not known before. Still, I suspect our time on this moon may now be limited. We seem to be some some larger conflict, as this "vault lord" seems to be at odds with the larger intelligence that is running the moon. Still, Together we will manage."

![]() |

Ivok stands to the side watching the group worried as Charlie explains the situation. "Each bit of what she is saying is true. We don't know what threw you into that nightmare or who the Vault Lord is, but know that we are willing to get you up and running again." He pumps his fist in the air, but doesn't have the same exuberance it did at the start of the mission.
"As much as I'm able I'll be willing to give you help, support you each with free workout sessions as I'm able. If not me, I know plenty of others who would be willing to lend a hand to help you recover and get back into the universe whether you are bound for the Pact, Veskarium, or into the Vast." After hearing himself the soldier gives another clap of the hands and a grin. Still somewhat forced but with no doubt he is willing to meet this challenge head on.
He follows up with the meeting to send out a message to his support asking, these are good people dragged out from their lives. If any aren't able to get off the starting line and back to their homes, I would like to see if we can find some work for them.