GM Quirk's Threefold Conspiracy

Game Master Quirk, Private Eye

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Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Weighing in on the overcharge: most tables I've played at read it ZG's way. A single standard action both overcharges the weapon and incorporates the attack itself.

I never considered the melee weapon inconsistency. You don't see many melee mechanics.

Not that my opinion means anything.


In looking at this again, I absolutely see that I am wrong about the ability only applying to your NEXT standard action. Clearly, it should apply to the current turn and immediately give you the attack with extra damage. For some reason, I glossed over the "and attack" part of the description. Mea culpa.

My only remaining concern is whether this action should power up 10 rounds worth of melee attacks. I think the rule is less clear here, and honestly I doubt powering up a melee attack for 10 rounds is the intent of the ability. It is certainly inconsistent with how a ranged attack works using overcharge.

As far as the number of charges used when adding overcharge to a melee attack, let's not worry about it. We have always played fast and loose with accounting for ammunition and batteries. I just don't think the fun factor is there when we are made to nail those details down. I suppose there could be a situation where I would want you to more closely track that (stuck on a planet without facilities to recharge, etc.), but while you're on a ship or somewhere civilized I will assume you can charge or swap out batteries and purchase ammo (just be sure to spend the credits for ammo, and consider carrying an extra battery so we can more easily hand wave keeping track of charges).

Acquisitives

Female halfling envoy 3 / biohacker 4 | SP 49/49 : HP 44/44 : RP 7/7 | EAC 15 : KAC 16 | F +9 : R +8 : W +7 | Init +3 : Perc +15 : SM +13 (+1d6) : Med +13 (+1d6) | Speed 30 BH 5/5 : IB B/J/P/R/T : TDW B/J/P/R/T | Bottle Caps 0

GM Q - You were probably thinking of the "Supercharge" spell, which affects a weapon's next attack.

The melee weapon/overcharge question is fascinating. I never ran into a melee mechanic with a powered weapon either. Interesting problem to think through.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I'd say that the mechanic 'pays' two charges for the extra d6 damage on an attack. That would apply whether the mechanic was attacking ranged or melee.

I think you need to track charges too. That two charge penalty adds up. For a typical first level battery-powered ranged weapon that uses one charge per shot, you get 20 shots with a standard battery. You only get 6 overcharged shots. Similarly with a powered weapon under my interpretation you'd normally get 200 rounds out of a standard battery, but you'd only get 9 supercharged rounds. (1 point to activate the weapon for 10 rounds, then 9 rounds paying the extra two points per single attack would drain 19 charges from the battery.)


Male LG Trox Dream Prophet Vanguard 7 | SP 84/84 HP 57/57 | RP 8/8 | EAC 12; KAC 12 | Fort +10; Ref +8; Will +7 | Init: +6 | Perc: +13, SM: +1, Dark vision 60ft | Speed 40ft (Burrow 20ft)| FoP 1/1 | Frenzy 1/1 | Reactive 1/1 | Asp Emb 1/1| EP 1/5 |Active conditions: -

0.0 Has that always been the rule for powered melee? Or has it changed? I've been playing it as 10 mins per activation for Rar'gul (with his hammer, that is 2 charges). Oopsie.

Maybe I started out with "1 min, well that's 10 rounds" and then somehow I mixed them up and it became 10 mins? Hmm.

For what it's worth (and with the above taken into account, it might not be worth anything!), I'd read it the same way as Thom and ZG - standard for the charge and attack, but the extra damage only applies to that attack. It would then require another use of overcharge (and another 2 charges) for subsequent uses, as for ranged, except you don't expend a charge for "ammo".

As Thom mentioned above, charge expenditure would be 3, 2, 2, 2, 2, 2, 2, 2, 2 = 19 charges over 9 rounds.


GM Quirk wrote:
Rar'gul missed (lucky for Esra and Sparkles). Rar'gul always takes a couple of turns to warm up. :)

Like a good starting pitcher - you gotta get to him early before he settles into his groove ;)


Female LN Android Quartermaster Exocortex Mechanic 5 | SP 33/35 HP 34/34 | RP 6/6 | EAC 21; KAC 24; CMAC: 32 | Fort +5; Ref +11; Will +2 | Init: +7 | Perc: +12, SM: -1 | Speed 30ft | Active Effects: Infosphere (Perception), Memory Module (Medicine) | Conditions: None.

Question for future combats, the *only* qualifier for EAC vs KAC is whether or not an attack deals Energy damage, my Electric Prod deals 1d4 Electrical damage. Does it target KAC or EAC, even though it is a melee weapon?

Also, what an uninspiring (Sorry Doc!) round! Three ones!


A weapon that only does electrical damage would target EAC.

If a weapon does bashing, slashing, or piercing damage it targets KAC.

If it does both? Crap. I would have to look that up! :)


Male LG Trox Dream Prophet Vanguard 7 | SP 84/84 HP 57/57 | RP 8/8 | EAC 12; KAC 12 | Fort +10; Ref +8; Will +7 | Init: +6 | Perc: +13, SM: +1, Dark vision 60ft | Speed 40ft (Burrow 20ft)| FoP 1/1 | Frenzy 1/1 | Reactive 1/1 | Asp Emb 1/1| EP 1/5 |Active conditions: -

For our planning purposes, Rar'gul is used to traversing the subterranean passages beneath the Halls of the Ever Queen, so has the feat Tight Fit:

While you’re squeezing, you don’t gain the entangled condition and your speed is reduced by 5 feet instead of halved. You still can’t run or charge while squeezing.

That being said, if he pops that door, no one else will be able to see a thing past him - good for saving you all from some damage, not so good for finding your targets...

Happy to stand off to one side when we kick down the door or straight in front if that's how we roll. He does have reach, too...


Female LN Android Quartermaster Exocortex Mechanic 5 | SP 33/35 HP 34/34 | RP 6/6 | EAC 21; KAC 24; CMAC: 32 | Fort +5; Ref +11; Will +2 | Init: +7 | Perc: +12, SM: -1 | Speed 30ft | Active Effects: Infosphere (Perception), Memory Module (Medicine) | Conditions: None.

Maybe Rar'gul could reposition one of the Mercenaries into the Galley allowing us to neutralize both in short order. As for stealth, Galatea isn't quiet in her powered armor, lol.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Crazy to leave no-one on the bridge. I can stay behind. The plan to drag a mercenary into the galley is a good one.


Male LG Trox Dream Prophet Vanguard 7 | SP 84/84 HP 57/57 | RP 8/8 | EAC 12; KAC 12 | Fort +10; Ref +8; Will +7 | Init: +6 | Perc: +13, SM: +1, Dark vision 60ft | Speed 40ft (Burrow 20ft)| FoP 1/1 | Frenzy 1/1 | Reactive 1/1 | Asp Emb 1/1| EP 1/5 |Active conditions: -

I did wonder about that, too, Thom. If we continue with the plan to keep in at least pairs, that would mean someone else staying with John and only four of us heading below.

I like that suggestion as well. I've not used that maneuver before and forget about it. He doesn't have any bonuses for reposition, so it'd be basically rolling to match the merc's AC on the die, but I could toss in a bottle cap to improve the chances.


Female LN Android Quartermaster Exocortex Mechanic 5 | SP 33/35 HP 34/34 | RP 6/6 | EAC 21; KAC 24; CMAC: 32 | Fort +5; Ref +11; Will +2 | Init: +7 | Perc: +12, SM: -1 | Speed 30ft | Active Effects: Infosphere (Perception), Memory Module (Medicine) | Conditions: None.

Remember harrying fire is an option to give the next (Repositioning) attack a +2 to hit, coupled with Get 'em will certainly help. Combat Manuevers are **SO** difficult to get off.

And yeah, leaving the bridge unguarded is bad, we'd need two to stay, Galatea can volunteer if needed.

Acquisitives

Female halfling envoy 3 / biohacker 4 | SP 49/49 : HP 44/44 : RP 7/7 | EAC 15 : KAC 16 | F +9 : R +8 : W +7 | Init +3 : Perc +15 : SM +13 (+1d6) : Med +13 (+1d6) | Speed 30 BH 5/5 : IB B/J/P/R/T : TDW B/J/P/R/T | Bottle Caps 0

Lilly is best suited to support the attack party. She could operate the bridge controls if necessary (+3 piloting) but it might be messy.

(Sound effect: super loud and extended scraping from Galaxy Quest when Laredo attempts to fly the ship out of space dock.)


So it sounds to me like you all are leaning on leaving two of you on the bridge, while four of you head down the lift to rescue Breeze.

Let's get this party started!

Who's on the bridge, and who's headed down to the medbay?

It looks like Galatea and John had volunteered to stay on the bridge. Does that sound good to everyone?

It will be easy to monitor comms and head down if you need reinforcements.

Acquisitives

Female halfling envoy 3 / biohacker 4 | SP 49/49 : HP 44/44 : RP 7/7 | EAC 15 : KAC 16 | F +9 : R +8 : W +7 | Init +3 : Perc +15 : SM +13 (+1d6) : Med +13 (+1d6) | Speed 30 BH 5/5 : IB B/J/P/R/T : TDW B/J/P/R/T | Bottle Caps 0

Good with Lilly.


Female LN Android Quartermaster Exocortex Mechanic 5 | SP 33/35 HP 34/34 | RP 6/6 | EAC 21; KAC 24; CMAC: 32 | Fort +5; Ref +11; Will +2 | Init: +7 | Perc: +12, SM: -1 | Speed 30ft | Active Effects: Infosphere (Perception), Memory Module (Medicine) | Conditions: None.

Sounds good to me as well. Gives the crew a fall back point as well ...


Good to go!


Okay. I think there is a plan in place.

I have had a bit of stressful day. We'll get this going tomorrow.


Female LN Android Quartermaster Exocortex Mechanic 5 | SP 33/35 HP 34/34 | RP 6/6 | EAC 21; KAC 24; CMAC: 32 | Fort +5; Ref +11; Will +2 | Init: +7 | Perc: +12, SM: -1 | Speed 30ft | Active Effects: Infosphere (Perception), Memory Module (Medicine) | Conditions: None.

What options do we have from the bridge? Can we monitor through internal security cams? Can we control lighting, doors, fire suppression systems?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Ooo. Guys in the van. Great idea.


Galatea-5 wrote:
What options do we have from the bridge? Can we monitor through internal security cams? Can we control lighting, doors, fire suppression systems?

Honestly, not many options. I will say that you have tapped into the cameras that are available, and can see much of the action through grainy security cameras placed at poor angles. Of course you are also on comms with the other four characters. And yes, if you have some sort of crazy idea I am game to let you try anything. It may require a computers check to quickly find a system to activate.


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Ugh! Sorry for getting behind! I am certain I'll be able to make a post tomorrow. Tonight I had an in-person group using some amazing terrain I recently 3D printed and painted. This weekend is my weekend to work, but I should be able to make a post either during the day when I get a break tomorrow, or tomorrow evening.

Acquisitives

Female halfling envoy 3 / biohacker 4 | SP 49/49 : HP 44/44 : RP 7/7 | EAC 15 : KAC 16 | F +9 : R +8 : W +7 | Init +3 : Perc +15 : SM +13 (+1d6) : Med +13 (+1d6) | Speed 30 BH 5/5 : IB B/J/P/R/T : TDW B/J/P/R/T | Bottle Caps 0

Huzzah! Lilly finally contributes.

On a separate note, I apologize for the shifting modifiers in my posts lately.

During our break, I began auditing Lilly's setup since I didn't get complete notes on her when I picked her up. I found a bunch of small errors and things that weren't documented right, so I'm walking back through her levels to make sure I catch everything.

I'm almost done reassembling her. It's slow going since I'm hair-on-fire busy this semester, but I'm almost done. That's why her attack bonus went from 6 to 7 in this combat.

Thanks for your patience!


The wife has really put me to work on the "honey-do" list this weekend.

I should have a chance to do some serious updates tomorrow.


Hey GMQ, a question: how high is the ceiling in this area? Particularly, the corridor the vesk is in?

I have something fun in mind for Rar'gul's next turn and want to get a sense of whether it would make sense to try.

Thanks in advance.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Beauregard D. Truthpelt wrote:

...

'Time Knife' meaning he saw all the realities of the multiverse folded into themselves into a single blade all at once. You get a cookie if you know what that's from without googling it.

Sounded familiar but I had to google it. Should have got it. I loved that show, especially season 1.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

SuperS, that was beautiful. I had pretty much the same plan but didn't have the movement to get behind the vesk last round. New plan -- strike and clear the way for the others.

Scarab Sages

therealthom wrote:
Beauregard D. Truthpelt wrote:

...

'Time Knife' meaning he saw all the realities of the multiverse folded into themselves into a single blade all at once. You get a cookie if you know what that's from without googling it.

Sounded familiar but I had to google it. Should have got it. I loved that show, especially season 1.

”As I was saying before I saw the TIME KNIFE!?!?”


Sorry VampByDay, I'll admit I had no idea on that reference - I had to look it up. I've not seen more than parts of a few episodes here and there.

Thanks Thom. I suspected you may have been thinking along a similar line. I figured it was worth a shot - if I failed, John would likely make it. Also, if Rar'gul did end up stuck on the other side, being a 12ft tall squeezing trox, no one would be getting anything past him in that tight corridor.


Female LN Android Quartermaster Exocortex Mechanic 5 | SP 33/35 HP 34/34 | RP 6/6 | EAC 21; KAC 24; CMAC: 32 | Fort +5; Ref +11; Will +2 | Init: +7 | Perc: +12, SM: -1 | Speed 30ft | Active Effects: Infosphere (Perception), Memory Module (Medicine) | Conditions: None.

Sorry gang, time got away from me while I was out of town! Getting caught up now, sorry for the delay!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Weird month coming up at work. I'll be traveling Tues-Thursday next week and the week of the 22nd. The week of the 8th I'll be on the road Mon-Thur. And the week of the 15th I'm in a class.

Posting may be spotty.


I'll try to move us forward tomorrow night. Had a late night with my home group. We started a Ravenloft D&D game that will culminate with invading Strahd's personal space at Castle Ravenloft.

Thom, as far as your schedule goes, no worries. I will bot if necessary.

Also, I would anticipate slowing down the week of Christmas. I may leave things with a good role-playing prompt and let you all post at your leisure through that week.


Female LN Android Quartermaster Exocortex Mechanic 5 | SP 33/35 HP 34/34 | RP 6/6 | EAC 21; KAC 24; CMAC: 32 | Fort +5; Ref +11; Will +2 | Init: +7 | Perc: +12, SM: -1 | Speed 30ft | Active Effects: Infosphere (Perception), Memory Module (Medicine) | Conditions: None.

Yeah, this is an eight or nine day stretch at work for me so my posting slowed down. I'll try to get something up tonight.

Acquisitives

Female halfling envoy 3 / biohacker 4 | SP 49/49 : HP 44/44 : RP 7/7 | EAC 15 : KAC 16 | F +9 : R +8 : W +7 | Init +3 : Perc +15 : SM +13 (+1d6) : Med +13 (+1d6) | Speed 30 BH 5/5 : IB B/J/P/R/T : TDW B/J/P/R/T | Bottle Caps 0

December 15.

I just have to make it until December 15 and then I get my life back.

Thanks for your patience!


GM Quirk wrote:
Rar'gul wrote:
Huh. I never considered the possibility the lift had doors on multiple sides!

My take on this is that the lift was just an anti-grav shaft that runs up and down the shift. No walls. Admittedly, the map is not clear. Those gray outlines COULD BE walls. On the other hand, no doors are clearly are marked either. Maybe those marks on the right side.

We'll patiently wait for the good Dr. to make a post until tomorrow evening. After that, we'll move forward.

No problem with the ruling.

It was an admission of rigidity in my thinking. Too regularly for my liking, I find myself having to shift gears mentally because my thinking is limiting to contemporary equivalents.


I will bot Galatea tomorrow. I believe he was having a stretch of long days at work. I'll kick things into motion tomorrow.[/ooc]


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Have had some internet problems at home, which are now solved. I'll be able to catch up tomorrow (Thursday).


Female LN Android Quartermaster Exocortex Mechanic 5 | SP 33/35 HP 34/34 | RP 6/6 | EAC 21; KAC 24; CMAC: 32 | Fort +5; Ref +11; Will +2 | Init: +7 | Perc: +12, SM: -1 | Speed 30ft | Active Effects: Infosphere (Perception), Memory Module (Medicine) | Conditions: None.

I am sorry I ghosted there for a bit folks, son was admitted to the hospital a week ago. Somewhat scary, however, *not* pandemic related, and he's home now. Just wasn't in the head space to be creative for a bit there ...

Just wanted to apologize for disappearing for a while. If we're still continuing I would be happy to do so, if you had to replace me, I entirely understand.

Again, my apologies for not updating sooner.

Grand Lodge

Male Nuar Sta 42/42 HP 19/36 RP 6/7 EAC 18, KAC 21, Init +0, Fort +3, Ref +5, Wil +2
Galatea-5 wrote:

I am sorry I ghosted there for a bit folks, son was admitted to the hospital a week ago. Somewhat scary, however, *not* pandemic related, and he's home now. Just wasn't in the head space to be creative for a bit there ...

Just wanted to apologize for disappearing for a while. If we're still continuing I would be happy to do so, if you had to replace me, I entirely understand.

Again, my apologies for not updating sooner.

Wow, sorry to hear that. Hope he's doing better!


Male CG Shirren Xenoarchaeologist Mystic 7 | SP 56/56 HP 48/48 | RP 7/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +14, SM: +14
Spell tracker:
Mystic 1: 5/5, Mystic 2: 4/4, Mystic 3: 3/3; Healing Word 1/1

Glad to hear he's home now, Galatea. I hope he's recovering, and my thoughts are with you and your family.


Galatea, please don't be concerned with this game at the moment. You should know that you have a spot here as long as you wish to have one. There is never any guilt in taking care of these real world things.

I have two college-age kids. I have been there.

One is abroad for the holidays in Mexico. She is with her boyfriend and his family driving to Mexico. The Dad is first generation Mexican-American, and still has family (and farmland) in Mexico, so she is going to get real culture! And though I am confident about her safety, of course I always have my worries.

I suppose I am just pointing out that we all understand your situation.


It's Christmas time! Happy holidays and Merry Christmas to all of you!

I anticipate trying to get a couple of evenings of combat in early this week, then take about 5 days off starting on Thursday or so. With any luck, we'll end this combat.

I'll start by botting Galatea, who will take out the half-orc (who is about to fall anyway). I'm going to press the "easy button" on this to help us move on.

Let's look ahead: following this combat (should you survive!), you'll have this mysterious craft that is following to deal with. In the book, things are set up for starship combat.

I don't think we'll do that. I think we will approach this as a narrative. We'll start with the fact that earlier you already came up with a pretty good plan for venting engine gasses to help reveal the enemy ship. That should put them back on their heels.

That will all begin following Christmas.

After that, I think you -might- finally make it to the Steward's secret base!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

No worries from me either, Zen Gypsy. I hope your son is recovering well.

Acquisitives

Female halfling envoy 3 / biohacker 4 | SP 49/49 : HP 44/44 : RP 7/7 | EAC 15 : KAC 16 | F +9 : R +8 : W +7 | Init +3 : Perc +15 : SM +13 (+1d6) : Med +13 (+1d6) | Speed 30 BH 5/5 : IB B/J/P/R/T : TDW B/J/P/R/T | Bottle Caps 0
Galatea-5 wrote:
I am sorry I ghosted there for a bit folks, son was admitted to the hospital a week ago. Somewhat scary, however, *not* pandemic related, and he's home now. Just wasn't in the head space to be creative for a bit there ...

Life and family always come first. You're good. Glad to hear the your kiddo is doing well!!


No problem. Family and real life always come first!

So glad to hear he is on the mend.


With the holidays upon us, I believe now is a great time to go ahead with a bit of a break. Let's plan to reconvene this Sunday night. I'll have a nice post ready that ties somethings together and begins the process of dealing with the mysterious craft on your six.

Meanwhile, of course you may continue to post. I'm interested in any role playing you want to do, instructions for those who are currently unconscious (which is everyone except for Breez and all of you), and any loose ends you want to tie up.

I'd also like to wish everyone a Merry Christmas. I'll be celebrating with my wife and son (my daughter is currently abroad with her boyfriend's family). I'll also be able to see some Aunts and Uncles I rarely get to see. Oh, and there is a duck in the freezer I am hoping to barbeque!


Thanks GM Q.

Have a happy holiday, everyone! Take a breath and enjoy yourself, whatever it is that you're doing.


Male CG Shirren Xenoarchaeologist Mystic 7 | SP 56/56 HP 48/48 | RP 7/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +14, SM: +14
Spell tracker:
Mystic 1: 5/5, Mystic 2: 4/4, Mystic 3: 3/3; Healing Word 1/1

Happy Holidays everyone! I hope everyone has as good of a holiday season as possible and have some wonderful moments of joy no matter what is happening. Thanks for being a fun and bright spot for me this year.

We're on lockdown watch here in the UK. Almost certain to get some serious restrictions after Christmas. People are alternating between being super-careful to avoid catching Omicron before Christmas gatherings and trying to live up the holiday season before the inevitable shut down comes.


I'm loving this game and this group as well.

All the best with the COVID situation. It sounds very similar to what we are experiencing here in NSW.

We had restrictions removed about a week and a half ago, in favour of "personal responsibility". Today it was announced that they would be put back in place from Monday (after the number of daily cases increased 5 fold in that time) for at least the remainder of the summer break.

Hopefully it doesn't lead to another lock down like we had for 4 months midway through this year.

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