Race |
| SP 56/56 HP 48/48 | RP 7/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +14, SM: +14 |
Classes/Levels |
|
Gender |
Male CG Shirren Xenoarchaeologist Mystic 7 |
About T’sorkel
T’sorkel
Male shirren xenoarchaeologist mystic (akashic) 7
NG medium humanoid (shirren)
Init +6; Senses blindsense (vibration) 30 ft.; Perception +14 Sense Motive +14
Defense
SP 56 HP 48 RP 7
EAC 16; KAC 16
Fort +4; Ref +4; Will +9
Offense
Speed 30 ft.
Melee Tactical baton +7, 1d4+3B
Ranged azimuth laser pistol +7, 1d4+3f
. . murmur sonic suppressor +7, 1d4+3so
. . static arc pistol +7, 1d6+3e
Mystic Spells Known (CL 7th; ranged +6)
. . 3rd (3/day)—mind thrust (DC18), haste, tongues
. . 2nd (4/day)—see invisibility, fear (DC17), mind thrust (DC17), empathic support, augury
. . 1st (5/day)—charm person (DC16), command (DC16), communal bond, mystic cure, wisp ally, identify
. . 0 (at will)—detect magic, grave words, ghost sound (DC 15), psychokinetic hand, stabilize, telekinetic projectile
Connection Akashic
Statistics
Str 10 (+0); Dex 15 (+2); Con 14 (+2); Int 14 (+2); Wis 18 (+4); Cha 10 (+0)
Racial Abilities
Blindsense Sense vibrations out to 30 feet. Ignore Stealth bonuses from any sort of camouflage or invisibility when attempting a Perception check.
Communalism 1/day when an ally is within 10 feet, roll an attack or skill check twice and take the better result.
Cultural Fascination +2 to Culture and Diplomacy
Limited Telepathy Communicate telepathically with any creature you share a language with within 30 feet.
Theme Abilities
Theme Knowledge Reduce DC to identify rare, ancient, or alien tech by 5. Engineering is a class skill, or gain +1 to it.
Trap Spotter Automatically get a Perception check when within 10 feet of a trap.
Class Abilities
Healing Touch Spend 10 minutes to heal 5hp per level. Once/day.
Akashic Knowledge Gain Channel skill ability. Each day, choose one Profession skill and add it to the choices for channel skill ability.
Channel Skill Gain +2 to Engineering and Culture.
Mind Link Cast mind link at will, though only 1/day on each creature
Access Akashic Record Spend 1 RP to attempt a skill check as if you had ranks equal to your mystic level
Peer into the Future 1/day spent 10 minutes to see possible futures. During the next 24 hours, use the ability to gain +4 to any initiative check, saving throw, or skill check.
Feats
Improved Initiative +4 to Initiative checks
Spell Focus +1 to spell DCs
Weapon Specialization (small arms/basic melee) Add character level to melee damage; add half your level to small arms damage
Telepathic Scream As a standard action, attempt an Intimidate check (DC = 15 + 1 per target + 1-1/2 × the CR of the highest CR target) and targets which fail are shaken for 1 round, plus 1 additional round for every 5 by which your result exceeds the DC. Usable on one target per character level, all of which must be within range of your telepathy. This is a mind-affecting effect and targets are immune to this ability for 24 hours.
Enhanced Communialism Spend 1RP for an extra use of Communalism . Use Communalism as a reaction for an ally within 10 feet.
Skills
Acrobatics +3, Athletics +0, Bluff +4, Culture +17, Diplomacy +12, Disguise +5, Engineering +10, Intimidate +10, Life Science +8, Medicine +6, Mysticism +17, Perception +14, Physical Science +2, Piloting +2, Sense Motive +14, Stealth +2, Survival +8
Languages Akitonian, Aklo, Castrovelian, Common, Goblin, Kasatha, Reptoid, Shirren, Vesk, Yoski; limited telepathy 30 ft.
Other Abilities healing touch
Combat Gear lashunta tempweave (basic), radiation buffer, tactical baton, living matrix weapon (lvl 5), azimuth laser pistol, medpatch
Other Gear basic medkit, engineering tool kit, flashlight, hygiene kit, industrial backpack, small arm rounds (30), starstone compass, trapsmith kit, navigator's tools, Tetred Certified Translator, xenobiologist's field kit, fire extinguisher, spell gem of Reduce Radiation, credstick (994 credits)