| T’sorkel |
My dog has gotten very sick. She spent the night in the Animal Hospital here in London. We're waiting for an update, but given her age and existing health issues, it's unlikely to be a good scenario.
I don't know what is in store for us the rest of the weekend. I may post. I may not. Please bear with me. Thanks.
| Doctor Flint-Bridge |
LOOT
| Rar'gul |
I don't know what is in store for us the rest of the weekend. I may post. I may not. Please bear with me. Thanks.
I'm sorry to hear that. Wishing you and your four-legged friend all the best.
And don't worry about the game. We're not going anywhere and will be here when you're ready.
| GM Quirk |
Yes T'sorkel, please take care of your family, both the four-legged variety and two-legged.
For a few days anyway, we'll be slowing down a bit.
For those wondering how much is ahead yet in this adventure:
| GM Quirk |
Hmmm.
I just double checked the rules for recharging batteries.
It takes 1 round per charge when using a "recharging station". Okay, that's a little faster than I thought, but I'm good with that.
I see now that it's one charge per minute on a standard charger (i.e. you're plugging it into the wall or a USB port).
Here's what surprised me: the price for recharging is half the cost of the battery when using a recharging station.
We'll say it's free on the Chimera, but it takes one minute per charge.
If you are taking 10 on the bridge anyway, go ahead and recharge up to 10 charges.
| Doctor Flint-Bridge |
I don't know what is in store for us the rest of the weekend. I may post. I may not. Please bear with me. Thanks.
I'm really sorry to hear that. Here's hoping your good friend finds comfort regardless of the outcome.
| Doctor Flint-Bridge |
DR 5/magic at second level when most non-fighter people are rocking weapons that do 1d4 or 1d6 is just ridiculous. I've got to get a cheap weapon fusion. It doesn't matter what. Just so I can say , "it's magic."
The called fusion is a consistently good choice for this. Also, I don't think DR 5 is too crazy at low levels in Starfinder, since it's safe to assume roughly half of the 1d4s and 1d6s deal energy damage. Still, it looks like our party is pretty heavy on the physical damage, so I'm very happy we (1) learned about the DR in advance, and (2) I was able to negate it pretty quickly.
On the Loot score, I guess I stupidly recycled my pulsecaster battery with the gun. So John would have a use for the spare battery also. He only has 4 shots remaining.
Hmm, you should probably take the extra battery, then. I think you need it more than I do.
| GM Quirk |
Hello gang!
As we rapidly close in on the end of this adventure, I believe it is time to check in with you all about part two in this series.
I'm planning to run it.
I am hoping all six of you join me.
Now, if you don't feel like you would like to, or aren't sure quite yet I understand. I asked all of you to commit to one adventure, and I know you many of you may have other online commitments. Should one or two of you not wish to continue with part two, I will seek replacements.
Please feel free to discuss things here, or PM me if you wish.
I will say that part two has a bit more of a dungeon crawl vibe to it, though there are unique and fun things to explore, with a few twists.
Looking far into the future, I have not given up on the idea of continuing to part 3. But, one AP book at a time. I think we're all having fun, but this is a commitment.
Yariel Flash
|
I'm in as well. A bit more of a dungeony crawl sounds like fun.
| GM Quirk |
Hope everyone here in the U.S. has some fun plans for their holiday weekend. We're planning a backyard fire complete with hot dogs and s'mores.
I am going to assume that our posting will slow down just a bit for the holiday. Hoping to get a quick post from Dr. Flint-Bridge, then we'll move on with other events that may or may not happen in this secret cargo hold.
| Doctor Flint-Bridge |
Sorry to leave you hanging, gang! We had an unpleasant family emergency pop up this week, and I put y'all on hold while we addressed that. Everyone's oaky, but my posting rate may be a bit slower for the foreseeable future. GM, feel comfortable to bot Doc as you feel it's appropriate.
Oh, and I am happy to report that the sixth and final member of the party is 100% ready to jump into Flight of the Sleepers! I am having an absolute blast playing this adventure with you guys, and Doc is perhaps the most fun character I've ever played. As much as the Agatha Christie-style adventure has been engaging, a more combat-focused chapter will be refreshing.
| GM Quirk |
Hidy ho everyone! Post is incoming in a little while. We'll see if we can't kick things into gear again for the week ahead.
Doc, it doesn't even need to be said, but family first. I rarely worry until it's been at least a few days. When in combat, I'll simply bot.
And I'm glad to see we're all on board with the second book!
| therealthom |
No worries, Jimbles! Glad you're in for the next round.
Looking back ...
...
The called fusion is a consistently good choice for this. Also, I don't think DR 5 is too crazy at low levels in Starfinder, since it's safe to assume roughly half of the 1d4s and 1d6s deal energy damage. Still, it looks like our party is pretty heavy on the physical damage, so I'm very happy we (1) learned about the DR in advance, and (2) I was able to negate it pretty quickly.
John U. Rawlins wrote:On the Loot score, I guess I stupidly recycled my pulsecaster battery with the gun. So John would have a use for the spare battery also. He only has 4 shots remaining.Hmm, you should probably take the extra battery, then. I think you need it more than I do.
Thanks for the battery.
And I totally agree about the called fusion. Especially since I tend to litter the battleground with my weapons. In one of my other games, a Knowledgeable Person was promoting thrown weapons with the called fusion as a good, affordable, alternative to firearms. Beauregard seems to be implementing that quite nicely.
Edit: note to self -- use the cool mobility feature next round.
| GM Quirk |
Hello gang!
Bit of a wild ride for me this weekend. I work one weekend a month at the library, and this is my weekend. Also, playing some D&D tonight via discord with local friends (new Mythic Odysseys of Theros game I am running).
If I don't get a post in today I certainly will tomorrow, possibly several. Meanwhile, you'll want to be thinking about what you want to do with an unconscious Trostinek. Also, if you haven't given me perception rolls for searching this hold, please do.
Spoiler alert: T'sorkel's good medicine roll will have some interesting results as far as Trostinek goes, and there are a few pretty kewl things laying about in the hold.
| Doctor Flint-Bridge |
LOOT
Basic lashunta tempweave: this is some good 4th level armor, so I vote it goes to whoever gets hit the most (*cough* Rar'gul).
Did anyone grab Jincheroga's armor? If not, the party doctor is begging that someone put it on before we get ambushed.
MORE LOOT
Beauregard D. Truthpelt
|
Shoot, I lost the sheet of paper i was using to track money.
We got some cash from the professor, some cash from the fight with the robot, and cash now. I know the only thing I bought was the broad spectrum analysis kit. Anyone have the exact numbers?
Beauregard D. Truthpelt
|
In other news
I wear heavy armor and am not proficient in rifles (I think we determined no one is?) so I won't take any of the armor or weapons. I'll take the pistol if no one else wants it (And I could even attach the grappler to it i guess?).
The Defrex Hide is a level four light armor, +5/+5 and has a max dex of 4, so it's really good. Someone should grab it.
| Rar'gul |
AND MORE LOOT
Sorry for not addressing the armour earlier, Jimbles.
Rar'gul has hidden soldier heavy armour (+3/+5) from creation which gives a slightly better KAC than the tempweave (+4/+4). I also don't think Rar's Dex bonus will come into play, at least for quite some time ;p So I will pass on that set for someone else.
The Defrex hide (+5/+5) is possibly more interesting as it would lift EAC with same KAC (but given he's mostly been in melee, might not be too much of a factor) and reduce the minor movement/ACP. Will happily take it, but should someone else be able to use it, I will pass to share the wealth because...
Funnily enough, the storm hammer is actually sitting at the top of my wishlist for next shopping trip, so would love to take that.
Also, beyond melee weapons, Rar'gul is only proficient with small arms.
| T’sorkel |
The Kasatha Microcord, Defrex Hide, and Lashunta Tempweave are all light armors. I think John, Yariel, and the Doc could all get these to increase their staying power in combat. T'sorkel tries not to get into combat range, so I'm ok if he's left out, though I'll take one if someone else passes.
Likewise, it's been better for him to use his TK cantrip than fire a weapon. Eventually, I want to upgrade him to an energy pistol, but for now he's good on weapons.
| Doctor Flint-Bridge |
Doc is more than happy to pick up one of these suits of armor, but it's almost certain that they will require significant adjustment to fit her small frame; said adjustment will take an hour or more, which I'm not sure we have at this point in time. Doc will pass on armor until things quiet down a bit.
Yariel Flash
|
Doc is more than happy to pick up one of these suits of armor, but it's almost certain that they will require significant adjustment to fit her small frame; said adjustment will take an hour or more, which I'm not sure we have at this point in time. Doc will pass on armor until things quiet down a bit.
Yariel is in the same boat. She'd take either the Hide or Tempweave happily but I don't know if we have the time to refit them to small size.
Jump jets should probably go to John? He's probably the one that would use movement most in combat being an operative.
Yariel will take the pistol, it'll give her an option for covering or harrying fire down the line plus if an enemy is immune to elemental damage she won't need to get into melee to hurt it.
John U. Rawlins
|
Ooo! More loot.
I am happy to let Rar'gul have the defrex and the hammer. He's our main front-liner, and I don't think any one else can use the hammer. Could do an armor shuffle if Rar's current armor is better than Beau's.
Any of the armor is an upgrade for John. Can't use the heavy stuff. Would love that tempweave, since John has shown a propensity to start with his pistol, then close toward melee as encounters progress. The microcord would still be a step up. Of course if that defrex goes unused, I'll scoop it.
Jump jets would be sweet, but I've got a class ability that let's me dodge AoO from a targeted enemy. So I can get around without them. If someone else craves the battlefield mobility, please go ahead. If no one wants them, I'll take it.
Weapons-wise I'm not proficient with, or am at par with, what's on offer. So I don't want anything. I was happy to see spare batteries show up. Although I've got a fresh battery in my gun now, that's only 10 shots. I'll take one of the three new ones if one goes unused.
| therealthom |
| 2 people marked this as a favorite. |
Guys, we've got to get the major gear straightened out. No time for being polite.
Armor:
SuperS, does Rar'gul want that defrex? I think we're all agreed that we need the big trox in the fight so he needs the best armor possible.
Vampers, Beau and John are next most likely to get into melee. I'll defer to you on first choice of armor. If Rar'gul takes the defrex, consider taking his heavy hand-me-down hidden soldier armor. I think you're the only other one that can use it.
After SuperS and Vampers decide -- my armor choices in order defrex, tempweave, microcord.
Pete, Jimbles and ET, are primarily ranged, but there may be a suit or two available for armor upgrade.
Weapons:
Storm Hammer -- SuperS, none of us can use that hammer. Don't be coy. Take it already and kick some butt with it.
Automatic pistol -- Beau and Yariel have both put in a bid. I think it's better in Yariel's hands. Beau has been killing with the axes.
Doc wants the mining laser. That should give her some ranged throw-weight.
Batteries: 3 up for grabs. Doc and John both want one. I nominate Rar'gul for the third if he doesn't have a battery already. We don't want the hammer running out of charges, and I've noticed Rar'gul full attacks pretty often.
Most of the other weaponry is not great for our party because of proficiency. You'll be relieved to find that I've no opinion or preference on it.
Jump jets : Sure, I'd like them, but as mentioned before, I can move without triggering AoO from my specified target. And we don't have a lot of vertical room in the ship. So although I dearly love mobility, I'll pass on these for now.
| Supersuperlative |
Storm Hammer -- SuperS, none of us can use that hammer. Don't be coy. Take it already and kick some butt with it.
Not being coy here - already have this puppy added in the botting rolls!
SuperS, does Rar'gul want that defrex? I think we're all agreed that we need the big trox in the fight so he needs the best armor possible.
Sure thing, since you've gone and twisted my arm. Will help against any laser fire he encounters.
Beau - enjoy the hidden soldier armour.
Batteries: 3 up for grabs. Doc and John both want one. I nominate Rar'gul for the third if he doesn't have a battery already. We don't want the hammer running out of charges, and I've noticed Rar'gul full attacks pretty often.
I was initially hesitant in getting powdered melee weapons due to this, however, I discovered that "unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute."
That being said, I'll gladly take a battery if there's a spare floating about.
| T’sorkel |
Ok, so:
Rar'gul - Defrex hide + hammer + battery
Beau - Hidden Soldier armor
John - Lashunta Tempweave + battery
Yariel - semi-auto pistol + Kasatha Microcord?
Doc - Laser drill + battery
Yariel, I figured you might want to the microcord.
Yariel Flash
|
Yariel does not. The microcord is just barely an armor upgrade (only +1 kac) and that is quickly negated by her taking a -1 on all those pesky dex/str rolls. And yeah, the AC is probably slightly better overall but then she would also lose her upgrade slot and be encumbered as the Microcord is 1 bulk vs L. Definitely not an upgrade.
But... she'll take the jump jets and slot them in her current armor since no one seems to be wanting them excessively.
| therealthom |
I was initially hesitant in getting powdered melee weapons due to this, however, I discovered that "unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute."
That being said, I'll gladly take a battery if there's a spare floating about.
Wow. A minute per use? That's very attractive.
Ok, so:
Rar'gul - Defrex hide + hammer + battery
Beau - Hidden Soldier armor
John - Lashunta Tempweave + battery
Yariel - semi-auto pistol + Kasatha Microcord?
Doc - Laser drill + batteryYariel, I figured you might want to the microcord.
Thanks for the summary, ET. Looks good to me. Including Yariel taking the jump jets.
Now I feel ready to take on alien shape-shifting slime invaders.
| T’sorkel |
Doc, want the microcord? It's a bigger boost than your current armor, though it does have the skill penalty.