Wrath of the Righteous for Paladins (Inactive)

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


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[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Smite Evil. +3 Hit, +12 Damage. AC 23

Smite and bane: 1d20 + 9 + 3 + 2 ⇒ (16) + 9 + 3 + 2 = 30
Ignore DR Damage: 1d10 + 11 + 12 + 2 ⇒ (5) + 11 + 12 + 2 = 30
Holy: 2d6 ⇒ (1, 6) = 7

Fortunately, Dadna was able to see in the dark. With a cry of "Bolka, guide me!" She plunged into the darkness, her dorn-dergar glowing softly with an inner light. The weapon lashed out, striking the demon. While certainly not enough to kill it, she was certain that it would hurt something fierce.


Dadna moves forward into the darkness but sees no demon.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar follows behind Dadna.

Double move. Sorry, Ardriel, I don't mean to get in the way of your shot. I would declare my smite on the demon but I guess I can't see it either?


Frustrated first by the lack of sound, then by the darkness Ian trying to resolve one of them, calls on his Power of Faith, attempting to illuminating the dark.

standard cast PoF
For you all
PoF. 1st of 10 rd. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.


Ian attempts to remove the darkness around him but does not.


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Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel lowers his bow and pulls out a scroll, then he tries to cast it and dispel the darkness.

Caster Level check DC 8 to activate scroll: 1d20 + 3 ⇒ (11) + 3 = 14
Caster level check to dispel darkness, mythic surge: 1d20 + 3 + 1d6 ⇒ (14) + 3 + (1) = 18


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Normally, I think you would use your own CL for the check to activate the scroll, but the scroll's CL in the Dispel check, so that would be 1d20+5 for a typical scroll of Dispel Magic. And then, since Ian is just barely within 30', his Focus ability applies and lets you roll twice and take the better on your Mythic Surge.


Ardriel pulls out a scroll and reads off it and the magic disappears in a puff of smoke as the darkness disappears.

Shortly after disappearing from the south darkness envelopes the western part of the room.

Round 6
Party Up


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Fley gasps as the darkness reappears in the western part of the room. He can only assume there are more than one of these demons. Not being able to see is a terrible experience.

Unsure about moving, Fley stays put, holding out his two kukris.

Will delay until he can see again.


Frustrated that his Power of Faith wasn't strong enough to penetrate the darkness, Ian pauses in the dark, then the darkness disappeared. Thinking for a moment it may be his faith in action he sees Ardriel and realizes the elf probably cast some kind of spell. As quickly as the darkness dissipated it appeared again, this time more centered to the west. Ian now in a pocket of light, moves back to the south through the doorway to see if the demon was still there.

So a move action into the southern room, did Ian get a glimpse of the demon while the lights were on, and does he see the demon or any other threat in the southern room?
For you all
PoF. 1st of 10 rd. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

”Stay together!” Dadna said. ”Form a circle, backs to each other. If we can’t see it, we can at least protect each other.”


Ian sees no demon in the southern room when he moves into it and never caught a glimpse of it. Dadna moves her mouth but no one can hear her due to the silence in the room.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar can't hear Dadna. But he does recall that there is a vulnerability in the party's formation.

He moves back into the north room to guard Ardriel in case the unseen enemy comes in through the other door.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel puts another arrow to his bowstring and prepares to fire if the demon shows itself.

Readied Attack, Mythic PBS: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 -2 if more than 30' away.
Damage, Mythic PBS: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11 -2 if more than 30' away.


As the party manuevors more darkness appears this time in the northern room.

Perception DC 15:
YOu think you hear wings beating.

Perception DC 20:
You think you may have heard a rock drop.

Round 7
Party Up


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

Unable to hear anything or see an enemy, Dadna stood her ground. With Fley at the southern door, she watched the western one, ready to attack any foe who came inside. She wanted to call our to her comrades, but there was no sound either. It was a terrifying feeling to be robbed of one's senses...

Readied Attack any foe, reach weapon:

Hit add 2 if evil outsider: 1d20 + 9 ⇒ (6) + 9 = 15
Cold Iron Damage: 1d10 + 11 ⇒ (9) + 11 = 20
Evil Outsider Bane: 2d6 + 2 ⇒ (5, 3) + 2 = 10


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

Ardriel frowns as more darkness auras appear, and pulls out his cold iron shortsword before adopting a defensive stance. "I don't think I'll be much use in this fight."

Draw cold iron shortsword and take the Total Defense action.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Does Fley hear those things being in the silent room?

Fley, unable to see due to the darkness and unable to hear due to the silent room, feels uneasy. 'I hope this isn't what the [i]bleaching is like,'[/i] he thinks to himself.

The gnome jogs out of the silent room to the south. With Ian there, he knows he'll have some more protection. But at least he can see and hear again.

"Thank the gods! Ian, what do you see? Is the demon still in here?"

Fley holds up his swords, trying to defend himself from any attack.

Total Defense.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Leothar stands ready, but does not see or hear any danger.


Worried about his companions in dark and silent room, Ian turns to Fley and asks. "Should we go out through the courtyard to the northern room and see if everyone is ok?"

I'm almost as befuddled as Ian, I will get an actual action post up later.


No one in the silence rooms could hear those sounds.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Fley wheezes as he exits the silent room and into the light.

"Is... is the demon... demon gone? I saw a Nabasu demon in here. It hurt me.". He wheezes some more. "I will follow you if you think it's best."


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Seeing Ian and Fley fleeing to the south, while Adriel and her kinsman were to the north, Dadna motioned for the two of them to come to her and from there to join up with the human and gnome. As she wasn't able to speak, all she could do was make the hand gestures and hope that they could see her, understand her, and listen to her.


Hearing Fley say that the Nabasu demon hurt him, Ian sets aside the idea of leaving for a moment. Sheathing his sword he turns to his friend, resting his hand on Fley'shoulder asking, "Are you ok Fley? I have a little healing ability."

Fley are you still injured? Your stat bar has you at full HP


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M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

He's got 3 negative levels. I think it is likely Enervation so they don't risk becoming permanent, but they could still kill him if they accumulate.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Yep. Three negative levels acquired here.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Ardriel, bathed in darkness as he was, could not see Dadna's hand signals, since he has no darkvision.


To keep things moving I'm going to go to round 8. You can still take a round 7 action if you need too. All the demon's actions this round can't be seen or heard except from the north room.

Perception DC 15 only if in north room:
You think you hear the sounds of wings.

Round 8
Party Up


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

With Adriel not noticing her, Dadna stomped over to the elf, reached out and grabbed him by the arm. Unable to say anything, she lead him by the hand towards Ian and Fley, hoping that he'd at least be able to see something that close to him.

[ooc]Round 7, move action up to Adriel, move action back to where I started. Round 8, keep leading him down to the southern room.


Ardriel feels something/one grab his arm and attempt to drag him to the south.


Not wanting to lead Fley into anymore damage, Ian pauses in the southern room waiting to see if anything different happens.

not sure what else to do other than delay


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Given that Dadna believed that nobody could hear her, she decided that now was the time to say everything that she wanted. As she moved into the room, a seriously of most unladylike curses came from her lips, cursing the World Wound, the demons within it, the magic that was befuddling them, the food they were eating...she stopped talking as she grabbed Adriel, her own voice ringing out. He couldn't see it, but her cheeks flushed bright red as embarrassment took over. Much more quietly she said "Come on, follow me." as she pulled him to the south.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

"Oh, okay Dadna. I really need to find a way to see in darkness like this. It seems like every demon we meet can do this." Ardriel allows himself to be led by Dadna into the silent room, maintaining a defensive stance the whole way.

Move action to move with Dadna back into the silent room. Standard action for Total Defense, since my movement is greater than hers.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Fley waits as Dadna pops into the room. "Don't think the demon is here anymore." Fley mutters to Ian and Dadna.

He rushes up to the west door and peers through it, looking for any sign of life.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Perception DC 15: 1d20 + 7 ⇒ (11) + 7 = 18

Leothar hears the demon... I guess he uses Total Defense.


As Fley watches he sees darkness enter the room to the west and head towards the door. Soon he is enveloped in darkness and hears an abyssal voice say "My dinner needs tenderizing!" Make a DC 19 will save or take 1d6 ⇒ 6 damage as you are hurled into the ceiling. Dadna can't see the demon from where she is.

Round 9
Party Up


Seeing the darkness envelope Fley, Ian hears the demon call Fley his dinner. He quickly tells Dadna and Ardriel, "I can create a holy shield, but you would need to keep me near, would it help?"

Drawing his longsword, flourishing it to inspire his friends. "we do not fear you demon. Come fight us!"

Full round action: Inspiring sword, Ian is line of sight from Leothar, can he see us through the darkness? If either of you want, Ian can use Holy shield next round.

For you all
Inspiring Sword 1st of 2rds: allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and skill checks.
PoF 4th of 10 rd. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.


Yes he can


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Will, negative level: 1d20 + 7 - 3 ⇒ (10) + 7 - 3 = 14

Fley is flung up into the ceiling then falls back down.

Fley is at 38/42 HP with three negative levels.

Fley screams in pain as he falls back to the ground. He spits in the general direction of the voice. In Abyssal, Fley retorts, "You don't scare me. We'll hunt you down and then every one of your kind.".

I really hate not having Darkvision. Should try to find a way to change that.

He'll run back to a more defensive position, right outside of the darkness. Turning to Dadna, "Do you see anything in there?"

Double move


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Changed your position slighty Fley, you can only move at half speed in darkness.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Seeing Ian calling upon the power of his god, Leothar realizes that the demon is to the south.

He moves through the silent room.

Double Move.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

"I bloody well don't." Dadna said, as she moved to Fley's side and provided more room for Leothar to enter. She looked around, trying to find where the demon was...

Detect evil into the western darkness towards the door if she can't see the demon


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Finally outside the darkness, Ardriel blinks a couple times as his eyes adjust to the light, then turns his attention to the next globe of darkness. "I can try to dispel this darkness, as well, but it seems this demon can just create darkness at will."


Nodding in agreement with Ardriel, "It is disconcerting, neither my Halo or power of faith is bright enough to override it. I could call forth blinding light to my shield but It would only be for a split second."


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

"Then we watch each other's backs. Make a circle, facing outward. It shows itself, we smite it back to where it came from. We can do this!" Dadna said.


As Dadna walks to the south and looks through the door her darkvision picks up the demon standing just inside the other room to the west.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

"Do... do you see it Dadna? In there?" Fley asks as he points in the darkness.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

"It's in the other room to the west." Dadna whispered. Unable to reach it just yet, she didn't want it to just fly off if she took action.

already did a move action. Best I could do is move again, but I don't see it on the map so I don't know if I could reach it, and I certainly can't attack it.


Ian Passeri wrote:
... He quickly tells Dadna and Ardriel, "I can create a holy shield, but you would need to keep me near, would it help?"

This was meant to be more of a question. Will we stay close enough to each other for Ians "holy shield" to help? Or would the two 'lay on hands' be used better elsewhere?

Hearing Dadna say the demon was in the other room, Ian steels himself. "When the darkness comes, we should stay near each other."


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

"Should I try to dispel the darkness?"

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