| Dadna Cloudbreaker |
With a smile Dadna threw an arm around Fley’s shoulder and said ”Let’s celebrate after we are out of this hole.”
| Ian Passeri |
Keeping the power of faith bright, Ian looks to the others and asks, "Is that it, we kill the mother and the other flees?" He moves to the opening in the south east looking into the cavern, using his ability to detect evil, making sure no large threats remain.
using detect evil, just in cast and will take 10(11) on perception
| Leothar |
Leothar will move to back up Ian. He is hopeful that the threat is dealth with, but not certain.
Take 10 on Perception for a 17.
| DM Trawets |
Ian stands staring into the opening to the southeast. A long, rippling crevice of nauseating mauve energy splits the southern wall of this otherwise empty cave, a tear in reality through which roiling clouds of mist churn and twist. The edges of the rift pulse and writhe, widen and contract, almost as if it were an organic thing. The temperature is noticeably hotter here than elsewhere in the caves, and the air carries on it the foul stench of burning flesh. At first he knows there is evil in the direction he stares. After a few moments he sees tiny evil vescavors in the room. Every so often another one comes through the energy field.
| Leothar |
Knowledge (Planes): 1d20 + 1 ⇒ (7) + 1 = 8
"Maybe some of the others would know what to do. Aravashnial probably would know.
But let's go up and see if the way is clear for the army. We might have bought some time by killing the queen."
| Dadna Cloudbreaker |
K Planes: 1d20 + 12 ⇒ (16) + 12 = 28
Does she know how they can be closed?
"That." Dadna said. "Is an Abyssal rift, a permanent gate-like portal that allows passage from the Abyss into the Material Plane." He finished, with certainty. "I agree with Leothar. We should indeed talk to Aravashnial about it after we make sure that the way is clear for the army."
| Fley Flaxon |
Knowledge (planes): 1d20 + 14 ⇒ (14) + 14 = 28
"Agreed. We need to close it." Fley gulps. "I hope we don't have to go inside at all to do so." His whole body starts to shake at that thought.
| Ian Passeri |
Nodding in agreement with Leothar and Dadna, Ian chimes in. "Good idea, if anyone would know it would be Aravashnial."
Looking at the ceiling above, Ian wondered, "If we can't close it, could we bring the ceiling down to effectively block it?"
Turning to Fley, Ian nods in agreement. "If we went in, I don't know that we all would make it back out." He looks at the hell mouth, standing a little straighter, he adds. "But we knew sacrifices sometimes need to be made."
Gesturing back the way they came. "Our mission and first priority is to retake Drezen. Is there anything else we can do here?"
| Leothar |
"I think Ian is right. If Aravashnial advises there is an action we can take now, we should do it. But otherwise, we press onto Drezen rather than take extraordinary risks trying to close this one rift of many."
| Ardriel Zinro |
Ardriel tries to figure out if he knows how to close a rift like this, consulting with Yarnala about it.
Knowledge (arcana), guidance: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
| DM Trawets |
As the group stands discussing how to close the rift they come to the conclusion that dimensional anchor, dimensional lock, dispel chaos, or dispel evil spell cast upon the rift would close it. They also feel that a magic circle against evil or a magic circle against chaos spell around the rift with the circle’s energies radiating inward won’t close the rift, but it will prevent any other creatures from emerging. As they look back to the rift they see a winged demon on the otherside of the rift attempting to enter the material plane.
| Fley Flaxon |
Knowledge (planes): 1d20 + 14 ⇒ (9) + 14 = 23
Fley points through the rift. "A vrock!". He cautiously steps behind Leothar. "We probably can't close it in time, but we can try to destroy that thing.". He pulls out both his kukris, ready to attack it when it comes through.
| Ian Passeri |
planes: 1d20 + 2 ⇒ (15) + 2 = 17
Hearing the different spells that it would take to close the rift, Ian figured they would need to return with Aravashnial or one of the other casters. When the demon started attempting to enter the plane. Ian tried to remember what it was, just as Fley identified it as a Vrock.
Seeing Fley's bravery, Ian draws his sword, Pointing at the cave entrance he is standing in. "we can defend the cave opening here. Prvent it from going any further." He looks at the others, "Should we send for Arvashnial?"
| Ardriel Zinro |
Ardriel looks at Yarnala and says, "Fly back to the army and let Aravashnial know what spells are needed to seal this rift. Tell him we are here to try and hold back the Vrock."
He then turns his attention to the portal, again drawing out his bow and preparing to fire at the Vrock once it comes through.
| Leothar |
Leothar calls on the power of Torag, willing Radiance to even greater might.
He uses his Divine Bond ability to increase Radiance to a +3 for 1 minute.
"Hold it back? We will destroy this fiend."
The dwarf moves up to join Ian and holds the sacred hammer ready.
Enlarge Person really backfired in the Nabasu fight, preventing me from being able to attack in some rounds, but there seems more space to move around here. I might cast it if it takes the Vrock another round to get through the rift.
| Leothar |
Okay, I'm going for it.
Leothar starts casting Enlarge Person on himself. This will complete just before his next turn.
| Dadna Cloudbreaker |
Readied Action: 1d20 + 11 ⇒ (14) + 11 = 25
Cold Iron Damage: 1d10 + 13 ⇒ (8) + 13 = 21
Evil Outsider Bane: 2d6 ⇒ (4, 3) = 7
Dadna prepared for the coming demon by readying her weapon for an attack. Once it came through it would taste her steel.
| Fley Flaxon |
Fley runs up to just behind Leothar and grabs his bow from his back.
"Not as might as you Adriel, but it's better than nothing.".
Readied shortbow: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d4 ⇒ 1
arrow recovery?: 1d100 ⇒ 6
| Ian Passeri |
Looking from the large bird like demon, Ian asks. "Would we be able to shoot it while it's trying to get through?"
Ready to face the Vrock, He lifts his sword and brandishes it in and inspiring display.
For you all
Inspiring sword: 1st of 2 rds. All allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and skill checks
PoF 7th of 10 rd. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.
| Ardriel Zinro |
"Let's find out."
Ardriel fires an arrow at the vrock.
Attack, IS, PoF: 1d20 + 10 + 1 + 2 ⇒ (16) + 10 + 1 + 2 = 29
Damage, PoF: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
| Fley Flaxon |
Knowledge (engineering): 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
Fley studies the cave to see if he sees any fault lines or something, hoping to cave-in the portal.
| Leothar |
"Would that even work, if it can teleport?"
If trapped by rubble, it might need a concentration check or something to teleport...
Leothar knows more about smithing than mining and would probably make things worse by trying to help.
He stays ready with Radiance.
| Ardriel Zinro |
"I think that is our only course of action - we don't have the magic needed to contain or close the portal, and we don't want to leave so the vrock can come through and attack the army."
| Dadna Cloudbreaker |
”Aye. Hope it comes out soon though. Don’t want the swarms to return.”
| DM Trawets |
Fley examines the ceiling and sees that it would take magic or tools to bring the roof down ans this cavern has stood for a long time.
The group stands ready for vrock to emerge.
Please place your icons where you want to be for the vrock to emerge and I will move to it coming out. It will take a total of 10 rounds to emerge, just account for that in any spells you have running and let me know if you do anything else while waiting.
| Leothar |
The Enlarge Person will last for 3 minutes, and the Divine Bond for 6 minutes (I misremembered, it is 1 minute per paladin level, not 1 minute).
Leothar stands ready.
| Fley Flaxon |
"Ian, unfortunately we don't have the tools necessary to cave in the ceiling.". He eyes up his friend. "Unless you're hiding dynamite or something."
Fley stands behind the enlarged Leothar with both kukris raised. "I'm right behind you."
| Leothar |
Leothar's eyes narrow as he prepares to Smite this fiend.
Declaring Smite Evil. Though it's my last of the day, I can use mythic power to recharge my Smites. And using Smite now will free up my swift action if I need it when the fight actually starts.
"Anyone know what this thing can do?"
Knowledge (Planes): 1d20 + 1 ⇒ (9) + 1 = 10
| Ardriel Zinro |
Sorry, I haven't been able to open the map because work got super busy.
Ardriel will smite the Vrock and ready an attack for when it finally comes through the portal, if this counts as combat rounds.
Readied Attack, Smite: 1d20 + 10 + 3 ⇒ (2) + 10 + 3 = 15
Damage, Smite: 1d8 + 2 + 6 ⇒ (4) + 2 + 6 = 12
| Ian Passeri |
Please place your icons where you want to be for the vrock to emerge and I will move to it coming out. It will take a total of 10 rounds to emerge, just account for that in any spells you have running and let me know if you do anything else while waiting.
Ian's POF will run out in a couple of rounds. He will cast it again as soon as he see's the vrock come out. Can he be waiting with it as a readied action, so when the vrock emerges he casts it before round one, or will it need to be cast as his round one action?
Sweat dripping down his face, Ian waits nervously watching the Vrock bash against the barrier.
| DM Trawets |
The vrock slowly moves through the tear in reality like a bug through molasses. Sometimes it almost looks like a mosquito in amber but slowly it moves. With a sickening plop the demon enters the mortal plane and stares malevolently at the paladins and licks it's beak. Seeing the mortals stand off it begins to dance and screech.
Ardriel launches an arrow at the demon as it dances but misses it.
Init Ardriel: 1d20 + 3 ⇒ (12) + 3 = 15
Init Fley: 1d20 + 2 ⇒ (2) + 2 = 4
Init Ian: 1d20 + 0 ⇒ (4) + 0 = 4
Init Leothar: 1d20 + 1 ⇒ (8) + 1 = 9
Init Dadna: 1d20 + 1 ⇒ (3) + 1 = 4
Init Enemy: 1d20 + 6 ⇒ (14) + 6 = 20
Round 15
Party Up, except Ardriel
If you want to try and cast a spell or use an ability right before the vrock emerges, roll 1d11+3, that will give you the round the effect takes place since you don't know exactly when it is coming through.
| Dadna Cloudbreaker |
Hit evil outsider bane and smite: 1d20 + 9 + 2 + 3 ⇒ (9) + 9 + 2 + 3 = 23
Ignore DR Damage: 1d10 + 11 + 2 + 12 ⇒ (9) + 11 + 2 + 12 = 34
Evil Outsider Bane: 2d6 ⇒ (4, 2) = 6
Hit: 1d20 + 4 + 2 + 3 ⇒ (18) + 4 + 2 + 3 = 27
Ignore DR Damage: 1d10 + 11 + 2 + 12 ⇒ (2) + 11 + 2 + 12 = 27
Evil Outsider Bane: 2d6 ⇒ (2, 1) = 3
As the demon came through Dadna attacked. Her nerves had been on edge waiting for it to emerge, so when it did she assaulted it with all of her pent up fear and frustration. Her weapon glowed Golden as she channeled the divine through it.
| Ian Passeri |
Unsure of when the vrock would actually pull itself from the the tear, Ian waited until the very last moment. Seeing Ardriel loose his arrow, Ian raised his sword "Iomadae protect us!" As he voices his prayer his Power of Faith is activated. Then he waits, and advances behind Leothar.
Standard PoF, move action. If Leothar moves forward, Ian will move with him, up to 20 ft.
For you all
PoF 1st of 10 rd. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.
| DM Trawets |
Dadna, based on your token you are more than 60 feet from the vrock in another room. I had asked for the tokens to placed where you wanted them. While I doubt this is where you wanted to be, I assumed you were with the rest of the group. If you wanted to be in the room next to the portal alone that is fine, but the demon would not have done what it did if that is the case. Let me know where you wanted to start and what you are going to do and I will adjust the vrocks actions if necessary.
| Dadna Cloudbreaker |
Sorry about that. Start off corner of Ian and Leothar. Move in, and with reach can just hit it with the first attack. So no iterative hit.
| Leothar |
Leothar moves in and attacks, striking with Radiance.
Using Mythic Power 2 of 5 for Fleet Charge as a swift action, then full attack.
Fleet Charge, PA, Smite, PoF, Negative Level, Divine Bond, Tier: 1d20 + 13 - 2 + 1 + 1 - 1 + 1 + 1 ⇒ (6) + 13 - 2 + 1 + 1 - 1 + 1 + 1 = 20
Damage: 2d6 + 7 + 6 + 6 + 1 + 1 ⇒ (6, 6) + 7 + 6 + 6 + 1 + 1 = 33
Primary: 1d20 + 13 - 2 + 1 + 1 - 1 + 1 ⇒ (17) + 13 - 2 + 1 + 1 - 1 + 1 = 30
Damage: 2d6 + 7 + 6 + 6 + 1 + 1 ⇒ (6, 4) + 7 + 6 + 6 + 1 + 1 = 31
Iterative: 1d20 + 8 - 2 + 1 + 1 - 1 + 1 ⇒ (14) + 8 - 2 + 1 + 1 - 1 + 1 = 22
Damage: 2d6 + 7 + 6 + 6 + 1 + 1 ⇒ (2, 1) + 7 + 6 + 6 + 1 + 1 = 24
AC is 21 with Enlarge and Power of Faith.
| DM Trawets |
As Ian lends the power of his goddess Dadna and Leothar move in. Dadna approaches and misses the demon. Leothar moves in and swings but misses, but his and Dadna's swings manage to distract it enough for him to smash it with Radiance. He misses on his third swing.
The vrock takes a step back and concentrates and suddenly there are suddenly 9 of him.
Round 16
Party Up (plus Fley round 15)
Images: 1d4 + 4 ⇒ (4) + 4 = 8
V-31
| Dadna Cloudbreaker |
Fleet Charge: 1d20 + 9 + 2 + 3 + 1 ⇒ (9) + 9 + 2 + 3 + 1 = 24
Ignore DR Damage: 1d10 + 11 + 2 + 12 ⇒ (3) + 11 + 2 + 12 = 28
Evil Outsider Bane: 2d6 ⇒ (1, 2) = 3
Hit evil outsider bane and smite: 1d20 + 9 + 2 + 3 ⇒ (12) + 9 + 2 + 3 = 26
Ignore DR Damage: 1d10 + 11 + 2 + 12 ⇒ (3) + 11 + 2 + 12 = 28
Evil Outsider Bane: 2d6 ⇒ (2, 5) = 7
Hit: 1d20 + 4 + 2 + 3 ⇒ (9) + 4 + 2 + 3 = 18
Ignore DR Damage: 1d10 + 11 + 2 + 12 ⇒ (3) + 11 + 2 + 12 = 28
Evil Outsider Bane: 2d6 ⇒ (1, 1) = 2
"Oh gods damn this creature." Dadna muttered as she moved forward and attacked again, feeling quite dizzy from the swirling images of the demon.
| Ian Passeri |
Not sure that he will be able to get close enough to the multiple Vrosk images, Ian moves around Leothar and positions himself between his two dwarven companions. As he moves he calls upon his Bastion of Good, to protect his friends from the Vrock. Telling them as he moves. "Move closer to me so my shield can help you!!" When he stops, he calls upon his holy shield to further aid his allies.
AC 29 Swift action Bastion of Good: @ AC +4, move 20 ft. Standard casts holy shield:
For you all
Bastion of Good: Any attacks the target makes against allies within 10 feet of the paladin deal half damage.
Holy Shield + 3 1st of 6 rds. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield’s own shield bonus,
PoF 2nd of 10 rd. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.
| Fley Flaxon |
Fley swears under his breath. "Go back to where you came from. Do you really think you'll survive?"
Round 15: double move up to just south of Leothar
---------
Round 16:
Fley sighs. "Well, it seems like you wont listen to me. So listen to my blade.". Fley channels the inner trickster within.
Spend 1 Mythic Power to activate Fleet Charge, swift action -> move next to Vroth and attack.
+1 kukri, PoF, negative level, Stalk Evil, mythic tier: 1d20 + 11 + 1 - 2 + 4 + 1 ⇒ (1) + 11 + 1 - 2 + 4 + 1 = 16
damage, PoF, Stalk Evil: 1d3 + 4 + 1 + 4 ⇒ (3) + 4 + 1 + 4 = 12
(Bypasses all DR)
Fley's eyes return to normal and he continues his onslaught on the vrock.
Full attack, TWF
+1 kukri, PoF, negative level, Stalk Evil: 1d20 + 9 + 1 - 1 + 4 ⇒ (13) + 9 + 1 - 1 + 4 = 26
damage, PoF, Stalk Evil: 1d3 + 4 + 1 + 4 ⇒ (1) + 4 + 1 + 4 = 10
--
cold iron kukri, PoF, negative level, Stalk Evil: 1d20 + 8 + 1 - 1 + 4 ⇒ (7) + 8 + 1 - 1 + 4 = 19
damage, PoF, Stalk Evil: 1d3 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
--
+1 kukri, PoF, negative level, Stalk Evil: 1d20 + 4 + 1 - 1 + 4 ⇒ (13) + 4 + 1 - 1 + 4 = 21
damage, PoF, Stalk Evil: 1d3 + 4 + 1 + 4 ⇒ (3) + 4 + 1 + 4 = 12
--
cold iron kukri, PoF, negative level, Stalk Evil: 1d20 + 3 + 1 - 1 + 4 ⇒ (12) + 3 + 1 - 1 + 4 = 19
damage, PoF, Stalk Evil: 1d3 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
| Ardriel Zinro |
Ardriel Round 15 (since I go after the Vrock)
Ardriel moves forward into point blank range and then fires an arrow at the Vrock, hoping to clear more images so the heavy hitters can take it out.
Attack, Mythic PBS, Smite, PoF: 1d20 + 10 + 2 + 3 + 1 ⇒ (11) + 10 + 2 + 3 + 1 = 27
Damage, Mythic PBS, Smite, PoF: 1d8 + 2 + 2 + 6 + 1 ⇒ (7) + 2 + 2 + 6 + 1 = 18
AC is 22