| Foxy Quickpaw |
So back to the entrance room and going the other direction it is. The passage through the narrow floor is no problem, just the prospect of being attacked here makes it uncomfortable. (6) The floor of the adjoining chamber is covered with centuries of untouched dust. Along the walls, cobwebs cover gruesome fresco work depicting unworthy souls dismembered by demonic sphinxes. In the west wall, a pair of niches hold painted statues of gynosphinxes, glaring with wooden menace from beneath layers of ancient filth. A third niche stands empty to the south, while a fourth filled with rubble lies to the north.
The sphinxes open their eyes as soon as the first person enters the chamber.
| Roryx |
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
"There is something here..." - Roryx informs the others, then draws his weapon and moves to the south niche - "I can see some flakes of plaster here"
Survival (Are there any tracks in the dust?): 1d20 + 7 ⇒ (11) + 7 = 18
"Keep an eye on that rubble" - he nods to the northern niche.
Manuun
|
Earlier in the chamber
When they enter the Manuun is immediately drawn to the depictions on the wall, trying to learn more about the history of the place. The sylph walks along the walls almostignoring Ohrmoizd swift handling of the summoned viper. "Didn't we just agree not to touch anything, Ohrmizd?"
When Roryx mentiones the arcade spells, he comes over to see for himself, starting to discuss the details with the magus before the restof the party interrupts him to continue the exploration.
We are definitely coming back here
In the spinhx room
Perception: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Following Ohrmizd leading the group into the room, Manuun immediately notice the signs of some secret door in the southern niche. He starts moving over there when he is stopped by the sphinxes opening their eyes. he steps back behind Ohrmizds shield and watches the statues warily.
| Heshan Antar |
"Nothing but a spellbook. Something that will be of little use to any of us," he sighed.
He followed Manuun and was completely oblivious to anything that Roryx or Manuun would have seen. Instead, he followed their lead and went behind Manuun.
"What takes your fancy?" he asked.
| Omari the Landless |
Perception: 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 17
4 ranks +2 wis +2 perception
Omari follows the group warily, an arrow on the string. (He does not see the Sphinxes' eyes open - you might want to mention that little "detail" out loud, Manuun...)
Manuun
|
"I think we activated two magical statues here." Manuun shouts back.
Know ?: 1d20 ⇒ 6 Aracana, History +8, Dungeoneering +9, Planes +10
What are these things symbolizing? or are they constructs that will attack us?
| Foxy Quickpaw |
There are the paintings of sphinxes tearing people apart, so ...
Manuun: 1d20 + 4 ⇒ (4) + 4 = 8
Ohrmizd: 1d20 + 2 ⇒ (13) + 2 = 15
Heshan: 1d20 + 2 ⇒ (5) + 2 = 7
Roryx: 1d20 + 4 ⇒ (9) + 4 = 13
Omari: 1d20 + 4 ⇒ (6) + 4 = 10
Sphinx: 1d20 + 0 ⇒ (16) + 0 = 16
Sphinx: 1d20 + 0 ⇒ (15) + 0 = 15
The left sphinx pounces at Manuun.
Bite: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (5) + 2 = 7
Sphinx
Ohrmizd <--
Sphinx
Roryx, Omari, Manuun, Heshan
| Ohrmizd |
"What the?!" Ohrmizd curses as the sphinxs open their eyes and pounce Manuun.
Moving around the sphinx to flank it, Ohrmizd quickly slashes at the strange creature.
+1 Scimitar+flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Magical/Slashing damage+Precise Strike: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (4) = 14
HP 33/39 AC 20 TAC 12
guidance 1 min
heightened awareness 40 min
| Omari the Landless |
Can we update the map - right now most of us are in Room 5... Which makes figuring out line of sight, etc difficult.
Manuun
|
Finding himself boxed in but providing flank for Ohrmizd, Manuun draws his mace in his right hand and and prepares to defend against his Attacker.
Fight defensively gaining +3 AC
Mace: 1d20 + 3 + 2 + 2 - 4 + 2 ⇒ (15) + 3 + 2 + 2 - 4 + 2 = 20 (+2 Luck, +2 Heroism, -3 Defensive, +2 Flank)
Dam: 1d6 + 2 ⇒ (4) + 2 = 6
HP: 27/27
AC: 16+3 (Defense) +2 vs. non-magical ranged
Luck: 4/6 2 lingering, Heroism: 15/40 min remaining
Spells: L2 1/2 (DC14), L1 4/4 (DC13)
| Roryx |
Roryx steps close to the sphynx attacking Manuum - "What are these things?" - he grunts and swings, his mace brimming with energy - "Manuum? Heshan? Any idea?"
Knowledge (Roryx has Arcana +6 and Nature +7): 1d20 ⇒ 12
Heavy Mace +1, Arcane Strike: 1d20 + 7 ⇒ (15) + 7 = 22
Damage if it hits: 1d8 + 11 ⇒ (2) + 11 = 13
Swiper yips and snarls if Roryx is attacked: 1d20 + 4 ⇒ (7) + 4 = 11
AC: 18 (base) + 2 (Swiper Aid) = 20
HP: 36/36
Effects: Arcane Strike
| Ohrmizd |
"Ouch!" Ohrmizd shouts in pain as he is swarmed by the sphinx group "I will show you, what those are, monsters!"
HP 27/39
What Knowledge is required to ID the creatures?
| Heshan Antar |
"They may be magical." Heshan tried to see if he could identify them.
Knowledge (Arcana): 1d20 + 7 ⇒ (2) + 7 = 9
In the meantime, he let his hand out to shoot a burst of electricity at the statute.
ranged touch: 1d20 + 1 ⇒ (9) + 1 = 10
Damage?: 1d6 + 2 ⇒ (2) + 2 = 4
| Omari the Landless |
Omari sees the statuary come to life and curses "*&$%". He settles down to business, taking a step forward to improve his line of sight, and then firing a pair of arrows...
5' step
full attack with rapid shot - 2 arrows
I am not sure if the collected attentions of Ohrmzid, Manuun and Roryx have put down the one in the middle of them. If it is still up, Omari shoots at that one; if not, he shoots the other one...
To hit A: 1d20 + 3 + 3 + 1 - 2 ⇒ (10) + 3 + 3 + 1 - 2 = 15
+3 BAB +3 Dex +1 PBS -2 rapid shot no penalty for firing into melee from precise shot can ignore 1 person worth of cover from deadeye bowman
damage A: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
+2 Str +1 PBS
To hit B: 1d20 + 3 + 3 + 1 - 2 ⇒ (6) + 3 + 3 + 1 - 2 = 11
damage B: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
| Foxy Quickpaw |
Ohrmizd slashes at the animated statue, his blade almost getting stuck in the wood. Manuun adds a carving of his own and Roryx sets the final blow chopping off the head of the statue. It falls like a broken toy.
Omari shoots at the other one, but the arrows deflect off the hardened surface.
Sphinx(destroyed)
Ohrmizd <--
Sphinx
Roryx, Omari, Manuun, Heshan
| Ohrmizd |
What Knowledge shall I roll to ID the creatures?
Despite one falling, Ohrmizds wounds forces him to not relax "Careful, there is one more left"
He steps quickly to the side trying to protect Heshan from the sphinx and slashes very fast at the creature.
+1 Scimitar: 1d20 + 9 ⇒ (1) + 9 = 10
Magical/Slashing damage: 1d6 + 5 ⇒ (1) + 5 = 6
But discovers his scimitar is well stuck in the first one and looses his inertia recovering it back into his hand "Damned things! Are those made of wood or what?"
HP 27/39 AC 20 TAC 12
guidance 1 min
heightened awareness 40 min
| Omari the Landless |
Omari continues to fire, each arrow a prayer to Erastil as they speed past Ohrmzid ...
full attack with rapid shot - 2 arrows
To hit A: 1d20 + 3 + 3 + 1 - 2 ⇒ (6) + 3 + 3 + 1 - 2 = 11
+3 BAB +3 Dex +1 PBS -2 rapid shot no penalty for firing into melee from precise shot can ignore 1 person worth of cover (Ohrmzid) from deadeye bowman
damage A: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
+2 Str +1 PBS
To hit B: 1d20 + 3 + 3 + 1 - 2 ⇒ (2) + 3 + 3 + 1 - 2 = 7
damage B: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Manuun
|
The constrcut in front of Manuun breaks into thousand little pieces under their combined strikes. The little man puts the mace away and fires another arrow into the fight.
Short Bow: 1d20 + 7 + 1 + 2 + 2 ⇒ (2) + 7 + 1 + 2 + 2 = 14 (+1 Point Blank, +2 Luck, +2 Heroism)
Dam: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
HP: 27/27
AC: 16 +2 vs. non-magical ranged
Luck: 4/6 (1 ling), Heroism: 15/40 min remaining
Spells: L2 1/2 (DC14), L1 4/4 (DC13)
| Roryx |
I moved Roryx on the map - the sphinx on the left is gone, right?
Roryx steps to the side and swings at the other sphinx - "They seem to be no living creatures - just objects, animated by magic"
Heavy Mace +1, Arcane Strike: 1d20 + 7 ⇒ (19) + 7 = 26
1d8 + 11 ⇒ (8) + 11 = 19
Swiper barks if Roryx is attacked: 1d20 + 4 ⇒ (7) + 4 = 11
AC: 18 (base) + 2 (Swiper Aid) = 20
HP: 36/36
Effects: Arcane Strike
| Ohrmizd |
"Good! They will not feel this pain then!" Ohrmizd sidesteps setting a flank and slashes again at the sphynx.
+1 Scimitar+guidance: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Magical/Slashing damage: 1d6 + 5 ⇒ (4) + 5 = 9
HP 27/39 AC 20 TAC 12
heightened awareness 40 min
| Omari the Landless |
Omari sees Ohrmizd maneuver to the side, opening a lane for the sphinx to close with him, and takes a cautious 5' step back into the tunnel. Again his bow sings...
5' step
full attack with rapid shot - 2 arrows
To hit A: 1d20 + 3 + 3 + 1 - 2 ⇒ (3) + 3 + 3 + 1 - 2 = 8
+3 BAB +3 Dex +1 PBS -2 rapid shot no penalty for firing into melee from precise shot
damage A: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
+2 Str +1 PBS
To hit B: 1d20 + 3 + 3 + 1 - 2 ⇒ (16) + 3 + 3 + 1 - 2 = 21
damage B: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Manuun
|
urged onwards by Omaris example Manuun lets fly another Arrow into the body of the Sphinx hitting it right where the Heart would be on a more natural creature.
Short Bow: 1d20 + 7 + 1 + 2 + 2 ⇒ (17) + 7 + 1 + 2 + 2 = 29 (+1 Point Blank, +2 Luck, +2 Heroism)
Dam: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
HP: 27/27
AC: 16 +2 vs. non-magical ranged
Luck: 4/6, Heroism: 15/40 min remaining
Spells: L2 1/2 (DC14), L1 4/4 (DC13)
| Roryx |
After Manuum's shot, Roryx stepped up and attacked, flanking with Ohrmizd - "Finish it"
Heavy Mace +1, Arcane Strike: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage if it hits: 1d8 + 11 ⇒ (6) + 11 = 17
Swiper is ferocious in the defense of Roryx: 1d20 + 4 ⇒ (3) + 4 = 7
AC: 18 (base)
HP: 36/36
Effects: Arcane Strike
| Omari the Landless |
Can Roryx take point from Ohrmzid for the next encounter or two?
I don't want to spend a channel just on Ohrmzid, when I could use it to heal multiple people...
Manuun
|
Will DC 17: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Once the sphinxes are cut down Manuun steps up to look at paintings covring the wall. "These Ladies certainly have a nasty look to them. A lonely Explorer could have been seriously hurt."
After another few seconds he seems to remember: "Well we should move onwards through the door." Pointing at that niche he searched earlier. "I wonder whats behind it that somebody meant to hide it."
| Foxy Quickpaw |
(7) Three spacious tubs dominate this room, with large terra-cotta braziers placed between them. Narrow vents lead into the ceiling above each brazier, evidently the source of the sand and grit covering the floor. Warped and decrepit racks stand along the walls, the amphorae they once held now lying on the floor in shattered fragments. Sagging stone shelves hold dozens of small clay jars and bowls, many holding rotted or dusty remnants of ancient pastes or herbs.
A rank stench emanates from a strange heap of debris in the room’s northwest corner. Apparently made from broken bits of furniture and hundreds of torn papyrus pages, a narrow hole leads into the center of the pile.
Three small humanoid creatures, their skin grey-brownish, with unproportionally long arms that end in four overly long fingers quabble over something. As Roryx enters the room, they turn on him.
The others, but Manuun only see Roryx walking through a solid wall.
DC17 Will Save to disbelieve.
The small creatures swarm Roryx ogling him like a welcome snack. One grabs him by the neck, making it impossible for him to speak.
Manuun: 1d20 + 4 ⇒ (6) + 4 = 10
Ohrmizd: 1d20 + 2 ⇒ (13) + 2 = 15
Heshan: 1d20 + 2 ⇒ (5) + 2 = 7
Roryx: 1d20 + 4 ⇒ (6) + 4 = 10
Omari: 1d20 + 4 ⇒ (20) + 4 = 24
Choker: 1d20 + 6 ⇒ (16) + 6 = 22
Choker: 1d20 + 6 ⇒ (6) + 6 = 12
Choker: 1d20 + 6 ⇒ (11) + 6 = 17
Slam: 1d20 + 6 ⇒ (11) + 6 = 171d4 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 6 ⇒ (18) + 6 = 241d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 8 ⇒ (16) + 8 = 24
Roryx, Manuun, Omari <--
Choker...
| Ohrmizd |
"Probably a statue made of solid gold" Ohrmizd eyes shine as he answers to Manuun "Anyway we will soon discover Man"
The Keleshite heals himself CLW: 1d8 + 4 ⇒ (2) + 4 = 6 and renews the light in his scimitar and asks for a guidance prayer to Sarenrae before helping Roryx pushing open the secret door after checking it for traps with his more perceptive friend.
EDIT
After crossing the illusory wall with Roryx, Ohrmizd tries to identify the creatures "Mmmm... definitely not made of gold these ones"
K. dungeonering+HA: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
| Roryx |
Not speaking, but only snarling, Rory swings his weapon at the creature grabbing his neck..
Heavy Mace +1, Arcane Strike: 1d20 + 7 ⇒ (16) + 7 = 23
Damage if it hits: 1d8 + 11 ⇒ (1) + 11 = 12
Swiper snarls: 1d20 + 4 ⇒ (7) + 4 = 11
Swiper yips: 1d20 + 4 ⇒ (14) + 4 = 18
Not sure if Swiper can Aid me against the one who already grabbed me? Not sure if my AC will matter now against that one, so only rolled against the others.
----------
AC: 18 (base) + 2 (Swiper Aid) = 20
HP: 32/36
Effects: Arcane Strike
Not: Swiper has combat Reflexes, so that is why she can aid in the defense against multiple opponents
| Omari the Landless |
Will Save: 1d20 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10
+4 Cleric +2 Wis +2 racial vs illusions (imposter wary trait)
Omari stares in disbelief as Roryx vanishes, walking through a solid wall... He follows to where Roryx disappeared, and then pokes cautiously at the wall with the end of his longbow.
sorry Roryx, no arrow support for you until I can actually walk through it...
Manuun
|
Know: 1d20 ⇒ 10 Planes +10, Dungeon, Local +9, Arcana +8
Mannun treis once more to draw himself up to his full height and command: "Leave Roryx alone!レネヱイ"
Casting Cause Fear (DC 13) on the one currently grabing Roryx
HP: 27/27
AC: 16 +2 vs. non-magical ranged
Luck: 4/6, Heroism: 14/40 min remaining
Spells: L2 1/2 (DC14), L1 3/4 (DC13)
| Foxy Quickpaw |
The chokers keep attacking Roryx.
Will Save: 1d20 + 4 ⇒ (15) + 4 = 19
@Roryx
Slam: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 3 ⇒ (3) + 3 = 6
Slam: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 3 ⇒ (1) + 3 = 4
Slam: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 8 ⇒ (15) + 8 = 23
Grab: 1d20 + 8 ⇒ (14) + 8 = 22
Omari
Choker, Choker
Ohrmizd <--
Choker
Roryx, Manuun, Heshan
| Ohrmizd |
Ohrmizd raises his scimitar emitting light into the room and starts shouting at the enemies "Chokers! You are a menace to all life and should not exist in this temple of ancient magic. In the name of Sarenrae reel back or burn in the flames of the Sun!" casting blistering invective.
I am unsure if only one roll is needed or one for each choker
Intimidate (demoralize): 1d20 + 11 ⇒ (17) + 11 = 28
Intimidate (demoralize): 1d20 + 11 ⇒ (15) + 11 = 26
Intimidate (demoralize): 1d20 + 11 ⇒ (4) + 11 = 15
If they are indeed demoralized, they burn in flames
Fire damage: 1d10 ⇒ 1
Fire damage: 1d10 ⇒ 6
Fire damage: 1d10 ⇒ 8
And need to save versus Ref DC 14 or catch in fire
| Foxy Quickpaw |
Only one intimidate roll, and only one damage roll.
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Reflex: 1d20 + 3 ⇒ (5) + 3 = 8
Reflex: 1d20 + 3 ⇒ (17) + 3 = 20
Ohrmizd demoralizes the chokers and sets two of them on fire.
Roryx gets choked some more.
Grapple: 1d20 + 8 + 5 ⇒ (6) + 8 + 5 = 191d4 + 3 ⇒ (3) + 3 = 6
Choker(1F), Choker(1F)
Ohrmizd
Choker[13)
Roryx, Manuun, Heshan, Omari <--
| Ohrmizd |
Understood!
Besides, if demoralized they are shaken and with the -2 penalty it fails on Roryx.
That said, constrict damage happens on each successful grapple check, including the initial one of grab, very nasty!
"And now we have to halfling-sized torches" Ohrmizd goods at the look work with the room now fully lighted.
| Roryx |
So, is Roryx grappled, as per the grappled condition? Assuming yes, I can only attack 1h:
His throat caught in a chokehold, all Roryx can do is growl as he swings yet again at the first creature which grabbed him. His eyes glow with magical intensity.
Activating Arcane Pool, attacking the same one again.
Heavy Mace: 1d20 + 8 ⇒ (15) + 8 = 23
Damage if it hits: 1d8 + 8 ⇒ (7) + 8 = 15
Since I should have an empathic link with Swiper, Roryx will try to impart on her the need to stay away from him, and away from danger - not really sure how that works :P
----------
AC: 18 (base)
HP: 17/36
Effects: Arcane Pool
| Omari the Landless |
Spellcraft,Take 10: 10 + 4 + 3 = 17
4 ranks +3 trained
"Oh, it's an illusion! Manuun, I can't help with what I can't see, so make some space so I can pass through the illusionary wall!"
Omari delays for Manuun to move forward
Manuun
|
Feeling Omari pushing him from the back and seeing most of the chokers , Manuun decides to go for broke and dashes into the room before letting fly another arrow at the fleeing chokers.
I assume I can move forward as there should be space next to Ohrmizd and Roryx. Don't know which one is the choker still fighting but I think I can take one AoO.
Short Bow: 1d20 + 7 + 1 + 2 + 2 ⇒ (13) + 7 + 1 + 2 + 2 = 25 (+1 Point Blank, +2 Luck, +2 Heroism)
Dam: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
HP: 27/27
AC: 16 +2 vs. non-magical ranged
Luck: 3/6 (2 lingering), Heroism: 14/40 min remaining
Spells: L2 1/2 (DC14), L1 3/4 (DC13)
| Foxy Quickpaw |
You can also move through occupied fields. Allies for free, enemies with acrobatics.
I tend to forget about conditions, but Roryx is grappled, which cost him DEX-4 = AC-2, so I failed successfully with my math.
Roryx splats the first choker. Manuun is lucky to not being grabbed when passing by, and puts an arrow into the one trying.
AoO: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 3 ⇒ (3) + 3 = 6
Choker(1F), Choker(5F)
Ohrmizd
Roryx, Manuun, Heshan, Omari <--
| Omari the Landless |
Omari steps directly into the wall (through which Manuun had vanished), and on the other side of the illusion, sees the brutes attacking Roryx.
Trusting his aim, he draws and shoots past Roryx
5' step
full attack with rapid shot - 2 arrows
To hit A: 1d20 + 3 + 3 + 1 - 2 ⇒ (19) + 3 + 3 + 1 - 2 = 24
+3 BAB +3 Dex +1 PBS -2 rapid shot no penalty for firing into melee from precise shot, can ignore 1 person worth of cover from Deadeye Bowman
damage A: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
+2 Str +1 PBS
To hit B: 1d20 + 3 + 3 + 1 - 2 ⇒ (18) + 3 + 3 + 1 - 2 = 23
damage B: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7