GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Heshan followed in after them.

Fort save: 1d20 + 2 ⇒ (4) + 2 = 6

And all of a sudden has lost all train of thought for the time being, as if he was affected by the buzzing of the demon bug.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Maybe thats the Breath of Nethys the legends speak of? Its supposed to show you visions of Magic. What are you seeing Heshan? And roryx what are the statues saying."


Kitsune Game Master

@Heshan, you should look up the confusion spell. And start rolling concentration checks.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 5/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd raises an eyebrow "The Breath of Nethys? What legend is this Man?" then turning to Heshan with excited tone "Can you finally fling fireballs now at our enemies?"

"Mmmm.... if the mist is not magical... then I guess we will have to get to the end of this to find out what is happening" protectively Ohrmizd advances forward the corridor asking Sarenrae some guidance "Dawnflower let Heshan find your fires now before Nethys decides to destruct us"


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

"They ask who we were" - Roryx replies to Manuum - "Orphans?" - he adds, looking at Omari and Ohrmizd.


Kitsune Game Master

As Ohrmizd moves along he hears other whispers.

Draconic:
“What is his task?”
Osirian:
“Where is your power?”

A vast cavern looms ahead, its outlines obscured by eerie vapors. Foul with the scent of ancient decay, these noisome mists crawl unnaturally along the chamber’s irregular floor. Unnerving outlines rise among the strange miasma, then fade back into nothingness as quickly as they appeared.

Made all Saves:
An ancient barge dominates the chamber, hanging unsupported in the air. Little more than a skeleton of scorched spars and torn planks, portions of the ancient vessel flicker and fade, almost as unstable as the shifting vapors around it.
Failed a Save:
An ancient barge dominates the chamber. Aa splendid vessel, afloat on a sea of cloud.

A man in rags comes forth out of the mist.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, some maintenance.
1)Can everyone please actually update themselves on the map for their movement? For example, Roryx and Heshan have entered the vapors and rolled saves; therefore they are not 80' behind Omari...
2) @foxy, how many saves are people supposed to be making? Just the one DC 16 for the mist, or is it 1/round? Is there another save to be made?
3) Can someone clarify for me when we decided to all charge into the vapors?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Map position updated.

Omari the Landless wrote:

3) Can someone clarify for me when we decided to all charge into the vapors?

Roryx advanced when Manuum called him :D


Kitsune Game Master

2) One save for every round in the vapors. A fail lasts for 5 min with no further saves. A DC 15 concentration check/per round allows for "act normal" on the confusion table.
3) All but Omari simply went in, so the decision is more if you want to come along or not.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

1d100 ⇒ 84

Concentration: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27

Heshan seems to have taken a mind of his own... but before he could stab someone, he decides to move out of the fog.

"That vexing fog, he shook his head. "Something in it is filling me with awful thoughts."


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari looks at the rest of his merry band of idiots, and shakes his head at their foolishness. He invokes the sign of the Horned Lord, and after, enters the fog at a run, trying to catch up with Ohrmizd, who's bravado is no doubt getting him in deep trouble...

R1: Casts guidance, moves to the edge of the fog.
R2: Enters the fog at a run (quad move)

Fort Save: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19
+4 cleric +2 con +1 competence (guidance)


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Fort: 1d20 + 9 ⇒ (15) + 9 = 24
Fort: 1d20 + 9 ⇒ (15) + 9 = 24

"I keep hearing the voices, in different languages" - Roryx conveys to the others as he moves forward - "They ask 'What is his task?'... 'Where is your power?' - I do not understand why they speak so"

Coming up close to Ohrmizd, he sees the man in rags and pauses - "Well met - we bring no quarrel" - the half-orc nods.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun steels himself and follows the others to get out of the magic smog.

Fort 16: 1d20 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 2 = 23

So we are all on the other side correct?


Kitsune Game Master

Heshan went back.

The man has dilated pupils. "Woooohw, what are you doing here? This is my home. I can't remember inviting you!" he says, but it is not clear if to you or himself.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

1d20 + 2 ⇒ (2) + 2 = 4

Conc check: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15

1d20 + 2 ⇒ (10) + 2 = 12

Conc check: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Confusion: 1d100 ⇒ 8

Not wanting to be left alone, Heshan decides to risk it and follow the others. Once more, he fell for the fog's influence, but this time around, he was able to make it through without falling for its confusion.

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

Tapping on his head, he was able to make out a man in a new room.

Perhaps not, but I think we can help you out if you let us," he replied.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 5/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"I wonder what we are doing here to. Can you refresh me Man?" Ohrmizd observes closely the dilated pupils trying to determine what is happening to the man "Are you a pesh junkie or something? You seem very affected"


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

IF area 10 also filled with vapors:

I am not sure if area 10 is also filled with vapors, but if it is, here is my fort save
Fort: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
4 Cleric +2 con

and a concentration check in case of failure
concentration: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
4 levels +2 wis

Confusion Effect: 1d100 ⇒ 84

Omari attacks either Orhmzid or Manuun, dropping his bow and punching with his cestus...
Target, 1= Manuun: 1d2 ⇒ 2

To hit: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
+3 bab +2 Strength
damage: 1d4 + 2 ⇒ (4) + 2 = 6
+2 strength

If no vapors:
Omari walks forward out of the tunnel, bow at half draw, ready to draw and shoot in an instant... He studies the man closely, suspicious that he is undead or some such - how would someone be living in this ruin, with no source of food or water?

perception: 1d20 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
4 ranks + 2 wisdom +2 racial

Heal, do I know anything about the symptoms he is displaying (ie the dilated pupils and such): 1d20 + 2 + 3 + 2 ⇒ (2) + 2 + 3 + 2 = 9
2 rank+3 trained +2 wis


Kitsune Game Master

In 10 is also the vapor, but as you got no action left, let's just say, that you feel with that man.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

We are waiting for a response from the man, right?


Kitsune Game Master

"'I don't know' will not do. Leave my home immediately." the man replies.

I thought Manuun would step in as requested by by Ohrmizd.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Wasn't Sure if it was Man=Manuun or Man = the man over there and wasn't sure what he meant with that question too so I decide to see how the guy would react.

"We are sent by a priest of Nethy to investigate the place. See if the blessing of Nethys is still strong on this place and if there are any secrets that Father Zastoran should know about."

"So you see we are sent by the church to explore. And who are you? Why do you claim this strange place to be your home?"


Kitsune Game Master

"I knew it! You want to take my home!" The man fumes and turns in front of your eyes into a human-leopard hybrid.

Knowledge(Local) DC16:
This is a were-leopard. Silver would help.

Party <--
Enemy


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 5/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Ah! That's it, yes, we are here because of all the Nethys stuff" Ohrmizd nods reaffirming Manuun's explanations.

"Eh! NO! Wait?! That is not like that" surprised by the man's reaction Ohrmizd prepares for combat.

K. local DC 16: 1d20 + 3 ⇒ (8) + 3 = 11
"It was an illusion from Nethys! It was a leopard instead and it seems hungry" not willing to end up devoured by a decades hungry wild animal, Ohrmizd moves forward drawing his scimitar and slashing at it.
+1 Scimitar: 1d20 + 9 ⇒ (17) + 9 = 26
Magical/Slashing non-lethal damage: 1d6 + 6 ⇒ (4) + 6 = 10
Intimidate (demoralize): 1d20 + 11 ⇒ (6) + 11 = 17

"Sarenrae don't let the wild animal eat your follower!" Ohrmizd activates his protection judgment.

HP 39/39 AC 21 TAC 13
judgement (swift) - protection (+1 sacred AC)

---- EDIT
Fort+guidance DC 16: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Don't forget your fort saves everyone (who hasn't failed yet that is) we are still in the mist... Those who have failed, your concentration checks and confusion rolls

Concentration to act Normally: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
+4 level +2 Wis


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari comes to his senses as the leopard man changes. He calls on Erastil's might, casting Burst of Radiance , and then bends down and picks up his bow.


Standard Action - Cast burst of Radiance, 10' radius burst, the orange shape on the map
Move action - pick up bow

Burst of Radiance Damage: 4d4 ⇒ (1, 4, 2, 1) = 8 only affects evil creatures
DC 14 Reflex save vs Blindness, Dazzled if succeeds

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Fort dc 16: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13 Failure, Confused

Concentration dc 15: 1d20 + 4 ⇒ (20) + 4 = 24

These stranges fumes begin to get on Manuuns nerves, but currently he can barely keep his wits together. Stepping right to get a good line of sight he fires at the leopard

Short Bow: 1d20 + 7 + 1 + 2 + 2 ⇒ (13) + 7 + 1 + 2 + 2 = 25 (+1 Point Blank, +2 Luck, +2 Heroism)
Dam: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

HP: 27/27
AC: 16 +2 vs. non-magical ranged
Luck: 2/6 2 ling, Heroism: 4/40 min remaining
Spells: L2 1/2 (DC14), L1 2/4 (DC13)


Kitsune Game Master

Manuun, your concentration modifier is too low.
Fort Ohrmizd: 1d20 + 6 ⇒ (20) + 6 = 26
Reflex Save: 1d20 + 12 ⇒ (15) + 12 = 271d4 ⇒ 1

Ohrmizd stard beating the leopard-hybrid into submission, but he doesn't seem impressed. But he is singed by the light. Manuun's arrow hits the fur and then falls off without doing any harm.

Leopard-Hybrid
Omari, Manuun, Ohrmizd
Roryx, Heshan <--


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Kn (Local): 1d20 + 2 ⇒ (16) + 2 = 18
Fortitude: 1d20 + 9 ⇒ (10) + 9 = 19

Roryx grunts away the insidious vapors, and wades in on the creature fighting Ohrmizd - "Use silver!" - he warns the others.

Why the heck didn't I get a silver weapon? Again...

Heavy Mace +1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage if it hits: 1d8 + 11 ⇒ (2) + 11 = 13

Crit?: 1d20 + 8 ⇒ (10) + 8 = 18
Additional damage if it does crit: 1d8 + 11 ⇒ (3) + 11 = 14

Swiper snarls if you try to attack Roryx!: 1d20 + 4 ⇒ (14) + 4 = 18

AC: 18 (base) + 4 (Shield spell) + 2 (Swiper Aid) = 24
HP: 30/36
Effects: Shield spell, Arcane Pool


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Fort save: 1d20 + 2 ⇒ (10) + 2 = 12

Conc check: 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Confusion: 1d100 ⇒ 71

This time around, Heshan was seeing bright colors himself as he takes his staff to hit himself with it.

1d8 ⇒ 1


Kitsune Game Master

Fort Save Swiper: 1d20 + 6 ⇒ (10) + 6 = 16

While Heshan chases his tail, Roryx hits the leopard thing hard, drawing his ire. But the leopard also has a hard time keeping himself and the next guy apart. He hits himself and wonders why it hurts when he 'tries to hit Roryx'.

Concentration: 1d20 + 8 ⇒ (1) + 8 = 9
Confusion: 1d100 ⇒ 56
Hit: 1d8 + 7 ⇒ (5) + 7 = 12

Leopard-Hybrid(29/5C)
Omari, Manuun(C), Ohrmizd, Roryx, Heshan(C) <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Concentration: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
+4 level +2 wis

Confusion if needed:

confusion: 1d100 ⇒ 11
Act normally!

Omari can feel the vapors messing with his head, but things seem clear to his confused self...

He steps forward and bends his bow into a pair of quick shots at the exposed leopard-man...

5' step
full attack with rapid shot - 2 arrows

To hit A: 1d20 + 3 + 3 + 1 - 2 ⇒ (5) + 3 + 3 + 1 - 2 = 10
+3 BAB +3 Dex +1 PBS -2 rapid shot no penalty for firing into melee from precise shot, can ignore 1 person worth of cover from Deadeye Bowman

damage A: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
+2 Str +1 PBS

To hit B: 1d20 + 3 + 3 + 1 - 2 ⇒ (14) + 3 + 3 + 1 - 2 = 19

damage B: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 5/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Do I need to roll Fort if I succeeded the first save?
Fort DC 16: 1d20 + 6 ⇒ (3) + 6 = 9
Concentration DC 15: 1d20 + 5 ⇒ (7) + 5 = 12
Confusion: 1d100 ⇒ 89 76–100 Attack nearest creature

Despite Roryx advise, Ohrmizd seems blinded by the leopard as much as Omari's burst of radiance lighted in the chamber.

With renewed rage the Keleshite strikes as hard as possible at the offending creature.
+1 Scimitar+flank: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Magical/Slashing damage+Precise Strike: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (2) = 9

HP 39/39 AC 21 TAC 13
judgement (swift) - protection (+1 sacred AC)

If there is only one Fort save at the start of the combat, then, Ohrmizd is not confused and uses his silver mace as suggested by Roryx instead.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Conc check: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26

[B]"Huh? Oh Diplomacy failed then."[/dice] Once he got out of the hall, he saw another dilemna. The others were too crunched up for him to be effective. So he decided to go for the next best thing. He moved behind Roryx and gave him a touch for good luck.

Casting Vanish on him.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Conc DC 15: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

Manuun manages to shake off the effect of the fumes once more, but his shot is way off.

Short Bow: 1d20 + 7 + 1 + 2 + 2 ⇒ (1) + 7 + 1 + 2 + 2 = 13 (+1 Point Blank, +2 Luck, +2 Heroism)
Dam: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

HP: 27/27
AC: 16 +2 vs. non-magical ranged
Luck: 1/6 1 ling, Heroism: 4/40 min remaining
Spells: L2 1/2 (DC14), L1 2/4 (DC13)


Kitsune Game Master

Omari hits once, but without effect. Ohrmizd slashes the leopard man and wounds it. Manuun is out of luck, despite Heshan's help.

Leopard-Hybrid(33/5C)
Omari(C), Manuun(C), Ohrmizd(C), Heshan(C)
Roryx <--


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Fort: 1d20 + 9 ⇒ (20) + 9 = 29

Still unaffected by the vapors, Roryx smiles as he notices Ohrmizd's flanking position, and swings hard.

Heavy Mace +1: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage if it hits: 1d8 + 11 ⇒ (7) + 11 = 18

Swiper is such a good she-dog: 1d20 + 4 ⇒ (5) + 4 = 9

----------
AC: 18 (base) + 4 (Shield spell) = 22
HP: 30/36
Effects: Shield spell, Arcane Pool


Kitsune Game Master

Roryx brings the leopard down. He doesn't transform back to human though.

Leopard-Hybrid(Out cold)
Omari(C), Manuun(C), Ohrmizd(C), Heshan(C), Roryx <--

Loot the leopard:
potions of cure light wounds (2), +1 chain shirt, En-Nebi - Blade of the Leopard(Spellcraft DC 24), 450 gp
Loot the room:
A pair of battered saddlebags hold Haidar’s 343 gold pieces, a set of battered ceramic idols, a torn and bloodstained silk veil, and ragged clothing.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Foxy, I assume the vapors don't magically dissipate... Right?

Next order of business will be tying this one, but does Roryx see a 'window' he can open? :D

Also wohoooo! A chain shirt +1! And a named weapon? Dang, that is cool!


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 5/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Concentration DC 15: 1d20 + 5 ⇒ (11) + 5 = 16
Seeing the leopard man falling, Ohrmizd recovers some senses "Oh, the leopard man is down now... Perhaps it is easier to talk with him now"

The Kellid helps Roryx pick up the items found in the room "We better get out of here fast. These fumes are dizzying"

Concentration DC 15: 1d20 + 5 ⇒ (15) + 5 = 20
Concentration DC 15: 1d20 + 5 ⇒ (17) + 5 = 22
Concentration DC 15: 1d20 + 5 ⇒ (10) + 5 = 15

Seeing an exit to the south, Ohrmizd darts in that direction "Quickly, there is a way to the south"


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

"You do not have to remind me."

Conc check: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23

Conc check: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16

Conc check: 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Confusion: 1d100 ⇒ 47

Conc check: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28

He lost his train of thought near the end of the tunnel, but he manages to get out with little fanfare.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Conc DC 15: 1d20 + 6 ⇒ (19) + 6 = 25

Still feeling no ill effect of the fumes, Manuun is looking at the devices trying to disable them and stop the vapor from filling up the cave.

Disable Device: 1d20 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10

Trying further in the next few rounds:

Conc DC 15: 1d20 + 6 ⇒ (17) + 6 = 23
Disable Device: 1d20 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
Conc DC 15: 1d20 + 6 ⇒ (9) + 6 = 15
Disable Device: 1d20 + 1 + 1 + 2 ⇒ (12) + 1 + 1 + 2 = 16


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Concentration: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
+4 level +2 wis

Confusion if needed:

confusion: 1d100 ⇒ 51


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari, clinging to sanity thanks to his training and inherent wisdom, looks at the fools looting in bad air and says "Gold is worthless to the dead!". He takes off back to clean air at a dead run!

Full round Action - Run, move 120'


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Concentration and Confusion for the next 10 rounds...:

Concentration R1: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
+4 level +2 wis
confusion: 1d100 ⇒ 4

Concentration R2: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
confusion: 1d100 ⇒ 90

Concentration R3: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
confusion: 1d100 ⇒ 100

Concentration R4: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
confusion: 1d100 ⇒ 1

Concentration R5: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
confusion: 1d100 ⇒ 72

Concentration R6: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
confusion: 1d100 ⇒ 69

Concentration R7: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
confusion: 1d100 ⇒ 18

Concentration R8: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
confusion: 1d100 ⇒ 36

Concentration R9: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
confusion: 1d100 ⇒ 44

Concentration R10: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
confusion: 1d100 ⇒ 90


Kitsune Game Master

Manuun clogs up one of the mouths, just to have the others blow out more of the vapors.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 5/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

No success on our previous actions? Let's be more explicit:

"There must be an exit somewhere here around that takes us out of this dizzying fumes" Ohrmizd quickly looks for a secret exit in the tunnel.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Kitsune Game Master

Omari and Heshan retreat back to the destroyed library, where the air is easily breathable and the effects of the vapors wear off after a while.

Stumbling around in the mist Ohrmizd finds another secret door and pushes it open. It leads to the useless chamber next to the snake summoning altar.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun continues trying to clog up the mouths

Conc DC 15: 1d20 + 6 ⇒ (14) + 6 = 20
Disable Device: 1d20 + 10 + 1 + 2 ⇒ (1) + 10 + 1 + 2 = 14
Conc DC 15: 1d20 + 6 ⇒ (5) + 6 = 11
Confusion type: 1d100 ⇒ 75
dam: 1d8 ⇒ 1


Kitsune Game Master

Stuffing socks and mud and whatever he finds into the mouths Manuun clogs up one mouth after the next. The last one blows out vapor like a steam locomotive already, even with the whistling noise. As he finally manages to plug that one too, the cork comes off two others again.

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