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"Maybe thats the Breath of Nethys the legends speak of? Its supposed to show you visions of Magic. What are you seeing Heshan? And roryx what are the statues saying."

Ohrmizd |

Ohrmizd raises an eyebrow "The Breath of Nethys? What legend is this Man?" then turning to Heshan with excited tone "Can you finally fling fireballs now at our enemies?"
"Mmmm.... if the mist is not magical... then I guess we will have to get to the end of this to find out what is happening" protectively Ohrmizd advances forward the corridor asking Sarenrae some guidance "Dawnflower let Heshan find your fires now before Nethys decides to destruct us"

Foxy Quickpaw |

As Ohrmizd moves along he hears other whispers.
A vast cavern looms ahead, its outlines obscured by eerie vapors. Foul with the scent of ancient decay, these noisome mists crawl unnaturally along the chamber’s irregular floor. Unnerving outlines rise among the strange miasma, then fade back into nothingness as quickly as they appeared.
A man in rags comes forth out of the mist.

Omari the Landless |

Ok, some maintenance.
1)Can everyone please actually update themselves on the map for their movement? For example, Roryx and Heshan have entered the vapors and rolled saves; therefore they are not 80' behind Omari...
2) @foxy, how many saves are people supposed to be making? Just the one DC 16 for the mist, or is it 1/round? Is there another save to be made?
3) Can someone clarify for me when we decided to all charge into the vapors?

Heshan Antar |

1d100 ⇒ 84
Concentration: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27
Heshan seems to have taken a mind of his own... but before he could stab someone, he decides to move out of the fog.
"That vexing fog, he shook his head. "Something in it is filling me with awful thoughts."

Omari the Landless |

Omari looks at the rest of his merry band of idiots, and shakes his head at their foolishness. He invokes the sign of the Horned Lord, and after, enters the fog at a run, trying to catch up with Ohrmizd, who's bravado is no doubt getting him in deep trouble...
R1: Casts guidance, moves to the edge of the fog.
R2: Enters the fog at a run (quad move)
Fort Save: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19
+4 cleric +2 con +1 competence (guidance)

Roryx |

Fort: 1d20 + 9 ⇒ (15) + 9 = 24
Fort: 1d20 + 9 ⇒ (15) + 9 = 24
"I keep hearing the voices, in different languages" - Roryx conveys to the others as he moves forward - "They ask 'What is his task?'... 'Where is your power?' - I do not understand why they speak so"
Coming up close to Ohrmizd, he sees the man in rags and pauses - "Well met - we bring no quarrel" - the half-orc nods.

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Manuun steels himself and follows the others to get out of the magic smog.
Fort 16: 1d20 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 2 = 23
So we are all on the other side correct?

Heshan Antar |

1d20 + 2 ⇒ (2) + 2 = 4
Conc check: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
1d20 + 2 ⇒ (10) + 2 = 12
Conc check: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Confusion: 1d100 ⇒ 8
Not wanting to be left alone, Heshan decides to risk it and follow the others. Once more, he fell for the fog's influence, but this time around, he was able to make it through without falling for its confusion.
Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23
Tapping on his head, he was able to make out a man in a new room.
Perhaps not, but I think we can help you out if you let us," he replied.

Ohrmizd |

"I wonder what we are doing here to. Can you refresh me Man?" Ohrmizd observes closely the dilated pupils trying to determine what is happening to the man "Are you a pesh junkie or something? You seem very affected"

Omari the Landless |

I am not sure if area 10 is also filled with vapors, but if it is, here is my fort save
Fort: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
4 Cleric +2 con
and a concentration check in case of failure
concentration: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
4 levels +2 wis
Confusion Effect: 1d100 ⇒ 84
Omari attacks either Orhmzid or Manuun, dropping his bow and punching with his cestus...
Target, 1= Manuun: 1d2 ⇒ 2
To hit: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
+3 bab +2 Strength
damage: 1d4 + 2 ⇒ (4) + 2 = 6
+2 strength
perception: 1d20 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
4 ranks + 2 wisdom +2 racial
Heal, do I know anything about the symptoms he is displaying (ie the dilated pupils and such): 1d20 + 2 + 3 + 2 ⇒ (2) + 2 + 3 + 2 = 9
2 rank+3 trained +2 wis

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Wasn't Sure if it was Man=Manuun or Man = the man over there and wasn't sure what he meant with that question too so I decide to see how the guy would react.
"We are sent by a priest of Nethy to investigate the place. See if the blessing of Nethys is still strong on this place and if there are any secrets that Father Zastoran should know about."
"So you see we are sent by the church to explore. And who are you? Why do you claim this strange place to be your home?"

Ohrmizd |

"Ah! That's it, yes, we are here because of all the Nethys stuff" Ohrmizd nods reaffirming Manuun's explanations.
"Eh! NO! Wait?! That is not like that" surprised by the man's reaction Ohrmizd prepares for combat.
K. local DC 16: 1d20 + 3 ⇒ (8) + 3 = 11
"It was an illusion from Nethys! It was a leopard instead and it seems hungry" not willing to end up devoured by a decades hungry wild animal, Ohrmizd moves forward drawing his scimitar and slashing at it.
+1 Scimitar: 1d20 + 9 ⇒ (17) + 9 = 26
Magical/Slashing non-lethal damage: 1d6 + 6 ⇒ (4) + 6 = 10
Intimidate (demoralize): 1d20 + 11 ⇒ (6) + 11 = 17
"Sarenrae don't let the wild animal eat your follower!" Ohrmizd activates his protection judgment.
HP 39/39 AC 21 TAC 13
judgement (swift) - protection (+1 sacred AC)
---- EDIT
Fort+guidance DC 16: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

Omari the Landless |

Don't forget your fort saves everyone (who hasn't failed yet that is) we are still in the mist... Those who have failed, your concentration checks and confusion rolls
Concentration to act Normally: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
+4 level +2 Wis

Omari the Landless |

Omari comes to his senses as the leopard man changes. He calls on Erastil's might, casting Burst of Radiance , and then bends down and picks up his bow.
Standard Action - Cast burst of Radiance, 10' radius burst, the orange shape on the map
Move action - pick up bow
Burst of Radiance Damage: 4d4 ⇒ (1, 4, 2, 1) = 8 only affects evil creatures
DC 14 Reflex save vs Blindness, Dazzled if succeeds

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Fort dc 16: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13 Failure, Confused
Concentration dc 15: 1d20 + 4 ⇒ (20) + 4 = 24
These stranges fumes begin to get on Manuuns nerves, but currently he can barely keep his wits together. Stepping right to get a good line of sight he fires at the leopard
Short Bow: 1d20 + 7 + 1 + 2 + 2 ⇒ (13) + 7 + 1 + 2 + 2 = 25 (+1 Point Blank, +2 Luck, +2 Heroism)
Dam: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
HP: 27/27
AC: 16 +2 vs. non-magical ranged
Luck: 2/6 2 ling, Heroism: 4/40 min remaining
Spells: L2 1/2 (DC14), L1 2/4 (DC13)

Foxy Quickpaw |

Manuun, your concentration modifier is too low.
Fort Ohrmizd: 1d20 + 6 ⇒ (20) + 6 = 26
Reflex Save: 1d20 + 12 ⇒ (15) + 12 = 271d4 ⇒ 1
Ohrmizd stard beating the leopard-hybrid into submission, but he doesn't seem impressed. But he is singed by the light. Manuun's arrow hits the fur and then falls off without doing any harm.
Leopard-Hybrid
Omari, Manuun, Ohrmizd
Roryx, Heshan <--

Roryx |

Kn (Local): 1d20 + 2 ⇒ (16) + 2 = 18
Fortitude: 1d20 + 9 ⇒ (10) + 9 = 19
Roryx grunts away the insidious vapors, and wades in on the creature fighting Ohrmizd - "Use silver!" - he warns the others.
Why the heck didn't I get a silver weapon? Again...
Heavy Mace +1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage if it hits: 1d8 + 11 ⇒ (2) + 11 = 13
Crit?: 1d20 + 8 ⇒ (10) + 8 = 18
Additional damage if it does crit: 1d8 + 11 ⇒ (3) + 11 = 14
Swiper snarls if you try to attack Roryx!: 1d20 + 4 ⇒ (14) + 4 = 18
AC: 18 (base) + 4 (Shield spell) + 2 (Swiper Aid) = 24
HP: 30/36
Effects: Shield spell, Arcane Pool

Foxy Quickpaw |

Fort Save Swiper: 1d20 + 6 ⇒ (10) + 6 = 16
While Heshan chases his tail, Roryx hits the leopard thing hard, drawing his ire. But the leopard also has a hard time keeping himself and the next guy apart. He hits himself and wonders why it hurts when he 'tries to hit Roryx'.
Concentration: 1d20 + 8 ⇒ (1) + 8 = 9
Confusion: 1d100 ⇒ 56
Hit: 1d8 + 7 ⇒ (5) + 7 = 12
Leopard-Hybrid(29/5C)
Omari, Manuun(C), Ohrmizd, Roryx, Heshan(C) <--

Omari the Landless |

Concentration: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
+4 level +2 wis
confusion: 1d100 ⇒ 11
Act normally!
Omari can feel the vapors messing with his head, but things seem clear to his confused self...
He steps forward and bends his bow into a pair of quick shots at the exposed leopard-man...
5' step
full attack with rapid shot - 2 arrows
To hit A: 1d20 + 3 + 3 + 1 - 2 ⇒ (5) + 3 + 3 + 1 - 2 = 10
+3 BAB +3 Dex +1 PBS -2 rapid shot no penalty for firing into melee from precise shot, can ignore 1 person worth of cover from Deadeye Bowman
damage A: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
+2 Str +1 PBS
To hit B: 1d20 + 3 + 3 + 1 - 2 ⇒ (14) + 3 + 3 + 1 - 2 = 19
damage B: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Ohrmizd |

Do I need to roll Fort if I succeeded the first save?
Fort DC 16: 1d20 + 6 ⇒ (3) + 6 = 9
Concentration DC 15: 1d20 + 5 ⇒ (7) + 5 = 12
Confusion: 1d100 ⇒ 89 76–100 Attack nearest creature
Despite Roryx advise, Ohrmizd seems blinded by the leopard as much as Omari's burst of radiance lighted in the chamber.
With renewed rage the Keleshite strikes as hard as possible at the offending creature.
+1 Scimitar+flank: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Magical/Slashing damage+Precise Strike: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (2) = 9
HP 39/39 AC 21 TAC 13
judgement (swift) - protection (+1 sacred AC)
If there is only one Fort save at the start of the combat, then, Ohrmizd is not confused and uses his silver mace as suggested by Roryx instead.

Heshan Antar |

Conc check: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26
[B]"Huh? Oh Diplomacy failed then."[/dice] Once he got out of the hall, he saw another dilemna. The others were too crunched up for him to be effective. So he decided to go for the next best thing. He moved behind Roryx and gave him a touch for good luck.
Casting Vanish on him.

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Conc DC 15: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Manuun manages to shake off the effect of the fumes once more, but his shot is way off.
Short Bow: 1d20 + 7 + 1 + 2 + 2 ⇒ (1) + 7 + 1 + 2 + 2 = 13 (+1 Point Blank, +2 Luck, +2 Heroism)
Dam: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
HP: 27/27
AC: 16 +2 vs. non-magical ranged
Luck: 1/6 1 ling, Heroism: 4/40 min remaining
Spells: L2 1/2 (DC14), L1 2/4 (DC13)

Roryx |

Fort: 1d20 + 9 ⇒ (20) + 9 = 29
Still unaffected by the vapors, Roryx smiles as he notices Ohrmizd's flanking position, and swings hard.
Heavy Mace +1: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage if it hits: 1d8 + 11 ⇒ (7) + 11 = 18
Swiper is such a good she-dog: 1d20 + 4 ⇒ (5) + 4 = 9
----------
AC: 18 (base) + 4 (Shield spell) = 22
HP: 30/36
Effects: Shield spell, Arcane Pool

Foxy Quickpaw |

Roryx brings the leopard down. He doesn't transform back to human though.
Leopard-Hybrid(Out cold)
Omari(C), Manuun(C), Ohrmizd(C), Heshan(C), Roryx <--

Ohrmizd |

Concentration DC 15: 1d20 + 5 ⇒ (11) + 5 = 16
Seeing the leopard man falling, Ohrmizd recovers some senses "Oh, the leopard man is down now... Perhaps it is easier to talk with him now"
The Kellid helps Roryx pick up the items found in the room "We better get out of here fast. These fumes are dizzying"
Concentration DC 15: 1d20 + 5 ⇒ (15) + 5 = 20
Concentration DC 15: 1d20 + 5 ⇒ (17) + 5 = 22
Concentration DC 15: 1d20 + 5 ⇒ (10) + 5 = 15
Seeing an exit to the south, Ohrmizd darts in that direction "Quickly, there is a way to the south"

Heshan Antar |

"You do not have to remind me."
Conc check: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23
Conc check: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16
Conc check: 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Confusion: 1d100 ⇒ 47
Conc check: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28
He lost his train of thought near the end of the tunnel, but he manages to get out with little fanfare.

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Conc DC 15: 1d20 + 6 ⇒ (19) + 6 = 25
Still feeling no ill effect of the fumes, Manuun is looking at the devices trying to disable them and stop the vapor from filling up the cave.
Disable Device: 1d20 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
Conc DC 15: 1d20 + 6 ⇒ (17) + 6 = 23
Disable Device: 1d20 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
Conc DC 15: 1d20 + 6 ⇒ (9) + 6 = 15
Disable Device: 1d20 + 1 + 1 + 2 ⇒ (12) + 1 + 1 + 2 = 16

Omari the Landless |

Concentration: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
+4 level +2 wis
confusion: 1d100 ⇒ 51

Omari the Landless |

Omari, clinging to sanity thanks to his training and inherent wisdom, looks at the fools looting in bad air and says "Gold is worthless to the dead!". He takes off back to clean air at a dead run!
Full round Action - Run, move 120'

Omari the Landless |

Concentration R1: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
+4 level +2 wis
confusion: 1d100 ⇒ 4
Concentration R2: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
confusion: 1d100 ⇒ 90
Concentration R3: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
confusion: 1d100 ⇒ 100
Concentration R4: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
confusion: 1d100 ⇒ 1
Concentration R5: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
confusion: 1d100 ⇒ 72
Concentration R6: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
confusion: 1d100 ⇒ 69
Concentration R7: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
confusion: 1d100 ⇒ 18
Concentration R8: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
confusion: 1d100 ⇒ 36
Concentration R9: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
confusion: 1d100 ⇒ 44
Concentration R10: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
confusion: 1d100 ⇒ 90

Ohrmizd |

No success on our previous actions? Let's be more explicit:
"There must be an exit somewhere here around that takes us out of this dizzying fumes" Ohrmizd quickly looks for a secret exit in the tunnel.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Foxy Quickpaw |

Omari and Heshan retreat back to the destroyed library, where the air is easily breathable and the effects of the vapors wear off after a while.
Stumbling around in the mist Ohrmizd finds another secret door and pushes it open. It leads to the useless chamber next to the snake summoning altar.

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Manuun continues trying to clog up the mouths
Conc DC 15: 1d20 + 6 ⇒ (14) + 6 = 20
Disable Device: 1d20 + 10 + 1 + 2 ⇒ (1) + 10 + 1 + 2 = 14
Conc DC 15: 1d20 + 6 ⇒ (5) + 6 = 11
Confusion type: 1d100 ⇒ 75
dam: 1d8 ⇒ 1