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"Heshan Be careful! These Critters bring bad luck, making it really hard to hit anything. If you have something that hits automatically it would be really helpful right now."

Foxy Quickpaw |

Lofnaiali follows quickly, and shoots her special bow at a baboon. But the arrow drops from the bowstring before she releases it. Tahlumilali joins Ohrmizd, to hold the frontline against the attack.
Bow: 1d20 + 5 + 1 - 4 ⇒ (1) + 5 + 1 - 4 = 31d8 ⇒ 8
The pugwampis come over. One attacks Ohrmizd's shield with its shatter ability. One shoots with a bow at Ohrmizd, and one just moves behind the baboons.
Bow: 1d20 + 3 ⇒ (5) + 3 = 81d3 ⇒ 3
DC1ß vs Shatter
Pugwampis
Heshan, Ohrmizd <--
Baboon
Manuun
Baboon(4)
Lofnaiali, Tahlumilali

Ohrmizd |

Ohrmizd shouts in pain when one of the baboons bite him in the right leg.
Will DC 10: 1d20 + 4 ⇒ (18) + 4 = 22
Will unluck DC 10: 1d20 + 4 ⇒ (5) + 4 = 9
Ohrmizd resists the pugwampi's spell, but then he blocks an arrow with it and it hits the board in such an unlucky way that it shatters in half.
"Besterds!" frowning and shaking his arm to discard the remains of the shield, Orhmizd grasps his scimitar with both hands and attacks to the blue baboon in front with all his strength.
Scimitar (2-handed): 1d20 + 3 ⇒ (18) + 3 = 21
Scimitar unluck: 1d20 + 3 ⇒ (18) + 3 = 21
Slashing damage: 1d6 + 4 ⇒ (6) + 4 = 10
If the monkey falls, Ohrmizd steps over it to provide a flank for Tahl while pronouncing a judgement "I swear I will finish you all critters and clean this place for The Healing Flame!" and immediately his wounds start to heal by the power of Sarenrae.
HP 9/14 AC 17 TAC 12
Healing judgement active (fast healing 1)

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Manuun retreats further to avoid getting sucked into the melee before firing his crossbow at the Pugwampi not currently engaged in the fight.
"Nice strike Ohrmizd! lets get this over with."
Crossbow: 1d20 + 4 ⇒ (15) + 4 = 19
Dam: 1d8 ⇒ 3
Should also be far enough away not to feel the effect of any of the pugwmapis.

Foxy Quickpaw |

Will Save Pugwampi: 1d20 + 3 ⇒ (13) + 3 = 16
Will Save Baboon: 1d20 + 3 ⇒ (16) + 3 = 19
The pugwampi resists the colors and shakes off the effect, also the boboon. Manuun plants a bolt into the furthest ugly-fey-dog, leaving it staggered. The baboon keeps biting at Ohrmizd, but without success.
Bite: 1d20 + 3 ⇒ (9) + 3 = 121d4 + 1 ⇒ (4) + 1 = 5
Pugwampis
Ohrmizd
Heshan, Manuun
Baboon(4)
Lofnaiali, Tahlumilali <--

Foxy Quickpaw |
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Tahlumilali swings his blade at the baboob. But he is out of luck.
ECB: 1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (9) + 3 = 121d10 ⇒ 5
Lofnaiali shoots at the same baboon. With a masterful shot she makes the baboon's head explode and splatter all over the pugwampi behind.
Bow: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 1 ⇒ (4) + 1 = 5
Confirm: 1d20 + 5 ⇒ (17) + 5 = 222d8 + 2 ⇒ (4, 1) + 2 = 7
The wounded pugwampi staggers away, back into the room it came from. The other pugwampi's step back and shoot their tiny bows. But with littel effect.
Bow: 1d20 + 3 ⇒ (6) + 3 = 91d3 ⇒ 3
Bow: 1d20 + 3 ⇒ (11) + 3 = 141d3 ⇒ 2
Pugwampi(3), Pugwampi, Pugwampi
Ohrmizd, Heshan, Manuun <--
Lofnaiali, Tahlumilali

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"Well its not the baboons day it seems."
Manuun continues his crusade against the little paindogs.
Shooting at yellow
Crossbow+ PBS: 1d20 + 5 ⇒ (11) + 5 = 16
Dam: 1d8 + 1 ⇒ (6) + 1 = 7

Ohrmizd |

"Well, I can't say we are having a great day since we stepped in the monastery, but it was nice to see the brains of that monkey explode Lofna!" Ohrmizd spins around with his scimitar to attack the pugwampi at his back while Sarenrae's blessing starts closing his wounds "Ha!"
Scimitar: 1d20 + 3 ⇒ (9) + 3 = 12
Scimitar unluck: 1d20 + 3 ⇒ (20) + 3 = 23
Critical?: 1d20 + 3 ⇒ (3) + 3 = 6
Slashing damage: 1d6 + 3 ⇒ (1) + 3 = 4
HP 10/14 AC 17 TAC 12
Healing judgement active (fast healing 1)

Heshan Antar |

"Forget the monkey. I need vengeance against that foul creature.
But vengeance would have to wait. Instead, he moved ahead of the elf to take the shot at the pugwampi next to Ohrmizd.
Crossbow shot at orange: 1d20 + 2 ⇒ (9) + 2 = 11

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"Ohrmizd you forget, Gara dropped an apple in her monastery and the Dawnflower has not yet stroke us down with abeam of of her blessed light. I think we still can call this a good day on that account alone."

Ohrmizd |

"I like your optimism my friend! We will need that" Ohrmizd performs another series of feints in front of the pugwampi while trying to catch him only to find himself slipping on the floor dirt "I only, I just hope we do not end covered in pugwampi poo. It would cause a terrible impression on the princess"

Foxy Quickpaw |

Tahlumilali takes his chances and walks past the pugwampi, to hinder it from fleeing. Then he brings his blade down in another attempt to cut the life of the critter short. And again the fey dodges the attack.
Blade: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (8) + 4 = 121d10 ⇒ 5
Lofnaiali triies to keep some distance to shoot without bad luck. Which pay, in that she hits, but it's only a flesh wound.
Bow: 1d20 + 5 ⇒ (14) + 5 = 191d8 ⇒ 1
Pugwampi(3), Pugwampi(1)
Ohrmizd, Heshan, Manuun, Lofnaiali, Tahlumilali <--

Lofnaiali Auvrea-anea |

Lofnaiali feels some accomplishment at finally nicking one of the pugwampi. ”If you don’t run I’m going to turn you into an ugly pincushion.”

Ohrmizd |

Sarenrae keeps healing Ohrmizd's wounds while the man steps to the side to engage the visible pugwampi with Tahl. Ohrmizd slashes holding the scimitar with both hands for greater might!
Scimitar+flanking: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Scimitar+flanking unluck: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Slashing damage: 1d6 + 4 ⇒ (2) + 4 = 6
"Where did the other one go? What room or direction?" the Keleshite shouts confused.
HP 11/14 AC 17 TAC 12
Healing judgement active (fast healing 1)

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"Lets get him this time before he turns up again at the most inopportune time."
Manuun takes the time to reload his crossbow before moving toward the kitchen.

Ohrmizd |

"Sure! Let's hunt it down!" Ohrmizd also moves north blocking the door while he tries to find out the pugwampi at the kitchen. K16
Perception (light on scimitar): 1d20 + 6 ⇒ (17) + 6 = 23
HP 12/14 AC 17 TAC 12
Healing judgement active (fast healing 1)

Heshan Antar |
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"Now you can see how I ended up in a locked room. Those creatures are nothing but bad luck to those who are near."
Heshan was at least all smiles, considering the work that they have accomplished. Still, he was determined to make sure that one creature didn't get away, walking in behind Ohrmizd as he did.
Perception: 1d20 ⇒ 17

Foxy Quickpaw |

Beyond a doorless arch appears to be a large kitchen complete with walls lined in shelves and cupboards, a huge central table, and an enormous oven against the north wall. Several drawers and cupboard doors stand askew, and the floor here is a jagged field of broken glass, smashed pottery, bits of sharp stone, jagged bones, and discarded cutlery.
The last pugwampi is hiding under the sink. Alone and cornered it has no chance and is quickly dipatched.
Combat over.

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The dying shrieks of the last pugwampi are coming from the kitchen after Ohrmizd and Thalumilali enter the room. When the elfs returns with a bloody blade Manuun slumps down on the next wall and breathes a heavy sigh. "Thanks god thats over!"
Seeing the giant statue of Sarenrae in front of him he also offers a quick Prayer., asking the Dawnflower to send her light back into her old monastery and help Ohrmizd to drive out the various pests who have invaded it.
After a few minutes of rests he gets up and moves to check out the kitchen for any hidden drawers or doors.
Detect Magc
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Afterwards he turs to Ohrmizd and the others, "Almost done. Lets get on with this and finish up the living quarters before I need to climb up to that Pugwampi hort in the church."
Manuun suggests checking out the room behind them first. The one north of A18.

Ohrmizd |

The Healing Flame helps Ohrmizd as they finish the last pugwampi under the sink "This critters' cleaning is being increasingly unpleasant"
HP 14/14
The healing judgment ends too.
Perception (kitchen): 1d20 + 6 ⇒ (9) + 6 = 15
After helping Manuun to register the kitchen, Ohrmizd kneels in front of Sarenrae's statue and raises too a prayer "Dawnflower, let us restore the light to your sacred quarters"
Standing up he nods to Manuun "Let's find out what is in that room" to A17 now!
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Foxy Quickpaw |

Three long wooden tables and dozens of chairs that once lined this mess hall are in shambles, mostly rotted away with the passage of years. Light shines through several large holes in the ceiling, illuminating a closed door on the east wall.
Nothing of value and nothing magical is found either in the kitchen, nor the mess hall.

Ohrmizd |

"Soraya is going to need to spend a lot of money changing all those roof tiles. It would seem Doomsday hailstorm has fallen all over here..." understanding the closed door must lead back to the dead spider room, Ohrmizd comes back to the main corridor.
"Let's check what the baboons where guarding in their room" Ohrmizd walks into the primates place and starts registering it. A15
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

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"Well nothing of interest here. Lets check the other side." Manuun Going to the door behind the statue.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10 + detect magic

Foxy Quickpaw |

(A15) Five austere beds line the north wall of this humble office and living quarters. A dented metal chest rests at the foot of each bed, and a simple mosaic pattern of red and orange glass chips brings some color to the wall. A layer of grime and filth coats many of the surfaces in this small room, and the redolent stench of dirty fur hangs heavy in the air.

Ohrmizd |

"Euk! It stinks here worse than Rombard's barn..." Ohrmizd closes his nostrils with one hand while he examines the place poking the stuff with his shinning scimitar.
The Keleshite opens the chests one by one after examining them carefully for pugwampi traps "Any magical auras boys?"
Perception (take 20): 20 + 6 = 26

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"from goat herder to dung beetle. You are really getting on in the world."
Perception + detect magic: 1d20 + 6 ⇒ (8) + 6 = 14
Manuun checks the room for Magic auras and otherwise moves on to the last unopened door.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10 Detect magic only if no immediate Thread is visible.

Ohrmizd |
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Ohrmizd breaks into laugh "Aren't I improving Man?"
The Keleshite nods to Manuun and Heshan "Well... not interested in non magical poo, definitely. Let's see what holds that last room you are saying Man"
Ohrmizd walks forward in front of Manuun and examines with stern gaze the last room.
A14
Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Foxy Quickpaw |
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Somehow that grain of sand in Ohrmizd's eye is really annoying. With his eyes watering he let's his eyes wander over the lost library.
A sagging wooden balcony overlooks this large room, which must once have been the monastery’s library. An overpowering odor of musty, rotting paper and old leather fills the air here, and hundreds of books—most too damaged even to open without destroying them—litter the floors. Empty bookshelves
line the walls of both levels.
The map is seriously lacking here. You have to imagine the balcony and the shelves yourself.

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Manuun stares in wonder at the sheer magnitude fo books found in this places. "What did people write in all these?"
Manuun starts wondering through the room touching some of the books in wonder, opening some of them and have them falling apart in his hands.
After a few minutes wandering about, he snapps out of it, and starts his to check the room more in detail.
Perception + Detect Magic: 1d20 + 6 ⇒ (11) + 6 = 17

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After searching the books for a few minutes Manuun manages to find one not fallen apart. Actually it looks completely preserved through all those year.
"Courts of Stone and Flame. Wonder hwat thats about?"
Manuun opens the first pages and strats reading, murmuring short phrases out of context from time to time. After a few minutes he drops on a nearby Pile of books and continues reading. "You should see this guys. It is a book about Djinni. So many things I never knew. You will definitely not believe whats in here, Ojrmizd."
Manuun loves this book. He reads it now. Until he is finshed. And then once more probably.

Ohrmizd |

"Interesting find, it will certainly worth some coin on the appropriate hands" when Ohrmizd sees Manuun truly interested in the book he smiles "Oh well, or you can keep it... maybe all those things have a sense of reality... and maybe there explains why and how the monastery was funded after all"
The Keleshite approaches Manuun and offers a hand to help him up out of the book piles "Camo'n there is still work to do, we will have time enough to read all the books once the monastery is fully cleaned"
Ohrmizd takes the direction back to the cloisters, to explore the southern alley, which remains to check "Afterwards we should explore the garden and face that vulpture Man found before. Do you think you could hit it with that fan of colors of yours Heshan?"
To A6 next!
Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Foxy Quickpaw |

An open arch along the southern wall at the eastern end of the corridor leads off into darkness, while a series of archways lines the north wall, looking in on the monastery’s massively overgrown courtyard. The southern wall bears a bas-relief sculpture in the form of a triptych. In the first scene, a heroic-looking bearded figure takes leave of four similarly attired companions, who rise off into the heavens, leaving him to stand vigil over the large mountain in the background. The next scene depicts the bearded figure in battle with a flaming half man, half snake creature wielding a spear. The fire spirit transfixes the bearded hero with the spear, seemingly striking a killing blow. In the final scene, the hero appears twice—once on the ground with a wound in his back and once standing over this form, looking down upon it sadly.

Ohrmizd |

"Heroes. What for? I do not know who this guy is, but see, he apparently ended killing himself... or some kind of duplicate of him did" Ohrmizd negates with the head at the sight of the depictions "Any magic auras around?"
Not finding anything of relevance, Ohrmizd renews the light on his scimitar and looks to face the central garden "So where did you saw the vulpture Man? I think if I call its attention, Heshan can probably disable it with his magic"

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"I think the snake efreet killed him. The last picture is probably his soul leaving the body. "
Detect Magic
Perception for checking relief: 1d20 + 6 ⇒ (13) + 6 = 19
"The vulture was over there in the garden."

Heshan Antar |

"I think it's safe to assume there is no magical properties in this area."
As for the garden, he shook his head.
"I am not quite at that magical level as of yet. But as they say, there's only one way to find out."
He gestured Ohrmizd into the garden with he himself following if he did.

Ohrmizd |

"Ok Heshan, I am at your hands here. I am confident you can unleash that rainbow magic again and stop the vulpture before it feeds on me. I will try to step away from your magic if it attacks me" then turning to the others "If it attempts some strange flight, I trust on your arrows and bolts to stop it"
Once everybody is ready Ohrmizd raises a prayer to Sarenrae touching everybody with guidance before venturing into the cloisters garden "Dawnflower guide our steps, guard our body!"
Ohrmizd moves through the bushes trying to call the attention of the vulpture "You beast, come to play or leave forever!"
Intimidate/Provoke: 1d20 + 7 ⇒ (14) + 7 = 21
Into A8!

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Reading the book would indeed take a whole day.
Manuun will read the book in his downtime in the next weeks. Probably even sometimes during uptime.
Ohrmizd moves through the bushes trying to call the attention of the vulpture "You beast, come to play or leave forever!"
"Beware of the thorns, Ohrmizd".
Manuun readies his crossbow to see how the vulture reacts.