
Foxy Quickpaw |

Right. Only Heshan was missing.
Fire: 1d10 ⇒ 1
Fire: 1d10 ⇒ 5
One of the chokers chokes Roryx some more while burning. The other goes after Manuun. With Omari's shots Roryx is finally free and can breath again.
Choke: 1d20 + 8 + 5 ⇒ (16) + 8 + 5 = 291d4 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 8 ⇒ (6) + 8 = 14
Choker(9F)
Omari
Ohrmizd, Roryx, Manuun, Heshan <--

Ohrmizd |

Note the shaken condition and its -2 penalties also on the chokers demoralized by Ohrmizd
Feeling the pushes from the back Ohrmizd fills the need to move "Just a second, we are busy here!" Ohrmizd tumbles around both of the chokers trying to avoid any attacks as he does.
Acrobatics: 1d20 + 4 ⇒ (9) + 4 = 13
Acrobatics: 1d20 + 4 ⇒ (8) + 4 = 12
Once at the other side, he hacks at the one at reach.
+1 Scimitar+flank: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Magical/Slashing damage+Precise Strike: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (2) = 10
HP 33/39 AC 20 TAC 12

![]() |

When the choker turns on Manuun and tries to slam him into the ground, the Sylph turns transparent once more and lets the creature slide through him.
Cast Windy Escape to avoid slam damage, Grab missed anyway
When the choker is carried by his monmentum further along, Manuun step back and hammers him with another arrow into the kneecaps.
Short Bow: 1d20 + 7 + 1 + 2 + 2 ⇒ (8) + 7 + 1 + 2 + 2 = 20 (+1 Point Blank, +2 Luck, +2 Heroism)
Dam: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
HP: 27/27
AC: 16 +2 vs. non-magical ranged
Luck: 3/6 (1 lingering), Heroism: 14/40 min remaining
Spells: L2 1/2 (DC14), L1 2/4 (DC13)

Omari the Landless |

"Who's hurt, how bad? Let me have a look at you..."
I'm pretty sure that people aren't up to date on their HP status - because I know that Roryx took some hits this fight, and his tag says 36/36... So I'm probably channeling some healing, but how much?

![]() |

"I am fine too." Manuun bruches some imaginary specks of dust from his dirty clothes.
Should have thought of that then I could have saved a L1 spell, as you would have healed me anyway.

Ohrmizd |

"I am just scratched" answers Ohrmizd cockily while depriving the choker bodies from any possessions.
The Keleshite then moves over the broken jars and torn pages searching for anything of interest.
If nothing is found, he moves to the southwestern exit casting guidance once more.

Omari the Landless |
1 person marked this as a favorite. |

Omari addresses Ohrmzid : "Get over hear you tomfool. I'm not losing you, even if Khedron (my animal companion) is smarter."
Once all the injured are in range, Omari will Channel and heal:
Channel Healing: 2d6 ⇒ (5, 2) = 7
He will also burn his empty 2nd level spell slot to spontaneously cast Cure Moderate wound on Roryx
Cure Moderate Wounds: 2d8 + 4 ⇒ (1, 6) + 4 = 11

Foxy Quickpaw |


![]() |

Perception: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Know Arcana: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
While Ohrmizd is searching the chokers nest Manuun steps up to a few old jars on shelves. Looking at them more carefully he remarks "I have seen something similar at Mama Berishars. They are potions made durable by drying them up. if we add water again they gain there potency and we can use them."

Heshan Antar |

Perception: 1d20 ⇒ 15
Although close, Heshan only notices it when Manuun points it out to him. He walks closer to take a look.
"A nifty trick. And it leaves little to worry about the heat as well. Is there a way to identify the spell?"

Roryx |

Rubbing his neck, Roryx nodded to Omari - "Thank you brother" - and to the others - "And all. I was expecting things to take a bad turn there for a second" - he added, patting the worries Swiper - "I´m fine. I'm fine"
Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13
Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18
Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
"This one is a Bless potion" - the half-orc fiddled around with the pots for a few moments - "It's the only one I can identify"
Then he joins up with Ohrmizd - "Do you see anything?"

Ohrmizd |

Ohrmizd smiles amused at Omari's serious words "Lovely" the man touches his skin where just a moment before there were wounds.
Perception to id potion: 1d20 + 9 ⇒ (4) + 9 = 13
Perception to id potion: 1d20 + 9 ⇒ (7) + 9 = 16
Perception to id potion: 1d20 + 9 ⇒ (8) + 9 = 17
"Let me see..." Ohrmizd smells the regents "This is just ancient crap" the man leaves them in disregard, then follows suit with Roryx in the southeastern tunnel.

Omari the Landless |

After Manuun points them out, Omari comments "Nethysians, always with a new trick" and joins in examining the potions.
Spellcraft 1: 1d20 + 4 + 3 ⇒ (11) + 4 + 3 = 18
4 ranks +3 Trained
Spellcraft 2: 1d20 + 4 + 3 ⇒ (8) + 4 + 3 = 15
Spellcraft 3: 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13
"Well, take them along, we will figure out what they are later."

![]() |

Spellcraft 1: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Thats enough for a level 1 potion?
Spellcraft 2: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Spellcraft 3: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
"That one is a potion of clairvoyance I believe."
Manuun moves to the head of the group and moves carefully into the next room.
Perception: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14

Foxy Quickpaw |

Nethys would be proud of that much magical knowledge. It could be a nice congress of mages, if it weren't in this ruins infested with danger.
But onwards it goes. (8) Reeking of dust, this ransacked room appears to have been some sort of scriptorium. Slate-topped tables and cedar-wood stools lie overturned and broken amid the cracked remains of scroll cases and rolls. Three wings lead to the east. In them, decrepit scroll racks of dry-rotted cedar lean haphazardly against the walls, their contents dumped out. Flecks of papyrus carpet the floor, a library of ancient lore laid to waste.
A massive basalt plaque dominates the southern wall of the chamber, surrounded by images of the god-king Nethys on the deck of a river barque. Osiriani inscriptions on the ominous southern portal alternate between descriptions of the positive and destructive properties of magic.

Omari the Landless |

Perception: 1d20 + 4 + 2 + 2 ⇒ (19) + 4 + 2 + 2 = 27
4 ranks +2 Wis +2 racial
Omari looks at the massive plaque and says "I'm sure there's door behind that. But I'm also sure that it's not going to be as easy as just moving it. Also, lets check this room out before we go on, there might be something of interest in the wreckage of the library..." He concentrates for a few seconds, asking for Erastils's intercession as he scans the room.
Omari casts Detect Magic.

Ohrmizd |

"Achisss!" Ohrmizd sneezes and rubs his eyes that quickly get into tears "Someone should ...chissst!... dust this place from time to time"
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
"So many ruined knowledge... perhaps there are some secrets left scribbled for your fireballs Heshan" then, the man points to the plaque that dominates the southern wall "I feel some kind of current there, the path continues that way, but we will need to move the plaque"
Ohrmizd will first try to find a switch hoping the plaque can be moved by a mechanism, but otherwise will resort to raw strength to move it "Can you others help?"

Heshan Antar |

Perception: 1d20 ⇒ 2
"You will have to take up to the maids that worked this place," Heshan replied with a smile.
When they arrived at the room, Heshan was too busy marveling at the plaque to find anything else of importance.
He merely shook his head at Ohrmizd's suggestion. "Not yet, my friend. I am not quite up there in magic to perform such a feat."
He winced at the prospect of having to use his below average strength to move such a heavy object. Hopefully Manuun could find another way...

Roryx |

"I will not take any unnecessary risks this time" - Roryx ponders, a wand already in hand, retrieved from his wrist sheath.
Once the group is ready to advance, he zaps the wand of Shield, and casts Detect Magic. Then he moves ahead to investigate the wings to the east one after the other, the room in general, and the slab itself. Swiper is close on his heels.
The basalt plaque would be something like a roll of Spellcraft, or Arcana Foxy? Or just understanding the language? Roryx has studied Osiriani.

Foxy Quickpaw |

In the eastern area are some paces for scribes under all the destroyed paper. The plaque is a magic slab of praise for Nethys, the size big enough to cover a passage. No one is dwelling in this area.
A centipede is scuttling out of one crack in the floor disappearing into another. A spider waits in a web in the corner for some fly to come by. But nothing that would be remotely interested in attacking humans.

Omari the Landless |

"Ohrmzid, that plaque is magical - it could be a trap. Let Manuun look at it first"
Omari will continue to study the plaque with detect magic - how strong is the magic and what school(s)?

Ohrmizd |

"A trap?" Ohrmizd quickly reels back, convinced by the observations of his wiser friend "Hmmm... do not take too much risk Man. Let Sarenrae guide you"
Casting guidance in Manuun.

![]() |

Manuun steps up to the plate trying to check it for traps and opening mechanisms.
Perception: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 24 Heroism and guidance
In case I find nothing:
"Heshan can you come up here and cast one of your lightning zaps at the door? If Heshan is wiling to do so Manuun casts a resistance on himself at the same time. The idea is to cast destructive and protective magic in front of the door.

Omari the Landless |

"Can any of you read these inscriptions? I think it's Osiriani... I do not know Osiriani myself, but let us see what I can decipher." Omari studies the inscriptions carefully...
Psst! Roryx, that's you!

![]() |

" Could you please humour me and zap it anyway . I believe it might be a trigger."
If Heshan does noit want to do it, Manuun is trying out all of his cantrips at least.

Foxy Quickpaw |

As Heshan is reluctant, Manuun hits the slab with a sift spell and voila, it slides up and reveals the passage.
A winding corridor stretches ahead, clouded with phosphorescent gray mist. Statues stand rigidly along the meandering hallway, each clad in the trappings of a powerful mage or priest. Thick tendrils of pearlescent vapor hiss forth from their open mouths, weaving through the air like translucent alien vines before reluctantly dispersing. A susurrus of whispers can faintly be heard from the statues, the sounds of forgotten tongues trapped in time.

Ohrmizd |

"Well done Man, that plaque needed some correction" Ohrmizd smiles and goes into the next corridor full of statues.
"Do you hear that?" the Keleshite points at the statues as he goes forward "What is this tongue they are speaking?"
The man at the statue in front and examines it thoroughly before advancing further.

![]() |

"I don't think its save to go to near." Manuun is trying to hold Ohrmizd back while trying to discern what the statues are murmuring.
Linguistics: 1d20 + 7 ⇒ (5) + 7 = 12

![]() |

Foritude DC 16: 1d20 + 1 + 2 + 1 ⇒ (19) + 1 + 2 + 1 = 23
Manuun steps into the corridor to check on Ohrmizd.

Ohrmizd |

Fort+guidance DC 16: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
"This statue is talking to me Man" Ohrmizd looks back at the statue and tries to reproduce the strange sounds of the Osiriani language "Amuhabamae mabuhumudue manduhale due laihule"

![]() |

"Roryx, can you come in here? We need somebody who speaks Ossiriani" Hope the linguisitic check was good enough to identifiy the language of a neighbouring country.
"And maybe you should cover your Mouth, these fumes ysmell a bit funny."

Omari the Landless |

Why is everyone running into fumes that force saves, and are likely magical?
Omari stays out of the fumes and casts detect magic again...
He asks Heshan "If we made some mud from the crud in the former scriptorium and my waterskin, could you plug the mouths of the statues (where the mist is coming from) with your magic (mage hand)?"

Omari the Landless |

Omari finds, that the mist is not magical at all.
"Guys, the mist isn't magical...If it's running after all these years while this place fell into a ruin, that means someone is doing maintenance..."