GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
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Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |

Aith’s absolutely not possessed by some freaky mind-controlling fungus!

Incidentally, don’t worry about the stuff growing on the cheese in the party pantry. It’s good for you! Perfectly natural. ;)


Kitsune Game Master

I wonder if my description was lacking, for no one considered any idea to get around the ghasts and playing with the boundaries of the antimagic field.

My first thought was flying to the top of the spire, seeing if it would be feasible to fall on it safely when reaching the AM.

And I haven't even considered the destructive ways one would expect from Aith to accidentally solve the problem with a maximum of collateral damage.

I was a little bit disappointed that it went the plain straight forward way.

Still I'd like to hear your ideas if you have some, now that it is over. The more ridiculous the better.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

I thought it would give us extra credit if we can go to the Smith and say "oh btw, the path is clear for the future of you want more crystals". Maybe we get something extra, or valuable info, who knows, so I thought that was a good plan, high risk high reward.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |

Huh. Aith talks a big “I’m a great and powerful wizard!” game, and she probably has loads of ideas about theory, but when she’s out in front of something trying to bite her face off, especially in close proximity to antimagic, she tends to revert to hardboiled detective dame, looks like.

I’m not sure she has that many conjuration (creation) spells in her repertoire just yet, which would have been the first place I might look, I guess. Topple a wall of iron onto the critters from the bleeding edge of the zone of antimagic?

I hadn’t thought of seeing how high it extends, partly because Aith’s best at short range when she’s throwing lead around. (Memo to self: see if you can prepare longshot more often?)

Although on that note (air support), I guess the craziest thing she could have tried is to cast shrink item a bunch of times, including the “cloth texture” option, on the biggest, nearest convenient boulders, fly up over the ghasts, and then – boom! Surprise Expanding Death Confetti!

Maybe? :)


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Isn't there a Telekinesis spell? Could work the same result with less slots spent.

Or Summon Hill Giant...


Kitsune Game Master
Aithaloessa Cyana wrote:
Although on that note (air support), I guess the craziest thing she could have tried is to cast shrink item a bunch of times, including the “cloth texture” option, on the biggest, nearest convenient boulders, fly up over the ghasts, and then – boom! Surprise Expanding Death Confetti!

That's the spirit! Using overly fancy magic for wanton destruction!

Tariq Ibn Ziyad wrote:

Isn't there a Telekinesis spell? Could work the same result with less slots spent.

Or Summon Hill Giant...

This would basically lead to the same result, but much less spectacular and it reminded me of this: You are a villain alright, just not a super one. What's the difference? PRESENTATION!


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

I guess, since we had a +1 fire outsider bane frost scimitar and sold it or discarded it, we haven't got much business with a +1 fire outsider bane frost falchion xD


Kitsune Game Master

My bad. I wanted to change it to a scimitar, as no one can really use a falchion. But I failed to replace it when I formatted the text.

So consider it a scimitar.

And this one has a name which makes totally a difference in its usefulness! :P


Kitsune Game Master

Of course we can have also an awkward conversation about no one being able to fight with it in game and see what the smith can offer instead.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Idk, you tell us XD

Yasmeena could use a bow, I guess. It depends on what we did with the old one.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC 23+6 T 17+6 FF 17+2 | CMB +9 CMD 25 | F +9+2 R +17+4* W +12*+2 | Init +7 Per +17+4 SM +17+2 | MP 4/5 MW 3/3 performance 35/42 | spells 1st-4/7 2nd-0/6 3rd 2/5 4th 1/4 | effects/conditions communal tongues 25m, Fire Break, freedom of movement 115m, gravity bow 5r, heightened awareness 70m, heroism 70m, mirror image 3/5 7m, moment of greatness 7m, remove fear 5m, see invisibility 119m, The Dance of 23 Steps, untold wonder 115m

Yasmeena uses a scimitar when she fights in melee, but that's pretty rare since she's so optimized with the bow. It's probably more effective for her to magically improve her bow than her scimitar.


Kitsune Game Master

I told the last time, that there is nothing to fight with that kind of weapon in the near future. And that you can do better things with what that thing is worth.

The first part is still true, the latter not so much, as good gear at your level costs more than the sell value. And you can't sell now anyway.

As for a bow - not the stuff a smith makes.


Kitsune Game Master

Please level up to level 10.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC 23+6 T 17+6 FF 17+2 | CMB +9 CMD 25 | F +9+2 R +17+4* W +12*+2 | Init +7 Per +17+4 SM +17+2 | MP 4/5 MW 3/3 performance 35/42 | spells 1st-4/7 2nd-0/6 3rd 2/5 4th 1/4 | effects/conditions communal tongues 25m, Fire Break, freedom of movement 115m, gravity bow 5r, heightened awareness 70m, heroism 70m, mirror image 3/5 7m, moment of greatness 7m, remove fear 5m, see invisibility 119m, The Dance of 23 Steps, untold wonder 115m
Aithaloessa wrote:
For realsies, though, any preferences between either calamitous flailing or telekinetic charge as one of Aith’s spells learned this level? The latter is a bit more niche, and I’m probably just way to excited by the thought of launching Tariq and/or Haleen screaming across the battlefield. :)

I'd never heard of calamitous flailing but telekinetic charge is a favorite of mine. Looking at the spell, it looks like a less versatile bestow curse-- useful, of course, though perhaps one could argue that bestow curse could have the same effect and permanently. But making a target 50% likely to not be able to attack at all seems better to me than a 25% chance to hurt an ally or themselves, just mathematically speaking. Am I missing something about it?


Kitsune Game Master

calamitous flailing is just weak. It is the same spell level as confusion, which has a 75% chance of not attacking you.

I usually use dimension door to do what telekinetic charge does. It doesn't grant the immediate attack, and you have to come along, but it also doesn't have the rather limited reach of 25+5/2lvl ft. Telekinetic Charge has a charm though, as it allows to place a fighter next to the enemy caster to inquire persistantly if they really want to cast that spell. But again: 4th level spell?

Not to be a spoilsport here. I appreciate that you bring up spells I've never heard of. I'm just wondering(really, I have no clue) if it will start to hurt somewhen, if no one knows the standard spells, like dimension door.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

My personal selection, 4tb level:

Acid Pit
Arcane Eye
Ball Lightning
Dimension Door
Emergency Force Sphere
Greater Invisibility
Phantom Chariot

And the Aether Elemental you can summon with Summon Monster IV is quite useful.

Arcanists have a lot of spells since they have a spellbook, but they have to prepare. Fortunately, they can swap them if you pick the proper Exploit, so having one or two silver bullets in your book is never a bad idea. But they can't be swapping all the time, so they should have a core of spells which are flexible enough to cover most situations. Spells which are too narrow in usefulness are a bit more difficult to fit in.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

To do something fancy, Haleen changes her career path to duelist.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |
Foxy Quickpaw wrote:

calamitous flailing is just weak. It is the same spell level as confusion, which has a 75% chance of not attacking you.

...

That’s a fair assessment. To Yasmeena's point, I think partly it’s just that I’ve played enough witchy types that the bestow curse is more bread-and-butter-y than something exciting. And I may just have been scarred by the sand kraken encounter and that other tentacle thing in the Jackal’s lair: the flailing might be a bit handier against something that makes a lot of attacks, and it doesn’t need faffing about with spectral hands and such to deliver a touch attack at range.

Otherwise, I think I’ve got a bee in my bonnet about Aith being intrigued by planar and dimensional shenanigans, so pocket planes and weird ways of moving stuff around are on-theme, I think. I’ll keep an eye out for the pit spells!

It’s been a while since I’ve messed around with confusion, though, so I think I’ll go with that way of being annoying, for now. :)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |

Agh, dealing with my family’s holiday plans has been devouring all my logistic and tactical capacity. Things should get a bit more sensible after Tuesday.

Happy Christmas and Good Yule and all that, according to whatever holiday you may celebrate at this time of year. :)


Kitsune Game Master

I wish you have had a Merry Christmas too.

P.S. That:

Aithaloessa Cyana wrote:

... according to whatever holiday you may celebrate at this time of year. :)

is a dangerous one, as you as a player of RPGs should know.

"Thank you very much. Our year end virgin blood sacrifice in the name of <put in name of LE deity> was a blast."


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Sure! No one wants to worship a God that sacrifices young ones in front of a wild crowd!


Kitsune Game Master

I'm torn between starting a battle and letting you get away with it. The main argument against the battle is, that it would have about 30 combattants. I need to sleep over that.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |

Maybe we could split the difference: Obherak loses patience, but all (well, we four Material Plane folks) join hands with Aith, sing tra-la-la, skip the light fandango, and dimension door into the depths of the lair?

That would allow splitting the combat up into multiple smaller encounters, since we don't no exactly where we're going, and neither would the shaitans? Extra fun for what happens when we stumble into a room where a protean is squaring off against some of Obherak's people, and so forth?


Kitsune Game Master

As you wish.

Now hold hands and don't forget to cast defensively.


Kitsune Game Master

Tariq, have you fallen off the edge of the world?


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Almost, yeah. Sorry.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC 23+6 T 17+6 FF 17+2 | CMB +9 CMD 25 | F +9+2 R +17+4* W +12*+2 | Init +7 Per +17+4 SM +17+2 | MP 4/5 MW 3/3 performance 35/42 | spells 1st-4/7 2nd-0/6 3rd 2/5 4th 1/4 | effects/conditions communal tongues 25m, Fire Break, freedom of movement 115m, gravity bow 5r, heightened awareness 70m, heroism 70m, mirror image 3/5 7m, moment of greatness 7m, remove fear 5m, see invisibility 119m, The Dance of 23 Steps, untold wonder 115m

Poor Aith! Always the noticeable moments...

Referring to the shaitan as "copper" had me rolling! :)


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC 23+6 T 17+6 FF 17+2 | CMB +9 CMD 25 | F +9+2 R +17+4* W +12*+2 | Init +7 Per +17+4 SM +17+2 | MP 4/5 MW 3/3 performance 35/42 | spells 1st-4/7 2nd-0/6 3rd 2/5 4th 1/4 | effects/conditions communal tongues 25m, Fire Break, freedom of movement 115m, gravity bow 5r, heightened awareness 70m, heroism 70m, mirror image 3/5 7m, moment of greatness 7m, remove fear 5m, see invisibility 119m, The Dance of 23 Steps, untold wonder 115m

Dangit, my form recovery extension stopped working. I had come to rely on it whenever I wrote long posts! Sad. I have to write mine up again.


Kitsune Game Master

Use firefox. That has this as core functionality for a while.


Kitsune Game Master

A suggestion (Will DC13) - If you take 1 as the real Yasmeena for the mirror image roll, it is always the same and you don't need to mention it every time.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC 23+6 T 17+6 FF 17+2 | CMB +9 CMD 25 | F +9+2 R +17+4* W +12*+2 | Init +7 Per +17+4 SM +17+2 | MP 4/5 MW 3/3 performance 35/42 | spells 1st-4/7 2nd-0/6 3rd 2/5 4th 1/4 | effects/conditions communal tongues 25m, Fire Break, freedom of movement 115m, gravity bow 5r, heightened awareness 70m, heroism 70m, mirror image 3/5 7m, moment of greatness 7m, remove fear 5m, see invisibility 119m, The Dance of 23 Steps, untold wonder 115m
Foxy Quickpaw wrote:
A suggestion (Will DC13) - If you take 1 as the real Yasmeena for the mirror image roll, it is always the same and you don't need to mention it every time.

Looks like I failed the Will save, so I'll take your advice! ;)

Foxy Quickpaw wrote:
Use firefox. That has this as core functionality for a while.

I keep meaning to switch to Firefox. This might be a good time to do it.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC 23+6 T 17+6 FF 17+2 | CMB +9 CMD 25 | F +9+2 R +17+4* W +12*+2 | Init +7 Per +17+4 SM +17+2 | MP 4/5 MW 3/3 performance 35/42 | spells 1st-4/7 2nd-0/6 3rd 2/5 4th 1/4 | effects/conditions communal tongues 25m, Fire Break, freedom of movement 115m, gravity bow 5r, heightened awareness 70m, heroism 70m, mirror image 3/5 7m, moment of greatness 7m, remove fear 5m, see invisibility 119m, The Dance of 23 Steps, untold wonder 115m

When we get downtime, I was thinking I would see if Foxy would let me switch my crafting feat from Craft Wand to Craft Magical Arms and Armor (since it doesn’t look like Antarah is coming back), at which point we might be able to use the falchion as materials for crafting a different sort of magical sword.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |

Golems, huh? Aith's not going to be very happy about that at all, poor thing. XD


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |

Sorry, have I misread things and everyone's waiting on me to post? Or should I go back to cudgelling my brains about what Aith can do with her unhelpful spell selection at the moment, and scheme for anti-construct spells to add later? ;)


Kitsune Game Master

As of the last post it would be Yasmeena's post.
And as she does the most damage at the moment she would also be the most helpful to post now. But it's almost been a week, so I'll bot her tomorrow if she doesn't reappear after this reminder.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC 23+6 T 17+6 FF 17+2 | CMB +9 CMD 25 | F +9+2 R +17+4* W +12*+2 | Init +7 Per +17+4 SM +17+2 | MP 4/5 MW 3/3 performance 35/42 | spells 1st-4/7 2nd-0/6 3rd 2/5 4th 1/4 | effects/conditions communal tongues 25m, Fire Break, freedom of movement 115m, gravity bow 5r, heightened awareness 70m, heroism 70m, mirror image 3/5 7m, moment of greatness 7m, remove fear 5m, see invisibility 119m, The Dance of 23 Steps, untold wonder 115m

Whoops, sorry! I'll post now.


Kitsune Game Master

Congratulations to leaving Kakishon and moving on to the next part of the adventure. Which earns you a level up to 11.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Are we considered to be rested?


Kitsune Game Master

No.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq is waiting for tomorrow morning my time to reach a conclusion on where to go before taking a random direction :P


Kitsune Game Master

@Tariq
I guess you're beating a dead horse, or shaitan. With the updated map at least it will be no full attack.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Alright xD
Let's help Aithaloessa then (already moved there) and ignore the iterating attack.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |
Tariq Ibn Ziyad wrote:
Tariq is waiting for tomorrow morning my time to reach a conclusion on where to go before taking a random direction :P

Be sure to show your work, or risk Aith taking you up on guessing. ;)

So, I've tentatively leveled up. Before finalizing my choices, I thought I'd ask in case folks have a spell or feat they'd really like Aith to take.

For now, I've penciled in baleful polymorph and planar adaptation for her new spells.

And I think it's now time for Aith to dabble in Sacred Geometry, which means choosing two metamagic feats to use with it: I'm thinking Dazing Spell and Bouncing Spell, though I could swap out the latter for Quicken Spell if you really do want me to test the limits of the feat, GM, as we discussed a while ago. :)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |

Hi, everyone: I’m posting this to all the campaigns I’m in that with the end of the month fast approaching, among other things, the next week or so is going to be hair-pullingly awful on my end, so I may only be able to post briefly and erratically until a day or so after May Day.

If things end up dragging too long, feel free to bot me.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |

Ugh, I'm frightfully sorry, everyone! Work's been hellish, and (on a related note) I've just started traveling for a conference this morning, so things will continue to be hectic through to next week. I should be able to post off and on when I have time and internet access, but it might be spotty.

I'll post in gameplay in a bit, so Aith won't entirely do a disappearing act. :/

No, really, I have to apologize. This project at work turned into something else. Not necessarily a regenerating worm, but...


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Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |
Rayhan Xobhadi __ wrote:
If you'd look up 'reckless" in the encyclopedia I'm sure you'd find a portrait photo of Aith there. :P

If we survive to explore the City of Brass, I can just imagine how things might play out:

*The party turns their back or otherwise gets distracted for one second.*
Tariq: “Dammit, where’d she go? Swear to Sarenrae, if she’s got distracted by some scribbled old scrolls…”
Yasmeena, to an obliging gentle-genie: “Excuse, have you seen an elf pass this way? About so tall, pale, black hair, blue eyes, probably talking a mile a minute to herself about something that sounds like it could be an alarmingly bad idea?”
Said genie, shuddering: “Oh, her! If she’s yours, keep a closer eye on her from now on! Went that way. Just follow the screams.”
Haleen, pinching the bridge of her nose: “Yeah. That sounds about right.”

:)


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

More like Aith bound on a pyre to be lit by the mob: "No I can assure you that was no withchcraft, this is a special branch of primal magic I was experimenting with. An important distinction! And it was only by really bad luck that it set your crops on fire."

About which Haleen would mutter to Yasmeena "I'd tell them that she is certifiably insane, but I'm not sure the concept of not being criminally responsible in this case is common around here."


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC 23+6 T 17+6 FF 17+2 | CMB +9 CMD 25 | F +9+2 R +17+4* W +12*+2 | Init +7 Per +17+4 SM +17+2 | MP 4/5 MW 3/3 performance 35/42 | spells 1st-4/7 2nd-0/6 3rd 2/5 4th 1/4 | effects/conditions communal tongues 25m, Fire Break, freedom of movement 115m, gravity bow 5r, heightened awareness 70m, heroism 70m, mirror image 3/5 7m, moment of greatness 7m, remove fear 5m, see invisibility 119m, The Dance of 23 Steps, untold wonder 115m
Aithaloessa Cyana wrote:
It looks like I’ve somehow defaulted, when imagining what Aith does with her Perform skill (loosely speaking) when left to her own devices to keep from getting into trouble, that it’s the wizardly equivalent of (probably bad) covers of classic rock? I blame my father for scarring my childhood with. :p

Have you ever heard "Stairways to Heaven"? It's an album of all different artists (mostly tribute bands) doing covers of that song. My favorites are The Beatnix, The (Australian) Doors, and of course The Rock Lobsters.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 61/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 2/19 points | Spell slots: -/1/4/1/3/3 |

I have not! It sounds like it might be fun. :)

I heard a neat showpiece live once by a local-ish group (Betty and the Bobs) that gathered musicians to let them play together when they weren’t completely occupied with projects of their normal bands: “The Mixed-Up Medley.” Very tongue-in-cheek, they set the series of tunes one off from the lyrics, so you’d get a snatch of the “Folsom Prison Blues” to the tune of “Pinball Wizard,” which in turn would be sung to whatever it was that came next, and then...

There’s a recording online, I think, but that one’s a simpler arrangement that isn’t quite as gloriously chaotic, but just pairs songs off.

I also have a devastatingly nerdy enthusiasm for bardcore, but that's another matter altogether.


Kitsune Game Master

When I read Bardcore I expected someone to confess their love to a fair maiden in song in hardcore style like Scooter or something.

I was disappointed when I found that it is just modern songs played on a harpiscord and a flute.

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