
GM Derek |

[dice=Reflex Save]1d20+5
FAIL!
Nasir breathes in, just as the acid cloud reaches him. He can feel his throat and lungs burning! He looks down and he can see his armor begin to etch from the acid.
STATUS
-----------------------
Ezranadir (38/38hp)||
Roscoe (33/45hp) || -12hp
Nasir (28/52hp) || -24hp
Doc (48/48hp) ||
Ayita (51/51hp) ||
Yazhi (51/51hp) ||
Ter (25/25hp) ||
Frantino (45/45hp) ||

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• start of round: Life Link triggers for Roscoe. 5 HP
• free action: "Aw, shucks! That stings!"
• move action: Hatfield moves closer to the party, drawing the wand of CLW on the way (metamagic rod in one hand, wand in the other)
• standard action: cast guidance on Ezranadir "May tha Everflame guide ye."
• free action: "I hope this jus' looks bad..."

Frantino Kaddren |

Reflex save: 1d20 + 7 ⇒ (8) + 7 = 15
Standing next to Ayita right in front of the giant head, Frantino is unable to avoid the blast of caustic vapor.

GM Derek |

[dice=Reflex save]1d20 + 7
Standing next to Ayita right in front of the giant head, Frantino is unable to avoid the blast of caustic vapor.
FAIL!
STATUS
-----------------------
Ezranadir (38/38hp)||
Roscoe (38/45hp) || -12+5=-7hp
Nasir (28/52hp) || -24hp
Doc (43/48hp) || -5hp
Ayita (51/51hp) ||
Yazhi (51/51hp) ||
Ter (25/25hp) ||
Frantino (21/45hp) || -24hp

GM Derek |

• start of round: Life Link triggers for Roscoe. 5 HP
• free action: "Aw, shucks! That stings!"
• move action: Hatfield moves closer to the party, drawing the wand of CLW on the way (metamagic rod in one hand, wand in the other)
• standard action: cast guidance on Ezranadir "May tha Everflame guide ye."
• free action: "I hope this jus' looks bad..."
Added/subtracted your life link.

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Ayita reflex: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Ter reflex: 1d20 + 9 ⇒ (20) + 9 = 29 w improved evasion
Yazhi reflex: 1d20 + 8 ⇒ (10) + 8 = 18 w evasion

GM Derek |

[dice=Ayita reflex]1d20+9-4
[dice=Ter reflex]1d20+9 w improved evasion
[dice=Yazhi reflex]1d20+8 w evasion
SAVE!
STATUS
-----------------------
Ezranadir (38/38hp)||
Roscoe (38/45hp) || -12+5=-7hp
Nasir (28/52hp) || -24hp
Doc (43/48hp) || -5hp
Ayita (39/51hp) || -12hp
Yazhi (51/51hp) ||
Ter (25/25hp) ||
Frantino (21/45hp) || -24hp

GM Derek |

The gas slowly dissipates.
You should have listened to me, Roscoe Elring, says the voice in his head, smugly.

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Ezranadir waves his hand back and forth before him as the cloud dissipates, makes a face and says, "I guess that's one way to disable a trap. Just glad I was nowhere near there. I would recommend checking the doors before going through them as well. You all might want to have Doc take a look at those acid burns first. I know you have been traveling together for some time so I do not want to presume and tell you what to do. I'll just stay back here until the way is clear."

Frantino Kaddren |

Blinking away tears, Frantino takes another look to see if the trap has an automatic reset. Did the lever open the hinged jaw?
Perception: 1d20 + 15 ⇒ (2) + 15 = 17
He then backs away trying to find Doc.

Nasir al-Rafik Kamal |

"Wiz zat, I zink zat we will exhaust Gregory C. Hatfield. I am reconsidering resting back where we came from. Zis place is dangerous, but travelling further in will surely kill us if we are not prepared. What do you zink, my friends?"

GM Derek |

Blinking away tears, Frantino takes another look to see if the trap has an automatic reset. Did the lever open the hinged jaw?
[dice=Perception]1d20 + 15
He then backs away trying to find Doc.
Frantino looks and sees that the level likely requires a manual reset. As he is fiddling with the lever, gemstones tumble forth from the now-gaping mouth!
The stones appear to be of medium quality. But there are quite a few.
10,000gp worth

Frantino Kaddren |

Frantino looks and sees that the level likely requires a manual reset. As he is fiddling with the lever, gemstones tumble forth from the now-gaping mouth!
The stones appear to be of medium quality. But there are quite a few.
10,000gp worth
Frantino is stunned at the number of gems pouring out. Stunned and immediately suspicious that this is another trap.
"Ayita, does this seem a little too good to be true? Are these gems part of another, more devious trap?"
Frantino will check the gems and the mouth again, and wait on Ayita's professional analysis, before touching any gems.
Perception: 1d20 + 15 ⇒ (10) + 15 = 25 +1 with trapfinding

GM Derek |

Frantino is stunned at the number of gems pouring out. Stunned and immediately suspicious that this is another trap.
"Ayita, does this seem a little too good to be true? Are these gems part of another, more devious trap?"
Frantino will check the gems and the mouth again, and wait on Ayita's professional analysis, before touching any gems.
[dice=Perception]1d20 + 15 +1 with trapfinding
Examining the interior of the mouth, you find a locked compartment.

Frantino Kaddren |

Assuming that the perception check did not find a trap on the locked compartment, Frantino will wait for Ayita's inspection and then try to help her unlock it.
Aid Ayita: Disable Device: 1d20 + 10 ⇒ (6) + 10 = 16
Ayita: "I need the tension wrench and a hook pick."
Frantino: "Tension wrench and hook pick."
Ayita: "The hook pick isn't working, hand me the #2 rake pick instead."
Frantino: "Here's the #2 rake pick, although I recommend trying the #3 first on a Thassilonian lock from this age."
(With Ayita's +14 and Frantino's guaranteed +2 aid, can she take 10? With the trap she had 14+1+1+1-4 for a net +13 even after the curse.)

GM Derek |

Assuming that the perception check did not find a trap on the locked compartment, Frantino will wait for Ayita's inspection and then try to help her unlock it.
[dice=Aid Ayita: Disable Device]1d20 + 10
Ayita: "I need the tension wrench and a hook pick."
Frantino: "Tension wrench and hook pick."
Ayita: "The hook pick isn't working, hand me the #2 rake pick instead."
Frantino: "Here's the #2 rake pick, although I recommend trying the #3 first on a Thassilonian lock from this age."(With Ayita's +14 and Frantino's guaranteed +2 aid, can she take 10? With the trap she had 14+1+1+1-4 for a net +13 even after the curse.)
Yes, she can.

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Sounds good! Knowing that she is having trouble with just about everything she does, Ayita is very careful with this lock.

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Ayita also does a "detect magic" on the area, as well as the gems afterward.

GM Derek |

Ayita also does a "detect magic" on the area, as well as the gems afterward.
Nothing in this area detects as magic.

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Ezranadir calls from where he is, "Any Rubies in that pile? I can cast Continual Flame once I have some Ruby dust."
What was in the other compartment they opened? Was it just empty?

GM Derek |

Ezranadir calls from where he is, "Any Rubies in that pile? I can cast Continual Flame once I have some Ruby dust."
What was in the other compartment they opened? Was it just empty?
Disable Device DC25:
Inside are three beautiful fire opals. 1,000gp eachNo rubies, I'm afraid.

Frantino Kaddren |

Frantino and Ayita gather up the gems, to be put in the bag of holding. "Several of us need some significant healing before we move on, should we pull back and get some rest so our capabilities are fully restored before moving on? Should we stay down here, or climb back up and rest at the top of the old stairs? We could use the wand but we'd likely have to use it at least a dozen times to get down to just minor scratches and abrasions."
Using the average of 5.5 hp per casting, Frantino and Nasir would need four charges each to heal 22 hp, Ayita would need two charges, and Roscoe and Doc would need one charge each. Not fully healed, but pretty close.

Nasir al-Rafik Kamal |

"I believe zat we should rest as you say, Frantino Kaddren. If za rest of zis complex is as dangerous as zees first sections we have explored, za wand will not last very long. I also zink our casters are almost exhausted.
I was hoping zat we would have found a nearby room that would be more defensible to rest in around here, but exploring further seems too dangerous right now."
Nasir walks back into the forge area and looks around. He also tests the strength of the doors that lead to the room with the Runelord's visage.
"I zink we should rest at za bottom of za shaft we came down in. Going back up will have its own dangers, and we know zat za traps up there reset themselves."
Let's just camp down here. We'll still need to keep watches, but it seems doable.

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No rubies, I'm afraid.
Really? Not a single one in that pile of 10,000 gp worth of gems? Geez! I think you just don't want us to have an easy source of light. Lol!
Do we know if we completely took out those undead? Or could they respawn from the forges?
"I do not believe this is a very defensible space. What was to the north? Perhaps someone very stealthy could look through the door to the south to see what is beyond or go to the north? Then return and report back. I do not like splitting the party but unless we leave I see no current safe space to rest."

GM Derek |

Really? Not a single one in that pile of 10,000 gp worth of gems? Geez! I think you just don't want us to have an easy source of light. Lol!
Good point. Sure. Some rubies.
Do we know if we completely took out those undead? Or could they respawn from the forges?
Knowledge (religion)?
"I do not believe this is a very defensible space. What was to the north? Perhaps someone very stealthy could look through the door to the south to see what is beyond or go to the north? Then return and report back. I do not like splitting the party but unless we leave I see no current safe space to rest."
The door to the south opens easily to anybody who tries it.

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Ezranadir thinks about the undead that were just encountered and defeated and tries to recall if they will rise again or have been completely destroyed.
Knowledge-Religion: 1d20 + 14 ⇒ (19) + 14 = 33

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If the others bring over the gems, Ezranadir will appraise them to see if they are truly worth the value give or if there are any that are special.
He also will see how many rubies there are and pick out some that are worth 50gp for the spell component.
"If there is anyone who would like a Continual Flame cast on something, I would be able to do so after we rest."
Appraise: 1d20 + 10 ⇒ (18) + 10 = 28

GM Derek |

If the others bring over the gems, Ezranadir will appraise them to see if they are truly worth the value give or if there are any that are special.
He also will see how many rubies there are and pick out some that are worth 50gp for the spell component."If there is anyone who would like a Continual Flame cast on something, I would be able to do so after we rest."
[dice=Appraise]1d20+10
Worth a total of 10,000gp. Nothing incredibly special. Medium quality.

GM Derek |

Ezranadir thinks about the undead that were just encountered and defeated and tries to recall if they will rise again or have been completely destroyed.
[dice=Knowledge-Religion]1d20+14
Such things usually require their resting places to be hallowed by a priest to prevent them from rising again.

Roscoe Elring - Champion |

Roscoe taps the side of his head a few times.
"I could use a rest myself. I've got all this under control--I swear. But sometimes a fresh mind helps me keep these voices at bay."
I can't remember if we passed a more defensible area. If not, I'd be fine here.

Nasir al-Rafik Kamal |

"I am willing to push a little further to through zat door, I zink."
Nasir readies his shield and blade in preparation of entering the next room.

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I agree, Nasir; I'd rather not rest here if these things will rise again. I'd rather have everyone healed first though.

GM Derek |

"I am willing to push a little further to through zat door, I zink."
Nasir readies his shield and blade in preparation of entering the next room.
Go for it. Door is open on Roll20.

Nasir al-Rafik Kamal |

Nasir grabs 2 potions of cure light wounds from his pouch and quickly downs them.
Potion of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Potion of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Then he draws his sword again and goes through the door to the south.

GM Derek |

Nasir grabs 2 potions of cure light wounds from his pouch and quickly downs them.
[dice=Potion of CLW]1d8+1
[dice=Potion of CLW]1d8+1Then he draws his sword again and goes through the door to the south.
@NASIR you do not have a light source. I assume somebody will cast light on you or you will ignite a sunrod or something.
@ALL who will cast light on Nasir's shield?
Directly ahead, Nasir sees a room. Really, an alcove. Three large wheeled pushcarts lie in disrepair here, their contents in little better shape.
Examination of the brittle wood and corroded metal on these carts suggests that they once held weapons, mostly ranseurs and other mundane polearms whose shafts have grown brittle due to the passage of millennia. The carts themselves are in only marginally better repair, rickety and ready to fall apart.
Corridors lead from this area both east and west. To the east, Nasir can make out a door.

Roscoe Elring - Champion |

Roscoe, as always, has a quick light spell he can cast for Nasir. "I'll come with you," he says.
"Try the west door?" he asks.
perception: 1d20 + 11 ⇒ (1) + 11 = 12

GM Derek |

Roscoe, as always, has a quick light spell he can cast for Nasir. "I'll come with you," he says.
"Try the west door?" he asks.
[dice=perception]1d20+11
Do you mean the door down the east hall?

Frantino Kaddren |

Assuming that Doc has largely healed us up, whether through his spells or the wand, Frantino will follow Nasir. Upon seeing the weapons in the pushcarts, he will cast detect magic and see if there are any remaining contents of value.
Perception: 1d20 + 15 ⇒ (10) + 15 = 25

Nasir al-Rafik Kamal |

Nasir looks at both the door to the east and the hallway to the west.
"It looks like zere may be a door to za west zat might be close to a defensible room. Let us investigate. Come on everyone."
Nasir waits for everyone to join the group in the alcove and then moves towards the first door to the east.

GM Derek |

Nasir looks at both the door to the east and the hallway to the west.
"It looks like zere may be a door to za west zat might be close to a defensible room. Let us investigate. Come on everyone."
Nasir waits for everyone to join the group in the alcove and then moves towards the first door to the east.
Nasir can spy (assuming he walks down the hall to the east) three doorways.
The first door opens into a storage room full of weapons. The racks of weapons that once lined this storage room have collapsed under the weight of their loads. The polearms, maces, and swords they bore now lie in heaps on the dusty floor. None of the ancient weapons in these storage rooms are functional. They have all been destroyed by the ravages of time.
Door opened on Roll20

Nasir al-Rafik Kamal |

Nasir looks into the weapons room.
"Zis room here is very defensible. I say we camp here. We could probably start a fire as well with zis old wood."
Nasir waves everyone to the first room ands starts clearing space for people to rest.

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After the area is deemed safe, Ezranadir follows and enters the room.
"I can cast an Alarm spell to help ensure our safety once we settle down."
Can't move my token since I can't see into the room.

Frantino Kaddren |

Frantino will scan the room for magical auras, then check out the door with Ayita and see if it can be locked or jammed from the inside to at least slow down any threats.
Disable Device: 1d20 + 10 ⇒ (10) + 10 = 20

GM Derek |

Frantino will scan the room for magical auras, then check out the door with Ayita and see if it can be locked or jammed from the inside to at least slow down any threats.
[dice=Disable Device]1d20 + 10
No magical auras detected.
Frantino and Ayita, discovering that the door doesn’t lock, figure out a way to jam it with a piece of metal. It won’t hold against a concentrated effort but it will alert the group to intruders and give them a chance to prepare. No Surprise Round

Roscoe Elring - Champion |

"Looks as good a place as any," Roscoe concedes.
He prepares for a night of rest, hoping he can clear his head of the control of the spirits.
Let me know if there are different choices for spirit tomorrow morning.

Nasir al-Rafik Kamal |

Perception: 1d20 + 1 ⇒ (19) + 1 = 20

GM Derek |

@Roscoe Will save: 1d20 + 6 - 10 ⇒ (6) + 6 - 10 = 2