
Master Kylan |

Kylan readily agrees, and waives at the carriage as it leaves.
"Well; I'm going to have to change into my good rags!" He said with a wink. "But seriously, I need some better clothes and a good bath. Where can I get that hereabouts?" He asked aloud, looking around.
Knowledge:Local: 1d20 + 6 ⇒ (18) + 6 = 24

Rao Redflame |
Having the day suddenly crammed full of events, Rao was unprepared. What was to be relaxation and decompression suddenly turned into more than he wanted to handle— though a little gratuity was not such a bad thing– and the scale of what was now expected of them here was suddenly taxing.
'No rest for the weary...'
He could not help but chuckle. "and I am so tired...", he murmured to himself before laughing, and throwing his hands up. Running them across the stubble on his head and face, he took a deep breath to try to calm down. "Seven, right?" He looked around at the others for assent, and once it is given, he heads off in the direction that Hollin had been taken. "I'll see you then", he called back, one hand raised in parting.
_____________________________________________
K.Local: 1d20 + 6 ⇒ (1) + 6 = 7
Calm. Calm. Don't Panic.Will: 1d20 + 6 ⇒ (2) + 6 = 8

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Marioc has been cheerily returning from the ordeal with the children. He doesn't get involved with the dead satyr and is glad to see the children taken care of.
Afterwards he says "I think I need a warm meal, but then, I want to do something." For some reason he feels energetic.

Oryn Goldenstalk |

"I agree. I good meal and a good nights sleep is what everyone needs at this point. Let's meet up at breakfast to decide on what we should do next."
Looking at the state of his clothing he adds
"We can get some better clothes as well, these have seen better days. Who's up for a trip to Jak's?"

Nazard |

After some baths at the inn and a good meal, you head over to Jak’s to buy yourselves some nicer clothes for the dinner that evening.
As seven approaches, you congregate on the road leading up (literally) to Kreed Manor. For all of the squalor of the majority of town, this area has clearly seen some care and coin, with clean cobblestones instead of mud and smooth river stone mansions instead of dilapidated wood and peeling paint. You’re greeted at the front entrance by a butler in pressed livery and escorted into a posh siting room, where you are offered drinks. Several well-muscled footmen stand ready to attend any need (and keep an eye on you) while you wait for your host. A display case contains an array of merchants’ seals, some still stained with dried blood. Whether intended or not, you all receive the impression that your host is a powerful, wealthy, and ruthless businessman.
After cooling your heels for ten minutes, the double doors to the dining room open and reveal Jurin and a short, cruel-looking man in rich velvets. ”Welcome, friends,” the cruel man says, smiling broadly (though it doesn’t touch his eyes). ”I am Thuldrin Kreed. I am so pleased that you have accepted my offer to dinner. We have much to discuss. Please, come through.”
He steps aside and motions for you to come ahead into the dining room.

Master Kylan |

Glancing away from the merchant's seals, Kylan grinned as he strode through the doorway.
"Pleased ta accept yer kind invitation yer lordship. I must say ye got a magnificent estate!" He said, glancing about the dining room.

Rao Redflame |
Rao had shown up near the time, outfitted quite adroitly, the the robes of drawn red and orange silk tied effectively (and somewhat suggestively) around his torso and upper arms with yellow cord. The pants he wore were close-fitting, following his legs down into the boots that came up just past his ankle. He appeared clean, exceedingly well-groomed, and rested— a definite improvement from how they all had been when they had returned.
Lounging, but keeping some sense of propriety with his actions, Rao rose from his chair and gave a ghost of a smile to one of the footmen. It seemed the offer would be coming over dinner, and thankfully he had eaten something light before arriving. "Your invitation is appreciated", he said as he passed.
_______________________________________
Arrangements: 1d20 + 5 ⇒ (20) + 5 = 25
K.(Local): 1d20 + 6 ⇒ (12) + 6 = 18
aaand just in case...
Diplomacy: 1d20 + 14 ⇒ (9) + 14 = 23

Oryn Goldenstalk |

The elegance of the mansions and the richness of the Kreed manor has Oryn's head spinning with wonder and awe. Never before has he seen such wealth. His common upbringing has taught him to respect and obey those who possess great wealth so he is speechless at Mr Kreed's invitation and enters quietly and does his best to keep his head down while also admiring the lavish display of comfort and luxury.

Nazard |

"Thank you, and you are most welcome. I cannot thank you enough for the safe return of my son. He has described what he experienced with the kobolds. I would be sending my men to eradicate that whole group for what they did, but it sounds like you already took care of that. When you leave here tonight, you will find yourselves considerably richer than when you came."
Thuldrin outlines the reward he's giving you, along with the deal with the town merchants who will selflessly buying your unwanted gear for full market value, forfeiting any resale profits of their own, as described here.
Drinks are brought in and offered, and Thuldrin seats himself at the head of the table, motioning for everyone to also sit. Platters of food are brought out, with footmen to hold them while you take portions as you like. Thuldrin makes a good-faith effort at polite conversation, but his cruelty and greed bleed through in his opinions on things and general comments he makes. His son Jurin looks decidedly uncomfortable whenever his father lets his true colours show through.
After dessert, Thuldrin sends the servants and Jurin out of the room. When the doors are closed and you are alone with the Lumber Consortium boss, he says, "Now, before you go, I do have another matter to discuss with you. I understand that you are the folks who cured our little fungal plague from out town water. I appreciate that. Word of Falcon's Hollow being a plague town would have significantly curtailed lumber merchant arrivals and made it harder to sell our darkwood stock. Unfortunately, we seem to have another plague on our hands. This one hasn't made it into town yet, but one of my cutyards has been completely locked down with some sort of pox. I have reason to believe that this new plague is an attack by the fey community in the Darkmoon Vale. They hate that we harvest darkwood trees and are often launching little skirmishes at my men. I would like to hire your group to go out to that camp, see what can be done for my men, then make contact with the few queen Syntira at her court somewhere in the Vale and deliver my terms for her halting of these biological attacks. You will be paid handsomely for this service: 10,000 gold coins for ending this plague and getting Syntira to back off. Or kill her, if it comes to that."

Rao Redflame |
Less the money— that was coming to be expected– Rao's expression lit with interest at the mention of a Queen. The possibility of continuing to meet with royalty intrigued him, never mind the technicalities of the first occurrence. Going into the wilderness again was not a positive point, but he was also coming to understand that this is where most of the problems were. He took a sip of the small snifter of libation that had been provided and appreciated the taste for a few seconds before clearing his throat enough to garner attention.
"If I may—", he paused just enough to ensure that courtesy and deference was observed as he sat up, changing his manner from "lounging" to "engaged". "There are a couple of points that I wish to make sure that we understand completely before setting out for this. Firstly, provided that your operations are not harmed by our actions, will you give us permission to act in your name while we are there? Secondly, you said 'one of your cutyards', which implies more. Are any of your others suffering similarly?"
____________________________________
Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34
Just to keep things smooth...

Nazard |

”I will send you with written assurances you may present to my men at the cutyard. Without it, they would likely take you for spies and deal with you accordingly, such as I believe you encountered at another cutyard you tried to visit awhile back. I have many locations cutting timber in the Vale, but so far, only one has reported this disease, likely because it is the closest to Syntira’s ‘court’.”

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Marioc is dressed with light and practical new clothes. He contemplated buying a hat, but he noticed he doesn't have to avoid the sun much lately, so he refrains from it.
He seems to enjoy the food and is interested in the new job. He says "Well, talking to a fey queen will be interesting in the least. And I don't mind the extra gold either." He stops there, thinking the implications that he is up for it are enough.

Oryn Goldenstalk |

Oryn finds the proposition acceptable, but he is still in awe of the overwhelming luxury he is witnessing and as a result is speechless.
Oryn nods his head at the offer knowing both the monitary value and usefullness of the darkwood but is unable to respond verbally.

Batu "The Rock" |

"We shall go and speak to her then! Hopefully she is agreeable," he says with a smile. "I am confident we will be able to deal with this accordingly and in a proper manner."

Nazard |

Happy that his minions the local heroes are up for the task, Kreed finishes the evening rather quickly, sending you out with your letters and bundles of money. Your rooms at the Goose and Gander have all been upgraded to the best available, and all paid for. Given the grumbles you hear in the common room, some people had to be removed from those rooms to make space for you, though while some may glare at you when you aren't looking, they all force smiles on their faces when you are.
The next morning, you are able to do your shopping in earnest (whatever you had previously decided upon) and by mid-afternoon, are ready to head out towards the cutyard. Getting there will require you to camp outside, or you can choose to enjoy your posh rooms at the inn one more night and leave first thing in the morning. It's not like people are dying or anything...oh wait...

Rao Redflame |
Rao has purchased a few things and restocked the supplies that did get used, but after wavering back and forth on something to buy, just flips a coin and gets something that would probably help. He is fine to go when the others want, but is also not opposed to leaving at sunup. They have all seen what is out there beyond the walls of the town. Living a little more when there is the possibility of death was something that he could support— a little gratuity can go a long way.
__________________________
1d2 ⇒ 2

Nazard |

I hope everybody is having a good holiday season. Seems like time to push this game along again.
Seems like there are more votes for moving on now and camping in the woods. Kimi’s mother comes to sadly watch Rao depart. Rao also sees that Belinda, the attractive woman who greeted him that very first day, is also about in the streets—she offers him a sultry wave as your group passes by.
Once clear of the town, you make it roughly halfway to your destination before making camp for the night. You set your usual watches. Edgrin is uncharacteristically low key tonight, turning in early, but nothing unusual happens during the night, and you wake up to a dreary, grey, drizzly morning.
After breakfast (which Edgrin refuses), you continue on your journey, arriving at the lumber camp just shy of noon. The drizzle has increased to a steady downpour now: enough rain to be uncomfortable though not enough to hamper short range visibility to any noticeable degree.
The lumber camp is a large rectangle of stumps cut in to a thick stand of darkwood. Six large tents in two columns of 3 fill the northern half of the artificial clearing, while your approach is to the south. As you enter the southern end of the clearing, you hear shouts of alarm and weak screams of terror from beyond the northern row of tents.
I’ll get a nap up tomorrow.

Master Kylan |

Master Kylan walked through the rain smoking a pipe, the droplets spattering harmlessly off of the invisible Force Ward he had on around him.
At the shouts of alarm and terror, he hustled forward.
"C'mon lads! People need help!" He shouted back.
Double move forward (North) 60'.
Do I see anything at that point?
Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Rao Redflame |
Against his better judgement— 'They're rubbing off on me'– Rao keeps pace, pulling a dagger from his belt, and considering what he might do, given the flux of his powers when he circulated them through the ring and it did not seem to appreciate that.
________________________________
Double move north 60'

Nazard |

Marioc also follows. Still with us, Marioc?
Edgrin puffs along but falls behind. "You go ahead. I'll catch up," the halfling wheezes and pants.
The northeast tent continues to shudder and move around, then the door bulges open as an enormous bear slowly emerges. Something is definitely off about this bear, however: it makes no vocalizations, grunts, or growls, and moves stiffly and slow. Parts of the bear also appear to be slightly rotten, with something strangely bright and colourful sticking out from the wounds.
The bear does notice you and as it turns to face you, you can see blood on its lips and face.
Initiative:
Batu: 1d20 + 4 ⇒ (20) + 4 = 24
Marioc: 1d20 + 3 ⇒ (4) + 3 = 7
Master Kylan: 1d20 + 3 ⇒ (3) + 3 = 6
Oryn: 1d20 + 5 ⇒ (8) + 5 = 13
Rao: 1d20 + 2 ⇒ (14) + 2 = 16
Edgrin: 1d20 + 3 ⇒ (7) + 3 = 10
Bear: 1d20 + 0 ⇒ (3) + 0 = 3
Order: Batu, Rao, Oryn, Edgrin, Marioc, Bear, Kylan

Batu "The Rock" |

"Well this is most definitely no ordinary bear," remarks Batu as he launches a gathering of rubble at the creature.
Earth blast(slashing) w/DA: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 11 ⇒ (1, 1) + 11 = 13
AC 20; Hp's 54/54(4 NL); DR 3/adamantine

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Yes! I'm here! Assuming I can act, or put my action in the correct order if not.
Marioc looks a little scared at the bear, but acts swiftly. He quickly makes the ground under the bear slippery.
Slick DC 15. You know the drill.

Oryn Goldenstalk |

"Another zombie?!? This forest seems to be full of these strange things." Oryn states with some trepidation in his voice. Despite all he has been through these past few weeks, he still struggles to get used to battling all these creatures.
"Get too close? No problem, I'll blast it from here."
Oryn sends an air blast at the creature from his current location.
Air Blast attack: 1d20 + 9 ⇒ (2) + 9 = 11
Air Blast damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10

Master Kylan |

At the sight of the creature, Kylan skidded to a stop and backed up a step.
"Holy Mother of Torag. That is a big 'un." He exclaimed.
He waived his hand at the creature. Currents of aether hurled a nearby metal bucket of wood shavings at it.
telekinetic blast (ranged touch), point blank shot: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 for a possible 2d6 + 6 + 1 ⇒ (2, 3) + 6 + 1 = 12 kinetic damage.

Nazard |

I meant to add that Edgrin would have started a wheezy but still effective inspire courage with his bit of trivia, and since you’re all accustomed to fighting together by now, you could easily have delayed, waiting for him to start and giving you each a +1 to attack and damage.
Batu and Oryn batter the zombear, knocking off bits of putrid flesh and releasing a fine yellow powder into the air, along with…wilted flower petals. The massive zombie bear seems to have been stuffed with hundreds of flowers!
Rao is up.

Rao Redflame |
The oddity of the creature does not stop Rao from pulling in flame before hurling it at the floral bear, not wanting something of that size to close with them, and also wary of the... pollen?
_______________________________
BurnBearyBurn!: 1d20 + 4 ⇒ (9) + 4 = 13,Fire: 2d6 + 2 ⇒ (5, 6) + 2 = 13 Ref(14) or burn

Nazard |

Reflex: 1d20 + 4 ⇒ (12) + 4 = 16
The bear slowly charges forward, reaching out to bite Batu.
Charge Bite: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d8 + 8 ⇒ (7) + 8 = 15 and I need a Fort save
Kylan’s attack slams home, further injuring the dead animal.
Everybody is up. Don’t forget about Edgrin’s inspire courage, or his warning.

Master Kylan |

Kylan kept backing up the way they came.
"Don't get too close boys!" He called out. "Could get all explody!"
He waived his hand again at the creature. Currents of aether hurled a loose 2x4 board at it like a spear.
telekinetic blast (ranged touch), point blank shot, inspired courage: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26 for a possible 2d6 + 6 + 1 + 1 ⇒ (6, 4) + 6 + 1 + 1 = 18 kinetic damage.

Oryn Goldenstalk |

"Right! You don't have to tell me twice" Oryn replies as he sends another blast of air at the creature.
Air Blast Attack: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Air Blast Damage: 2d6 + 6 + 1 ⇒ (1, 6) + 6 + 1 = 14

Batu "The Rock" |

Fort: 1d20 + 10 ⇒ (18) + 10 = 28
Taking a nasty hit, Batu steps in between his allies and launches more stone at the beast.
5' step; Attack
Courage is added
Earth blast(piercing) w/DA: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 12 ⇒ (5, 5) + 12 = 22
AC 21; Hp's 42/54(4 NL)

Nazard |

Oryn and Batu send air and earth in to rip the bear to shreds. A large cloud of sickly pollen fills the air as the beast falls to the ground, but you are all out of range and the pollen dissipates harmlessly.
There are still shouts and signs of combat coming from the other side of the tent. Moving up, you arrive just in time to see two lumberjacks land blows with their axes into the hide of a zombified wolf, also stuffed with flowers, as two other woodcutters emerge from the forest. Before you can shout a warning, the wolf explodes in pollen, covering both men (though they look to have already been covered in pollen, perhaps from the body of another wolf already lying dead). Two humans are also lying unmoving on the ground.
Seeing your group appear, the woodcutters grip their axe handles, and shout angrily, "You won't take us alive, scum. You want a fight, bring it on yourselves!"

Master Kylan |

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Kylan stopped and held up his hands.
"Whoa there big fella! We're just here ta help!"
He pointed at them.
"If'n we could get ye ta wash all that pollen offa ye, we'll all be better off. Please." He asked worriedly.
Diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7
Heal: 1d20 + 10 ⇒ (15) + 10 = 25

Batu "The Rock" |

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Catching sight of the peering human, "Excuse me, sir! Yes, you, within the tent! Do you need help? Because we are here to help. There is no need to hide," he tells him kindly.

Nazard |

"Won't do any good, I'm already infected with your bloody disease, wretched fey-lovers. Maybe I should give you a taste of your own medicine."
The man advances a step, threatening not with his axe, but with his pollen-covered arms. As he reaches out, you can see white pustules on the skin of his arms.
From within the tent, a man reaches a pustule-covered hand out and pulls aside the canvas door. "Kel, I don't think these folks are working with the fey. They killed that bear creature themselves. I saw. Maybe you should listen to them?"
"Shut up, Inor. Go run off and hide some more. Only thing you're good for."

Batu "The Rock" |

"He is right. We did put an end to a bear-like creature. It was unlike any bear I've ever seen. Allow us to help you. Please. Maybe we can cure you of whatever it is that ails you."