Sajan Gadadvara

Batu "The Rock"'s page

149 posts. Alias of Javell DeLeon.


Full Name

Batu "The Rock"

Race

Human

Classes/Levels

Kineticist 4

Stats:
Hp's 52/54(2 NL/Flesh to Stone DR 2/Adamantine); AC 20/14/16; Int: +4; Perc: +9; Fort: +8/Ref: +7/Will: +3; Burn(8/day)

Gender

M

Size

Med

Age

25

Alignment

NG

Deity

Irori

Languages

Common, Draconic, Dwarven, Goblin, Tien

Strength 15
Dexterity 18
Constitution 20
Intelligence 12
Wisdom 16
Charisma 11

About Batu "The Rock"

Backstory:
Batu was born and raised in Anodran. His mother was Tien and his father Taldan. Growing up in what he would call a "busy" life In Carpenden , when he became of age, Batu left home to make it on his own. Besides, most folks always found him a bit odd anyway with the strange way he could move the earth around him and they tended to give him the odd look. But that didn't deter Batu from being who he is. Ever so quite the pleasant fellow, the people that didn't know him really didn't know how to act around him due to his pleasant demeanor. But those that did know him, appreciated him for who he is.

Taking his leave with only the clothes on his back, a pack and a spear, he headed out, making his way towards Falcon's Hollow, a far smaller, more quaint, and peaceful town. Which in his mind would be a far cry from the hustle and bustle of Carpenden. A place he could work and live in relative peace. At least, that's his plan.

Batu is fairly tall, dark tan skinned and slender fellow with green eyes and a shaved head. He carries himself with a quiet confidence and a pleasant demeanor.

Dice:

[dice=Javelin w/DA]1d20+4-1[/dice]
[dice=Damage]1d6+4[/dice]

[dice=Battle axe]1d20-1[/dice]
[dice=Damage]1d8+2[/dice]

[dice=Earth blast(bludgeoning) w/DA]1d20+7[/dice]
[dice=Damage]2d6+11[/dice]

[dice=Earth blast(piercing) w/DA]1d20+7[/dice]
[dice=Damage]2d6+11[/dice]

[dice=Earth blast(slashing) w/DA]1d20+7[/dice]
[dice=Damage]2d6+11[/dice]

----------------------------------------------------------------------

[dice=Kinetic Blade (Light weapon/bludgeoning)]1d20+6[/dice]
[dice=Damage]2d6+7[/dice]

[dice=Kinetic Blade (Light weapon/piercing)]1d20+6[/dice]
[dice=Damage]2d6+7[/dice]

[dice=Kinetic Blade (Light weapon/slashing)]1d20+6[/dice]
[dice=Damage]2d6+7[/dice]

-----------------------------------------------

[dice=Fort]1d20+8[/dice]
[dice=Ref]1d20+7[/dice]
[dice=Will]1d20+6[/dice]

[dice=Acrobatics]1d20+8[/dice]
[dice=Climb]1d20+7[/dice]
[dice=Heal]1d20+7[/dice]
[dice=Knowledge (dungeoneering)]1d20+7[/dice]
[dice=Perception]1d20+9[/dice]
[dice=Stealth]1d20+9[/dice]
[dice=Use Magic Device]1d20+5[/dice]

Batu(Bah-too)
Male human Geokineticist 4th
NG Medium humanoid (human)
Init +4; Senses Perception +10
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 16 (+5 armor, +4 Dex, +1natural)
Hp 54 (1d8+5+8hp+5+20con+4feat+4fc)
Fort +10 (+4base/+5con/+1cloak)
Ref +9 (+4base/+4dex/+1cloak)
Will +7 (+1base/+3wis/+2feat/+1cloak) (+2 trait bonus vs. charm and compulsion); +2 trait bonus vs. [emotion], [fear], or [pain] spells)

--------------------
Offense
--------------------
Speed 30 ft.; Climb (earth and stone surfaces) 30 ft.
Melee Mwk longspear +5 (1d8+3/×3); Kinetic Blade +8 (2d6+7/x2)
Ranged Kinetic Blast +8 (2d6+9/x2)
. . Javelin +7 (1d6+2/x2)
Special Attacks Kinetic blast
Kineticist Wild Talents Known
. . Defense—Flesh of stone
. . Infusions—Extended range, Kinetic blade, Earth Climb
. . Blasts—Earth blast (2d6+7)
. . Utility—Basic geokinesis, Earth walk
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 20, Int 12, Wis 16, Cha 11
Base Atk +2; CMB +6; CMD 18
-------------------
Feats
-------------------
Free feats: Combat Expertise, Power Attack, Deadly Aim
Level gained feats: (1st:) Precise Shot, Toughness(Human); (3rd:) Iron will

-------------------
Traits
-------------------
Child of Two Peoples: Your parents come from two visibly different cultures that maintain distinct identities regardless of their physical proximity (Tian and Andoran). The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.
Darkest Before Dawn: Your devotion sustains you when others would fall to despair. You gain a +2 trait bonus on saving throws against spells with the emotion, fear, or pain descriptor. Once per day, you can increase this bonus to +4 for a single save, but you must make this decision before you attempt the saving throw.

-----------------------------------
Skills 12 skill points
-----------------------------------
Acrobatics +11: (+4rnks/+4dex/+3cs)
Climb +17 : (+4rnks/+2str/+3cs/+8)
Heal +7: (+1rnk/+3wis/+3cs)
Knowledge (dungeoneering) +8: (+4rnk/+1int/+3cs)
Perception +10: (+4rnk/+3wis/+3cs)
Stealth +11: (+4rnk/+4dex/+3cs)
Use Magic Device +5: (+1rnk/+1int/+3cs)
---------------------------------------------------
Background Skills 4 skill points
---------------------------------------------------
Knowledge (geography) +4: (+3rnk/+1int)
Linguistics +4: (+3rnk/+1int)

Languages Common, Draconic, Dwarven, Goblin, Tien
SQ Burn (1 point/round, max 8), gather power
--------------------
Gear
--------------------
+1 Mithral Chain shirt
Cloak of resistance +1
Amulet of NA +1
Mwk longspear
Javelins(x7)
Slippers of spider climbing
Potion of CLW(x4)
Potion of Shield of Faith(x3)
belt pouch, blanket, masterwork backpack, oil (x5), trail rations (5), waterproof hooded lantern, waterskin, 26 gp, 6 sp

Platinum ring with a large emerald connected to the power of the earth. The ring has three charges per day which can be used to do one of the following:
. .Kinetic blast with extended range
. .Kinetic blast damage as of you were two levels higher
. .An acid energy blast instead of stone physical blast

You can also spend more than 1 charge to do a mixture of effects.

---------------------------------------
Special Abilities
---------------------------------------
Basic Geokinesis: You can move up to 5 pounds per kineticist level of rocks, loose earth, sand, clay, and other similar materials up to 15 feet as a move action. You can search earthen and stone areas from a distance as if using the sift cantrip.
Burn 1/round (3 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
----------------------
Defense
-----------------------
Flesh of Stone: Element: earth; Type: defense (Su); Level —; Burn 0
Your skin hardens like stone, dampening the impact of most attacks. You gain DR 1/adamantine. This DR increases by 1 for every 2 kineticist levels you possess beyond 2nd. By accepting 1 point of burn, you can increase the DR by 1 until the next time your burn is removed, to a maximum DR equal to your kineticist level. Whenever you accept burn while using an earth wild talent, the energy surging through you causes your damage reduction to change from DR/adamantine to DR/— for 1 round. You can dismiss and restore this effect as an immediate action.
---------------------------
Infusions
---------------------------
Extended Range: Element: universal; Type form infusion; Level 1; Burn 1. Your kinetic blast can strike any target within 120 feet. Kinetic blast has range of 30ft.
Kinetic Blade (Light Weapon) Element(s) universal; Type form infusion; Level 1; Burn 1
You form a weapon using your kinetic abilities. You create a non-reach, light or one-handed weapon in your hand formed of pure energy or elemental matter. The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. The kinetic blade doesn’t add the damage bonus from elemental overflow.
Earth Climb: You use your connection to earth to meld slightly into stone and earthen surfaces, granting you a climb speed equal to your base land speed when climbing such surfaces.

----------------------
Blasts
----------------------
Earth Blast (Sp) Level 1; Burn 0. Blast Type physical; Damage: bludgeoning, piercing, or slashing. You shape earth into clumps or shards and send them flying at a foe.
------------------------
Utility
------------------------
Earth Climb (Su): You use your connection to earth to meld slightly into stone and earthen surfaces, granting you a climb speed equal to your base land speed when climbing such surfaces.
Earth Walk (Su): Because you meld very slightly into the earth, when you are standing on an earthen surface, you ignore difficult terrain caused by rocks, earth, or mud, and while on such surfaces you add your elemental overflow bonus to your CMD against being moved or tripped and on Acrobatics checks to balance.