Full Name |
Master Kylan |
Race |
Human |
Classes/Levels |
Telekineticist (Kinetic Healer) L4 | AC 17T13FF14 | HP 47/47 (0 non) | Saves F9R8W3 | Init +3 | Perc +6 | Burn 0/7 |Status: Force Ward 4hp |
Gender |
M |
Size |
M |
Age |
21 |
Special Abilities |
As Telekineticist L4 and kinetic Chirugeon |
Alignment |
CG |
Deity |
Irori |
Languages |
Common, Azlanti, Varisian |
Strength |
10 |
Dexterity |
16 |
Constitution |
18 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
10 |
About Master Kylan
Master Kylan L4
Male human telekineticist 4 (Pathfinder RPG Occult Adventures 10, 90)
CG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 47 (4d8+20)
Fort +9, Ref +8, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee brass knife +3 (1d4/19-20) or
. . spear +3 (1d8/×3) or
. . unarmed strike +3 (1d3 nonlethal)
Ranged hand crossbow +2 (1d4/19-20) or
. . sling +6 (1d4)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—force ward
. . Blasts—telekinetic blast (2d6+6)
. . Utility—basic telekinesis, kinetic cover, kinetic healer, telekinetic haul
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Statistics
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Str 10, Dex 16, Con 18, Int 14, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 16
Feats
Equipment Trick (thieves' Tools),
Point-Blank Shot,
Toughness
Traits
poverty-stricken,
sacred touch,
winner's luck (riddleport)
Skills
Acrobatics +8 (+3 to jump),
Appraise +4,
Bluff +4,
Climb -2
Diplomacy +2,
Disable Device +6,
Heal +10 (+13 to treat poison),
Knowledge (local) +6,
Knowledge (nature) +4,
Linguistics +3,
Perception +6,
Perform (oratory) +1,
Profession (gambler) +5,
Sense Motive +3,
Sleight of Hand +7,
Stealth +6,
Survival +7,
Use Magic Device +4
Languages Azlanti, Common, Elven, Varisian
SQ
burn (1 point/round, max 7),
elemental overflow +1,
gather power,
hedonistic,
kinetic chirurgery
Combat Gear
potion of cure light wounds (3),
wand of detect magic (50 charges),
wand of lesser restoration (20 charges),
wand of obscuring mist (20 charges),
wand of shield (50 charges),
acid (3),
air crystal (2),
alchemical glue[UE],
alchemical solvent[APG],
alchemist's fire (2),
antiplague[APG] (2),
antitoxin (6),
healer's kit,
holy water,
smokestick (10),
thunderstone;
Other Gear
lamellar (leather) armor[UC],
barbed bolt (20),
bolas bolts (10),
brass knife,
crossbow bolts (10),
hand crossbow,
incendiary bolt (10),
sling,
spear,
cloak of resistance +1,
RING OF AETHER ATTUNEMENT: A platinum ring with a large diamond. It also has three charges, which he can spend to:
*Use extend range (120ft)
*Do damage with a telekinetic blast as if 2 levels higher (+1d6+1)
*Use the Telekinetic Haul ability with no burn cost (1,000lbs/level),
absinthe (per bottle)[UE],
adventurer's sash,
antidote kit[UE],
backpack, belt pouch, blanket[APG], concealable thieves' tools[UI], eye patch, grappling bolt[UE], grappling hook, hammock[UE], hip flask[UE], jeagervilles cigars (12), masterwork thieves' tools, reinforced scarf[UE], silk rope (50 ft.), tobacco (2), torch (10), trail rations (5), waterskin,
490 gp, 6 cp
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Tracked Resources
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Absinthe (per bottle) - 0/1
Acid - 0/3
Alchemical glue - 0/1
Alchemical solvent - 0/1
Alchemist's fire - 0/2
Antidote kit (10 uses) - 0/10
Antiplague - 0/2
Antitoxin - 0/6
Barbed bolt - 0/20
Bolas bolts - 0/10
Brass knife - 0/1
Burn 1/round (4 nonlethal/burn, 7/day) - 0/7
Crossbow bolts - 0/10
Healer's kit - 0/10
Holy water - 0/1
Incendiary bolt - 0/10
Potion of cure light wounds - 0/3
Smokestick - 0/10
Spear - 0/1
Thunderstone - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of detect magic (50 charges) - 0/50
Wand of lesser restoration (20 charges) - 0/20
Wand of obscuring mist (20 charges) - 0/20
Wand of shield (50 charges) - 0/50
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Special Abilities
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Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Chirurgery (Su) You can apply mercies when using kinetic healer.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Kinetic Healer (Sp) Heal others equal to your blast damage
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Telekinetic Blast (Sp) Level 2; Burn 0
Telekinetic Haul (Sp) Move an object that weighs up to 100 lbs. per kineticist level.
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More Special Abilities
Poverty-Stricken You gain a +1 bonus on Survival checks, and Survival is always a class skill for you.
Sacred Touch As a standard action, you may automatically stabilize a dying creature merely by touching it.
Toughness You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level)
Winners' Luck Winning at the tables in Riddleport’s gambling houses can be as devastating as losing. Years of dodging the jealous blows of card table patrons have given you a sixth sense for when your luck is about to run out. Whenever you succeed at a Reflex saving throw, you may draw a weapon as an immediate action, or a hidden weapon as a move action.
RING OF AETHER ATTUNEMENT: A platinum ring with a large diamond. It also has three charges, which he can spend to:
*Use extend range (120ft)
*Do damage with a telekinetic blast as if 2 levels higher (+1d6+1)
*Use the Telekinetic Haul ability with no burn cost (1,000lbs/level)