GM Nazard’s Hollow’s Last Hope are Kineticists (Inactive)

Game Master Nazard

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I'm a melee tank, but honestly, it's a role that's worth doubling up on in a lot of cases.


And I could possibly count as one in a pinch. I’d say just play the character you feel the most connected to


If you're looking for a tank, and would be willing to accept a plant kineticist, I've got this idea for a slightly druidy kinetic knight.

Liberty's Edge

I'm not really hitting any great inspiration so I may leave Simeon to take the slot. Sorry for the false positive. Have a great game!


Unfortunately, it needs to be a water kineticist.

Sorry to see you go Joker.


Still looking for a water kineticist to join our little experiment.


Hi, I am partially interested. What's both my problem and curiosity is basically due to me not understanding the class. I still have to read about it. I would also need to know some background on the story (never played Hollow's Last Hope nor Crown of the Kobold King).


The group of five kineticists are in an Andoran lumber town, Falcon’s Hollow. There had been a sickness in the water, but your group just successfully tracked down the ingredients for the cure. You just got back and aren’t sure what to do next (though fate will quickly intervene).


Ok, so I'm thinking of a more caster focused hydromancer. Probably human. I like casters, so I'd be more like a caster with the Grease wild talent. Let us see what the dice say.

Set 1
Stat 1: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat 2: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat 3: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat 4: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Stat 5: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stat 6: 2d6 + 6 ⇒ (2, 2) + 6 = 10

Set 2
Stat 1: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stat 2: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stat 3: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stat 4: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stat 5: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Stat 6: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Set 1 it is. I'll probably have high Dex and Con with Precise Shot and magical blast (touch attack).

Does the party have any recommendations?


With those stats you really can’t go wrong! Play whatever strikes you as the most fun to play. But, if you want a caster type...

Race: Drow (Dex, Cha)
Archetype: Overwhelming Soul (Cha instead of Con)
Feats: Point Blank Shot, Precise Shot, then Drow Nobility chain. Gives lots of SLAs, like detect magic, dancing lights, deeper darkness, faerie fire, feather fall, and levitate. Then Umbral Scion for dispel magic, divine favor, and suggestion.

After taking the necessary shooting feats, you’d pretty much be open to the entire chain.

Or...if you want to be a human. Then take the bonus feat “Racial Heritage: Drow” and replace skilled for “Dimdweller.”

You’d get darkvision 60ft, and access to all of the feats above, with GM approval. That alone would help with a caster feel.


2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 3) + 6 = 14

2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 1) + 6 = 11

Far too many 1's on those dice for my liking!


Level 2 HP: 1d8 ⇒ 4


Anthorg wrote:
[dice=Level 2 HP]1d8

Minimum half plus 1, so 5


Ok, this is what I came up with. Open to ideas. I need another feat, for which I can use some advice.

About Marioc of the Sea:

Appearance:
Marioc looks like a sailor, wearing a bandana on his head and light armor. He doesn’t carry any weapons and always looks like he is thirsty, with a dry mouth and skin. He always seems either serious or smirking.

Background:
Marioc of the Sea was born on a ship during a storm. His mother did not survive the delivery and none of the crew knew which of them was the father. The sailors took care of the baby as if they were all its father. However, without a mother’s milk, the baby was doomed.

It took them two weeks to reach land where they found a milk maid for the baby, but they felt it was too late. The captain Catun ordered the ship to sail and to leave the baby behind, to prevent the crew being present at the baby’s demise. He did not count on the baby’s endurance.

Marioc’s first days sailing without a mother’s milk were harsh, and his vulnerability opened up a special connection with the elemental plane of water. He spent years on the sea, afraid to lose his connection to the water. Only when his powers began to manifest, did he find the courage to discover life away from the ocean. He started in Andoran, going up the river foam river.

Personality:
Marioc has a kind heart, always remembering his origins and the hardships of the sea. He thinks he can help people with his water powers and will always try to. Since people don’t usually like him, he doesn’t try to talk to them much. However, he is a good listener and likes to hear people’s problems when they open to him. And because of this, his relationships are usually long lasting and he does everything he can to preserve this.


Crunches:

STR 9, DEX 17, CON 19, INT 10, WIS 13, CHA 16

Human

Male

Medium Size

NG Kineticist (hydro) 2

BaB +1

Init +3; Senses: Perception +6, Sense Motive +1

CMB +0 (1BaB -1strength)

CMD 13 (1BaB -1strength +3dexterity +10)

Favored Class Kineticist +2 (+2 HP)
Defense
AC 17, touch 13 flat-footed 14 (+3 Dex +4 Armor) (add +4 shield when active)

HP 21 (8 (lvl 1) + 5 (1*5Level) + 8 (2*4Con))

Fort +7 (+3 base +4 Con)

Ref +6 (+3 base +3 Dex)

Will +1 (+0 base +1 Wis)

Offense

Speed 30 ft

Ranged cold touch kinetic blast +4 (1d6+2) 30ft

Space 5 ft, Reach 5 ft

Wild talents

CL 2

Concentration (Kineticist level + Con): +6


DC: 14+spell level


Wild talents available:
Slick

Traits:
Desperate Resolve: You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are grappled, pinned, in violent weather, or entangled.
Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Feats:

Lvl 1 - Precise Shot
Human -

Skills - 4 class +1 human = 5 skill points / level:
ACP: 1
Acrobatics +7 (1 Ranks +3 Dex +3 CS)
Knowledge (nature) +5 (2 Ranks +3 CS)
Stealth +8 (2 Ranks +3 Dex +3 CS)
Swim +2 (1 Ranks -1 Str +3 CS -1 ACP)
Perception +6 (2 Ranks +1 Wis +3 CS)
Use Magic Device +8 (2 Ranks +3 Cha +3 CS)


Background skills:

Craft (boats) +5 (+2 Rank +3 CS)
Lore (fish) +5 (2 Rank +3 CS)

Languages: Common

Equipment

Magical gear


Non-magical gear

Chain shirt
Will buy more later


Toughness is always a good choice of feat for kineticists, as is Weapon Focus (Blast).


Toughness is a good choice. Weapon Focus can't be chosen at level 1 because pre-req is BaB +1. And the feat must be chosen at level 1.


Right. I forget that prerequisite sometimes.


So.... Do I create an alias?


Anthorg wrote:
So.... Do I create an alias?

Please do. Welcome aboard.


Are you full up now?

Just in case

Stats: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stats: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Stats: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Stats: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Stats: 2d6 + 6 ⇒ (2, 6) + 6 = 14

Stats: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Stats: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Stats: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stats: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Stats: 2d6 + 6 ⇒ (5, 3) + 6 = 14


We are full now. Sorry, I should have posted that recruitment is closed again.


We had a brief hiatus but are back. Unfortunately, we seem to be in need of both an aerokineticist and and earth kineticist. Creation rules are at the top; characters are second level. We’ve just started Crown of the Kobold King.


2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 4) + 6 = 11

2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 2) + 6 = 10

I think that's an easy call on which one I'm going to take. :P

Okay, I'm going to try and give this a shot, Nazard. I do have to learn about the class. My knowledge is pretty much ZERO. They are really difficult to comprehend(at least for me).

But I just rolled 2 18's so I've GOT to AT LEAST give it a shot! :P

No worries though if folks out there already have a pc ready to go and you need them quick. Totally understand.


Earth or aether? Aether is what Arryn is, though they don’t have to be as snarky.

Looks like I said aero (air) origialnally. That’s an error, we need a telekineticist not an air guy.


It'll be earth.


If I get the chance to put it together I'll put the telekineticist together with my previous rolls.


Do we roll with wealth by level for 2nd?


Interest!

Set 1
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (2, 2) + 6 = 10
Equal to a 23 point buy.

Set 2
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (3, 1) + 6 = 10
Equal to a 21 point buy.

So set 1.


@Camris: I believe you can roll with a 25 point buy if your rolls don't equal to that. Per this: Link

Okay, Nazard, here's Batu. I think he's pretty much done. I'll look over it again just to be sure but that is the gist of him.


Wealth by level is fine.


I think Batu looks great. Feel free to make your way to the discussion thread and dot the gameplay thread if you like.

Sending you a PM.


For level 2: 1d8 ⇒ 1
1d8 ⇒ 8


Camris here. This is Master Kylan's crunch.


Appearance and personality:
Kylan is a tall, rough hewn man. Unkempt and wearing ragged but effective clothing. He is often seen leaning on a staff or spear, a cigar in his mouth, a bottle in his hand or a girl on his arm. Despite a tough upbringing, he has a ready smile and is more inclined to help those in need than plunder a tomb.


Master Kylan is looking great. Please join the discussion thread. PM is coming.


Recruitment is closed once again.

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