
Anthorg |

Ok, so I'm thinking of a more caster focused hydromancer. Probably human. I like casters, so I'd be more like a caster with the Grease wild talent. Let us see what the dice say.
Set 1
Stat 1: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat 2: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat 3: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat 4: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Stat 5: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stat 6: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Set 2
Stat 1: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stat 2: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stat 3: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stat 4: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Stat 5: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Stat 6: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Set 1 it is. I'll probably have high Dex and Con with Precise Shot and magical blast (touch attack).
Does the party have any recommendations?

Bolkvar Stonebeam |

With those stats you really can’t go wrong! Play whatever strikes you as the most fun to play. But, if you want a caster type...
Race: Drow (Dex, Cha)
Archetype: Overwhelming Soul (Cha instead of Con)
Feats: Point Blank Shot, Precise Shot, then Drow Nobility chain. Gives lots of SLAs, like detect magic, dancing lights, deeper darkness, faerie fire, feather fall, and levitate. Then Umbral Scion for dispel magic, divine favor, and suggestion.
After taking the necessary shooting feats, you’d pretty much be open to the entire chain.
Or...if you want to be a human. Then take the bonus feat “Racial Heritage: Drow” and replace skilled for “Dimdweller.”
You’d get darkvision 60ft, and access to all of the feats above, with GM approval. That alone would help with a caster feel.

Nikolaus de'Shade |

2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 1) + 6 = 11
Far too many 1's on those dice for my liking!

Anthorg |

Ok, this is what I came up with. Open to ideas. I need another feat, for which I can use some advice.
Appearance: Marioc looks like a sailor, wearing a bandana on his head and light armor. He doesn’t carry any weapons and always looks like he is thirsty, with a dry mouth and skin. He always seems either serious or smirking.
Background: Marioc of the Sea was born on a ship during a storm. His mother did not survive the delivery and none of the crew knew which of them was the father. The sailors took care of the baby as if they were all its father. However, without a mother’s milk, the baby was doomed.
It took them two weeks to reach land where they found a milk maid for the baby, but they felt it was too late. The captain Catun ordered the ship to sail and to leave the baby behind, to prevent the crew being present at the baby’s demise. He did not count on the baby’s endurance.
Marioc’s first days sailing without a mother’s milk were harsh, and his vulnerability opened up a special connection with the elemental plane of water. He spent years on the sea, afraid to lose his connection to the water. Only when his powers began to manifest, did he find the courage to discover life away from the ocean. He started in Andoran, going up the river foam river.
Personality: Marioc has a kind heart, always remembering his origins and the hardships of the sea. He thinks he can help people with his water powers and will always try to. Since people don’t usually like him, he doesn’t try to talk to them much. However, he is a good listener and likes to hear people’s problems when they open to him. And because of this, his relationships are usually long lasting and he does everything he can to preserve this.
STR 9, DEX 17, CON 19, INT 10, WIS 13, CHA 16
Human
Male
Medium Size
NG Kineticist (hydro) 2
BaB +1
Init +3; Senses: Perception +6, Sense Motive +1
CMB +0 (1BaB -1strength)
CMD 13 (1BaB -1strength +3dexterity +10)
Favored Class Kineticist +2 (+2 HP)
Defense
AC 17, touch 13 flat-footed 14 (+3 Dex +4 Armor) (add +4 shield when active)
HP 21 (8 (lvl 1) + 5 (1*5Level) + 8 (2*4Con))
Fort +7 (+3 base +4 Con)
Ref +6 (+3 base +3 Dex)
Will +1 (+0 base +1 Wis)
Offense
Speed 30 ft
Ranged cold touch kinetic blast +4 (1d6+2) 30ft
Space 5 ft, Reach 5 ft
Wild talents
CL 2
Concentration (Kineticist level + Con): +6
DC: 14+spell level
Wild talents available:
Slick
Traits:
Desperate Resolve: You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are grappled, pinned, in violent weather, or entangled.
Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Feats:
Lvl 1 - Precise Shot
Human -
Skills - 4 class +1 human = 5 skill points / level:
ACP: 1
Acrobatics +7 (1 Ranks +3 Dex +3 CS)
Knowledge (nature) +5 (2 Ranks +3 CS)
Stealth +8 (2 Ranks +3 Dex +3 CS)
Swim +2 (1 Ranks -1 Str +3 CS -1 ACP)
Perception +6 (2 Ranks +1 Wis +3 CS)
Use Magic Device +8 (2 Ranks +3 Cha +3 CS)
Background skills:
Craft (boats) +5 (+2 Rank +3 CS)
Lore (fish) +5 (2 Rank +3 CS)
Languages: Common
Equipment
Magical gear
Non-magical gear
Chain shirt
Will buy more later

trawets71 |

Are you full up now?
Just in case
Stats: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stats: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Stats: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Stats: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Stats: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stats: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Stats: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Stats: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stats: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Stats: 2d6 + 6 ⇒ (5, 3) + 6 = 14

Javell DeLeon |

2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 2) + 6 = 10
I think that's an easy call on which one I'm going to take. :P
Okay, I'm going to try and give this a shot, Nazard. I do have to learn about the class. My knowledge is pretty much ZERO. They are really difficult to comprehend(at least for me).
But I just rolled 2 18's so I've GOT to AT LEAST give it a shot! :P
No worries though if folks out there already have a pc ready to go and you need them quick. Totally understand.

Camris |

Interest!
Set 1
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (2, 2) + 6 = 10
Equal to a 23 point buy.
Set 2
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (3, 1) + 6 = 10
Equal to a 21 point buy.
So set 1.

Master Kylan |
