Ruins of Azlant

Game Master willvr



Welcome to the OOC. You know what to do here!


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

First!
I'll let the ladies know after work unless I see that they've posted!


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

Do you want us to post a signature line for the characters? Kind of a "quick reference" for things like AC, Saves, etc.? If so, please post what you would want in it and order. Kind of
Class | HP | AC | Saves | Skills above +5 | ???? | Spell slots unused
I'll do an example on mine using that.


Half-Elf Druid 1 | Init: +4 | Per: +12 | Fort: +4, Reflex: +2, Will: +5 | HP: 10 (of 10) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 16 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Looking forward to the game! I've been busy as heck lately with my move and work, but things are loosening up with work and personal life, so I should be back to my usual posting rate very soon! Hopefully next week or so. :)


Halfling Rogue 1 | Init: +4, MAB: +4, RAB: +4 | Fort: +2, Reflex: +6, Will: +1 (+2 vs Fear) | HP: 9 (of 9) | AC: 16, FF: 13, T: 14 | Acrobatics: +9, Appraise: +6, Climb: +7, Craft(Weapon): +6, Disable Device: +10, Escape: +7, Perception: +6/+7(traps), Sleight of Hand: +7, Stealth: +11, Survival: +5/+7(avoid getting lost), Swim: +5 | 3 Daggers: d3+1, 10' S, Hand Crossbow: d3 30' P: 20 bolts | Sneak attack +1d6

hello all!!

it is good seeing all of y'all, but especially good to see you azal!


Half-Elf Druid 1 | Init: +4 | Per: +12 | Fort: +4, Reflex: +2, Will: +5 | HP: 10 (of 10) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 16 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Do we have a backstory of what we're doing here? Sorry if I've overlooked it!


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

A little at least, in the players guide.

We've joined an expedition to colonize Azlant. Page 9 mentions the previous group, that we we're "lucky" enough to be on. Since they appear to be missing, maybe they weren't lucky!

Actually, there's a lot in the guide that our characters wouldn't know.... Class and level of NPC's on the ship, etc. :)


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

Pardon the typo....that we weren't "lucky" enough to be on


I think you have the typo in the wrong place! I think it's that you were lucky enough to not be on!

Yes, the Shaman has it right!


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

How big is the "smaller boat"? Can the four of us handle it? Or will there be some crew to help row? (Keeping in mind that two of us are "little people"!)


Half-Elf Druid 1 | Init: +4 | Per: +12 | Fort: +4, Reflex: +2, Will: +5 | HP: 10 (of 10) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 16 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Oh thanks! Uh... I'm sorry, did we get copies of that somewhere? If we did, I misplaced mine! I'm sorry for that!!


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

Players Guide


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

I put links on my CS for my spirit animal. Keep in mind that it is"giant size" compared to normal creatures of the species, meaning that it is about 6 inches long and would weigh a few ounces. So it would be a snack for Sea Ranger's bird....


Once we start having fights where tactical positioning matters, I'll bring out maps - probably using Roll20 - though as libraries are currently closed, and I don't have a scanner at home, you might just have to bear with issues with mapping for a bit.

Also, when we have a situation like we did here, where waiting for other posts may change who did the killing blow but won't actually change the result as everyone is acting before the enemy next acts, I'm likely to expedite like I did here.

I have to look into the Tardigrade Lemming. My herolab is coming up with an error, saying that they're not allowed for aquatic - not sure if this is a Herolab issue or something to do with the Shaman.


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

Odd. In real life they are an almost microscopic sea creature. The rules list it as "Giant", which is where I got the ~6" and weighing a few ounces.

They are on the Archives of Nethys site under the list for familiars.

For Waves (or Deep Shaman) spirit I have to have an aquatic spirit creature. (It says this in the Deep Spirit description for Deep Shaman.
"Deep Spirit: A deep shaman must choose the waves spirit. The deep shaman must choose a spirit animal with the aquatic subtype, and it gains the amphibious special quality instead of gaining the ability to breathe in water. A deep shaman gains Swim as a class skill."

It actually doesn't do much for me. Alertness if it's near me and +2 to my Fort save.... It's too slow to use it as a scout and too small and weak to use it for much of anything else....

Pepi wanted me to mention that she wants to post a follow-up in the game thread, but she wasn't feeling well yesterday. We'll try to get something done tonight, and call Karen too.


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

Note: If Herolabs won't allow the Tardigrade, let me know what I can use. Per the Deep Shaman archetype it has to be aquatic. But it modifies it to be amphibious so I don't have to carry a jug of water around.... :)


I'll hold a day or two.Unless we're starting to wait for longer than a week, will usually let everyone post outside of combat - but especially at low levels, combat isn't exactly the most exciting time for everyone.

Will also get a description up of what you killed soon.


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

Azal,
I was looking at other options for an aquatic spirit animal. Looks like I can change it to a Blue-Ringed Octopus. (UM page 117) Normally that's not practical because it is aquatic and has to be contained in water. But with the Deep Shaman archetype it would become amphibious and capable of breathing air.

I'd lose the +2 to my Fort save but would gain +3 to my swim skill.
If that's OK I'll update my CS with that. ??


Lemming, keep the Tardigrade. Everything I can dig up suggest it's a herolab issue.

As for maps - this is tricky. I actually have hard copies of the modules, as I bought them before lockdowns were in place worldwide - and Australia is looking a lot better in regards to our restrictions than the US/Europe. But I don't have a scanner at home, and libraries are all closed, so I can't actually scan the maps in at the moment. I'm investigating roll20, as they have an ability to 'link' with the Paizo account, so you can use maps for which you have the modules - as I ordered them from the Paizo store, that might register for me, I'll let you know in a couple of days.


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

No problem then. For now we use the theater of the mind! :)

Thanks!


Will post tomorrow.


Will give one more day for other posts.


I'll give a bit more time for a post from Shannon, but in the meantime, well done for picking up the very clear inspiration for this particular adventure.

One reason I was a lot happier about running this online for people for who it's part of history, rather than for my offline group for who we just would never get that without doing a lot of research.

Just an FYI, July and January are intensely busy at work - I aim to post every 3 or so days during June, but when July hits, I really might only get one up a week, though will aim for quicker during combats.


Will post tomorrow. Sorry guys, last two weeks of insane hours at work.


Half-Elf Druid 1 | Init: +4 | Per: +12 | Fort: +4, Reflex: +2, Will: +5 | HP: 10 (of 10) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 16 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Looking like this one is on hiatus?


Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts

Looks like it. At least for now.

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