2-17 Cost of Living (Inactive)

Game Master DoubleGold

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DungeonMaster

These things are in a bad spot to use liquefy self. You PCs know you want to line up for me.
Guess they will have to bite Xin hit: 2d20 ⇒ (1, 8) = 9 +11 to each.

Exo-Guardians

Male Izalguun N Large Monterous Humanoid Technomancer 3 (Xenoarcheologist) | SP: 15/15 HP: 22/22 RP: 4/4 | EAC 14 KAC 15 | Fort +1 Reflex +2 Will +4 | Initiative +5 | Darkvision 60' | Move 20' (Bi) 40' (Quad) | Spells/day 1: 4/4

Yost casts a full round action of Magic Missile at Red.

Magic Missile: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9

Dataphiles

Male Human Technomancer 8 | SP: 48 | HP: 44 | RP: 9 | EAC: 20 | KAC: 21 | Init: +3| Perc: +5 |

Full round shotgun at whichever looks most hurt

Ranged vs KAC: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Damage, half fire/half piercing: 2d10 ⇒ (4, 1) = 5

Ranged vs KAC: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Damage, half fire/half piercing: 2d10 ⇒ (2, 7) = 9

Second Seekers (Jadnura)

N Death-Touched Draelik Vanguard 6| KAC 24 | EAC 22 |(+1 AC with at least 1 Entropy Point)| HP 46/46 | SP 78/78 | RP 9/9 | Fort +10 Ref +9 Will +4 | Perc +11 | Speed 35' |Darkvision 60' | Initiative +4 |Conditions: None

Xin-Haran will spend a move action to put away the sample collector to keep it safe, then strike Red (or blue if the previous attacks killed it)

Entropic Strike vs EAC: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 10 ⇒ (3) + 10 = 13 Acid Damage

Acquisitives

Male Sarcesian LN Large Monstrous Humanoid Corporate Agent Solarian 4|Init +9|Peception +7|Sp 28/28, HP 32/32, RP 5/5|EAC 19 KAC 21|Fort +5 Ref +2 Will +5|45ft Speed|Society Subdermal Graft

Marveen is going to strike Red unless its dead then he will attack Blue

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 11 ⇒ (2) + 11 = 13


DungeonMaster

Altef misses and then burns the red one for 9 dmg and the other piercing half of it is blocked.
Yost Magic missiles red into the stomach.
Xin-Haran punches red hard hurting it badly it almost dead.
But Marveen misses.

I can't trample the 2 large PCs at an angle cause it would end its movement at the edge of the large one.
Blue will move once provoking from Xin. cause he wants to set himself up for liquefy self next round and trample the two big PCs
Then he will bite Marveen bite: 11 - 2 + 1d20 ⇒ 11 - 2 + (11) = 20 I keep forgetting about them being sickened, but they haven't hit yet. Yeah, he would have hit if I wouldn't have remembered the 4 player adjustment.
Red will bite Xin bite: 11 - 2 + 1d20 ⇒ 11 - 2 + (1) = 10
All heroes are up

Acquisitives

Male Sarcesian LN Large Monstrous Humanoid Corporate Agent Solarian 4|Init +9|Peception +7|Sp 28/28, HP 32/32, RP 5/5|EAC 19 KAC 21|Fort +5 Ref +2 Will +5|45ft Speed|Society Subdermal Graft

I believe the movement from blue will provoke from Marveen since he has reach.

Attack of Opportunity: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 11 ⇒ (5) + 11 = 16

Acquisitives

Male Sarcesian LN Large Monstrous Humanoid Corporate Agent Solarian 4|Init +9|Peception +7|Sp 28/28, HP 32/32, RP 5/5|EAC 19 KAC 21|Fort +5 Ref +2 Will +5|45ft Speed|Society Subdermal Graft

Marveen will then take 2 swings at blue.

Attack 1: 1d20 + 3 ⇒ (12) + 3 = 15
Damage 1: 1d6 + 11 ⇒ (2) + 11 = 13

Attack 2: 1d20 + 3 ⇒ (6) + 3 = 9
Damage 2: 1d6 + 11 ⇒ (3) + 11 = 14


DungeonMaster

The aoo hits and cracks his shell, but the other attacks misses and bounce of his Natural armor. That first attack you dealt 11 points of damage to it. And 5 of 20 was prevented. Remember, it can only prevent 20 points of damage and 5 per attack.

Dataphiles

Male Human Technomancer 8 | SP: 48 | HP: 44 | RP: 9 | EAC: 20 | KAC: 21 | Init: +3| Perc: +5 |

Using his Agile Casting, Altef takes a step forward and casts Overheat, fanning a spray of fire over both of the critters, then continues and stops adjacent to any remaining estri.

Reflex save, DC 17

Fire damage: 2d8 ⇒ (3, 4) = 7

Exo-Guardians

Male Izalguun N Large Monterous Humanoid Technomancer 3 (Xenoarcheologist) | SP: 15/15 HP: 22/22 RP: 4/4 | EAC 14 KAC 15 | Fort +1 Reflex +2 Will +4 | Initiative +5 | Darkvision 60' | Move 20' (Bi) 40' (Quad) | Spells/day 1: 4/4

Yost casts a full round action of Magic Missile at Red. If red is roasted by Altef he will shoot at blue.

Magic Missile: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12

Second Seekers (Jadnura)

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N Death-Touched Draelik Vanguard 6| KAC 24 | EAC 22 |(+1 AC with at least 1 Entropy Point)| HP 46/46 | SP 78/78 | RP 9/9 | Fort +10 Ref +9 Will +4 | Perc +11 | Speed 35' |Darkvision 60' | Initiative +4 |Conditions: None

AoO on blue: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 10 ⇒ (4) + 10 = 14 Acid Damage

Attack 1 on Red: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 10 ⇒ (1) + 10 = 11 Acid Damage
Additional Crit Damage: 1d6 + 10 ⇒ (3) + 10 = 13 + Knockdown (it is prone now)

Attack 2 on Red: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 10 ⇒ (3) + 10 = 13 Acid Damage


DungeonMaster

This is a long post with lots of stuff condensed so I can get stuff reported and the game closed ASAP. Will get chronicles out to you as soon as you give me your emails and make the checks.
Red is dead even if it saves.
Blue has been overkilled after heated up, magic missiled and then finally beaten by Xin-Haran.

Heroes are then able to go through the cave easily

Survival, computers, engineering or perception check dc 19. You may attempt all 4 checks if you'd like.

if you complete two or more checks:
Investigation: While it’s obvious that the PCs aren’t the only recent visitors to First Bore, unless they discovered the cache of items near the elevator, they’re probably clueless about the camp’s significance. PCs can discover or confirm AbadarCorp involvement by succeeding at one or more of the skill checks listed below. All of these checks are DC 19 (DC 22 in Subtier 5–6). Survival: PCs who succeed at a Survival check recognize the hexagonal patch on the floor as the space where a tent was likely set up. They also notice footprints and lines in the frost where pieces of equipment were hauled out of the mine. Computers: PCs with access to Zeyther-3’s infosphere can trace the serial numbers on the needler pistol and medicinal items to batches manufactured by AbadarCorp by succeeding at a Computers check. Engineering: PCs who succeed at an Engineering check identify the odd, trefoil-shaped patches of melted ice as caused by a type of portable generator recently patented by a subsidiary company of AbadarCorp. Perception: PCs notice a scrap of synthetic fabric caught on a rock near the cavern’s entrance with a successful Perception check. Upon closer inspection, the piece of cloth displays a design recognizable as part of AbadarCorp’s logo. Treasure: In their rush to depart, the field researchers left several valuables behind. If the PCs search the camp, they find 3 weeks of field rations, two mk 2 serums of healing, a needler pistol, and four doses of tier 1 sedative

Beyond the frozen lake, a narrow tunnel leads to a large cavern with a steep downgrade. This large ice cave is unremarkable except for the ruins of equipment once used by Zeyther-3’s miners, now fallen into disrepair after decades of neglect. An alcove to the southwest contains a disused terminal covered in a layer of ice. The tunnel to the west ends abruptly in a railed shaft protected by a transparent tube on three sides. A dilapidated tram large enough to carry a dozen Medium-sized passengers rests atop the rails just outside the downward-sloping tube. Computers 23 or engineering 23 to repair it

Once you complete the checks...Conclusion I didn't both ediding, and you did everything, so just replace if the PCs with Starfinders.
Glimmershield’s residents eagerly welcome the PCs’ return. If the PCs present any AbadarCorp-related evidence they found at First Bore, Dr. Monsylkis and Taksta react with concern and confusion due to the possible implications. Taksta admits that she remembers noting something about AbadarCorp in her meticulous records and offers to share her information with the PCs. By searching Taksta’s files, the PCs find records of five individuals on AbadarCorp’s payroll with a permit for environmental-based research, including the team’s arrival and departure dates. The team left Zeyther-3 on a private shuttle one day before the PCs’ own arrival. At this point, the PCs likely realize that AbadarCorp had knowledge of gutmelt and brought their findings back to the Pact Worlds mere steps ahead of their own investigation. Once back on Absalom Station, Naiaj distractedly acknowledges the PCs’ successful relief efforts. During the PCs’ report, she uncharacteristically slams her fist on her desk and shouts, “You unethical pieces of—” before calming herself. The source of Naiaj’s frustration is immediately obvious. The datapad in front of her displays a popular infosphere news page proclaiming the headline, “AbadarCorp develops miracle drug for gutmelt!”
“Do you see how much they’re charging for it?” Naiaj rants, shoving the screen toward her guests. She taps a four-figure credit sum with her stylus for emphasis. “That price is per dose. They’re presenting this as a gods-sent medical breakthrough to relieve suffering, and they’re going to charge victims out their noses for it! It’s not even a cure! It says here that the drug is a routine treatment!” Naiaj sets the datapad down with exaggerated gentleness and exhales loudly. “Please tell me you found something on Zeyther-3 that can provide an alternative to these thieves.”
If the PCs uncovered evidence about AbadarCorp’s activities on Zeyther-3, now is the perfect moment to reveal this information to Naiaj. This time, Naiaj listens raptly to the PCs’ words, her facial expression changing from a frown with furrowed brow to a wickedly triumphant grin. Read the following text after the PCs present their evidence.
Naiaj rubs her hands together with glee. “Brilliant! Superb work, team! That sounds like more than enough evidence to blow the lid off this case of corporate corruption.” Naiaj taps frantically at her datapad as she speaks. “All I need to do is call in a few favors to get this info through to the right channels. Your exposé, combined with Dr. Monsylkis’s treatment reaching the market as competition, is going to hit AbadarCorp where it hurts.
Today’s the day we snatch our credits out of the hand of the pharmaceutical profiteers and give them back to the people!”

Acquisitives

Male Sarcesian LN Large Monstrous Humanoid Corporate Agent Solarian 4|Init +9|Peception +7|Sp 28/28, HP 32/32, RP 5/5|EAC 19 KAC 21|Fort +5 Ref +2 Will +5|45ft Speed|Society Subdermal Graft

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Day Job Roll: 1d20 + 13 ⇒ (15) + 13 = 28
My email is Bozzinator5@aol.com


DungeonMaster

marveen survival: 1d20 ⇒ 2 You don't have to be trained in survival, just engineering or computers. Fail anyway.

Exo-Guardians

Male Izalguun N Large Monterous Humanoid Technomancer 3 (Xenoarcheologist) | SP: 15/15 HP: 22/22 RP: 4/4 | EAC 14 KAC 15 | Fort +1 Reflex +2 Will +4 | Initiative +5 | Darkvision 60' | Move 20' (Bi) 40' (Quad) | Spells/day 1: 4/4

Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Computers: 1d20 + 12 ⇒ (15) + 12 = 27
Engineering: 1d20 + 13 ⇒ (9) + 13 = 22
Survival: 1d20 ⇒ 3

Engineering to repair tram: 1d20 + 13 ⇒ (19) + 13 = 32

Earn Income: 1d20 + 8 ⇒ (9) + 8 = 17

Email is cziegle@yahoo.com

Second Seekers (Jadnura)

N Death-Touched Draelik Vanguard 6| KAC 24 | EAC 22 |(+1 AC with at least 1 Entropy Point)| HP 46/46 | SP 78/78 | RP 9/9 | Fort +10 Ref +9 Will +4 | Perc +11 | Speed 35' |Darkvision 60' | Initiative +4 |Conditions: None

Survival: 1d20 + 9 ⇒ (20) + 9 = 29
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Not trained in computers or engineering

Day Job: N/A

email is mbadzic@gmail.com

Dataphiles

Male Human Technomancer 8 | SP: 48 | HP: 44 | RP: 9 | EAC: 20 | KAC: 21 | Init: +3| Perc: +5 |

survival: 1d20 + 0 ⇒ (1) + 0 = 1
computers: 1d20 + 16 ⇒ (5) + 16 = 21
engineering: 1d20 + 14 ⇒ (11) + 14 = 25
perception: 1d20 + 4 ⇒ (8) + 4 = 12

"And with that dear viewers, we wrap up this episode. Hope you all enjoyed it, and I'll catch you all next time out there. Remember, keep reaching for the stars!"

Profession Vidstreamer/Earn Income: 1d20 + 20 ⇒ (20) + 20 = 40

Looking to each member of the team.

"Great working with you. Hope we can do it again some day."

Nice... nat20 on the day job. lol.

Email is thilol@comcast.net

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