Heroes of the Lance (Inactive)

Game Master EltonJ

Dragonlance campaign using the Dragonlance Classics modules. Should be fun.


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Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

@Maddok and Thalasi: Okay, I was hoping it was something like that. Once we get going, I think there's going to be plenty of interacting going on.

@Vrog: Ouch, I feel ya on that one. Hope things calm down soon. Allow me to second Bander's hopes that means job security for you.

@GM: Can you help clarify how goblins and hobgoblins are treated on Ansalon, please? I've got one idea in my head, but I'm not sure if it's right. I just need the general idea for the western half of the continent. I wanted to know before posting again.


Male Human Psion 10/Atlanteologist 10
Kalisuel wrote:
@GM: Can you help clarify how goblins and hobgoblins are treated on Ansalon, please? I've got one idea in my head, but I'm not sure if it's right. I just need the general idea for the western half of the continent. I wanted to know before posting again.

Do you have a copy of Races of Ansalon? I refer you to page 121. It says that goblins are the underdog of Ansalon's races. And it provides a history, saying that their of ogre/elf pairings (which would be always a rape). They are treated like scum, because they are scum. They breed true now, not relying on present or future ogre crossings.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

I do not have that book. That is what I thought, but then Peregrine's statements made me wonder if goblins were not considered monsters. It's not that Kalisuel is keen on murdering goblins, but she sees them as a threat and in need of extermination before they can harm anyone.

I guess the big question is would a borderline paranoiac have reason to believe that this is going to end in violence and that there are more of them?


Oh, ya, I def. have job security. I won't say my job is recession proof or anything stupid like that but I am one of only a handful of people in my company that are on the support team, and right now the industry I support (real estate) is booming (it's a seriously good time to refi your house, if you've got a mortgage btw, cause according to some of the people I support, they suspect that interest rates are going to get down to 3% by late spring.


Male Human Psion 10/Atlanteologist 10
Quote:
I guess the big question is would a borderline paranoiac have reason to believe that this is going to end in violence and that there are more of them?

There will be more of them.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Okay then. Post coming up.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Here is an excerpt of the information on hobgoblins.

I find it very, very contradictory; you cannot gain 'the reputation ... as disciplined warriors' over a great period of time without, you know, actually being disciplined warriors. I'll concede that you can be 'honorless' (i.e. without a noble code like the Knights of Solamnia or of Takhisis) without lacking discipline, but ...

I suppose in my mind I see them as the equivalent of Saruman's Uruk-hai -- disciplined, strict, uncomfortably clever, but ruthless, murderous, and if there's significant advantage to be gained, they'll stab their buddy in the back to make sure they're the one to gain it.

--------------------------

Sorry, Kali, I went and re-read again -- and finally saw you DID ask!! Sorry!!

I think that since goblins, hobgoblins, and bugbears kind consider themselves to always be at war of one sort or another with pretty much everyone not of their tribe. That isn't to say that they can't have peaceable contacts, and I get the feeling that the more civilized ones -- meaning mostly hobgoblins -- probably do. So it's entirely possible (IMO) that most if not all of Kali's interactions with goblinkind have been bad. But I also have the sense that ... hm. How to phrase this.

I get the sense that every sentient race in Ansalon is, well, considered a sentient race -- that just going ahead and casually killing someone, whether human, elf, ogre, or goblin, is considered murder, an evil act. At the same time, killing someone else -- at least goblinoids and such -- in self-defense is for the most part allowable.

I dunno. That's my read, going off what I remember of Dragonlance, anyhow.

-------------

And I did not mean for my commentary to be a scolding, Thalasi!! Not-incidentally, do you have a list of what spells you have in your spellbook ... ? I'd love to compare. ;)


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Fair point. I'll admit that my default assumptions are that goblinoids are considered monsters, and I know that can cause issues in settings where they aren't. I think that part of it was I had a cool scene in my heard where Kali leapt down the stairs to kill one of them as her introduction as something more than one of the barmaids.

That said, I would argue that being disciplined in battle and being disciplined in other areas of life are two different things, though to some extent someone who is disciplined in a fight tends to practice that discipline all the time.

I do like the comparison to the Uruk'hai. I think it gives an added sense of the surreal to the scene playing out. A small, young woman dressed for a fight is trying to get a group of armed and not particularly pleasant hobgoblins, all of whom are taller than she is by at least a foot and a half, to leave without a fight.


Elven wit and sarcasm.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Entirely droll, Thalasi. ;) Looking forward to more of it.
--------------
Kali, if you hadn't been all armored up, I don't think that Peregrine's 'observation' would have worked quite so well. So good job. ;)
--------------
Y'know, I can't find ... hm. Question for the GM.

Normally, alter self grants the changed character certain standard/extraordinary abilities (darkvision (60'), low-light vision, scent, swim (30')) if the new form has them, most draconians (once we encounter them) also have wings, and can Glide (Ex) safely down from any height:

Dragonlance Campaign Setting wrote:
Glide (Ex): Winged draconians (all draconians except for auraks) can use their wings to glide, negating any damage from a fall of any height. They can also travel horizontally up to four times the vertical distance they descend.

If Amberyl/Peregrine learns to take the form(s) of draconians, would she be able to utilize this extraordinary ability, or will she still need to cast a spell?

--------------

Also, might I roll a few dice for what point in their orbits the three moons are? I have set up a tracker (with reference pages extracted from the Dragonlance Campaign Setting) for them here. Since we have two High Sorcery sorts, I figured knowing / tracking where the moons are would be a good thing.

Day of Solinari's Orbit: 1d36 ⇒ 13
Day of Lunitari's Orbit: 1d28 ⇒ 8
Day of Nuitari's Orbit: 1d8 ⇒ 6


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

Not the GM but it depends on if Draconians are the same creature type as you, since Alter Self is limited in that way.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

... hmmm. True, they don't seem to be 'humanoid (dragon, draconian)', but as 'dragon (draconian)'. Alas! Clearly I need to study to become a Shifter Adept and a Shifter Master. ;)


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes
Peregrine Stoup wrote:


Kali, if you hadn't been all armored up, I don't think that Peregrine's 'observation' would have worked quite so well. So good job. ;)

Thanks! Peregrine's observation wasn't too far off the mark. Kali really doesn't like goblins of any kind. I think that while she's not the strongest nor the toughest she is a nasty handful in a fight and with her mobility she's going to be providing all of the flanking bonuses she can give.


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

Lol now that it's over, had a fight broken out, Slam would have snatched Toede and thrown him off the tree. Hard.

Good thing for him he did not choose poorly.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Quick reminder on ...

Coinage

Though it's just flavor for us, remember that iron, bronze, and steel are the 'coins of the realm' of the Dragonlance world. A quick bit on it here (stripped from the Dragonlance fandom page on coins).

Coin (per stl)
Copper (cp): 1/100stl (100 cp to 1 stl)
Gold (gp): 1/40 (40 gp to 1 stl)
Silver (sp): 1/20 (20 sp to 1 stl)
Iron/Bronze (ip/bp): 1/2 (2 ip or bp to 1 stl)
Steel (stl): 1stl ('base' coin)
Platinum (pp): 5stl (5 stl to 1 pp)

---------------------------------------------

And we can't lose Toede -- he's going to be important later!! Or something. ;)


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

It's possible he could survive me yeeting him like a football off the tree. the world will never know now though...


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

We could still find out. I mean, we haven't left yet. He could come back before we do.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Look, defenestration is all fine and dandy, but in D&D, a fall from 40' up just might not be enough. If you want to yeet the guy off the tree, make sure you have someone down below who can carry him back up so you can yeet him off again ... ;)


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Or you could let Kali soften him up first. :P


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

You got a bow; I hear the sound of 'pull!' and target practice ... ;)

Poor Slam, getting all triple-teamed and suchlike.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Well, yes, but Kali's a switch hitter. She can do both. :D

Wait until Maddok and Bander join in. Poor Slam, I think he'll be playing the role of team dad with Peri being the team mom trying to keep the rest of us in line.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Peregrine's not nice enough to be Team Mom. ;)


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8
Peregrine Stoup wrote:
Peregrine's not nice enough to be Team Mom. ;)

You pulled out the wire and green beads to distract a child like a Kindergarten teacher. You may not think your nice enough to be team mom . . . but not all moms are nice all the time.


Thalasi isn't nice so far lol


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

I am glad I did not look at my equipment during this stand off. I forgot caltrops were in my rogues kit. So I just assumed I had none. I was wishing I could use them or ball bearings. . . .but thankfully I did not check until it was over. LOL


Male Human Psion 10/Atlanteologist 10
Peregrine Stoup wrote:
If Amberyl/Peregrine learns to take the form(s) of draconians, would she be able to utilize this extraordinary ability, or will she still need to cast a spell?

You should be able to glide, if you took the form of a draconian.

--------------

Quote:

Also, might I roll a few dice for what point in their orbits the three moons are? I have set up a tracker (with reference pages extracted from the Dragonlance Campaign Setting) for them here. Since we have two High Sorcery sorts, I figured knowing / tracking where the moons are would be a good thing.

[dice=Day of Solinari's Orbit]1d36
[dice=Day of Lunitari's Orbit]1d28
[dice=Day of Nuitari's Orbit]1d8

Moon tracking is a good idea.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

After our flurry of posts today seems quiet.


Male Human Psion 10/Atlanteologist 10
Bander Drunkensquirrel wrote:
After our flurry of posts today seems quiet.

Yep.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I think we're waiting for something to happen externally.


Male Human Psion 10/Atlanteologist 10

Alright then. Although I thought you weren't done yet. I'll set something up.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

Its pretty much are we leaving town or going to Peregrine's before leaving town. At least as Peregrine has suggested. If we stay here more than 6 hobgoblins will show up.


Which version of the staff of Magius are we using? From the campaign setting or the Legends of the Twins?


Male Human Psion 10/Atlanteologist 10

From the DLCS. I haven't got Legends of the Twins yet.


Ok. I will need to look it up.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

Will there be a map?


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7
EltonJ wrote:
Peregrine Stoup wrote:
If Amberyl/Peregrine learns to take the form(s) of draconians, would she be able to utilize this extraordinary ability, or will she still need to cast a spell?
You should be able to glide, if you took the form of a draconian.

Slam pointed out that alter self does have a restriction -- in this case, 'any ... creature of the humanoid type'. (Just for the record, the spell says any Small or Medium, but for Irda, it's any Small, Medium, or Large.) As it turns out, draconians are not of the humanoid type, but of the dragon type. So Irda don't 'get' them. ;)

EltonJ wrote:
Peregrine Stoup wrote:
Also, might I roll a few dice for what point in their orbits the three moons are? I have set up a tracker (with reference pages extracted from the Dragonlance Campaign Setting) for them here. Since we have two High Sorcery sorts, I figured knowing / tracking where the moons are would be a good thing.
Moon tracking is a good idea.

I will keep on it, then!! :)

-------------------

@Thalasi --

Dragonlance Campaign Setting wrote:

Staff of Magius

This +2 quarterstaff provides a +3 deflection bonus to AC to the person who carries it. Once per day it can cast feather fall (on the bearer only) and daylight (upon the staff only) by command. The bearer of the staff can dismiss the daylight with another command word.

It has other powers, but they have to be discovered by the wielder. It is theorized that the staff exhibits different abilities for different wielders, while other theories suggest that the wielders add the abilities to the staff themselves.

-------------------

I just figured that y'all were trying to figure out what to do, not waiting on something to happen to force your hand. But the latter is what's happening, so ... time to make a decision, fish or cut bait.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

For us mage types, and anyone interested in theosophical astronomy:

- Dragonlance Campaign Setting, pp 94-95, regarding the moons of magic;
- Moon Phase Doc, in which calculations happen, and which I will keep up to date (because now that the work is done, it's very easy to keep up-to-date); and
- Current Moon Phase Chart, which is pretty and I will also keep it up to date.

Just FYI, an extended Solinari-Lunitari conjunction is approaching, which will include a triple conjunction during its span (which, honestly, it usually does). A Lunitari-Nuitari conjunction happens in 6 days, and the triple conjunction in 7 (with all three moons at Low Sanction), but Solinari and Lunitari continue their conjunction until day 13 (thus negating Thalasi's moon-magic penalties) during that time. Lunitari moves free on day 14, and though Solinari will still be in Low Conjunction at that time, Thalasi will only suffer that penalty for a day before Solinari moves into Middle Sanction. (Yay!)


I dont have the moon magic feature yet since I dont have wizard of high sorcery levels yet. Mook magic also only works if you have a patron and have declared allegiance to an Order after the Test of High Sorcery.


DM per the DLCS elvws have elven sight. It is a com inaction of low light and dark vision.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7
Thalasi wrote:
I dont have the moon magic feature yet since I dont have wizard of high sorcery levels yet. Mook magic also only works if you have a patron and have declared allegiance to an Order after the Test of High Sorcery.

Ah. For some reason I thought you actually had the one level of WoHS. Silly me.

Thalasi wrote:
DM per the DLCS elvws have elven sight. It is a com inaction of low light and dark vision.

Pretty sure that the standard races are being played as PF standard races.


I didn't have time to update the chatavter after my retinal surgery


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

I need to understand timing. It seems that people are responding to each other and suggesting courses of action and then waiting to see what other players are doing however it feels like more time than a few lines of conversation are happening in-game.

Its serving to one limit role play because I know I am feeling pressure to move but also have character reasons to want to move with allies. In the course of time for us to have a quick conversation to decide to leave together or not, the Hobgoblins left found allies and were close enough for us to hear their approach. Now in what might be 20-30 seconds of "hey let's move" posts they are advancing.

PBP is like improv you speak and act and leave something for people to respond to. It feels like in leaving room for people to respond is being treated like we are sitting around not acting.

I don't want to slow the game down but it feels like we are getting penalized in timing because there is a delay in posting which works on a very different timetable than the timeframe of characters.


Male Human Psion 10/Atlanteologist 10

Bander's right.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

What am I right about?


Male Human Psion 10/Atlanteologist 10

I mean, I have to move the action along, but it seems like you are all like Socrates and less like football players. If you get my drift.


What time zone is everyone in?


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

What posting rate would you say we need to keep up with? Because those of us who can post a lot can't force those who are posting once or twice a day to act.

Personally, I would prefer the assumption of the action to be following what the majority of posters are suggesting to the assumption that we are just standing around.

I would imagine that we are 2 minutes or so from the time the Hobgoblins left in game terms. Yet they have left, crossed town and returned in force. But the time is skipping ahead assuming Bander is sitting there waiting for the others to move several minutes.

From my experience, this PBP is moving as fast as most and is showing a fairly heavy rate of posting. A week of PBP covers a minute or two of time at the table and that is slower than game time.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

To be clear I want to understand the expectations for posting. I can adjust. I just want to understand.


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Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

It's moving faster from my experience. I can post more on weekends usually, but that's not always the case and even though I'm working from home, I'm busy enough that I don't have time to post during the work day, so I'm limited to posting in the evenings. I live in Alabama, so CDT (GMT -5) for me. Here's a handy timezone map for reference

That said, I've been burned before by assuming that people are following a course of action so I could post and try to keep things moving. I like to keep the pace moving while giving and having a chance to react. At the moment I feel like we're barely getting that chance, and I'm worried that I'm going to assume a character moves one way when they are moving another or that I'm going to step on someone's toes by thinking "yeah, they'd relay that" or something similar.

So, to make a long post short, I'm fine with the posting rate, but I'd like to have a little more time for interactions and people to let us know what their characters are doing.


HP 39 | AC 27; T: 12; FF: 25 | CMB: +9; CMD: 24 | Fort +8; Ref +3; Will +10 | Init: +1 | Perception: +9; Sense Motive: +11; Darkvision 60'; Low-Light Vision

As mentioned before, I also am still working. I live in the central timezone in the US.

I try to post at least once a day, if not more when I can (I get bored pretty easily, so more of my freetime is spent on the boards than you might expect).

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