Heroes of the Lance

Game Master EltonJ

Dragonlance campaign using the Dragonlance Classics modules. Should be fun.


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Male Human Psion 10/Atlanteologist 10

MDT for me, and I'll try to keep it moving.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

In my experience, this is moving very fast indeed, 'flurry post style' -- where several but not all of the players are on at the same time, and so they post, and respond to each others' posts, and it appears at first that there's a lot of movement, when in truth it tends to be a lot of conversation.

Bander, the 'rushing' by the GM came from the conversation bit starting with your own post here, and functionally culminating in Maddok's post two down from that -- the idea/opinion that 'I think we're waiting for something to happen externally.' That's when the GM said 'okay, well, I thought you weren't done, but sure' and sent reinforcements along the way. The 'they're getting nearer' is just a tool being used to keep the pressure on, to remind us that 'while you're talking, they're marching', all of which was a specific reaction to people not moving and waiting for a consensus that was very slow in coming because Slam was being noble beyond the traditional two refusals and not 'forming group'.

That said, remember that it 'being quiet' after flurry-posting is more-or-less normal, because then you're waiting on activity from the people who weren't present. From my observation, what would take an hour around a table might take an entire session in text-based interaction, and anywhere between a week and a month in PbP; this is a very slow interactive thing. :P :)

(And IMO that was a good five minutes of trying to talk Slam around, not 20-30 seconds, but YMMV. ;) )

-------------------------------

Bander Drunkensquirrel wrote:

Inn of the Last Home for reference

So from what Peregrine posted there is a bridge linking the Inn to another tree.

I operate off the unparalleled Atlas of the Dragonlance World, by the incomparable Karen Wynn Fonstand, may she rest in peace; a fantasy lover and professional cartographer, her five Atlases are the ne plus ultra definitions of the worlds she sketches out, because all her information is taken straight from the books, and laid out in clear and concise manners. For Solace, that means bridges from tree to tree, all over town -- and in fact, Tanis (a long-time resident) gets lost trying to get somewhere on the ground instead of going across the bridges in the trees. :)


Kender Unchained Rogue 5 HP 43/43 | AC 20, FF 16, T 15 | F +6 R +10 W +1 | Init +4 | CMB +7 | CMD 13 | Speed 20ft | Perception +8
Peregrine Stoup wrote:

In my experience, this is moving very fast indeed, 'flurry post style' -- where several but not all of the players are on at the same time, and so they post, and respond to each others' posts, and it appears at first that there's a lot of movement, when in truth it tends to be a lot of conversation.

Bander, the 'rushing' by the GM came from the conversation bit starting with your own post here, and functionally culminating in Maddok's post two down from that -- the idea/opinion that 'I think we're waiting for something to happen externally.' That's when the GM said 'okay, well, I thought you weren't done, but sure' and sent reinforcements along the way. The 'they're getting nearer' is just a tool being used to keep the pressure on, to remind us that 'while you're talking, they're marching', all of which was a specific reaction to people not moving and waiting for a consensus that was very slow in coming because Slam was being noble beyond the traditional two refusals and not 'forming group'.

That said, remember that it 'being quiet' after flurry-posting is more-or-less normal, because then you're waiting on activity from the people who weren't present. From my observation, what would take an hour around a table might take an entire session in text-based interaction, and anywhere between a week and a month in PbP; this is a very slow interactive thing. :P :)

(And IMO that was a good five minutes of trying to talk Slam around, not 20-30 seconds, but YMMV. ;) )

-------------------------------

Bander Drunkensquirrel wrote:

Inn of the Last Home for reference

So from what Peregrine posted there is a bridge linking the Inn to another tree.

I operate off the unparalleled...

I was with you on the bridges I was simply pointing out that there was a bridge already mentioned. Not throwing shade in anyway.

As fo teh length of the conversation even a wall of text includes just a few sentances in most of those cases. But I see your point. I was simply feeling not just a timer mentioned but we were losing opportunity to act because we were waiting for people to respond.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Just a heads up. I did something stupid and gave my fingers a steam burn. I'm hoping that the pain will lessen in the next day or two, but posts from me are definitely going to be less than they have been.


Kender Unchained Rogue 5 HP 43/43 | AC 20, FF 16, T 15 | F +6 R +10 W +1 | Init +4 | CMB +7 | CMD 13 | Speed 20ft | Perception +8

Ouch. Stay safe.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Definite ouch.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

I am reminded -- just as a side note, Vrog, the first sentence in your background ("Slam is, like all of his kind, a bastardization of the more noble Giant bloodlines.") is inaccurate for Dragonlance -- the ogres were the firstborn of the three original races (ogres from evil, elves from good, humans from neutrality), beautiful and powerful, but their evil eventually corrupted their forms into the standard ogre.


The original ogres were the irda iiec.


Female Human Fighter 3/Bard 1/Ranger 1
Perception DC 17:
There's something odd about her ears
HP: 43/43 | AC: Breastplate: 22/15/18, Mithral: 20/16/15, Unarmored: 16/16/11 | Fort: +7, Ref: +10, Will: +3 (+1 v. Fear, +2 v. Enchantment, Immune v. Sleep) | Perc: +9, Init: +5 | | Spells: Bard 1st: 2/2 | Bardic Performance: 5/5 | Arrows: 20 | Wands:

Well, it seems I'm doing a lot better today than I thought I would be. Still stings a little, but not nearly as much as before. Assuming things continue this way, I should be good.


Male Human Psion 10/Atlanteologist 10

Amazing that the body can heal itself.


It is.


1 person marked this as a favorite.

I finally felt well enough to sit at a computer. I was able to copy and paste my character information in the profile.


Female Human Fighter 3/Bard 1/Ranger 1
Perception DC 17:
There's something odd about her ears
HP: 43/43 | AC: Breastplate: 22/15/18, Mithral: 20/16/15, Unarmored: 16/16/11 | Fort: +7, Ref: +10, Will: +3 (+1 v. Fear, +2 v. Enchantment, Immune v. Sleep) | Perc: +9, Init: +5 | | Spells: Bard 1st: 2/2 | Bardic Performance: 5/5 | Arrows: 20 | Wands:

Glad to hear you're on the mend. :)


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Yay!! Were you going to convert your 5th level of Wizard to the Wizard of High Sorcery PrC?


Can i still do that dm?


1 person marked this as a favorite.

In the last week I've been in at least 8 hours of meetings dealing withbhiwnwe are going to provide educational opportunities for students now that schools are closed for the remainder of the year. Talk about head ache and eye strain.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Ouch, yeah. And I think EltonJ would be good with it; it is, after all, pretty much what was intended for mage character(s).


Dragonlance images are my favorite. Life never played a white robed mage before, usually red or black.


1 person marked this as a favorite.
LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Okay, so, the silliness that is me. Wanting to do for Peri what Adam Warnock did for Kali in regards to clothing, I went and made a little 3d6 chart for her, putting colors as I figured she would view them, thus:

Peri's Color Preferences:

.3 - dark red
.4 - orange
.5 - dark red
.6 - white
.7 - bright red
.8 - medium red
.9 - medium green
10 - dark green
11 - dark blue
12 - medium blue
13 - light blue
14 - light green
15 - yellow
16 - black
17 - yellow
18 - purple

Blue and green generally remind her of 'home', as well as being colors of sea, sky, and growing things; the brighter reds are a bit flashy, the dark red and orange somewhat somber (in her mind, at least), with the yellow, purple, black, and white relegated to either something she doesn't generally like (purple and, to a lesser extent, yellow) or else something simply utilitarian.


Using a spreadsheet to randomly roll, I wound up with 2 white shirts out of three, a bright red 'wintertime' shirt (apparently for finding each other against the snow, right?), and an entertainer's outfit that's almost entirely green, with red leggings to flash beneath the skirt. Ha!! :)

So, y'know -- my clothing is now updated. ;)

-----------------------

Language note -- Thalasi, you and I both need to have 'Magius' as a language, as that's the language of magic in the Dragonlance world. Never spoken (except in the casting of spells), but the written form is used not only for scrolls and spellbooks, but also more (relatively) mundane uses as research notes and the like. It is apparently 'the first thing an apprentice learns', so I'd read that as pretty much required. ;)


Female Human Fighter 3/Bard 1/Ranger 1
Perception DC 17:
There's something odd about her ears
HP: 43/43 | AC: Breastplate: 22/15/18, Mithral: 20/16/15, Unarmored: 16/16/11 | Fort: +7, Ref: +10, Will: +3 (+1 v. Fear, +2 v. Enchantment, Immune v. Sleep) | Perc: +9, Init: +5 | | Spells: Bard 1st: 2/2 | Bardic Performance: 5/5 | Arrows: 20 | Wands:

You know, randomly rolling for colors would probably save me a lot of grief when it came to avoiding outfits that are too same in look.

Also, I tend to have a habit of going way overboard on details like that. The GM of the live game I'm playing in had to reign me in while I was working on a character for some side adventures. No caravan and traveling menagerie for my fighter/barb half-orc that is also a cook, brewer, baker, and cheese maker. :P


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Well, it helps to have 'favorite ones' in there, you know, at the peak of the random distribution curve, once you establish what the character's favorite colors are ...

And hey, now. I'm planning on Peri getting at least 1 level of skill in 10-15 crafting skills -- mostly so she can make from scratch virtually any magical widget that isn't a wand, potion, rod, staff, armor, or weapon. (Going to retrain those first two eventually, because above 10th or so, they're kind of useless.)


Kender Unchained Rogue 5 HP 43/43 | AC 20, FF 16, T 15 | F +6 R +10 W +1 | Init +4 | CMB +7 | CMD 13 | Speed 20ft | Perception +8

Thank you both. I feel less nerdy for asking about the local plantlife.


Kender Unchained Rogue 5 HP 43/43 | AC 20, FF 16, T 15 | F +6 R +10 W +1 | Init +4 | CMB +7 | CMD 13 | Speed 20ft | Perception +8
Peregrine wrote:
Acorns are edible, but only after a whole process; I was imagining more of a walnut sort of thing, myself. ;)

That makes a ton of sense and falls more in line with the idea they are a snack and a spice. Unless we want to think Almonds because I am loving the idea of Vallenwood Butter!!!!


Male Human Psion 10/Atlanteologist 10
Thalasi wrote:
Can i still do that dm?

Yes. Why not?


I wasn't sure.


Male Human Psion 10/Atlanteologist 10

Oh. Okay.


done


Female Human Fighter 3/Bard 1/Ranger 1
Perception DC 17:
There's something odd about her ears
HP: 43/43 | AC: Breastplate: 22/15/18, Mithral: 20/16/15, Unarmored: 16/16/11 | Fort: +7, Ref: +10, Will: +3 (+1 v. Fear, +2 v. Enchantment, Immune v. Sleep) | Perc: +9, Init: +5 | | Spells: Bard 1st: 2/2 | Bardic Performance: 5/5 | Arrows: 20 | Wands:
Bander Drunkensquirrel wrote:
Peregrine wrote:
Acorns are edible, but only after a whole process; I was imagining more of a walnut sort of thing, myself. ;)
That makes a ton of sense and falls more in line with the idea they are a snack and a spice. Unless we want to think Almonds because I am loving the idea of Vallenwood Butter!!!!

I think you can make butter out of just about any nut based on a quick search for pecan and walnut butters. Then there's apple butter, so I guess it doesn't have to be a nut.

What I want to know is what kinds of herbs and spices grow around the trees, or if there are any grafts from fruit trees in them. Just imagine whole orchards perched in the Valenwood trees!

And yeah, I'm a nerd. I have a lot of things I like to look into and learn about. In this case, it's more because I like having a good idea of what my characters look like. Most of the time I do have the intention of drawing them, but it seems I never get around to it. Hopefully I can change that.


where are the moons right now?


Kender Unchained Rogue 5 HP 43/43 | AC 20, FF 16, T 15 | F +6 R +10 W +1 | Init +4 | CMB +7 | CMD 13 | Speed 20ft | Perception +8

I think big walnuts make the most sense.

Wow hadn't thought about the grafting idea that would be cool.


Male Human Psion 10/Atlanteologist 10
Thalasi wrote:
where are the moons right now?

Peregrine is tracking the moons. S(he)'s doing by spreadsheet. Perhaps s/he can let you see the sheet.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Grafting works best if you have enough sun on the tree you're grafting onto for the branch you're grafting. With the vallenwoods, that's a dicey proposition at best; they're sort of like mega-oaks, with a lot of spread. Solace has fields outside the main cluster of vallenwoods, though, so they probably have an orchard or two out there as well.

As for other plants, I tend to think of the place as, well, upper Mid-West; it has that feel, though admittedly we don't have a good climate plat for the place; the entire continent has what amounts to 'magical weather', considering how far south it is.

------------------------

Thalasi, see this post for links to the GM-approved information. Solinari (and Lunitari) are both in Waning Middle Sanction, but will be in conjunction with each other for most of Solinari's Low Sanction. That will start out (from your point of view) with a triple conjunction on the first night in seven days' time.


Male Human Psion 10/Atlanteologist 10

Maybe the continent of Ansalon is bigger than they thought.


so we take a penalty right now on spell stuff?


Male Human Psion 10/Atlanteologist 10

That's what the chart says.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

No, not yet. You track the white (outermost) track; the red circle is where Solinari is at the moment. (I used contrasting indicators.) Solinari is at Middle Sanction, so there's no penalty. In 7 days, you'll get an effective +1 to your caster level, then no penalty until you pass out of Conjunction with Lunitari. For 1 day you'll have a -1 penalty, then you'll pass into Middle Sanction again, and have no penalty.

And actually, the authors were using the 'oh, we're in another place, so it's another type of weather' philosophy, kind of no matter how far they actually traveled. Fonstad was a true expert on this stuff, and while with most of her atlases she has climate maps and such, with Dragonlance she didn't even bother, considering how screwy / nonsensical / magical / relatively disobedient to natural laws it is.

-------------------------

For those on Discord, here is an invite to my 'whatever the hell I want' server, now with a channel for chattering about this stuff. ;)


The Heroes of the Lance did go far in a few months.


Female Human Fighter 3/Bard 1/Ranger 1
Perception DC 17:
There's something odd about her ears
HP: 43/43 | AC: Breastplate: 22/15/18, Mithral: 20/16/15, Unarmored: 16/16/11 | Fort: +7, Ref: +10, Will: +3 (+1 v. Fear, +2 v. Enchantment, Immune v. Sleep) | Perc: +9, Init: +5 | | Spells: Bard 1st: 2/2 | Bardic Performance: 5/5 | Arrows: 20 | Wands:

The continent is about 1000 miles and the planet is about a third to a half of the size of earth. I showed a map of Ansalon to the group I play with, which has three people who's education is in some branch of geology, and they went "WTF?" Dragonlance, it seems, is very much a "Rule of Cool" kinda place.


Male Human Psion 10/Atlanteologist 10

Krynn should have been as large as Earth. But yeah, the rule of cool.


when the time comes how will we splint between winter night and spring dawning?


Male Human Psion 10/Atlanteologist 10

I don't know right now.


that is fair. Id like to go to Icewall if possible.


Male Human Psion 10/Atlanteologist 10
Thalasi wrote:
that is fair. Id like to go to Icewall if possible.

Alrighty. I have to read dragons of winter and dragons of spring to see about what to do.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7
EltonJ wrote:
Thalasi wrote:
that is fair. Id like to go to Icewall if possible.

Alrighty. I have to read dragons of winter and dragons of spring to see about what to do.

Loong, long time in the future, that is. ;)

For other information ... ;)

Ansalon and Krynn Size:
For size, the Atlas (p. ix, or p. 12 in the PDF) puts Ansalon at 960 miles wide (Sancrist in the west to the Courrain Ocean in the east) and 1320 miles long (northern Nordmaar to the Ice Wall Castle); Fonstad places it on a globe in part by judging time-zones (four hours difference between Silvanost and Solamnia), as well as the southern glaciation. (This can be seen on p. xiii, or p. 14 in the PDF.)

In comparison, the continental United States is 2800 miles wide and 1582 miles 'tall', 2.9 times as large as Ansalon. Australia, for continental comparison, is 2485 miles wide and 2398 miles 'tall' -- 2.5 times as large as Ansalon.

Presuming Fonstad used the traditional way to draw latitude (one line every 5 degrees), Ansalon sits between 50 and 88 degrees south, with the Dragon Isles being between 40 and 45 degrees south; if this is so, then clearly northern Ansalon must be warmed by a major current akin to the Japanese Current or Gulf Stream, bringing heat from the tropics into the south. Drawn this way, and this equating roughly to 34.75 miles per degree of latitude, multiplying this by 360 degrees results in a planetary circumference of about 12,505 miles -- about 50% of Earth's, and somewhat smaller than Mars' 13,263 miles.

If, however, she drew it as 10 degrees per latitude line (which seems possible as well), then Ansalon goes from roughly 75 degrees south to 10 degrees south, with the Dragon Isles more-or-less on the equator. This would handle the climate problem (of it being warmer/hotter in the north), but the resultant 20.31 miles/degree latitude would result in a planetary circumference of about 7311 miles -- 29.36% of Earth, larger than Luna's 6783 miles but considerably smaller than Mercury's 9525 miles. This, note, would also put the other continents known (not, granted, by most of its inhabitants) to exist at a much less distant range, instead of the 'several months voyage to the east' that is stated.

For Earth-sized values, just as an FYI, 1 degree of Earth's latitude is approximately equivalent to 69 miles; Ansalon's 1320 north-to-south distance would be about 19.1 degrees in total.

So all told, yeah, Krynn and Ansalon are very much 'Rule of Cool / It's Maaaaagic!!' when it comes to weather and the rest. :D

If you look at Fonstad's Atlas -- which is based pretty much only on the first two trilogies, and though the Atlas isn't exactly 'D&D', and so doesn't have an edition per se, the first two trilogies were during 1e AD&D -- the maps we want would be on pp. 4-5 (for the general area, pp. 25-26 in the PDF), pp. 8-9 (for Solace, pp. 29-30 in the PDF), and -- for our current situation regarding Crystalmir Lake (AKA Crystal Lake Lake, 'mir' being a term for a lake) on p. 13 (p. 34 in the PDF). IIRC, all of Fonstad's Atlases are printed in 3-4 colors, for what that's worth.


Female Human Fighter 3/Bard 1/Ranger 1
Perception DC 17:
There's something odd about her ears
HP: 43/43 | AC: Breastplate: 22/15/18, Mithral: 20/16/15, Unarmored: 16/16/11 | Fort: +7, Ref: +10, Will: +3 (+1 v. Fear, +2 v. Enchantment, Immune v. Sleep) | Perc: +9, Init: +5 | | Spells: Bard 1st: 2/2 | Bardic Performance: 5/5 | Arrows: 20 | Wands:

Just thought I'd give an update on Kali's background. I'm still working on the second draft of Kali's background. Currently it's at 16,000 words, and I will probably add another 5,000-10,000 before I'm done. I've also got to rewrite a bit to make a character act more consistently. I'm hoping to have it done this weekend, but we'll see.


Will the information on knowing previous wizards be there


Female Human Fighter 3/Bard 1/Ranger 1
Perception DC 17:
There's something odd about her ears
HP: 43/43 | AC: Breastplate: 22/15/18, Mithral: 20/16/15, Unarmored: 16/16/11 | Fort: +7, Ref: +10, Will: +3 (+1 v. Fear, +2 v. Enchantment, Immune v. Sleep) | Perc: +9, Init: +5 | | Spells: Bard 1st: 2/2 | Bardic Performance: 5/5 | Arrows: 20 | Wands:

Yup.

She's known two of them, one who's affiliation I haven't figured out that was an Silvanesti elf and another that was a human Wizard of the Red named Dale.


Male Human Psion 10/Atlanteologist 10
Kalisuel wrote:
Just thought I'd give an update on Kali's background. I'm still working on the second draft of Kali's background. Currently it's at 16,000 words, and I will probably add another 5,000-10,000 before I'm done. I've also got to rewrite a bit to make a character act more consistently. I'm hoping to have it done this weekend, but we'll see.

Boy, Adam, that's a lot of words.


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Female Human Fighter 3/Bard 1/Ranger 1
Perception DC 17:
There's something odd about her ears
HP: 43/43 | AC: Breastplate: 22/15/18, Mithral: 20/16/15, Unarmored: 16/16/11 | Fort: +7, Ref: +10, Will: +3 (+1 v. Fear, +2 v. Enchantment, Immune v. Sleep) | Perc: +9, Init: +5 | | Spells: Bard 1st: 2/2 | Bardic Performance: 5/5 | Arrows: 20 | Wands:

No joke. That's why there's a summary.

Still, I hope it's an entertaining read.


Lol

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