Heroes of the Lance (Inactive)

Game Master EltonJ

Dragonlance campaign using the Dragonlance Classics modules. Should be fun.


301 to 350 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

If I can interject ...

They're constellations and planets. Most people in a pre-industrial world (where you can essentially always see the night sky) know the major constellations and what they're named in their area of the world -- which, in Dragonlance, are named after the very gods. In addition, there are/were no other competing mythologies, (e.g. Greek/Roman/Hebrew/Persian/Indian/Phoenician/Egyptian) which means no 'other gods' to displace the knowledge thereof. Everyone should recognize the three prime gods (Gilean, Paladine, Takhesis), and will probably recognize the names of the other gods even if they can't personally name all of them (for which I'd give a DC 10, since it's a relatively basic thing, a DC 15 for their portfolios, and DC 20 for more obscure sh!t).

Raistlin noticed the constellation of Takhisis was missing ... but nobody asked 'Who's that??'


Male Human Psion 10/Atlanteologist 10

Good interjection.


Looks like another surgery


Male Human Psion 10/Atlanteologist 10

Eye surgery?


Si. Next Friday


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

Sorry to hear that I know that has been an issue for you. I hope you come through well.


Thank you.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Yeesh. I know that's rough. I hope all goes well.


The procedure isn't bad but 8t 8s having to keep face down for a week that is awful.


Male Human Psion 10/Atlanteologist 10

So you're out of the game for a week?


It depends on what the surgeon says. If it is like last time I can look down and do things because my head has to be down with the air or gas bubble.


Male Human Psion 10/Atlanteologist 10

Well, get well soon.


Gracias


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

I know the Draconians turn to dust but do magic weapons get entrapped or just mundane ones. I didn't even think of it during the fight. My hoopak is enchanted so I figured the spear slipped free. I don't even remember if that is what I hit with because I can hit with the blunt end too but going forward should I assume even magic weapons get caught up?


Male Human Psion 10/Atlanteologist 10
Bander Drunkensquirrel wrote:
I know the Draconians turn to dust but do magic weapons get entrapped or just mundane ones. I didn't even think of it during the fight. My hoopak is enchanted so I figured the spear slipped free. I don't even remember if that is what I hit with because I can hit with the blunt end too but going forward should I assume even magic weapons get caught up?

Not all baaz draconians die, entrapping their enemies weapons with in them. Some do, however.


Iirc there are special weapons which do not.


Male Human Psion 10/Atlanteologist 10
Thalasi wrote:
Iirc there are special weapons which do not.

true.


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

When draconians die, they all transform in some way, typically in a manner that will incommode those that killed it -- explode, melt into acid, turn into stone that can trap a slashing or piercing weapon; the baaz do the latter. There IS a chance to snatch your weapon out before they turn to stone, though -- Reflex Save DC vs (10 + baaz's HD + baaz's Con modifier). Considering Bander's +10 reflex save, and I'd give the weapon's magical bonus as an additional bonus to the save, I'd predict he'll manage it more times than not.

Or use bludgeoning weapons. ;)

But all baaz turn to stone for 1d4 minutes when they die.


I like the original origins of the draconians.


just a reminder that I have my surgery tomorrow


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

No post until tomorrow. Sorry.


Male Human Psion 10/Atlanteologist 10

Looks like we are back on track for today.
Thalasi, get well soon.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

Is there an official map we are using. Because the region north of Solace is different on several maps I have seen. The one in the Campaign Setting is very different.

Detailed map of the area

Large view of Continent

I can't even find the map from the Campaign setting book online. But my copy of it doesn't even show the lake near Solace. Point being that depending on which map we are talking about there are different roads the three mountain ridges around Solace are in different places. Generally it looks like Xak Tsaroth is East South East of where we are. Depending on which map you look at it might make more sense to go one way or another to avoid mountains.

At the end of the day the dice can settle the issue functionally but I want to respond in character but it is difficult.

Parchment looking Map


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

Well, from the looks of it all those maps are fan-made, are trying to get a more general overview than the Haven-Qualinost-Xak Tsaroth area, and/or are being more stylistic than accurate. Here are three -- the official wilderness map from the module, and two from the Atlas (which, published by TSR, is as about Official as you can get):

Wilderness Map from Dragons of Despair; 1 hex = 1 mile
Crystalmir Lake from the Atlas of the DragonLance World
Solace to Pax Tharkas, pp. 4-5 from the Atlas of the DragonLance World

Going off the Wilderness Map, we're 2 miles to the road bending west (black line along the brown of the mountains) to circle around to Haven; you cannot get to Haven by heading south, unless you go by the river. (You can get a better sense of this via the Solace to Pax Tharkas map.)

It's another 3 miles (total 5) before we'd get to the northern part of Crystalmir Lake.

From there we can head mostly east (4 miles east across the fields, 1 mile southeast through the woods) to get to the Solace-Que-kiri road, and 2 miles on that road would take us through the gap.

Otherwise, we can head 6 miles across the fields and plains to the northernmost spur of the mountains; another mile past that, and then we have our choice of cutting south-east the 9 miles to Que-kiri, or striking out across the plains more-or-less directly for Que-shu, 18 miles from that point.

Or, if we really want, strike straight west and a little north, and try to go north around the Eastwall Mountains (aka the Forsaken Mountains) and try to come down to Xak Tsaroth that way. Without a compass, though, I think we'd be in pretty deep trouble. Strictly OOCly, Peregrine has the magic to change her appearance and have a maybe-to-good chance of getting in and out of Solace to buy one, but that'd probably mean at least a half-day's delay, not to mention the chance of her clothes being recognized.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

The other maps I posted are fan made but are closer to what is in the Campaign Guide than the Wilderness Map. The parchment map is an edited version of the one from "Tasslehoff's Map Pouch," which is official but not a helpful scale.

Part of the problem is not many of the official maps are showing up on a google search. I have the Tasslehoff's Map Pouch: War of the Lance which has several great maps. Just not on easily found on Google.

Found it

I don't care what we use and certainly what I have said in character is wrong compared to the Wilderness Map. Several maps have the road leaving Solace to the west curving north before making a sharper turn south. Which is why I just said south mistakenly looking a several maps.

I am okay if we just to decide that its theater of the mind and roll for survival. Point being without a unified map which ever that may be trying to role play a course of action is going to end up confused.

I was able to pull the image from my copy of the Campaign Setting. Here is the map from there. Its less than helpful in scale.

Area Around Solace from Campaign Setting

The Wilderness map and the Solace to Pax Tharkas are both similar (from the same product so that's likely). I am fine with whatever the DM picks or whatever the group decides.

The Campaign Setting map doesn't even have Haven on it. Maybe its from a different time period.


Margaret Weis Prosuxtions came our with several Tasshwlhoff's MAp packs.


the bubbke has yet to dissolve so we still dont onow if th3 ussur has been s9lves. hopefullu next Fridsy will be a good day.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Yeah, It's... confusing to say the least.

Do the woods have the dire reputation that they have from the Campaign Setting during this period of time?


LN F Irda (human) arcanist 3 / unchained monk (scaled fist) 2 | HP 34/34 | AC 20/18t 16ff | F:+6 R:+8 W:+6 | CMB +3, CMD 21/17f | INI: +3 | MV 30' | PER +8, low-light, see auras | AR 3/6| Atk Dag/Magius +9, 19, 1d4+2; Half-Staff +8/+8, 1d6; una +6/+6, 1d6-1
Lang:
Common, Dwarven, Elven, Kolshet, Magius, Ogre; Anaiathan sign
Skills:
Acro +7, DisDev +8, EscArt +7, KS (All) +8, Ling +8, Per +8, Pf (Dance) +8, SnsMot +9, Slt/Hnd +8, Spcrft +12, Stlth +9, UMD +7

I'm only confused as to why y'all are confused.

The 'Wilderness Map' is from the original product, the module 'Dragons of Despair', which is what we are playing. The 'Solace to Pax Tharkas' is not from the same product; it is based directly off it, but is crafted by a professional cartographer, and so looks much, much better, and because of many interviews and the like, has the 'fringes' filled in.

Why is there confusion? What is there to be confused about? Or are you waiting for an official response from EltonJ about the official map (i.e. the Wilderness Map)?

---------------------------------------------------

The woods to the west -- Darken Woods -- has a dire reputation, yeah; it's why Tanis & Co. don't want to go that way, but get pinched between various troops and do so.

---------------------------------------------------

Sounds rough, Mr. Rodarte. Good luck.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

Yes Darken Woods is notorious.

Its confusing because there are numerous maps many of which come from TSR products that are slightly different (The Campaign Setting, the Atlas and Tas's map pouch). Glaringly different when you look at the map from the Campaign Setting.

I personally am uncomfortable picking one without the DM speaking up or gaining consensus from the group. Which is why I asked if there was an official map we were using.

I am fine using any of the maps. I don't think the one from the Campaign setting is that good. Once that one is removed from the list. Any of the maps are close enough in agreement to not cause a ton of problems. My favorite is the full color from the Tas' map pack. But I am happy to go with whatever everyone wants.


Male Human Psion 10/Atlanteologist 10

There is an official map of Abasinia we can all use. And that's the Wilderness Map from the original module, Dragons of Despair. Crystalmir lake is on the west from Solace. South of you is Darkenwood. North of you are the plains. East of you is Xak Tsaroth. The official map from the module is good enough for me.

I have to back Peregrine on this since he(?) has found the official map from the module Dragons of Despair. You should find a way to head towards Xak Tsaroth. Going through Darkenwood isn't a good idea. You can skirt north and eastward around through the plains. And then follow the coast south to Xak Tsaroth.

It's just that a compass would make the journey easier since it gives you +5 on survival checks to find your direction.

So no more confusion on the maps. We are going to use the official maps of the area from the modules and the Atlas.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Alright, no Mirkwood shenanigans for us then. :P

And yeah, much of my confusion comes from the five or six maps that I have seen of the area that are nothing like the others beyond the broad strokes.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

Works for me.


Male Human Psion 10/Atlanteologist 10

Okay. We are using the official maps, so I hope that's alright with everyone.

And post please.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

I hate to be that guy, but define "official." As I understand it there are at least two, if not more, maps of the same area that are from official sources that are rather different. Heck, the map I used when writing up Kali's background was an attempt to consolidate all of the different sources into a coherent whole.


I think it depends on what edition of the game and which source you are using.


Male Human Psion 10/Atlanteologist 10

The map from the original .pdf is about official as you can get. Since that is from TSR, inc. Also, the map from the Atlas by TSR is also official.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Okay. Anyway to post it so we can all see it?


But wouldn't the map from the 3.5 version also be official? Or the 3.5 CS?


it has been 3 weeks s8nce the draconian fight, can we please advance the story?


Male Human Psion 10/Atlanteologist 10

Notice that you are getting better, Thalasi. And yes, lets advance the story.


I felt well enough to work on my desktop as opposed to my phone.


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8
Kalisuel wrote:
Okay. Anyway to post it so we can all see it?

The map that Peregrine shared the Wilderness map. Is one of the maps from the actual module.

Wilderness Map

I think the term official here is from the actual adventure as opposed to maps crated by TSR or Wizards for other editions. The only map that was disturbingly way off was the one in the Campaign Guide.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

OKay, thanks!

Looks like we're either navigating the coast or climbing a mountain to get where we're going.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Okay, I've been going back and forth over this decision, and I have to fess up.

I'm not really having fun. Posting feels like a chore most of the time and I'm not really engaging like I have in other games where I am having fun. Sure, the banter with Bander is fun, but even then I struggle to figure out what Kali would do, since I haven't really been able to get into character and get into her head.

Adding to that is the fact that I overstretched my energy and free time and you have a recipe for a player not really enjoying himself at all.

I hate to do this, but I'm bowing out. I wish you all luck. Hope you have fun, but I'm out.

GM, would you be so kind as to mark me inactive? Thanks.


are we done?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Not sure honestly. It sounds like the GM was going to resolve some scouting and then we're supposed to be in Que-Kiri.


Male Human Psion 10/Atlanteologist 10

We are not done. I'm waiting to resolve some scouting and then Que-Kiri.


ok


Kender Unchained Rogue 2 HP 19/19 | AC 20, FF 16, T 15 | F +4 R +9 W +2 | Init +5 | CMB +0 | CMD 16 | Speed 20ft | Perception +8

I can do some scouting.

1 to 50 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Heroes of the Lance Discussion All Messageboards

Want to post a reply? Sign in.