Outpost III : [SFS] #2-01 Pact World Warriors (Inactive)

Game Master Ilmakis

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#3-99 ACTUAL MAP

Starfinder-19 is able to open the door!

On the other side, you see deep lava channels surrounding the area. A section of hard-packed dirt rises above the lava, protected on its sides by a visible force field of blue-white energy. The bank slopes downward toward an area completely submerged in muddy water. Four narrow wooden planks float along the bog’s surface, offering a dry route through the morass.

A seemingly solid chunk of land leads into a bog submerged in 4 feet of standing water.

The bog counts as difficult terrain, and Small or smaller creatures must swim, requiring a successful Athletics check to move through these squares.
The PCs can travel along the floating planks at full speed by succeeding at a an Acrobatics check to balance, or travel at half speed with by succeeding at an easier Acrobatics check.

Round 3
Jastrow
Lilith - 2SP
Scut - 3SP
Starfinder-19 - 4SP
Ezmer

You hear the two host discussing again.
- They've made it Lethea! Starfinders are resourceful
- Yes Quell, but are they trained enough to pass this test?
- We will see Lethea, we will see.

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

Ezmer hops down and tries to open the box.

"What do we have here?"


#3-99 ACTUAL MAP

The crate contains two basic medpatches, a brown nanite hypopen , two commando serums, a grappler, a mk 1 ring of resistance, and 100 feet of titanium alloy cable line.

Round 3
Jastrow
Lilith - 2SP
Scut - 3SP
Starfinder-19 - 4SP

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Starfinder-19 gathers up his things, and moves into the room. ”Figures. Reward us with a grappler when it takes one to find the chest. ”

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Jastrow grabs and drinks one of the commando serums. Then he hustles over to the wooden planks to start crossing. Going slow and getting as far as marked.

Acrobatics: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10


#3-99 ACTUAL MAP

@Jastrow grabbing and drinking one serum cost you a move action, so you can move only once. I have your mini move only once.

Both Starfinder-19 and Jastrow, after drinking one of the serum, move in.

Round 3
Lilith - 2SP
Scut - 3SP

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Lilith drinks the second commando serum and takes the grappler. Then she walks out of the room and looks around.


#3-99 ACTUAL MAP

Round 4
Jastrow
Lilith - 2SP
Scut - 3SP (can play twice)
Starfinder-19 - 4SP
Ezmer

The Starfinder start moving in the new room.

You hear the two hosts from the speakers.
- Are they trained enough to go through this test Quell?
- I don't know Lethea, but they are Starfinder, right?
- Yes, but are they True Warrior, Quell?

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut takes his time going across the boggy ground.

Scut's biohack will still be going these two rounds and the next. Sorry I was a little late posting.

acrobatics with biohack boost: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

acrobatics with biohack boost: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21


#3-99 ACTUAL MAP

No worries!
The bog is only the part in blue (see the map)
Scut have two rounds of action, I've taken the liberty to move you twice ;-)

Scut easily moves on the planks and get to he bottom of some sort of cliff!

A sheer rock face towers above the bog. Jagged outcroppings jut from the wall to provide handholds and footholds for climbing. Atop the cliff is a metal platform that features a hatch that leads to a metal chute.

Round 4
Jastrow
Lilith - 2SP
Starfinder-19 - 4SP
Ezmer

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Lilith hurries after Scut!

Acrobatics: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

...But she probably goes too fast...


#3-99 ACTUAL MAP

A *ziiiiip* followed by a *splash* and Lilith falls into the fetid waters!

Round 4
Jastrow
Starfinder-19 - 4SP
Ezmer

The speakers come to life and you hear again the voices of the hosts.
- What a disgracious dive Lethea.
- On the contrary Quell, it will be a good addition to our bloopers!.
- Good idea Lethea, good idea!

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Jastrow also tries to balance across the wooden planks without falling! He goes slower than Lilith did, though.

Acrobatics: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12


#3-99 ACTUAL MAP

Jastrow is able to get where Scut is and could start climbing the 30ft. vertical cliff!

Athletics check to do that.

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

"Oh, yeah! Shiny!" Ezmer slips on the ring of resistance. Then he hustles after the others and prepares to cross the wooden planks.

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Starfinder-19 starts walking out over water, activating his hover field armor upgrade, walking easily over the water. He looks up, holding his grappler once more. "Guess this will be handy. Probably a good thing we have 2."


#3-99 ACTUAL MAP

As Lilith starts to strangely go deeper into the sand, and Ezmer moves up to the plank, Starfinder-19, thanks to his armor upgrade, joins Scut to the base of the 30ft. vertical cliff.

DC 8 Survival:
Lilith is in an area of quicksand!

You must succeed at a DC 10 Athletics check each round to tread water in place, or a DC 15 Athletics check to move 5 feet. If a trapped PC fails this check by 5 or more, they sink below the surface and begin to drown. A PC below the surface of the quicksand can swim back to the surface by succeeding at an Athletics check (DC = 15 + 1 per consecutive round of being under the surface).
To rescue a victim of quicksand, a PC must use a long weapon, rope, or similar tool that enables them to reach the victim and succeed at a DC 15 Athletics or Strength check to successfully pull the victim, while the victim attempts a DC 10 Athletics or Strength check to hold on to the tool. If both checks are successful, the victim is pulled 5 feet closer to safety. If the victim fails to hold on, they must attempt a DC 15 Athletics check immediately to stay above the surface.

Round 5
Jastrow
Lilith - 2SP starting to go underwater!
Scut - 3SP (can play twice)
Starfinder-19 - 4SP
Ezmer

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Grappler in hand, Starfinder-19 has a more expedient solution. He targets Lilith with it, planning on reeling her in.

Attack with grappler: 1d20 + 5 ⇒ (20) + 5 = 25 i assume she allows me to do this.

Assuming standard to fire, move to wind

”So, let’s use the other grappler to start climbing up to the next section. ”

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut, though no athlete, will try to climb. His biohack is still effective for a short time longer.

athletics: 1d20 + 2 ⇒ (10) + 2 = 12


#3-99 ACTUAL MAP

As Starfinder-19 starts activating the grappler to get back lilith he realizes that she's really stuck into something. The more she tries to get out, the more the bog seems to suck her inside!
Need a Athletic check or a Strength check to get her out

Scut on the other hand is not able to find a way towards the top of the cliff, but he can try again !

Round 5
Jastrow
Lilith - 2SP starting to go underwater!
Scut - 3SP (can play twice) can try again to climb
Starfinder-19 - 4SP Need an Athletic or a strength check
Ezmer

About climbing:
- speed is divided by 4
- you can increased the DC by 5 to climb faster (speed /2 rather than /4)
- if you fail the DC by 5 or more you fall.

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Lilith tries to pull herself out of the sucking mud with the grappling line.

Athletics: 1d20 + 0 + 2 ⇒ (20) + 0 + 2 = 22

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Jastrow tries to climb up the wall with the grappler!

Athletics: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

Ezmer nimbly crosses the planks.

Acrobatics: 1d20 + 9 ⇒ (5) + 9 = 14

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Since a grappler is now in place, Scut will attempt to climb once again.

athletics with biohack bonus: 1d20 + 2 ⇒ (13) + 2 = 15


#3-99 ACTUAL MAP

@all The grappler is not in place! It have been launched at Lilith, to get her out of the water.

Ezmer carefully moves on the plank as he don't need to go full speed to get where he wants.

Lilith find an inner strength to get out of the water that was trying to suck her up and get back safely on the plank! Helped by Starfinder-19 grappler.

Jastrow tries to climb, thinking the grappler was in place to found nothing and falling into the muddy water!

Scut, on the other hand, finds some good holds and starts climbing the cliff.

Round 6
Jastrow starting to go underwater!
Lilith - 2SP on the plank, prone
Scut - 3SP 2 squares up
Starfinder-19 - 4SP
Ezmer

About climbing:
- speed is divided by 4
- you can increased the DC by 5 to climb faster (speed /2 rather than /4)
- if you fail the DC by 5 or more you fall.

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

From in the water, Jastrow grabs hold of the wall and tries to climb up it!

Athetics: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Starfinder-19 recoils his line, in preparation for going up the wall.
I don't know if there are any rules on how fast it spools in... I am assuming a standard or move action. If I have a standard left, I will fire it up at the ledge.

"Ezmer, you opened the box... don't you have the new grappler?"


#3-99 ACTUAL MAP

Jastrow is able to find a hold on the wall.
As he pushes, the water seems to tries to pull him back until it releases the Ysoki in a whoosh that hurls him onto the cliff!

@Starfinder-19 you have a standard left.

The speakers come to life and you hear Lethea and Quell speaking.
- What a Jet Quell!
- Yes lethea! May that's how Ysoki invited jets?!
- At least they are inventive Quell, it was a good idea to dive into the water!

Round 6
Lilith - 2SP on the plank.
Starfinder-19 - 4SP one standard left
Ezmer

About climbing:
- speed is divided by 4
- you can increased the DC by 5 to climb faster (speed /2 rather than /4)
- if you fail the DC by 5 or more you fall.

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

With Lilith safe, Starfinder-19 fires his grappling gun up to the ledge.
ranged attack: 1d20 + 5 ⇒ (17) + 5 = 22

"Climbing up this will be easier."


#3-99 ACTUAL MAP

Starfinder-19 hits the top of the cliff and get ready the cable.

the DC to climb is reduced by 5

Round 6
Lilith - 2SP on the plank.
Ezmer

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Lilith tries to slowly balance across the plank. Then she tries to climb up the grappling line.

Acrobatics: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Athletics: 1d20 + 0 + 2 ⇒ (3) + 0 + 2 = 5

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

"Let's do this!" Ezmer cracks his knuckles then tries to climb up the grappling line.

Atheletics: 1d20 + 3 ⇒ (3) + 3 = 6

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Jastrow sees the group has the grappler set up, so he decides there's nothing else he can do to help them. Plus he doesn't want to crowd up the landing.

Jastrow, opens the hatch and slides down the chute!

It is a slide-like-chute, right? Or what is it up here?


#3-99 ACTUAL MAP

With the cable line set up, climbing is easy.

Jastrow finishes to climb up and decides to jump.

GM rolls:
roll: 1d20 + 4 ⇒ (1) + 4 = 5

As he steps on the chute, a bucket dumps a gelatinous droplet on him! and both slime and Ysoki get to the other side!
The metal chute dumps its occupants onto a downy carpet of vivid blue grass. To the south, a series of metallic tiles embedded in the terrain flash yellow, red, blue, and green in erratic patterns, with tiles occasionally stopping to glow entirely. Beyond the blinking grid, the ground ends abruptly in a ledge overlooking a bubbling lake of lava.

Round 7
Lilith - 2SP in the middle of the climb
Scut - 3SP At the top
Starfinder-19 - 4SP at the bottom of the cliff
Ezmer at one move from the top.

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Starfinder-19 starts his climb up.
'I knew I should have gotten the jump jets.'
athletics: 1d20 - 1 ⇒ (2) - 1 = 1
athletics: 1d20 - 1 ⇒ (7) - 1 = 6

I read that this should be DC5, knotted rope with a wall to brace against. For later rounds, I'd take 10, if possible.
If he falls, he'll use his descent thrusters to prevent damage


#3-99 ACTUAL MAP

The second tries is enough to let Starfinder-19 start climbing the cliff.

Round 7
Lilith - 2SP in the middle of the climb
Scut - 3SP At the top
Ezmer at one move from the top.

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Lilith continues the climb.

Athletics: 1d20 + 0 + 2 ⇒ (2) + 0 + 2 = 4


#3-99 ACTUAL MAP

Lilith is unable to move but doesn’t fall. you can try again

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut cautiously steps onto the slide, watch warily at the ceiling hoping he is not going to have a slime dumped on him.

He gives Jastrow a warning. "I'm headed down--you may want to get out of the way!"

Scut is positioned on the the top of the slide. If he would move more quickly down, GM Ilmakis may reposition my token.

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

"Come on, come on, come on!" he tells himself. "Push it!"

Athletics: 1d20 + 3 ⇒ (3) + 3 = 6

If he fails, he tries again.
Athletics: 1d20 + 3 ⇒ (3) + 3 = 6

And if it passes and he makes it to the top of the cliff he moves up to behind Scut so he can ride the slide next round.


#3-99 ACTUAL MAP

Scut quickly follows Jastrow in the blue grass field - and no bucket of slime fall down on him - while Ezmer finishes to climb up.

Lilith Athletics: 1d20 + 0 + 2 ⇒ (13) + 0 + 2 = 15

Litlith joins her comrade at the top as Starfinder-19 takes their time and climbs.

The slime tries to engulf Jastrow!

Round 8
Jastrow at the bottom of the slide, need a reflex OR he can make an AoO with his reaction
Lilith - 2SP At the top
Scut - 3SP at the bottom of the slide
Starfinder-19 - 4SP at the top
Ezmer at the top.

The voices of the hosts sprouts from the speakers
- Oh Oh OH! They climb the "mountain" Lethea!
- Yes Quell, but isn't your last Laundry that the Ysoki took on his face?
- Oh yes, so disgusting...

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Looks like Starfinder-19 is all the way up, as is everyone else. The android recovers the grappler and line, then moves forward to slide down the chute.

I have not moved my token, as I am unsure of how far I will get. 30' move, but expecting to slide. If he falls off, his descent thrusters should prevent falling damage.

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Lilith starts to chants and wave her arms around as grass and flowers magically blood under her feet.

Casting summon creature. Takes 1 round.

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Jastrow tries to dodge out of the way of the slime!

Reflex: 1d20 + 1 ⇒ (6) + 1 = 7

Then he backs up and points his fingers at the slime while shouting ”PEW PEW!” A little zap of lightning flies from his fingers at the ooze!

Ranged Attack vs. EAC: 1d20 + 1 ⇒ (13) + 1 = 14
Electricity Damage: 1d3 ⇒ 3

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

Seeing the commotion, Ezmer hurries over to the edge of the shoot and fires his laser pistol at the ooze!

Ranged Attack vs. EAC: 1d20 + 5 ⇒ (16) + 5 = 21
Fire Damage: 1d4 ⇒ 4

"Watch out!"

Ezmer gain 1 Entropy Point at the start of this battle. His AC is 16 and his KAC is 18.


#3-99 ACTUAL MAP

Jastrow is unable to avoid the slime and is engulfed!

@Jastrow As you are pinned, I will use your roll to try to get out!

Pinned Condition:

You are tightly bound and can take few actions. While you are pinned, you can’t move and are flat-footed. You also take an additional –4 penalty to your Armor Class, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks (these penalties replace those from the grappled condition and also apply to attempts to grapple your opponent or free yourself; see Grapple on page 246). You are limited in the actions that you can take. You cannot take any action that requires the use of any of your limbs, but you can always attempt to free yourself, usually through an attack roll or Acrobatics check. You can’t make attacks of opportunity while you are pinned, but you can still take verbal and mental actions, such as spellcasting.

Engulfed, Jastrow tries to escape the slime but fails to do so while being digested by the creature!
Damages B + acid: 1d6 + 3 + 1d4 ⇒ (6) + 3 + (2) = 11

Ezmer is able to see what's going on and moves while drawing his pistol and find a weak spot to burn the ooze!

Starfinder-19 gets back the grappler and moves on the slide, as the android does that, the creature strikes him!
AoO vs KAC: 1d20 + 8 ⇒ (16) + 8 = 24
Damages, B: 1d6 + 3 ⇒ (6) + 3 = 9

On the other hand of the slide, Lilith starts to summon some allies.

Round 8
Scut - 3SP at the bottom of the slide

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

A strange apparatus suddenly appears in Scut's hand (his needler pistol/bayonet bracket/syringe stick combo with called fusion). He attempts to plunge it into the slime.

to hit: 1d20 + 2 ⇒ (11) + 2 = 13

piercing damage: 1d3 ⇒ 2

If hit, creature will be affected by a minor biohack for 7 rounds, resulting in a -1 penalty to all attack rolls.

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

question about AoO:
It gets AoOs while grappling? Interesting. And it must have reach, because you don’t provoke from entering a square, only on exiting a square. So reach would be necessary. If so, then Starfinder would stop moving where he was hit.


#3-99 ACTUAL MAP

about AoO:
It's more like you are bumping into it at the end of your slide. But you're right it will not be able to attack you when you move in.
And yes, the creature is not considered grappled, only the creature engulfed inside.

Scut strikes the creature, hurting it a little bit and it seems a little off after the syringe got into it.

Slam vs KAC Scut: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
Damages, B + acid: 1d6 + 3 + 1d4 ⇒ (2) + 3 + (3) = 8

Jastrow continues to dissolved into the creature.
Damages, B + acid: 1d6 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12

Round 9
Jastrow engulfed into the creature. - Dying -
Lilith - 2SP At the top
Scut - 3SP
Starfinder-19 - 4SP
Ezmer at the top.

Creature -6HP

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Starfinder-19 tries to recall what this thing might be....

life science: 1d20 + 10 ⇒ (5) + 10 = 15 Mysticism is +8, if that works better. Physical science is the same

He then steps back, and prepares to cast supercharge weapon on Ezmer's laser pistol.

"Ezmer come here, and I will make your gun better."

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