Outpost III : [SFS] #2-01 Pact World Warriors (Inactive)

Game Master Ilmakis

Map & Handouts
Zero-G rules
Chronicle


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Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

Ezmer munches on a dumpling.

"Yum."

No more questions. And don't wait for Lilith. She's not feeling well.

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Starfinder-19 grabs something at random from the table. Eating isn't something he does for pleasure, but he does not want to seem rude.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut can always eat something, so he does.

"Tell me, what is your interest in in this competition? This is a nice spread, but it seems to me there is always a catch. What do you want with a bunch of Starfinders?"


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

Hope she will get quickly better!

@All if any of you want to use 1RP to get full SP please, indicate it on your next post.

Datch smiles at Scut and says As I said before, I'm a fan of Zo!'s productions. As I was there, looking around, I just wanted to meet you, face-to-face. Again, that’s all this is about! Not everything has to be so nefarious, you know? But then again, you’re Starfinders, so you probably have to deal with a lot of bad people!

After the talk, Datch offers the remaining refreshments to you, since they’ve earned it with all their hard work. She wishes you luck and leaves with pronounced swagger toward the door. Before leaving down the attached corridor, Datch effortlessly tosses her remaining apple core into a nearby waste disposal unit without ever looking back, telling a final Be seeing you before fully departing.

Following this eerie break from the show, the film crew returns after 30 minutes to collect you for the next broadcast.

For your next challenge, the film crew brings you up to Eox’s surface. If needed, the crew provides to any one of you that lacks armor or environmental protections with a space suit. The crew go on to explain that you will must now battle against hordes of mindless undead.

Far above the safety of the underground complex, a barren cratered landscape surrounds a clear protective dome. The dome slowly retracts as a horde of undead approaches at a shambling gait.

For their third challenge, our contestants face off against an undead army! Lethea’s voice bellows. Don’t worry folks, they’re mindless, so it’s okay. Well, okay enough for PRIME TIME! Quell then adds in. Contestants, don’t be shy; there’s plenty more corpses than these ones!
Suddenly, a burning object crashes into the dust right outside the dome, creating a fresh dent in the planet’s pockmarked surface. Time to kill, kill, kill! Quell trills. Lethea then adds one final line. I think you mean REkill!

Round 1
Jastrow -1RP
Lilith -1RP
Scut - 1RP
Starfinder-19 -4SP/-1RP
Ezmer 0SP/-3HP/-1RP
====
Skeletons

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut takes off on a dead run toward the burning object that fell from the sky. "I've seen shows like this--it could be something helpful, maybe like we found in the first challenge"

Two move actions to get there.


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

Scut sees a metal crate embedded in the barren soil of the planet!

Round 1
Jastrow -1RP
Lilith -1RP
Starfinder-19 -4SP/-1RP
Ezmer 0SP/-3HP/-1RP
====
Skeletons

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

"Interesting. We're going up against undead, and they gave me a gun that doesn't work against them." muses Starfinder-19.

"Starfinders, make them come to us. However, let's not all gather around Scut's crate. I"ll go there, in case I can help open it."

Double Move to the crate

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

FYI, you HP total for Ezmer is wrong. He said he was spending 1 RP to regain his SP on that break.

Jastrow waits where he is and readies an action to shoot an energy ray at the first undead to come within 30 feet of him.

Readied Attack vs. EAC: 1d20 + 1 ⇒ (12) + 1 = 13
Electricity Damage: 1d3 ⇒ 3

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

In the break room, Lilith politely takes a cup of tea. She doesn't mention that she doesn't need to eat at all. That would be rude.

"Thank you."

Outside, on toxic Eox, Lilith frowns. This place is horrible, she thinks.

She takes a step to the side and readies an action to levitate a nearby rock at the first undead to come within 30 feet of her. Telekinetic projectile.

Readied Attack vs. KAC: 1d20 ⇒ 17
B Damage: 1d6 ⇒ 5

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

Yes, I spent RP to heal my SP.

"Alright! Time to get serious!" Ezmer says with a grin. e draws his pistol, gives it a spin, and fires off a laser blast at the black skeleton.

Ranged vs. EAC: 1d20 + 5 ⇒ (16) + 5 = 21
Fire Damage: 1d4 ⇒ 4

I have 1 Entropy Point and +1 AC. Current Acs are EAC 16 KAC 18.


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

The skeleton moves and all the Starfinders are able to land a hit on the same one. Unfortunately Lilith's rock do nothing against the skeleton and she then remembers that skeleton has a DR5/magic against kinetic damage and cold immunity.

Move to open the crate:

Round 2
Jastrow -1RP
Lilith -1RP
Starfinder-19 -4SP/-1RP
Ezmer /-3HP/-1RP
====
Skeletons
Red -7HP

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Starfinder-19 opens the crate, and then calls to his teammates. "Ok, Starfinders. We have some good military grade hardware here!"

He then casts Caustic Conversion against the black skeleton.
range attack vs EAC: 1d20 + 5 ⇒ (16) + 5 = 21 acid: 4d4 ⇒ (3, 2, 3, 4) = 12 last 2 rounds, 5 acid at the end of each round


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

The black skeleton almost dissolve instantly under Starfinder-19 attack!

Round 2
Jastrow -1RP
Lilith -1RP
Scut -1RP
Ezmer /-3HP/-1RP
====
Skeletons
Red -7HP
Black -12HP -5 at the end of his next turn

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Seeing the black one will probably sizzle to death from Starfinder-19s acid spell, Jastrow points his fingers at the red one like gun. "Pew pew!" he shouts, shooting a blast of lighting from his fingertips.

Ranged vs. EAC: 1d20 + 1 ⇒ (14) + 1 = 15
Electricity Damage: 1d3 ⇒ 3

Then he backs up.

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Seeing that her magic and her gun won't work, Lilith hurries over to the crate. "I need something from in there."

@ Scut and Starfinder-19: I have bad aim, but no other way to help than with a gun or grenade from the crate. Save me something from the crate that you don't want and she'll try her best with it.

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Lilith you can take whatever you want. Starfinder-19 is probably no better than you with heavy weapons.

"Scut, are you any good with grenades?"

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"I can use some grenades, but it might be better for me to keep tossing out some of my biohacks. Let's give these to Lilith."

Scut tosses two incendiary grenades II to Lilith and moves back toward the fray.

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

Ezmer dashes forward and delivers an entropic strike to the red skeleton's skull!

Attack vs. EAC: 1d20 + 5 ⇒ (1) + 5 = 6
Acid Damage: 1d3 + 3 ⇒ (1) + 3 = 4

But his aim sucks!


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

Two of the skeleton continues to move. The one eat by the acid, dissolves and erupts in fireworks!

The two other attack mindlessly Ezmer. Only the one who just move is able to connect 7 damages

GM Rolls:
Something on Black: 1d6 ⇒ 6
==Red==
Claw #1: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Damages, S: 1d6 + 3 ⇒ (5) + 3 = 8
Claw #1: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Damages, S: 1d6 + 3 ⇒ (5) + 3 = 8
==Yellow==
Claw #1: 1d20 + 6 ⇒ (18) + 6 = 24
Damages, S: 1d6 + 3 ⇒ (4) + 3 = 7

Round 3
Jastrow -1RP
Lilith -1RP
Scut -1RP
Ezmer -7SP/-3HP/-1RP
====
Skeletons
Red -7HP

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Did I get dropped there from round 3?

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Jastrow moves a little closer to Ezmer and fires his finger guns at the yellow skeleton! "PEW PEW!"

Energy Ray: 1d20 + 1 ⇒ (3) + 1 = 4
Electricity Damage: 1d3 ⇒ 2


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

@Starfinder-19 Sorry! I've copy/past the wrong memento...

Jastrow's ray goes wide and miss the skeleton!

Round 3
Lilith -1RP
Starfinder-19 -4SP/-1RP
Scut -1RP
Ezmer -7SP/-3HP/-1RP
====
Skeletons
Red -7HP

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Starfinder-19 sees Ezmer probably in danger. He casts magic missile once more, this time at the yellow skeleton.

Magic Missile: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"No no no no NO! These things aren't supposed to get close to me!"

This situation makes Scut terribly uncomfortable and particularly grumpy. He takes a step back, chooses a basic inhibitor, and fires at the skellie (orange).

to hit: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d4 ⇒ 4
Basic inhibitor will reduce the skeleton's DR by 5 on a hit.

Scut is surprised as one of his darts goes right into the eye socket of the skeleton.

crit damage: 1d4 ⇒ 2

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

Ezmer gains 1 EP from the damage dealt to him. Then he spends it increase the damage of his Entropy Strike this turn.

Entropy Strike (red if its still standing, or yellow if not): 1d20 + 5 ⇒ (19) + 5 = 24
Acid Damage: 1d3 + 3 + 1d4 ⇒ (2) + 3 + (1) = 6

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Lilith throws one of the incendiary grenades Scut gave her at the orange skeleton. Marked the space she aimed for.

Attack: 1d20 + 0 - 4 ⇒ (3) + 0 - 4 = -1
Fire Damage: 2d6 ⇒ (3, 4) = 7

Then she backs up to pick to the crate, thinking she might have to try out one of those guns soon.


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

The orange skeleton is hit by a well placed shot from Scut and then an explosion provoked by Lilith's grenade, but it still stands.

Starfinder-19 hits one of the skeleton with 3 magic missiles but he's not able to destroy it. Ezmer this time find a way to strike the skeleton who is destroyed!

GM rolls:
Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Something happen: 1d6 ⇒ 4

Attack Y Claw vs KAC: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Damages, S: 1d6 + 3 ⇒ (6) + 3 = 9
Attack Y Claw vs KAC: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Damages, S: 1d6 + 3 ⇒ (4) + 3 = 7

Attack O Claw vs KAC: 1d20 + 6 ⇒ (4) + 6 = 10
Damages, S: 1d6 + 3 ⇒ (1) + 3 = 4

None of the skeletons are able to land a hit on the Starfinders.

Round 3
Jastrow -1RP
Lilith -1RP
Starfinder-19 -4SP/-1RP
Scut -1RP
Ezmer -7SP/-3HP/-1RP
====
Skeletons
Orange -4HP (no DR)
Yellow -11HP

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Seeing that his team mates need his help. He moves up flanking the skeleton that is next to Scut. He uses his arcane bond to power a casting of jolting surge.

Touch attack vs EAC, flanking: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 +2 if the skellie has any electronic devices on it

However, he misses, but his armor is crackling with energy.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut once again steps back and fires another dart right in the grill of the nearby skeleton.

to hit: 1d20 + 3 ⇒ (20) + 3 = 23
piercing damage: 1d4 ⇒ 4

Remember that it's DR is down by 5.

crit damage: 1d4 ⇒ 4

Snort! That's two crits in a row! Which is the only way Scut will do any serious damage.

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Jastrow fires more magic lighting at the skeleton fighting Ezmer!

Ranged vs. EAC: 1d20 + 1 ⇒ (1) + 1 = 2
Electricity Damage: 1d3 ⇒ 3

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

She doesn't want to blow up any starfinders, so Lilith picks up the big gun, aims it at the orange skeleton, and fires.

Attack vs KAC: 1d20 - 4 ⇒ (8) - 4 = 4
P Damage: 1d10 ⇒ 2

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

"Yeah! Take that!" Ezmer exclaims. He turns his magic fist on the other skeleton. "You're next!"

Attack vs. EAC: 1d20 + 5 ⇒ (3) + 5 = 8
Acid Damage: 1d3 + 3 ⇒ (3) + 3 = 6


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

sorry, busy week and saturday!

Too eager to repeat his previous feat, Starfinder-19 miss the skeleton as Jastrow and Lilith who don't know how to use the big weapon.

Ezmer tries to strikes the one is fighting but miss!

Contrary to his comrades, Scut continues to put well placed shot on the skeleton and destroys it!

GM rolls:
Something!: 1d6 ⇒ 2
Claw: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Damages, S: 1d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Damages, S: 1d6 + 3 ⇒ (1) + 3 = 4

Ezmer is scratched by the last standing skeleton.

Round 4
Jastrow -1RP
Lilith -1RP
Starfinder-19 -4SP/-1RP
Scut -1RP
Ezmer -11SP/-3HP/-1RP
====
Skeleton
Yellow -11HP

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut spins his dart pistol in his fingers and blows on the end of the barrel.

Then he heads toward the last skellie and fires!

This time, Ezmer feels a slight prick on the back of his neck, and is affected by one of Scut's concoctions.

Minor booster gives Ezmer +1 AC.

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Rather than risk missing again, Starfinder-19 pulls the energy out of the power pack in his gun, and uses it to charge a magic missile spell.
standard action magic missile Vs remaining skellie : 2d4 + 2 ⇒ (3, 4) + 2 = 9

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Lilith moves closer and tries firing her big gun again.

Ranged vs. KAC: 1d20 - 4 ⇒ (15) - 4 = 11
P Damage: 1d10 ⇒ 5

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Jastrow points at the skeleton really closely, trying his best to aim right.

"PEW!"

Energy Ray: 1d20 + 1 ⇒ (6) + 1 = 7
Electricity Damage: 1d3 ⇒ 2

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

Ezmer gains 1 EP, and will spend it to deal extra damage with his entropic strike.

"You're going down!"

Attack vs. EAC: 1d20 + 5 ⇒ (10) + 5 = 15
Acid Damage: 1d3 + 3 + 1d4 ⇒ (2) + 3 + (4) = 9

Current EAC 17, KAC 19


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

Ezmer destroy the last skeleton!

But as soon as it falls apart, four more appear.

Litlith miss, barely, a new skeleton.

GM:
Something: 1d6 ⇒ 2

@Starfinder-19 You can take back our action if you want :)

Round 5
Jastrow -1RP
Lilith -1RP
Starfinder-19 -4SP/-1RP
Scut -1RP
Ezmer -11SP/-3HP/-1RP
====
Skeletons

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Starfinder-19 moves up, and casts caustic conversion, targeting yellow.
caustic conversion vs EAC: 1d20 + 5 ⇒ (3) + 5 = 8

Unfortunately, he misses.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut swears under his breath. "MORE Skeletons? This is getting old."

Scut takes a few seconds to reload his dart pistol.

Starfinder-19 feels a prick on his neck.

Move action to reload. Standard action to shoot Starfinder-19 with minor biohack for +1 AC, lasting 6 rounds. Ezmer, your +1 biohack will last 5 more rounds.

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

"Huh. That feels interesting. My skin is hardening? I didn't know it could do that." says the now somewhat confused android. "Thank you."


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

Scut injects Starfinder-19 with another biohacks.

Starfinder-19 is unable to hit one of the skeleton! Missing from 2 inches the creature.

Round 5
Jastrow -1RP
Lilith -1RP
Ezmer -11SP/-3HP/-1RP
====
Skeletons

Exo-Guardians

| SP: 7/7, HP: 7/7, RP: 5/5 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+2 R:+1 W:+2 | Init +1 | Perc +4, Social +0, Sense Motive +0 | Computers +9, Engineering +10, Life Sciences +8, Mysticism +4, Physical Science +8, Stealth +5, Survival +3 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None.

Jastrow readies an action to fire his finger guns at the first skeleton to come within 30 feet.

Energy Ray vs. EAC: 1d20 + 1 ⇒ (7) + 1 = 8
Electricity Damage: 1d3 ⇒ 1

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Lilith moves forward then fires the big gun at the black skeleton.

Attack .vs KAC: 1d20 + 0 - 4 ⇒ (5) + 0 - 4 = 1
Piercing Damage: 1d10 ⇒ 5

Acquisitives

| SP: 10/10, HP: 11/11, RP: 5/5 | EAC 17*, KAC 19*, CMD 27* | F:+5 R:+6 W:+1* | Init +4 | Perc +4, Social +0, Sense Motive +0 | Acrobatics +9, Athletics +3, Culture +2, Physical Science +2, Profession (Athlete) +4, Stealth +8, Survival +4 | Speed 30 ft. | Entropy Points: 0/3 | Active Conditions: None

Ezmer fires his gun at the black skeleton.

Attack vs. EAC: 1d20 + 5 ⇒ (1) + 5 = 6
Fire Damage: 1d4 ⇒ 2


The Fall of Plaguestone (Current Map) | SFS-#3-06 The Vault Lord (current map)| PFS2 #1-12 Burden of Envy - Current Map

None of the Starfinders are able to hit one of the new skeletons.
They approach but are unable to attack anyone.

Then, everyone ear a thrill as the timer goes off, at which point a protective shield surrounds you.

From their position the hosts tally and announce both teams’ scores.
- That was close Lethea!
- Yes Quell! But who wins?
- That's so exciting Lethea! Almost like my first kill!
- I'm as excited as you Quell. Now, I think that the "True Warriors of The Pact World" are at 35 points! What are the score the Starfinders Quell?
- 50! Lethea. I gave them a bonus for the way they've destroyed their first skeleton.
- I'm exited by the last match Quell.
- Me too, Lethea, me too.

===========================

On your way back to the break room, you encounter the rival team. As they pass you, Rafelo whispers something to Tillik. The pahtra nods and smirks at you in response.

As you relaxe in your lounge something is bothering you...

You can try one of these two rolls

Perception DC20:
You observe Shonvyzam’s stealth drone leaving your break room.
Sense Motive DC20:
You understand the secret message Rafelo whispered to Tillik as an order to enter your break room and sabotage your flag.

If one of you made the check:
As you search thoroughly into your break room, you find a magnetic beacon attached to the flag provided for the final challenge.
You can disable the beacon with a successful Computers or Engineering check (you can take 10 if you want

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

perception: 1d20 + 8 ⇒ (7) + 8 = 15

Second Seekers (Luwazi Elsebo)

LN Android Xenobiologist Technomancer 4 | SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2 | Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

'Yes, they could pair me with such an incompetent team again. Why me?'

perception: 1d20 + 2 ⇒ (20) + 2 = 22

Sense Motive: 1d20 - 2 ⇒ (5) - 2 = 3

"Ah, this is interesting!" says Starfinder as he discovers something on their flag.

compupters: 1d20 + 12 ⇒ (20) + 12 = 32 +1 if I can use my datajack
Then, again, doesn't matter!

"Yes, that's it." he says as he removes the magnetic beacon. "Some people will resort to anything to win."

Then, he realizes, "Another challenge? Well, at least my spell melting the skeleton was worth it."

'This should be interesting. Almost out of spells. Going to have to use my battery and my last spell wisely.'

Exo-Guardians

| SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Sense Motive: 1d20 + 3 ⇒ (6) + 3 = 9

Lilith shakes her head at the other team's cheating.

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