Sanidrone-12

Starfinder-19's page

169 posts. Organized Play character for Silbeg.


Race

| SP 19/23 HP 25/25 | RP 4/5 | EAC 18, KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +2, SM: -2

Classes/Levels

| Speed 30ft | Reroll: 0/1, Coin 1/1 | Spells: 1: 0/4, 2: 1/3 Spell Cache 0/1| Active conditions: None.

Gender

LN Android Xenobiologist Technomancer 4

About Starfinder-19

Android Xenoarcheologist Technomancer 4
LN Medium Android
Init +3; Perception +2 Low-light, Darkvision

DEFENSE
SP 23/23 HP 25/25 RP5/5
EAC 18 KAC 18
Fort: +2; Ref: +4; Will: +43

OFFENSE
Speed: 30’
Ranged: Arc Pistol, Static +5 (1d6+2e, 50’, 20/1ch, Crit Arc2)
Ranged Touch Spell, +5
on loan Subzero Subduer, Cold +5 (1d3+2c, NL, 40', 20/1ch, crit staggered)
Melee: Touch spell, +3
Spells
0 (DC14): Telepathic Message, Detect Magic, Energy Ray, Mending, Token Spell, Psychokinetic Hand
1 (DC15), 4/day: Comprehend Languages, Magic Missile, Jolting Surge, Supercharge Weapon
2 (DC16), 3/day: See Invisibility, Caustic Conversion

STATISTICS
STR 11; DEX 16; CON 12; INT 16; WIS 10; CHA 8
BAB: +2
Skills Acrobatics: +2, Athletics: -1, Computers: +12, Engineering: +10, Life Science: +10, Mysticism: +8, Physical Science: +10, Piloting: +10, Sense Motive: -2, Sleight of Hand: +7, Reduce the DC to identify rare, ancient, or alien tech by 5
Feats Agile Casting, Mobility, Spell Focus, Weapon Specialization

Special Abilities
Spell Cache
As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.
If your spell cache is damaged, it is restored to full Hit Points the next time you prepare spells. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.

Energize Spell (Ex)
Once per day as a move action, you can use a battery or a weapon’s power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect.

Gear Graphite Carbon Skin, Static Arc Pistol, Healing Serum I, Industrial Backpack, Basic Medkit, Engineering Toolkit, Grappler, Battery (20ch), 100’ Titanium Cable, Descent Thrusters, High Density datajack, Hover Field

Gear from Zo!Sub-zero subduer pistol, vesk brigandine II, healing serum mk2

5 Bulk carried (unencumbered)

Second Seekers: Luwazi Elsebo Champion, Improved (Faction Boon)[b]
[b]Benefit:
This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character withthis boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.
In addition, once per adventure when you successfully use the aid another action to improve an ally’s skill check using a skill that is written into the adventure, or when you succeed at Sense Motive check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.

Efficient Administrator (Ally Boon)
Benefit: You hire an administrator to help vet and assist certain allies recruited by your fellow party members. While this boon is slotted, all other PCs’ Ally boons gain an insight bonus to their skill checks equal to your current Reputation Tier with the Second Seekers faction. If the ally performs a combat role, then he instead gains an insight bonus to his ability DCs, attack rolls, and saving throws equal to half your Reputation Tier with the Second Seekers.

High Density Datajack: With a high-density datajack, you gain a +1 circumstance bonus to Computer checks when accessing a system via your datajack.

Descent Thrusters: You fall at a rate of only 60 feet per round, and you take no damage upon landing. You can trigger decent thrusters as part of an action when jumping down, or as a reaction if you fall.

Hover Field: This system of minor gravity generators creates an invisible but supportive gravitational bubble underneath you, supporting your weight from below by anchoring to a stable surface within an inch or so of your feet, without placing downward pressure on that surface. You hover an inch above the ground, and you don’t leave tracks or trigger any mechanical traps that use a floor-based location trigger. The gravitational bubble needs a strong, stable surface to remain stable—you can move briefly across delicate flooring that won’t support your weight and across water or other liquid surfaces, but you must end your move on a surface that can support you normally or this upgrade ceases to function until you are once more on a stable surface for a full round.