| GM Doug H |
"Oh, dear. It's crocodiles. Or alligators. I never could tell those two apart."
A knowledge nature check as action will answer that question, as well as tell you about its special attack.
Lirabelle gives a mighty swing of her flail — a blow that might decimate a lesser creature, but not this thick-skinned alligator/crocodile/very-big-very-green thing. That did not crit.
The Beast(s) Below — Bold may act!
All allies inspired
Packet
Shwurk
Ogren
Pip
Lirabelle, shield raised
Very Green, Very Big, Very Sharp Teeth 1, -5 HP
Very Green, Very Big, Very Sharp Teeth 2
Gurmire, Scout, Perception
Ogren Bound
|
Ogren pauses and cocks his head. "Cock-o-dails? Alice-gaters? What are those?" He decides to take a look himself and scrambles up next to Lirabelle. "Ah, big green animals!"
He gives them an equally big, toothy and green smile back and then tries to communicate with them in a big pantomime of animal like movements to leave and not attack the group and words spoken very slowly. "Weeee...doooonnn'ttt.... wanntt.... to.... hurrt.... you.... Plllleeeeassse..... leeeetttt..... uuuuussss..... beee.... and goooo...... aaawwwaaayyy."
Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
I know it's not going to work, but Ogren is not going to attack things that haven't proved they're going to hurt him yet.
The goblin then makes sure his shield is held up just in case negotiations break down. Shield block if he gets targeted, Glimpse of Redemption if anyone else gets targetted.
Packet Spoonshine
|
Packet moves in behind Lirabelle, draws an eldritch sign in the air, and speaks a few words of a forgotten language. From the sewer floor, loose stones hurl themselves at crocogator #2!
Telekinetic Projectile: 1d20 + 6 ⇒ (20) + 6 = 26 Yay!
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
| GM Doug H |
Orgren tries to talk some sense into the big green monsters; they don't seem to listen and he can see some goblin bones in their teeth anyhow. He stays ready to let them glimpse redemption.
Packet takes a more direct approach, sending a stone right into #2's left eye! The beast hisses with rage!
The Beast(s) Below — Bold may act!
All allies inspired
Packet
Shwurk
Ogren
Pip
Lirabelle, shield raised
Very Green, Very Big, Very Sharp Teeth 1, -5 HP
Very Green, Very Big, Very Sharp Teeth 2 -10HP
Gurmire, Scout, Perception
Ogren Bound
|
Ogren finally realizes what the odd white sticks in the animal's mouths were and turns a paler shade of green. He leans over to Lirabelle and asks "Are those... bones? Goblin bones?"
Pip Hip Hooray
|
Nature: 1d20 + 5 ⇒ (17) + 5 = 22
I don't understand the map. Is the black part an underground lake?
Pip moves forward and shoots the bitey thing 1.
Short bow+I.C.: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Piercing damage: 1d6 + 1 ⇒ (3) + 1 = 4
| GM Doug H |
I don't understand the map. Is the black part an underground lake?
The black is just the dungeon walls — solid rock. I just zoomed the map so far that the edges seem blurry. Unless otherwise noted during this part of the scenario, you are in an ancient sewer system complete with walls, ceiling, and floor.
Pip thinks the crocs might have been washed in by the tides and they're just randomly here now; they probably squeezed or swam in through another crack in the wall at some point.
----
Pip doesn't manage to hit; the arrow clatters against the stone wall of the crocodile's lair.
Pip's success on the check means you can read the spoiler above: These are crocodiles. They can death roll if they have a creature grabbed in their mouth, knocking them prone AND giving themselves a bonus to hit. (They are not elite crocodiles, just normal crocodiles — I misspoke.) However Lirabelle still didn't crit, so nothing mechanically here has changed.
Croc one hisses and tries to eat Lirabelle!
Bite 1, Strike 1: 1d20 + 10 ⇒ (9) + 10 = 19
Bite, Strike 2: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
Piercing: 1d10 + 4 ⇒ (9) + 4 = 13
It snaps at her twice, succeeding on the second try. The diplomatic Ogren gives it a glimpse of redemption and reduces its damage by 3. Net 10 Piercing and enfeebled 2 for a turn. Lirabelle, you can also shield block this damage but there is a second croc standing right next to your friend and you know first-hand that they can grab, so perhaps you would save your reaction?
Croc two doesn't seem interested in talking to Orgren either. In fact, all it can think of is how good the other goblins tasted. And Here's another meal standing right in front of it… YUM.
Bite 1, Strike 1: 1d20 + 10 ⇒ (13) + 10 = 23
Piercing: 1d10 + 4 ⇒ (9) + 4 = 13
Orgren feels its hot breath as its teeth grind into him, restraining him. However, his tandem-champion friend Lirabelle uses her reaction to reduce the damage and give Orgren a chance to escape. I will bot Orgren's free-action Liberating Step as the croc's action is contingent on whether he escapes.
Ogren, Athletics for Escape, Inspired: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 Success; not a crit.
The goblin Champion writhes out from the creature's foetid jaws! The croc then attempts to bite him again…
Bite, Strike 2: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19 Grab does not have the Attack trait so no third MaP.
… but misses thanks to his shield being raised.
The Beast(s) Below — Round 1-2 — Bold may act!
All allies inspired
Packet
Shwurk
Ogren, -10 HP
Pip
Lirabelle, shield raised, Grabbed, -10 HP
Very Green, Very Big, Very Sharp Teeth 1, -5 HP, enfeebled 2
Very Green, Very Big, Very Sharp Teeth 2 -10HP
Gurmire
Lirabelle
|
Yes, thank you on the reaction!
Lirabelle makes an attempt to wiggle out of the crocodile's jaws.
Escape, inspired, vs enfeebled croc: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Confirmed with GM that she escapes with a 19.
Lirabelle tends to her own wounds (Lay on Hands for 6 HP back) and Raises her Shield.
Lirabelle will forgo Shield Block to use Liberating Step.
Shwurk the Greebler
|
Shwurk rushes to the front to help and spies the big nasties. "Mean snappy flatbelly! Think peaceful thoughts." She focuses really intensely on the closest snappy flatbelly's mind, bombarding it with thoughts of shiny collectible greebled products.
Casting daze on 1, if crit fails a DC 17 will save, it will be stunned 1. Either way, it takes 4 psychic damage
Stride, two actions to daze
Gurmire
|
Gurmire runs to where he can see the creatures. He pulls out a bottle of lightning.
Two moves plus interact, I believe that I am done for the round.
| GM Doug H |
Basic Will vs Daze: 1d20 + 5 ⇒ (15) + 5 = 20 It should take 1/2 on a basic save no?
Lirabelle proves no croc-jaws can hold her, nor can they wound her (much)!
Shwurk fries some cold-blooded brains.
Gurmure prepares a nasty trick…
The Beast(s) Below — Round 2 — Bold may act!
All allies inspired
Packet
Shwurk
Ogren, -10 HP
Pip
Lirabelle, shield raised, -4 HP
Croc 1, -7 HP, enfeebled 2
Croc 2 -10HP
Gurmire
Ogren Bound
|
Does it? I've never heard that before. It doesn't say anything about damage being halved on a success in the spell description, which was what I've been going off of
'Basic ______ saves' mean double on crit failure, full on failure, half on success and nothing in crit success. Daze gives a basic will
Thanks for bitting Ogren on the step. I wouldn't be able to post until now anyways as that got posted about 1 in the morning for me!
Ogren shakes his head and draws out his mace. He takes one swing at the enfeebled croc and keeps his shield up.
“I hate to say it, but as you won’t stop I have to introduce my mace to your face.” Mace: 1d20 + 7 ⇒ (3) + 7 = 10
Damage, Bludgeoning: 1d8 + 4 ⇒ (7) + 4 = 11
Pip Hip Hooray
|
As Shwurk uses all her actions, Pip takes over the inspiration!
"These crocodiles are trespassing! Crocodiles, under the authority invested in us by King Zuzgut, we are hereby evicting you!"
Short bow+I.C.: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Piercing damage: 1d6 + 1 ⇒ (3) + 1 = 4
Short bow+I.C.: 1d20 + 5 + 1 - 5 ⇒ (6) + 5 + 1 - 5 = 7
Piercing damage: 1d6 + 1 ⇒ (6) + 1 = 7
Packet Spoonshine
|
Not wanting to get into melee range with the beasts, until perhaps the bottled lightening has been thrown and they're flat footed, Packet sends another burst of rocks at croc #2!
Telekinetic Projectile: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
| GM Doug H |
Orgren cannot take his eyes off the goblin bones… his mace only hits the wall.
Pip's arrow doesn't manage to make a convincing argument for landlord rights!
Packet sends another stone into the crocodile, creating a deep purple bruise on its green scales!
----
Croc one hisses in frustration but can't go anywhere! It bites the same target as before.
Bite 1, Strike 1, Enfeebled 2: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 Oh no!
Piercing: 1d10 + 4 - 2 ⇒ (4) + 4 - 2 = 6 doubled to 12; -16 HP…
It then Grabs the halfling! Action to Grab
Orgren sees his friend take a nasty bite and then get grabbed… he gives it another glimpse of redemption! Reduce damage by 3 to 9 The croc decides to hold on…
and thrashes around on the ground, doing a Death Roll with Lirabelle held tight in its jaws!
Death Roll, Attack 2, Enfeebled 2, Circumstance Bonus: 1d20 + 10 - 5 - 2 + 2 ⇒ (17) + 10 - 5 - 2 + 2 = 22
Piercing: 1d10 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Lirabelle falls prone and unconscious. Dying 1
The second croc moves in to get a better look at Packet… but there's a goblin in the way.
Bite 1, Strike 1: 1d20 + 10 ⇒ (9) + 10 = 19
Bite 1, Strike 2: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22
Piercing: 1d10 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Its massive jaws clatter against the Champion's shield once but then push it aside on the second try to bite him for 6 damage. -16 HP
----
The Beast(s) Below — Round 2 — Bold may act!
All allies inspired
Packet
Shwurk
Ogren, -10 HP
Pip
Lirabelle, shield raised, Dying 1 (DC 11 recovery at start of turn)
Croc 1, -7 HP, enfeebled 2
Croc 2 -15HP
Gurmire
Pip Hip Hooray
|
"Lirabelle!" Pip casts Soothe on Lirabelle, hoping to get some healing to the champion. "Your turn to inspire us, Schwurk!" Pip says.
Soothe Lirabelle, restoring hit points: 1d10 + 4 ⇒ (7) + 4 = 11
EMOTION ENCHANTMENT HEALING MENTAL
Traditions occult Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 willing living creature Duration 1 minute You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration. Heightened (+1) The amount of healing increases by 1d10+4.
Then she shoots Croc 1 again. "You are being terrible tenants! Here, let me serve you with notice!"
Short bow+I.C.: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Piercing damage: 1d6 + 1 ⇒ (3) + 1 = 4
Deadly?: 1d10 ⇒ 5
Pip grants Lirabelle her Campaign Service Coin Hero Point!
Gurmire
|
"Drat, I was hoping to get both of them with one bottle!" Gurmire complains.
He leans around the corner and throws the bottled lightning at big green thing number 2.
One action lean around corner so I don't take cover penalty, once action throw.
Using Bombadier special so I don't hit others with the splash damage
Moderate Alchemical Bomb: 1d20 + 9 ⇒ (19) + 9 = 28 30’
Moderate Bottled Lighting: 2d6 ⇒ (4, 2) = 6 If hits, target flat footed until beginning of my next turn
Electric splash damage: 2 = 2
He then pulls out an Alchemist Fire.
Packet Spoonshine
|
Seeing the bottled lightning hit number 2, Packet steps up and strikes it with his short sword.
Short Sword: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Sneak Attack: 1d6 ⇒ 1
He then retreats, so as not to be eaten!
Lirabelle
|
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Lirabelle awakens in the crocodile's jaws!
Escape, inspired, vs enfeebled: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Do I get an extra bonus with the campaign service re-roll? I'll use it regardless!
Re-roll Escape, inspired vs enfeebled: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Woo-hoo!
Lirabelle stands and Raises her Shield.
"I'll hold this one off as long as I can!"
Pip Hip Hooray
|
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Pip is awed. "Now that's tough! Lirabelle, you're awesome!"
| GM Doug H |
| 2 people marked this as a favorite. |
Pip restores Lirabelle's wounds, and hits once! Lirabelle Wounded 1 at 11 HP, croc 1 at -12 HP
Gurmire throws the bomb straight into the croc's gaping maw; it chomps down instinctively, and judders with electricity! Crit! Croc 2 at -29 HP
Shwurk boils croc brains… will: 1d20 + 5 ⇒ (11) + 5 = 16. Croc 1 at -16 HP
Packet steps in and sneak attacks the flat-footed croc, ending its reign of terror with a precise jab. #2 is dead.
Lirabelle escapes Croc 1's jaws with the encouragement of pip!
---
The tide has turned!
The Beast(s) Below — Round 2 — Bold may act!
All allies inspired
Packet
Shwurk
Ogren, -10 HP
Pip
Lirabelle, shield raised, Dying 1 (DC 11 recovery at start of turn)
Croc 1, -16 HP, enfeebled 2
Gurmire
Ogren Bound
|
Ah! Sorry to keep you waiting!
Ogren looks around at his companions and is amazed at how quickly they take down the second croc. "You are all so... Good!"
He taps himself for a moment, recovering from the crocodile's onslaught some before he takes a swing at the one right in front of him. He then pops his shield up over his head.
“I hate to say it, but as you won’t stop I’ll have to introduce my mace to your face.” Mace: 1d20 + 7 ⇒ (13) + 7 = 20
Damage, Bludgeoning: 1d8 + 4 ⇒ (2) + 4 = 6
| GM Doug H |
Orgren hits! Croc at -22 HP
Now the croc tries to have its revenge on Orgren…
Bite, Strike 1, enfeebled 2: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Piercing: 1d10 + 4 - 2 ⇒ (3) + 4 - 2 = 5 + Grab
This hits the goblin. Lirabelle uses her reaction to reduce damage by 3 to 2. Orgren might also choose to reduce the damage to 0 with a shield block if in-character he'd risk an unmitigated attack next.
Ogren, Athletics for Escape, Inspired: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 It meets, it beats.
The goblin then slips out from the horrible creature's jaws!
The enfeebled creature tries to attack one last time…
Bite, Strike 2, enfeebled 2: 1d20 + 10 - 5 - 2 ⇒ (20) + 10 - 5 - 2 = 23 Oh no x2!
Piercing: 1d10 + 4 - 2 ⇒ (8) + 4 - 2 = 10 doubled; Grabbed is an action so Orgren isn't grabbed
The potential Crookedtoes' goblin falls to the very beast that has killed so many of the same tribe…
Let me know if botting your reactions makes logical sense here. It seems that the liberator champion would release the grabbed ally immediately, especially since the crocs can death roll and you have seen how devastating that is.
The Beast(s) Below — Round 2 — Bold may act!
All allies inspired
Packet
Shwurk
Pip
Lirabelle, shield raised, Wounded 1
Ogren, dying 1 (DC 11 recovery at start of turn)
Croc 1, -22 HP, enfeebled 2
Gurmire
Gurmire
|
“Time to see if you burn, Lizard. Catch!”
Gurmire then lobs the flask of alchemist fire over Lirabelle’s head on to the big, green thing! Unfortunately he misjudged the height of the ceiling this time.
Using bomber special to not splash friends!
Moderate Alchemical Bomb: 1d20 + 9 ⇒ (2) + 9 = 11 30’
Moderate Alchemist’s Fire: 2d8 + 1 ⇒ (6, 2) + 1 = 9
Persistent Fire damage: 2 + 1 = 3
Fire splash damage: 2 + 1 = 3
Frustrated, Gurmire steps forward and tries to get Ogren out of the way of the lizard.
Is there such a thing as Reposition? I moved up 5’ and have one action left. I would love to be able to move Ogren out of chomping range.
Ogren Bound
|
Let me know if botting your reactions makes logical sense here. It seems that the liberator champion would release the grabbed ally immediately, especially since the crocs can death roll and you have seen how devastating that is.
That is perfectly in character for him. He's more likely to protect others than himself. But 22 damage in one round? Yeowch!
Ogren gives a gurgle of pain as the croc very nearly takes off his arms. He gives a small whimper at all the blood and exposed bone before promptly fainting.
Recovery Check, Flat DC 11: 1d20 ⇒ 12
His bleeding slows and his breathing relaxes, despite the lacerated flesh.
| GM Doug H |
Is there such a thing as Reposition? I moved up 5’ and have one action left. I would love to be able to move Ogren out of chomping range.
Let's move that to the discussion tab. The Tl;DR is "yes but it probably won't work just now."
Recovery Check, Flat DC 11: 1d20 ⇒ 12
Let's bank that and see if your friends can get you up! You moved your initiative spot to just before the croc and I wanted to let them have a shot at getting you healed or killing this horrible monster.
----
Gurmire's first throw slips from his fingers early and the flask shatters against the ceiling. The croc's skin sizzles as liquid fire drips down…
Based on OOC Gurmire may want to just throw twice more instead of stepping, or throw as his last action after stepping, or grab Orgren and possibly spend the next round's actions dragging him 5 feet.
The Beast(s) Below — Round 2 — Bold may act!
All allies inspired
Packet
Shwurk
Pip
Lirabelle, shield raised, Wounded 1
Ogren, dying 1 (DC 11 recovery at start of turn passed)
Croc 1, -25 HP, enfeebled 2
Gurmire 1-2 Actions left.
Gurmire
|
Reviewing the actions I can see, looks like throw twice is my best bet.
Gurmire draws his last prepared Alchemist Fire and tries lobbing it at the big lizard.
Using Bomber special so as to not splash my friends
Moderate Alchemical Bomb, second attack: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18 30’
Moderate Alchemist’s Fire: 2d8 + 1 ⇒ (8, 5) + 1 = 14
Persistent Fire damage: 2 + 1 = 3
Fire splash damage: 2 + 1 = 3
| GM Doug H |
Gurmire hisses in frustration at not being able to help his friend, so he takes out the croc instead! The smell of fried gator fills the room. Orgren stabilizes.
Out of combat!
Current Status:
Orgren: -21 HP, Wounded 1
Lirabelle -6 HP Wounded 1
Orgren can heal himself 6 now, bringing himself to -15. With 2 Lay on Hands the party can heal at a rate of 12 HP/20 minutes (50 minutes to heal all this in total after refocusing). The wounded PCs would then need to rest for 10 minutes to lose the wounded condition after being healed to full (1 hour in total).
You can roll Treat Wounds to reduce this healing time if you like.
Pip Hip Hooray
|
Pip tends to the injured.
"Here, let me look at that!"
Medicine, Treat Wounds: 1d20 + 5 ⇒ (16) + 5 = 21
If it matters, I took Battle Medicine feat. She can also cast Soothe again if needed.
| GM Doug H |
Pip heals Orgren Treat Wounds: 2d8 ⇒ (4, 5) = 9
Orgren and Lirabelle are now at both at -6 and can spend the first 10 refocusing, heal themselves with LoH, refocus, and then rest 10 to clear wounded. 30 minutes all told with Pip's healing help.
There is also a wine-red beret thrown away in a corner, and it's magical! You can spend 10 minutes making a trained Arcana or Occultism check to ID it.
Any PC but Lirabelle and Orgren would have time to do this while the Champions refocus.
Gurmire
|
Just as a note, you generally don't want to use Battle Medicine out of combat.
"That was close! Glad we all survived."
Gurmire will spend a little bit of time looking around, admire the Raspberry Berret, and spend the rest of the time watching to make sure nothing surprises them.
He admits "I never learned much about magic. I would be no help identifying it."
Pip Hip Hooray
|
"I've studied some magic. Let me take a look!"
Occultism: 1d20 + 8 ⇒ (17) + 8 = 25
| GM Doug H |
Healed up, you move on.
I am updating the dungeon map as you go on Slide 1. I will also label points of interest and use a character token to designate where the party is. I will move this map down to slide 2 if we need to "zoom in" on the map for, say, an Encounter. Once two people agree to go a direction you will go that way.
There's a passage leading out of the croc room. It intersects with a wider channel that is sided by raised walkways. Although this once was a sewer there's nothing worse than some barnacles and weeds in the channel itself.
Ahead is a room full of strange machines. To your right is a larger room.
Which way?
Ogren Bound
|
| 4 people marked this as a favorite. |
Ogren, having stopped bleeding, starts dreaming. He's on a farm. Not that he's ever been to a farm, but the stories Meemaw read him before bed involved farms. There's the giant red building that looks like the Starstone Chapel, in other words a barn, there's the small white starlings that can't fly, chickens, and big black and white crocodile-like animals, cows. So it has to be a farm! He's feeding the chickens when a cow comes crashing through the fence and tries to gobble up the birds. Ogren give the thing a glare and tells it to go away. The cow slinks back into the grass and starts eating it instead. But one of the chickens is hurt. He cradles the tiny bird in his arms and tries to heal it, before he wakes up with a "Blcluck! He sits up and looks around before frowning. "Dangit, I still needed to milk the cows!"
After a moment to reorient himself, he gets to work healing himself and praying to Ragdya that he learns something from this experience other than running a farm in the future might not be a bad idea.
Lirabelle pats Ogren on the back. "Good work there. It seems we have a lot of deities watching out for us."
Ogren smiles, "I would hope so! But you were the most helpful there. Helping us get out of the co... croc's jaws!"
As the group moves on, Ogren stares at the machinery with interest. "That looks interesting! I wonder if we can crack nuts with them? Or smash pickles!"
Gurmire
|
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Gurmire at hearing what the hat does asks “Could it make me look as if my head were on fire? Give me flames for hair like the Burning Lady has?”
He is quite happy to follow where the others lead.
Ogren Bound
|
Gurmire at hearing what the hat does asks “Could it make me look as if my head were on fire? Give me flames for hair like the Burning Lady has?”
He is quite happy to follow where the others lead.
"Ooooooohhhhh can it? I wanna see that! Maybe try it for a second if I could... Wait! Can it make me look like a monkey?!"
| GM Doug H |
You move on.
Tall stone cylinders stand in a line in the center of this chamber. Broken pipes protrude from the ceiling above the cylinders, rusted and covered in green algae. Every few moments, one of the cylinders makes a feeble grinding sound and a dribble of water flows down from the top of the cylinder and drips to the floor.
Packet Spoonshine
|
Thievery: 1d20 + 9 ⇒ (20) + 9 = 29
”Oh, they’re sewer pumps. Looks like they were permanently damaged in a earthquake.”
| GM Doug H |
You move on past the machines to a larger chamber that leads to a dead-end. You loop back to the big chamber you saw before, and find that you have 3 options: there's a crack in the wall off on a side-tunnel that leads to what looks to be a sinkhole, some stairs ahead that go down, and another large chamber further ahead.
Locations labeled on map: Stairs, sinkhole, or large chamber. Let me know which one you want to visit.
Ogren Bound
|
Ogren heads over to the stairs and peers down. "Going down before the water comes is a good idea... Right?"
| GM Doug H |
You move down the stairs. They are quite shallow, only taking you down a couple of feet.
Crashing water and the occasional bit of flotsam from the sewers flows into this small cove. It opens up into a massive pool that fills the entire cavern and extends into the distance.
A barnacle-covered boat is moored here. The craft is mostly filled with water, and the rope securing it to the shore is saturated and beginning to rot.
You suspect the boat might lead to a whole other area of this underground complex.
Choices are row to new area, sinkhole, or big room
Lirabelle
|
Survival: 1d20 + 1 ⇒ (20) + 1 = 21
"Hmmm...this boat's been here for at least 15 years. It might last a little bit longer, if we want to row it over there."
Pip Hip Hooray
|
| 1 person marked this as a favorite. |
"I'm good with trying to row the boat!"
Bardic Lore to know about Sailing: 1d20 + 8 ⇒ (1) + 8 = 9
"...Er. Where's the steering wheel?"