Skywin Freeling

Lirabelle's page

84 posts. Organized Play character for Kate Baker (Contributor).


Race

HP 28/28 | AC 19 (21 with shield) | F +7 R +7 W +7 | Perc +5 | Stealth +3 |

Classes/Levels

Speed:25 ft | Active Conditions: ---

Gender

CG female halfling (twilight halfling) liberator 2 |

About Lirabelle

PFS Information:

PFS Number: 215650-2005
Experience: 18
Fame: 16
Gold: 26 gp, 9 sp

Training: Scrolls(3)

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 2
Minor Factions 0
Radiant Oath: 18
Verdant Wheel: 0
All Faction Reputation
Total (Sum of the Above) Reputation: 20

Purchased Boons
Radiant Oath Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)

Lirabelle
Birthplace: Iobaria
Gender & Pronouns: Female, she/her
Physical Appearance: This halfling woman has gray streaks throughout her curly red hair. Her hands are always busy with knitting, and each of her weapons has a brightly colored knit covering.
[/spoiler]
Halfling (Twilight Halfling)
Tinker
Liberator; Level: 2
Small Humanoid Halfling
CG; deity: Prismatic Ray (Desna, Shelyn, Sarenrae)
Languages: Common, Halfling
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SENSES
Perception: +5 [T]
Special Senses: low-light vision
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DEFENSES

HIT POINTS: 28/28

ARMOR CLASS
AC: 19 [T]

SAVING THROWS
Fortitude: +7 [E]
Reflex: +7 [T]
Will: +7 [E]
Notes:
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OFFENSE

Class DC: 17 [T/E/M/L]

Speed: 25 ft

Melee Strikes
Flail+8 [T]
damage 1d6+3 [P] disarm, sweep, trip

Shortsword +7 [T]
damage 1d6+3 [P] agile, finesse, versatile S

Ranged Strikes
Javelin + 7 [T]
damage 1d6+3 [P] (traits) Deadly d10, propulsive, volley 30 ft

MAGIC

Spell Attack Roll: 5 [T]
Spell DC: 15 [T]

Focus Points: 1/1 (maximum)

Spells Known
1st: Moonbeam
Cast [[two-action]] somatic, verbal
Range 120 feet
Targets 1 creature or objectYou shine a ray of moonlight. Make a spell attack roll. The beam of light deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses, resistances, and the like.

Critical Success The beam deals double damage, and the target is dazzled for 1 minute.
Success The beam deals full damage, and the target is dazzled for 1 round.
Heightened (+1) The ray's damage increases by 1d6.

1st: Lay on Hands
Cast [[one-action]] somatic
Range touch
Targets 1 willing creature or 1 undead creatureYour hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.

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SKILLS

Acrobatics: +7 [T]
Arcana: +0 [U]
Athletics: +7 [T]
Crafting: +4 [T]
Deception: +1 [U]
Diplomacy: +5 [T]
Intimidation: +1 [U]
Lore (Engineering): +4 [T]
Lore (Library): +4 [T]
Medicine: +1 [U]
Nature: +1 [U]
Occultism: +0 [U]
Performance: +1 [U]
Religion: +5 [T]
Society: +0 [U]
Stealth: +3 [U]
Survival: +1 [U]
Thievery: +7 [T]
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ABILITY SCORES

STR 16, DEX 16, CON 12, INT 10, WIS 12, CHA 12
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FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision
Heritage 1st: Twilight Halfling
Your ancestors performed many secret acts under the concealing cover of dusk, whether for good or ill, and over time they developed the ability to see in twilight beyond even the usual keen sight of halflings. You gain low-light vision.

1st:Adroit Manipulation
You’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do. You gain the trained proficiency rank in Thievery (or another skill of your choice, if you’re already trained in Thievery). If you roll a success on a Thievery check to Pick a Lock, you get a critical success instead.

Skill Feats
Background: Specialty Crafting (Weaving)
Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.

2nd: Student of the Canon
You’ve researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead.

Class Feats and Abilities
Feature 1st: Liberating Step
1st: Deity’s Domain (Moon)
2nd: Unimpeded Step

Bonus Feats
Shield Block
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EQUIPMENT

Gear: Studded Leather Armor, Flail, Shortsword, Steel Shield, Dagger, Javelin (3), Adventurer’s PAck, Wooden Holy Symbol, Repair Kit, Lesser Elixir of HEaling (2), Lesser Alchemist’s Fire, Lesser Acid Flask, Thieves’ Tools, Wayfinder
Pathfinder Training Gear: Minor Healing Potion, Feather Token (Ladder)

bot me!:

[dice=Flail]1d20+8[/dice]
[dice=ouch!]1d6+3[/dice]

[diceShortsword]1d20+7[/dice]
[dice=ouch!]1d6+3[/dice]