
Aubster |

Landolf races toward the wall, attempting to stay ahead of the guards.
[dice=Climb Attempt #1 36 -10]1d100
[dice=Climb Attempt #2 36 -10]1d100
[dice=Climb Attempt #3 36 -10]1d100OK. This isn't going well. Kind of want to see how Valghaz's tunneling attempt goes before I start blowing Fortune.
Ruprecht: one thing to keep in mind with those rolls. In addition to being able to spend Fortune on a failed check, you can also spend Fortune to get +1 SL. That would have worked on your second Climb effort.
Wall climbing was obviously not something that was taught by the staff at the estate and Landolf struggles in vain to climb the 10 foot high wall. As he readies for another desperate attempt an entire section of wall in front of Valghaz collapses offering an easy exit from the garden.

Aubster |

[dice=Haggle 45]1d100 SL +3
Is it religious fervor? is it a kind of miracle? Is it detiny, or sheer luck, or a powerful drive which pushes Adelaida prowess with words?
She tries a few swings with the warhammer, and feels totally confortable with it.
She wants it. It needs her.
But at a reasonable price.
Later, at the wall
We should have seen that coming..
Adelaida sees her Brother's intentions, and tries to give him as much help as possible, using her newly bought warhammer
I'm no miner but I'll do my best to help you, Brother.
[dice=Assist Valghaz 35]1d100
Adelaida rapidly realizes a hammer does little to a rock wall but as Valghaz destroys the section in front of him with his pick, Adelaida quickly rushes to move some of the larger stones out of the way, making the rubble easier for Landolf and Ruprecht to navigate.

Aubster |

As the four of you rush out into the night, the clinging fog actually becomes an ally as it helps hide you from the watch.
Stealth skill checks everyone. You are +40 due to the dense fog. If you are not trained in stealth, then your skill is simply your agility characteristic.
The evil fog filled with the glow of Morrslieb is a double edged sword though. It hides you but it also obscures and confuses your senses. While it is helpful that the watch is not attempting to hide themselves, it is still not easy to spot them before you accidentally stumble into a patrol.
Make an average (+20) Perception skill check to detect the patrol before you run into one.
Not only does the fog obscure and confuse, it continues to show you an altered reality where monstrous creatures roam the streets, blood flows freely in the gutters, evil laughter fills the air, the stench of corruption fills your nostril and you feel the fog beginning to permeate your body trying to change who and what you are. You instinctively know that this fog will corrupt you the longer you are exposed. Then from somewhere in the distance the clock begins to toll the time...seven peals ring out.

Darkest Doomed |

Time was growing short. They needed to hurry...but getting detained by the watchmen would help no one.
Agility (Stealth) 40 +40: 1d100 ⇒ 11
Initiative (Perception) 40 +20: 1d100 ⇒ 100
Yikes. Those results are divergent. I very probably want to reroll that Perveption, but is there anything I should know before I do? Like...if we just add SL from the two checks together, I think Landolf comes out with +3 SL or so & that doesn't sound so bad if auto-failure doesn't apply here.

Valghaz Ironhammer |

Stealth 20+40: 1d100 ⇒ 26
Perception 30+20: 1d100 ⇒ 11
For a brief moment Valghaz stared, somewhat surprised that his plan had worked so well. Somewhat awkwardly he muttered ”Thanks.” to Grungni, now more certain than ever that the ancestor gods did listen. And with that he vanished into the night with his comrades. ”To thirteen, then seventeen lads. Thirteen is the number of Thaggoraki, so we should start there. An unlucky number for an ill night.” Seeing Landolf getting mixed up, he reached out and grabbed the nobleman. ”Hold onto one other, don’t want to get lost in the fog.”

Aubster |

Time was growing short. They needed to hurry...but getting detained by the watchmen would help no one.
[dice=Agility (Stealth) 40 +40]1d100
[dice=Initiative (Perception) 40 +20]1d100Yikes. Those results are divergent. I very probably want to reroll that Perveption, but is there anything I should know before I do? Like...if we just add SL from the two checks together, I think Landolf comes out with +3 SL or so & that doesn't sound so bad if auto-failure doesn't apply here.
My thinking is that the worst of the group stealth checks and the best of the perception checks will be what matters. If the worst stealth check is a failure then the group fails the check and if the best perception check is a success then that one character can let the others know what they see and hear. So far Landolf is stealthy but has no idea of what’s going on around him and Valghaz is both stealthy and observant so he can keep the group from running into a patrol.

Adelaida Lehner |

stealth+40 (71): 1d100 ⇒ 12
perception+20 (54): 1d100 ⇒ 27
Adelaida moves silently and quickly among the mists, hoping to spot the guards before they find them

Ruprecht Scheinfelder |

At first Ruprecht is dumbfounded by both Valghaz' gall....and success. The watchmen's whistles spurs him into action and he joins his fellows in their escape through the demon fog.
Stealht:30: 1d100 ⇒ 89
Perception:41: 1d100 ⇒ 75

Darkest Doomed |

Did Ruprecht miss our last Fortune refresh? His tagline shows his Fortune depleted, but that seems unlikely.
Last refresh was here, after we last saw Captain Gellor of the Witch Hunters.

Aubster |

At first Ruprecht is dumbfounded by both Valghaz' gall....and success. The watchmen's whistles spurs him into action and he joins his fellows in their escape through the demon fog.
[dice=Stealht:30]1d100
[dice=Perception:41]1d100
Landolf is correct about Fortune points reset. In addition neither Ruprecht nor Adelaida are fatigued any longer after drinking the black tea earlier. And, Ruprecht has recovered his full complement of Wound points and is back to 14.
If Ruprecht wants to spend a Fortune point for another try at a Stealth check and if that check succeeds then ignore the following text.
The Black Thorns try to slip away from the late Councilor Magirius’ estate without being nabbed by the Watch. Valghaz and Adelaida are able to keep track of the movements of the watchmen and steer the others clear. Displaying a talent for moving without attracting attention, the group gradually approaches the exit from the Adel Ring, home of the wealthy and powerful, without being spotted. That is, without being spotted until Ruprecht accidentally runs into a workman’s ladder, causing a bucket of paint to fall with a loud bang off the pavement, where it rebounds and hits a matron coming out of her estate. The matron begins to scream that she’s being murdered and calls for help. Quickly, a whistle sounds at the end of the block summoning a squad of watchmen who begin chasing you through the streets.
Everyone needs to make an Athletics skill check (if you are not trained in Athletics, then use your Agility score). A success means you are able to outrun the Watch and lose yourselves in the fog again. Failure means that the Watch begins to close the gap.

Valghaz Ironhammer |

Atheltics 20: 1d100 ⇒ 33
Will use a fortune point to make that +1 and thus a success if everyone else passes. If not, then it's not worth spending all my fortune
Muttering that he wasn't going back to prison for another crime that he didn't commit, Valghaz began to run. Something that dwarves were not well known for. If it was a matter of endurance, then he would have been fine. But this was a short distance sprint, which put him at a disadvantage.

Darkest Doomed |

Don't. The Stealth check had an Easy (+40) modifier. A roll in the 30s easily clears it.
If I'm understanding this right, Ruprecht's costly expenditure of 2 Fortune is enough to make the Athletics checks unnecessary.

Aubster |

Don't. The Stealth check had an Easy (+40) modifier. A roll in the 30s easily clears it.
If I'm understanding this right, Ruprecht's costly expenditure of 2 Fortune is enough to make the Athletics checks unnecessary.
That’s correct, the +40 modifier makes the second reroll a success
Ruprecht almost knocks over a workman’s ladder but manages to slip past it before dodging an elderly matron coming out of her estate. The unnatural fog hides and protects the Thorns from the Watch allowing you all to slip away from the Adel Ring of estates and find yourself in the temple district.

Darkest Doomed |

"We've been warned that the House of Sigmar may not all be with us. Let's hope the guards don't ask questions and we can get to Captain Gellor swiftly."

Aubster |

The fog continues to warp your perceptions as Morrslieb grows brighter in the sky. In fact, it looks like Morrslieb is slowly falling onto Bogenhafen.
The square in front of the Temple of Sigmar is packed with fearful townspeople. The temple guards refuse to let anyone pass. ”By the order of High Priest Teugen, entrance to the temple is forbidden,” you hear the guard tell anyone that tries to pass. You spot a familiar face standing with the temple guards. It is Volker, one of Gellor’s men. You manage to get his attention and he squirms his way through the packed throng and makes his way towards you.
Without warning, Volker draws his pistol and fires! The head of a female parishioner, not 3 feet away from you explodes, scattering brain matter and bone on you. The great crowd screams in panic and begins to flee in all directions. Those that try to force their way past the temple guards are cut down without mercy. More of the crowd is trampled to death as they try to escape the carnage. In just a moment you all and Volker are left alone in front of the temple, surrounded by bodies. Volker is calmly reloading his pistol, seemingly indifferent to the catastrophe he triggered. He says, ”you wanted to speak to me?”
From the clock tower, your hear the great bells chime 8 times.

Darkest Doomed |

It isn't conducive to our goal and our goal is looking REALLY important right now, but I don't see a way around freaking out about this.
"What are you doing?" Landolf demands of Volker loudly. "You killed that woman! The blood of all of those children of the Empire is on your hands!"

Valghaz Ironhammer |

Valghaz blinked in surprise as the carnage exploded around him. He knew that humans were an odd species, but this was truly pushing it! His shock was snapped when Landolf started shouting. Putting a hand on Landolf's arm he said "Oi lad, stop. I know yer mad, but we've got to stop them chaos fookers, aye? Got to keep focused on one thing at a time. Getting yerself shot has to wait."

Aubster |

It isn't conducive to our goal and our goal is looking REALLY important right now, but I don't see a way around freaking out about this.
"What are you doing?" Landolf demands of Volker loudly. "You killed that woman! The blood of all of those children of the Empire is on your hands!"
Volker returns Landolf’s anger with pure ice saying in a flat voice, ”Suffer not the heretic to live, my lord. Worshippers of the Ruinous Powers deserve death by fire, blade and bullet. Now, what do you wish?” he asks as he hands Landolf a handkerchief to wipe the gore from his face.

Valghaz Ironhammer |

Valghaz eyed the witch hunter, his gun, and then Landolf. His mind flickered back to the pursuing watchmen. He hoped that they wouldn't end up making enemies of even more extremely violent humans...

Darkest Doomed |

Landolf gritted his teeth as he glared at Volker. The man was clearly deranged, but Valghaz was right that they needed him. "Captain Gellor instructed us to find some actual heretics. We've come to make our report."

Adelaida Lehner |

Adelaida can't help but shiver at the man's callousness.
Sure, a soldier's life is all about death, killing or be killed. But How can he be so certain that the woman was tainted by Chaos, just with a glance, in the split second he needed to look at her to aim?
And who whould dare doubt him publicly?
Would it be worse if he was right, if the corruption of Chaos was so common, especially tonight in Bogenhafen, than a Witch Hunter was able to trust his training to act before the servant of the Unspoken Ones can cause even more mayhem?

Aubster |

Landolf gritted his teeth as he glared at Volker. The man was clearly deranged, but Valghaz was right that they needed him. "Captain Gellor instructed us to find some actual heretics. We've come to make our report."
Everyone can (if they want to) make a simple Intuition Skill Test about Volker
With a complete lack of emotion in his voice, Volker explains, ”Witch Hunter Captain Gellor and his man Oliver are out of the city attending to Witch-Hunter business in Ardlich. They will return tomorrow afternoon. I am the sole Witch-Hunter in Bogenhafen until then. You can report to me.” As he speaks his eyes are constantly scanning the fog-bound square and he flinches each time he hears an unexpected noise.
The face on Morrslieb seems to be smiling triumphantly.

Darkest Doomed |

Initiative (Intuition) 40: 1d100 ⇒ 38
"Get it together, man! Now us when the Empire needs you."
"I'm surprised to hear that Gellor left the city: he was highly invested in this matter. But if the Captain isn't here, we can't wait for him. The heretics are performing a ritual today that must be stopped. Can you sortie the Witch Hunters on hand to aid us?"

Aubster |

[dice=Initiative (Intuition) 40]1d100
"Get it together, man! Now us when the Empire needs you."
"I'm surprised to hear that Gellor left the city: he was highly invested in this matter. But if the Captain isn't here, we can't wait for him. The heretics are performing a ritual today that must be stopped. Can you sortie the Witch Hunters on hand to aid us?"
”Witch-Hunter on hand, as in a Witch-Hunter, which is me, there are no more in Bogenhafen. Where and when are the heretics meeting?” Assuming you give Volker the information...”If you are investigating Warehouse 13 then I shall check 17, if I find nothing amiss, I will join you at 13 before midnight.” Volker takes back his handkerchief from Landolf and wipes his brow, not realizing that he has just smeared gore on himself. ”Take care, word has come that a city Councilor has just been murdered. Beware the fog, we have had reports of people being changed by the fog, into something, something that the Emperor has decreed does not exist in the Empire but it is happening nonetheless. Now I must take my leave, there are other heretics in the temple district that need to be purged.”. With that Volker turns and disappears into the fog. Not a minute goes by before you hear a woman screaming, ”NO NO NO!” followed by a single pistol shot after which no more screaming is heard.
The insidious effects of the fog begin to seep into you all...
Make an Easy (+40) Cool Skill test. Failure causes you to gain +1 corruption.
From somewhere you hear the howl of what sounds like wolves but it may be the fog playing tricks on you.

Valghaz Ironhammer |

Cool 63 + 40: 1d100 ⇒ 73
Valghaz stood in stunned silence as the witch hunter ran off into the fog and...murdered another person. It didn't make sense to him. None of this did. The fog didn't make it any better. For the second time that night he felt the urge to start looting the bodies of the dead. To go through their pockets and to line his own. They were already dead, afterall. What use did they need for their coin? Especially when he had so much need. It didn't matter where the coin came from, just how it was used...he shook his head, dispelling the thoughts as being unworthy. He reasoned that the stress of the situation was getting to him.
"Let's get to the warehouse." Valghaz said. "The sooner we are done with this night, the better."

Ruprecht Scheinfelder |
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Ruprecht stood still as the Witch-Hunter summarily executed the innocent woman, Landolf's protections and the ensuing conversation reduced to a buzzing in his ears as Morrsleib bore down, the fog enveloped and the screams of the fleeing people.....
Cool:35+40: 1d100 ⇒ 46
...Ruprecht felt laughter starting to well up in side him, laughter that if he let it out...he knew he'd never be able to stop. Fists clenched, he stared at the ground, at the wisps of fog curling about his feet and pushed down against the urge to laugh....laugh at this most inopportune time.
Finally, his wits somewhat again his own, he nods, "Yes....the warehouse..."

Darkest Doomed |

Bookkeeping: One Warhammer at a 10% discount (54/-) and two throwing knives for 30/-. Company funds go down by 4g 4/- from 21g 14/3 to 17g 10/3. Adelaida gets a Warhammer and Landolf & Ruprecht each get a throwing knife.
Cool 45 +40: 1d100 ⇒ 23
For a moment, Landolf felt an insane urge to hunt down Volker and stop the man's rampage.
But Volker wasn't the problem. The man might need to hang later, but the problem was Ordo Septenarius. They were the cause of all this.
"Where are you Gellor?" he growled as he joined the other Black Thorns and headed for Warehouse 13.

Aubster |

As you make your way towards the warehouses on the Ostendamm, you again hear a beastly howling coming from the fog. This time though, it’s easy to determine the direction and distance of the source because it’s close and right behind you.
Suddenly a running figure looms out of the fog heading straight towards you, moving fast. The creature wears the uniform of a Sergeant of the Watch but the wretch in the uniform has been horribly mutated. The man’s face has grown a long muzzle which is covered in fur and sports a double row of razor sharp teeth. The man’s legs have split his trousers revealing thick muscles covered with fur. His hands have grown long black claws. He’s completely covered with blood and a holds the remains of a human arm which stills wears scraps of cloth identifying it as the arm of a watchman. Several bites have been taken from the arm.
When the creature sees the four of you, he drops the bloody arm he’d been carrying and with a howl of triumph rapidly closes on you. As he charges, you hear him yelling something which he repeats again and again but his muzzle deforms the words making it hard to understand...you finally realize that he’s saying, ”Stop criminals!”
This thing that should not be shakes you to the core...Pass an Average (+20) Cool Test or gain 1 point of corruption.
Neither side is surprised. Landolf has a fast weapon so gets to go first if he wants. Valghaz and Adelaida have slow weapons so have to go last. Ruprecht should roll for Initiative (your initiative attribute + 1d10) and the Sergeant also will roll for Initiative. Everyone should make attack and defense rolls. No one has Advantage at the beginning of Round 1.
Mutant Sergeant’s Initiative roll: 40 + 1d10 ⇒ 40 + (1) = 41

Ruprecht Scheinfelder |

Cool:35+20: 1d100 ⇒ 96
Initiative: 34 + 1d10 ⇒ 34 + (5) = 39
One would think that all that Ruprecht had seen would have inured him to the sight of strangeness, such as the wolfen-ized Watchman, but for some reason , perhaps the looming , leering Demon-mood, the sight of the Watchman's arm in the hands of the mutated Watchman made his blood run cold, the hairs on his arms and neck sought to escape their fleshy prison, the whites of his eyes gleamed with almost panic.
Still, Ruprecht had the presence of mind to draw his sword and make ready...

Ruprecht Scheinfelder |

Cool:35+20: 1d100 ⇒ 24
Initiative: 34 + 1d10 ⇒ 34 + (10) = 44
One would think that all that Ruprecht had seen would have inured him to the sight of strangeness, such as the wolfen-ized Watchman, but for some reason , perhaps the looming , leering Demon-moon, the sight of the Watchman's arm in the hands of the mutated Watchman made his blood run cold, the hairs on his arms and neck sought to escape their fleshy prison, the whites of his eyes gleamed with almost panic.
Still, Ruprecht had the presence of mind to draw his sword and make ready...

Darkest Doomed |

Cool vs Corruption 45 +20: 1d100 ⇒ 98 - Corruption is bad, so we'll try again.
Cool vs Corrutpion Reroll 45 +20: 1d100 ⇒ 36 4/6 Fortune remaining
Even compared to the other mutants he had seen, the appearance of this creature was shocking. But after the events outside the Temple of Sigmar, Landolf found himself glad to have something he could lash out at. "Back, foulspawn!" he cried as he charged the mutant.
Melee (Fencing) Attack 50 +10 charging (Fast): 1d100 ⇒ 98 - my dice are loving that 98 result this post...going to let it stand. Maybe he'll roll even worse.
Melee (Fencing) Defense 50: 1d100 ⇒ 47

Valghaz Ironhammer |

Cool 63 + 20: 1d100 ⇒ 78
Always go last due to weapon
Valghaz’s brow furrowed at the sight of the mutated watchman. Lifting his heavy pick, he prepared to go into battle once more.

Adelaida Lehner |

Intuition (34): 1d100 ⇒ 92
Adelaida has no clue about Volker, and there isn't too much time at hand anyway
Cool +40 (91): 1d100 ⇒ 79
She resist the influence of Chaos, steeeling her mind when she feels the pernicious influence of Ruin powers
Cool +20 (71): 1d100 ⇒ 92
Fortune reroll; 3/4 Fortune left.spend 50 Xp for +5 in Melee (two handed weapons), fulfilling her STA for another 50 XP. If possile, spend 45 XP for another +3 to Melee (2H weapon)
Cool +20 (71): 1d100 ⇒ 50
The soldier readies herself for battle
Attack, Warhammer (57): 1d100 ⇒ 67
Defense, Warhammer (57): 1d100 ⇒ 8 SL+5

Aubster |

Combat Round 1
Initiative Order
Landolf (technically he can go whenever he wants to in a round)
Ruprecht
Mutant
Valghaz and Adelaida (both with Slow weapons so go last)
Mutant actually has 2 Claw attacks each round so you need to make 2 defense rollls
Landolf charges forward, rage fueling his attack.
+1 Advantage for charging. Mutant will use Dodge to defend so does not have a -10 for his defense roll
Dodge (50): 1d100 ⇒ 35Success with SL +2, Landolf rolled a 98 which is a Failure with a SL -3 so the Mutant wins the opposed check and gains Advantage +1 and Landolf loses his Advantage
Landolf probably realizes quickly that rage is not the appropriate focus when using his rapier. What would his fencing teachers think to see him miss an attack that badly?
Ruprecht...had a double post, neither of which had an Attack or Defense Roll so as of now Ruprecht is holding his attack.
Mutant picks a target from the murderers he’s been chasing. Target Selection using Alphabetic order (e.g., Adelaida is 1 and Valghaz is 4): 1d4 ⇒ 4 Valghaz it is
Perhaps a lingering prejudice against dwarfs makes the choice for the mutant or maybe it’s a predator picking the smallest prey to target, but no matter the reason the mutant rushes Valghaz after easily sidestepping Landolf’s clumsy attack. Mutant has Advantage +2, +1 from Charge and +1 from beating Landolf
Mutant Claw 1 Attack(55): 1d100 ⇒ 39 Success with SL +4
Mutant Claw 2 Attack(55): 1d100 ⇒ 63 Failure with SL of either -1 or +2 depending on Valghaz’s defense rolls.
Damage calculations depend on Valghaz’s Defense Rolls
Even as Valghaz fights for his life against the mutant, Adelaida steps in to unleash her brand new Warhammer. Adelaida is +20 to attack an already engaged foe
Mutant Dodge (50): 1d100 ⇒ 26 Success with SL +3
Adelaida rolled a 67 which is a SL+1 because of the gang up bonus and even adding her +1 Charge she still loses to the Mutant
It’s not easy picking up a new weapon and then a few hours later have to use it in a desperate fight against a snarling mutant so Adelaida’s first swing is unable to connect with her dodgy enemy.
Once Valghaz makes his defense rolls, combat will be updated. A concern for the group should be that the Mutant could be at Advantage +5 depending on what happens with Valghaz.

Valghaz Ironhammer |

WS 60: 1d100 ⇒ 53 SL1 vs SL6
Fortune Reroll: 1d100 ⇒ 32 SL3 vs SL6
Enemy thus has SL6 + Weapon+SB-T5-Armor1. My toughness and armor just stops his SL
WS 60: 1d100 ⇒ 32 SL3.
Successful defense, enemy loses advantage, regardless of first defense
Attack back once someone else comes over so we have outnumber - WS 60 + 10+20: 1d100 ⇒ 3
SL10+MightyBlow1 + Weapon 5 + SB5 (21 total) - enemy SL Toughness - Armor
Valghaz didn’t have time to defend himself as the wolfman ignored his companions and went straight for him! He didn’t see that coming at all, and took a nasty gash as the claw got through his leather clothing. He responded by shoving it away from him to make space, something he was fortunately strong enough to do. He followed up by a sideways swing with his pick, of which he felt the familiar feeling of it striking home.

Aubster |

[dice=WS 60]1d100 SL1 vs SL6
[dice=Fortune Reroll]1d100 SL3 vs SL6
Enemy thus has SL6 + Weapon+SB-T5-Armor1. My toughness and armor just stops his SL[dice=WS 60]1d100 SL3.
Successful defense, enemy loses advantage, regardless of first defense[dice=Attack back once someone else comes over so we have outnumber - WS 60 + 10+20]1d100
SL10+MightyBlow1 + Weapon 5 + SB5 (21 total) - enemy SL Toughness - ArmorValghaz didn’t have time to defend himself as the wolfman ignored his companions and went straight for him! He didn’t see that coming at all, and took a nasty gash as the claw got through his leather clothing. He responded by shoving it away from him to make space, something he was fortunately strong enough to do. He followed up by a sideways swing with his pick, of which he felt the familiar feeling of it striking home.
It’s actually less bad than the above. The mutant has an SL +5 including his +2 to Advantage that he had after charging, dodging Landolf and then dodging Adelaida. His claw damage is 6 which includes his strength bonus (I kept it the same as a regular wolf). So damage inflicted is SL difference (2) + WD (6) - TB (5) - Armor (1) which is 2 Wounds inflicted. Hit location is 93 which is right leg.
The mutant demonstrates some of his human savvy and feints high then attacks low. Valghaz is able to get his pick in the way enough to limit the damage but the beasts claws still slice through his leather and rip a gash into his right leg. The mutant pauses long enough to lick the dwarf blood from his claws which gives Valghaz a chance to be in a better position to stop the mutant’s second attack. Valghaz knocks the second claw attack away with enough force that the mutant loses his balance for a moment. That momentary loss of balance is the last mistake that the former watch sergeant will ever make as Valghaz’s riposte rips the right arm entirely off his foe. The mutant stands for a moment looking in confusion at the blood fountaining from his shoulder and manages to croak out one last ”Murderer” before it falls dead at Valghaz’s feet.

Aubster |

Even as the mutant falls, you hear the clock tower bells toll 9 times. Though you don’t want to look, your eyes are involuntarily drawn upwards and you see that the face on the moon now seems to be laughing at you, specifically at you.
As you move towards your destination on the docks, the smell of smoke begins to fill your nostrils. Something is on fire nearby. As you turn the corner you see the source of the smoke. A three story residence is fiercely burning, lighting the fog with an orange glow. You see a mob of men, women and children dressed in bedclothes standing in the street in front of the building. There’s a tussle taking place and then a figure bursts free of the crowd and heads in your direction. The mob gives a cry of rage and begins to chase the fugitive shouting ”Kill him!” and ”Stop him, he started the fire!”. As the fleeing man gets close to you, you are stunned to see that Landolf is the arsonist. Before you can react the fake Landolf gives you a big smile and a wink and then literally disappears. Mocking laughter fills your ears. The mob seeing real Landolf standing on the corner screams with rage and rushes at you all. There are entirely too many people in the bloodthirsty mob to be able to defend yourselves.
Make an average (+20) athletics test to try to outrun the mob or if you want to do something else than run just say so.

Valghaz Ironhammer |

Edited for second post Athletics: 1d100 ⇒ 33
Without time to think, Valghaz ran! Despite the wounded leg he went faster than he had ever ran before. Such was the power of adrenaline.
Heal 33 if we get away: 1d100 ⇒ 8
How much healed?
Numbly Valghaz looked at the remains of the watchman...which covered his bloody pick. Almost as if in a dream he took out his water, washed his wound and began to bandage it. He did it with mechanical efficiency, going through the motions as if in a dream.

Darkest Doomed |

Landolf was shocked at first when he saw his double enraging a mob. But it was the second time today that he had been framed, so he didn't startle long. They weren't going to listen...
Agility (Athletics) 40 +20: 1d100 ⇒ 70
I'm considering spending a Fortune to improve that, but I'll wait to see what the others roll. Will be hilarious if Valghaz is the fastest one this time.

Adelaida Lehner |

Athletics +20 (61) : 1d100 ⇒ 90
Fortune reroll, 2/4 remain
Athletics +20 (61) : 1d100 ⇒ 22
After a rough start, Adelaida finds her pace, and runs smoothly.
Nevertheless, she stays at the end of her little group, to protect Landolf and Ruprecht

Aubster |

Landolf was shocked at first when he saw his double enraging a mob. But it was the second time today that he had been framed, so he didn't startle long. They weren't going to listen...
[dice=Agility (Athletics) 40 +20]1d100
I'm considering spending a Fortune to improve that, but I'll wait to see what the others roll. Will be hilarious if Valghaz is the fastest one this time.
If Landolf does spend a point of Fortune, he can pass the test which allows the Black Thorns to break contact with the angry mob. If not then the mob continues to chase you away from the docks.

Aubster |

[dice=Edited for second post Athletics]1d100
Without time to think, Valghaz ran! Despite the wounded leg he went faster than he had ever ran before. Such was the power of adrenaline.
[dice=Heal 33 if we get away]1d100
How much healed?Numbly Valghaz looked at the remains of the watchman...which covered his bloody pick. Almost as if in a dream he took out his water, washed his wound and began to bandage it. He did it with mechanical efficiency, going through the motions as if in a dream.
Assuming you all get away from the mob, Valghaz would be able to heal his Int Bonus (3) + SL on heal check (also 3) so 6 points of healing altogether.

Aubster |

Breaking free of the angry mob, you at last arrive at your destination, Warehouse 13 on the Ostendamm. It's a very large building that is the width of a city block. The warehouse extends from the street back to the river. From across the street, you can see that there's a large double door (large enough to admit a wagon) and a smaller pedestrian door about 20 feet to the left of the large doors. There are windows about 8 feet off the ground evenly spaced around the building, probably there to let in light.
It almost doesn't seem possible, but somehow the fog is even thicker and more disturbing around the warehouse. In fact, the fog is downright terrifying as you feel the tendrils of the fog entering your body every single time you take a breath...
Make a Challenging (+0) Perception Skill check
If you wish to scout around the building, the fog will help hide you so a successful Average (+20) Stealth check will suffice. If you wish to try to sneak into the building without being spotted, that will require a successful Difficult (-20) Stealth check.
The clocktower bells toll 10 times...

Ruprecht Scheinfelder |

Thanks for the successful roll, GM!
Perception:41: 1d100 ⇒ 7
Ruprecht tried to bring his breathing under control, not wanting to breath in more of the horrible fog than was necessary.
Peering through the shifting mist, he spies the warehouse, but brings a hand up , stopping his friends, "Look...there are men surrounding the warehouse. I can make out 6...in pairs." His head jerks around as he listened to the tolling of the clocktower, "We don't have time...perhaps we sneak in..."

Valghaz Ironhammer |

”Good eyes. Aye, let’s sneak in. Get into position and then kill the bloody lot of them.” Valghaz said, lifting his pick up to make the point.
Stealth 20+20: 1d100 ⇒ 28

Darkest Doomed |

"It is dangerous and will alert those inside that we are coming, but I think we will have to deal with the guards outside the warehouse first. We would quickly be overwhelmed if they pursue us into the warehouse," Landolf observes.
What would be the Stealth difficulty to ambush one of the guard pairings? The Test is -20 to sneak inside without being noticed and I doubt we can pull that off. Any other ideas?

Aubster |

"It is dangerous and will alert those inside that we are coming, but I think we will have to deal with the guards outside the warehouse first. We would quickly be overwhelmed if they pursue us into the warehouse," Landolf observes.
What would be the Stealth difficulty to ambush one of the guard pairings? The Test is -20 to sneak inside without being noticed and I doubt we can pull that off. Any other ideas?
It’d be an easy stealth (+40) attempt to ambush them with a ranged attack. If you charge out of the fog for a melee attack, the odds are decent that you would get a surprise round before the guards react - it’d be a challenging perception test for the guards to hear you coming at them. After round 1 though the guards will be alerted. If you attack any pair the other guards will hear it and start to arrive in the following rounds.