Ruins of Azlant

Game Master pauljathome

Pathfinder Adventure Path: Ruins of Azlant

Set sail and join the expedition to colonize the lost continent of Azlant.

Slides

Character Perception Checks:

[dice=Brannart]1d20 + 5[/dice]
[dice=Fenna]1d20 + 9[/dice]
[dice=Sho]1d20 + 9[/dice]
[dice=Sosche]1d20+8[/dice]
[dice=Vexas]1d20 + 13[/dice]

Character Initiative Rolls:

[dice=Brannart]1d20 + 6[/dice]
[dice=Fenna]1d20 + 6[/dice]
[dice=Sho]1d20 + 3[/dice]
[dice=Sosche]1d20+1[/dice]
[dice=Vexas]1d20 + 8[/dice]

Character SpellCraft Checks:

[dice=Fenna]1d20 + 7[/dice]
[dice=Vexas]1d20 + 8[/dice]

Hero Points:
Brannart: 1
Fenna: 3
Malakar: 1
Sho: 2
Vexas: 3


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M Human Ftr7 | AC 27, T14, FF24, CMD 26 (33 vs Grapple, 28 vs Disarm, 31 vs Trip) | HP (72/72) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +8 (low-light) | Hero Points: 3

Brannart disembarks, polearm in hand.
"It is not my place to give orders, but I would suggest you all let me go in front."

Combat Reflexes and a reach weapon makes him a good front line - maybe killing any foes before they can close to melee.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


You scan the beach, but it seems completely desolate, only a lonely gull tapping a clamshell offers any life. A well-worn path in the grass rises up a slope toward a cluster of buildings to the east. The buildings are arranged in a rough triangle, with each point ending in a wooden circular enclosure with rectangular notches cut intermittently, like battlements. These round enclosures are clearly meant to be three points of a wooden palisade fence, which would enclose this first group of buildings once completed. The palisade fence, however, is complete only along the southeastern side of the triangle and is obviously unfinished elsewhere. The grass around the settlement looks like it was cropped at one point, and many paths exist between locations in the settlement, but in less well-trafficked spots, the grass has started to regrow.

All the buildings are constructed of either rough timber or mud bricks set in a wooden frame, and have pitched thatch roofs. Many have open windows, but only a few have actual shutters or even a canvas curtain for privacy. Doors are basic, wooden affairs, too simple for locks, and some buildings lack them entirely. The construction is new, quite rough and unfinished.

For Malakar as he reaches the dock and land - Perception Check DC 12:
As Malakar swims to shore, he notices a few things partially buried on the seafloor near the dock. The depth of the water is about ten feet, and on one side there appears to be a sunken canoe, while on the other side there appears to be a fishing pole and a wicker basket.


Half-Elf Bard 7 | HP: 67/67 | AC: 20 (T: 13, F: 18) | CMB: +8, CMD: 20 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Performance:20/20 | Hero Points 3

Out of the boat and free to move around now, Fenna takes a look at Sho's injury.

"Ow, that looks like it really hurts! Here, I'll see what can do."

She places her hand over the the wound, "sulje ja korjaa", and and a faint glow of positive energy bathes it.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Flattery will get you everywhere. Note to all: No, you don't actually have to compliment Fenna to get healed.

++++++++++++++++++++++++++++++

Fenna finds a place in the middle, behind Brannart, as they start toward the partially built fort.

Fenna's pike is also a reach weapon so she'll generally want to be behind the front. No Combat Reflexes yet, but she'll pick it up when she can. It will be very good to have when spell casting becomes more important for her. She'll can cast and still potentially get an attack in a round.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Malakar makes note of the items and rummages the area to see if there is anything else before coming to surface.

"There is a sunken canoe, a rod and a basket sunken beneath the dock. Something is not quite right here. I will join you on the front Brannart I can brace my spear against charges."

Realizing Razor can offer no help here Malkar makes a signal and noise for him to follow the Ship to the alternate camp.


male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17 | F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft | Spells 2nd ☑☐invisibility ☑mirror image 1st ☑color spray ☑comprehend languages ☑hydraulic push ☑touch of the sea | Arcane bond☑ | Hand of the Apprentice☑☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas frowns at this new information.

Are there any other clues within the canoe? Signs of it been loaded up and ready to go? A struggle? Or simply sunken because it was swamped and left unattended?


Before Malakar Surfaces . . .

For Malakar:

Malakar notices a canoe partially exposed on the seafloor. He moves to inspect it by rummaging around.

Creature's Stealth Check: 1d20 + 13 ⇒ (1) + 13 = 14

Malakar's Perception Check: 1d20 + 5 ⇒ (7) + 5 = 12

Will Save DC 10: 1d20 + 3 ⇒ (11) + 3 = 14

Malakar feels a wave of magical energy permeate from the canoe as he starts to inspect it. He starts to feel tired, and his eyes droop for a moment. But then he shakes the feeling away and is very alert.

Creature's Initiative: 1d20 + 5 ⇒ (1) + 5 = 6

Malakar's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Malakar, you survived a Surprise Round. You believe there is something under the canoe and it attempted a spell on you. The spell faild and it is your turn. What would you like to do?


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

If you will both be upfront let me help one of you out with a quick hex. Kowal will say as they bring the ship onshore and he moves toward Malakar.
using ward on Malakar, so he gets a +2 to AC until he is hit or I change the ward which means it falls off of Fenna.


Had to retrace Malakar's steps . . .

Malakar has not surfaced yet after the fight with the grindlylows. You start to wonder where he is . . .


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Assuming that I don't know what the creature is I will take hostile action first.

Shortspear: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 3 ⇒ (6) + 3 = 9


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

I think I am gonna hero point that. Tired of missing lol.

Hero Point Reroll: 1d20 + 3 ⇒ (20) + 3 = 23

What!

Crit Confirm: 1d20 + 3 ⇒ (10) + 3 = 13


Hero Point used well! Sorry, no crit.

Malakar:
After shaking off the spell, Malakar notices a hole in the flipped canoe bottom. He dives and drives his spear through the hole and feels his spear pierce something hard. There is a crunching sound and a growl of pain from inside the canoe. Malakar then feels the spear being pushed away as a creature comes forth.

The creature is humanoid in shape and about two feet in length. Its feet remind you of raptor talons with three front claws and one back claw connected to greenish legs. Its body is covered in shells reminiscent of armor. Its hands form two giant lobster-like pincers, while its face is doglike and connected to webbed ears.

It swims at Malakar in a fury and bares sharp canines. Opening its pincers, the creature jabs at the Undine and snaps its claws shut.

Claw Attack: 1d20 + 3 ⇒ (5) + 3 = 81d3 - 2 ⇒ (3) - 2 = 1
Claw Attack: 1d20 + 3 ⇒ (7) + 3 = 101d3 - 2 ⇒ (2) - 2 = 0

Malakar swims defensively, avoiding the creature's attacks.

Malakar's turn

Malakar - Knowledge Nature DC 15:
You recognize this creature to be a Fuath Gremlin

Folks on Shore - Perception DC 10:
You notice the water roiling on the far end of the dock


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

I love seeing some of these creatures that I know from bestiaries and art but never got to use because water combat is so rare.
Knowledge Nature: 1d20 + 6 ⇒ (1) + 6 = 7
Since we wound back time a bit can razor get in on the action?
Shortspear and Damage: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 3 ⇒ (1) + 3 = 4
if allowed razor moves in and attacks.
Razor Pwr Atk Bite: 1d20 + 2 ⇒ (6) + 2 = 81d4 + 4 ⇒ (2) + 4 = 6

Edit: A bit of meta since this is a tiny creature does it not have to move into my space to attack and thus provoke an aoo from me for doing so? If so

AOO: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 3 ⇒ (1) + 3 = 4


Half-Elf Bard 7 | HP: 67/67 | AC: 20 (T: 13, F: 18) | CMB: +8, CMD: 20 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Performance:20/20 | Hero Points 3

While she's waiting, Fenna takes a look over in the direction of the dock. She's wondering what taking so long. When she sees the turbulence she starts running that direction. She calls to everyone as she goes. "Something's happening under the water over there!"

Not exactly sure on distance. Fenna will run, so I believe she can cover 90' in a round.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17 | F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft | Spells 2nd ☑☐invisibility ☑mirror image 1st ☑color spray ☑comprehend languages ☑hydraulic push ☑touch of the sea | Arcane bond☑ | Hand of the Apprentice☑☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas follows Fenna drawing his rapier.

Can you see into the water? What is it?

The halfing *cannot* make 90' in a round :P

Dark Archive

Female Half elf Ranger 7 Ini+3 HP 72/72 AC 18 T13 FF14 Fort+7 Ref+8 Will+3 Per+10 Spd 30

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Something is happening there…But what?


Malakar, thank you. I did not consider the AoO. I agree.

Malakar:
Malakar strikes with his short spear, but instead of wounding the creature, the spear fails to break through the creature’s hard exterior. The creature just gets pushed away in the water.
meta-gaming – this is how I am describing Damage Reduction for this encounter

It recovers quickly, pulls something from inside a shell on its body, and throws it at Malakar.

Dart: 1d20 + 3 ⇒ (2) + 3 = 51d3 - 2 ⇒ (2) - 2 = 0

How long can Malakar hold his breath, or is he amphibious?

Malakar and Razor can go

Looking Down from the Dock Perception DC 15:
Peering through the turbid water, you see Malakar, spear in hand, in battle with what looks like a two-foot lobster like humanoid.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

perception: 1d20 + 2 ⇒ (12) + 2 = 14

looks like a distortion in the water maybe it’s Malakar kowal will call out well moving to the other size of the dock


Half-Elf Bard 7 | HP: 67/67 | AC: 20 (T: 13, F: 18) | CMB: +8, CMD: 20 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Performance:20/20 | Hero Points 3

"Malakar's in a fight with something, not a grindylow." Fenna concludes from peering into the water.

"Going in!"

Fenna jumps from the dock into the water to help out.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


M Human Ftr7 | AC 27, T14, FF24, CMD 26 (33 vs Grapple, 28 vs Disarm, 31 vs Trip) | HP (72/72) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +8 (low-light) | Hero Points: 3

Brannart moves to follow Fenna, but he does not run.
"Be on guard!"

@GM, the rules mechanic at work here is something that PCs would probably be aware of "in-world" - if you flat-out run, you are not aware of your surroundings enough to dodge as well. In game terms, if you use the Run action, rather than just a double move, you lose your Dex bonus to AC until the next turn (unless you have the Run feat). So Brannart is being more cautious than Fenna.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

"How far down are they, Fenna?"
Brannart has his Ranseur, so he might be able to fight from the dock, but will jump in if he has to.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar can hold his breath for 26 rounds without needing to make saves. Each round that he takes a standard action reduces it by another round. So he probably needs to take a breath.

Malakar will make another stab and than go up for air.
Shortspear and damage: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 3 ⇒ (5) + 3 = 8

Razor Pwr Atk Bite and Damage: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 4 ⇒ (1) + 4 = 5


Brannart, Thank You on the rule mechanic, I appreciate it.

Razor needs to up his game. A pair of snake eyes?

Malakar and Fenna:
Malakar knows he needs to surface for air soon, but takes on last strike at the creature. The creature uses its claw to swipe Malakar’s spear thrust wide, then dodges a bite from Razor. Then attacks again using its pincers.

Claw Attack: 1d20 + 3 ⇒ (9) + 3 = 121d3 - 2 ⇒ (1) - 2 = -1

Claw Attack: 1d20 + 3 ⇒ (3) + 3 = 61d3 - 2 ⇒ (2) - 2 = 0

Once again, Malakar is able to avoid the lobster claws. The creature screams in frustration causing bubbles and swirls to form in the water around it.

Malakar, I am assuming your next turn is to swim to the surface?

Fenna:
Before jumping in , you can gage that Malakar and the creature are about 7-8 feet deep. The seafloor is 10 feet deep and has an overturned canoe with a hole in its hull partially buried on the bottom.

Fenna views the battle taking place below her and jumps in the water to engage. After her earlier bloodbath, the water feels cool and refreshing. With her pike, she swims down to enter the fray.

Fenna Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Initiative

Malakar / Razor = 23

Fenna = 12

Creature = 6

With Malakar swimming to the surface as his turn, Razor and Fenna can do somthing.

Fenna:
Now that Fenna is in the water, she gets a better look at the creature. It is a humanoid, about two feet in length with raptor-like talons attached to green legs. It has covered itself in shells to use as armor. Its arms end in giant lobster-like pincers. It face reminds you of a dog or wolf while the attached ears are webbed.

Shortly after Fenna jumps in, Brannart, Vexas, and Kowal make it back to the dock. They can see Malakar swimming to the surface while Fenna drops herself in the sea depths. A creature below her, about seven feet down, is humanoid in shape and has giant lobster like claws as hands.

Feel free to roll initiative and join or do some other action.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Razor is having a tough time of it. Even if he didn't power attack that is only plus 1 and he hasn't been that close yet. I guess I will be preparing magic fang moving forward.

Free action."Some kind of tiny magical creature and some sunken flotsam"

Razor Power Attack and Damage: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 4 ⇒ (4) + 4 = 8


male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17 | F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft | Spells 2nd ☑☐invisibility ☑mirror image 1st ☑color spray ☑comprehend languages ☑hydraulic push ☑touch of the sea | Arcane bond☑ | Hand of the Apprentice☑☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Can Brannart reach the creature with his pole-arm?

Vexas stops at the edge of the dock and looks down. He looks up and over at Brannart to see if he jumps in too.

I'm not... the strongest of swimmers. I may only get in the way down there; if all else fails I will try.


M Human Ftr7 | AC 27, T14, FF24, CMD 26 (33 vs Grapple, 28 vs Disarm, 31 vs Trip) | HP (72/72) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +8 (low-light) | Hero Points: 3

"I think Malakar and Razor have this handled..." Especially after Razor's last attack there.
Nevertheless, Brannart tries stabbing down at the creature with his polearm.
Attack, Higher Ground: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9


Half-Elf Bard 7 | HP: 67/67 | AC: 20 (T: 13, F: 18) | CMB: +8, CMD: 20 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Performance:20/20 | Hero Points 3

Fenna doesn't need to dive deep to get at the lobster creature. Her pike is long enough for her to stay well out of its reach. She thrusts the pike downward like she's trying to pin it to the floor.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13

Damage: 1d8 + 1 ⇒ (1) + 1 = 2


As Malakar swims to the surface for air, Razor comes in from the side. With his jaws wide open, he grabs hold of the creature's side and rips it apart. Blood pours out and pieces of flesh break off and float around the immediate area as the body slumps to the seafloor.

Fenna arrives moments later to witness the shark's power.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

Looks like it is finished


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"The thing was hinding under a sunken canoe with a basket and a fishing pole. Could be a coincidence but it is worrying considering what else is going on.

Malakar will take another dive and further search the wreck of the canoe.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17 | F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft | Spells 2nd ☑☐invisibility ☑mirror image 1st ☑color spray ☑comprehend languages ☑hydraulic push ☑touch of the sea | Arcane bond☑ | Hand of the Apprentice☑☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Eww. That's not dinner, is it?

Vexas quips as he sheaths his rapier.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

We were given provisions, but I suppose we could make it into a stew if you desperately wanted.

Kowal shoots back

Dark Archive

Female Half elf Ranger 7 Ini+3 HP 72/72 AC 18 T13 FF14 Fort+7 Ref+8 Will+3 Per+10 Spd 30

You sometimes have to eat whatever you manage to hunt, fish, gather or scavenge. Sometimes. It's not an obligation


Half-Elf Bard 7 | HP: 67/67 | AC: 20 (T: 13, F: 18) | CMB: +8, CMD: 20 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Performance:20/20 | Hero Points 3

Fenna surfaces and pulls herself up onto the dock.

"Trust me, that thing's not for eating."


On Malakar's dive, he does not find anything other than the canoe, wicker basket and fishing pole. Inspecting the canoe further gives the impression that the construction is recent and the hole was made from inside the boat. Malakar, while no expert, believes that with the right tools, the canoe could be salvageable.

I'll continue in map order tomorrow unless you what to do anything on the beach or go out of order.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"Nothing else down there. The damage to the canoe is on the inside but it could be salvaged if we think we will need it. Probably best to start looking for the settlers though." Malakar says this while climbing onto shore and shaking the excess water off. He puts his shield and spear away and takes out his quarterstaff. "I can do more damage with this on land."


male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17 | F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft | Spells 2nd ☑☐invisibility ☑mirror image 1st ☑color spray ☑comprehend languages ☑hydraulic push ☑touch of the sea | Arcane bond☑ | Hand of the Apprentice☑☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Well, we're traveling on foot for now so the canoe is of no immediate use. I suppose we could pull it up on the beach and repair it later if that changes.

He starts back down the doc toward the beach, presuming they are departing momentarily.


M Human Ftr7 | AC 27, T14, FF24, CMD 26 (33 vs Grapple, 28 vs Disarm, 31 vs Trip) | HP (72/72) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +8 (low-light) | Hero Points: 3

"I have some skill at ship-building. I should be able to fix the canoe, and I do have tools. Let's get it out of the water to prevent further damage, and then keep exploring."
Brannart has MW Shipwright's Tools and a +6 bonus to Craft (Ships).


Half-Elf Bard 7 | HP: 67/67 | AC: 20 (T: 13, F: 18) | CMB: +8, CMD: 20 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Performance:20/20 | Hero Points 3

Fenna regrets getting soaked for no particular purpose a few minutes earlier so she lets others bring up the canoe. While she's waiting on the edge of the dock.

She continually scans her eyes across the area inland and narrates her thinking aloud for the benefit of those otherwise engaged.

"No bodies to be seen. To my mind that makes something like pirates or raiders less likely. They're not known for cleaning up after themselves. But if everyone just relocated for some reason I'd think they would have sent a spotter since they knew when to expect us. That's especially true if they had moved due to some danger, but true even if not."

"We don't really know how big the island is, or if it's otherwise inhabited. They could have been captured and taken inland. There's still the problem of no signs of a fight, but if they faced overwhelming odds maybe they surrendered without one."

"I can't think of may other situations that would leave this place completely intact and empty. It really seems to me that if they would have someone here to meet us unless they weren't free to do so."

"Well.. but if they were raided and they repelled the raiders, they might have buried any dead and moved to a more defensible place. And that might explain why we're not seeing a single soul. They could be watching us to be sure we're the ship from Andoran before making contact..."


Inspecting the canoe, Brannart is very confident that he could repair the canoe given the time and material.

Fenna ends the debate regarding eating the creature while scanning the area and thinking out loud regarding possible reasons for the deserted colony.

Eventually and you make your way up the path. Your feet welcome the giving texture of the sand, and the sun and slight breeze aid in drying those that are wet. Before reaching the palisade, off to your right are several partially intact tent-like structures. Upon moving closer to inspect, you see seven canvas pavilion tents were set up here, all of which are large enough to shelter two to three people each. All but two tents have collapsed due to wind, rain, and the lack of maintenance. The two that remain standing lean haphazardly and do not appear to have been entered for a long time. Grass has begun to grow around them.

Perception DC 15:
Upon closer inspection, you determine that the tents are salvageable. You find inside folds and pockets and buried in the sand several mundane items like clothing, cooking utensils, and waterskins. Some of these items are destroyed while others could be cleaned or repaired. One shirt seems to be untouched by the elements. It is made of a gossamer-thin fabric embroidered with winged feet. You also find inside a satchel four vials of a bluish liquid.


male halfling arcane trickster 1/unchained rogue 3/wizard 3 | ♥️41 | ⛨22 t17 ff17; dodge +1 vs attacks by traps | CMB 1, CMD 17 | F+4 R+12 (evasion; avoid traps +1) W+7; +2 vs. fear | Init +9 | Perc +15 (avoid surprise +1, locate traps +1), SM +8 | Speed 20ft | Spells 2nd ☑☐invisibility ☑mirror image 1st ☑color spray ☑comprehend languages ☑hydraulic push ☑touch of the sea | Arcane bond☑ | Hand of the Apprentice☑☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Vexas stalks forward, stopping at one of the tents and peering in with his sword in front of him.

There are supplies in here. We could make the tents work. Some cooking supplies. Water skins.

He pokes his sword in the sand where he notices an unnatural shape occurring, tracing it until the sand gives way to reveal the vials of blue liquid.

Fenna, Kowal, can you identify these? They look useful.


This area is A2 on the map. Feel free to poke around more and/or RP it out. When you are ready, moving onto A3 below. I am making the assumption that you want to investigate each area before moving on. Let me know if you have other intentions.

After investigating the pavilion tents and considering if this would be a good spot to rest, you decide that the day is still young and there are plenty of buildings to search. You make your way to the north end of the colony. The palisade is absent in this area, offering no protection if an attack from the water would occur.

This rectangular building is constructed of mud brick walls. The building has a simple door facing east, but unlike all other buildings in the colony, it lacks any windows. A heady smell of dried plants, herbs, and dried meat lingers in the air.

You currently stand at the door. It appears to be unbarred. What would you like to do?


M Human Ftr7 | AC 27, T14, FF24, CMD 26 (33 vs Grapple, 28 vs Disarm, 31 vs Trip) | HP (72/72) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +8 (low-light) | Hero Points: 3

Brannart is not much for small talk at the moment. He is alert, looking for trouble, with his polearm in hand. He guards the party while Fenna and Kowal hopefully try to identify the flasks of blue liquid that Vexas found.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

Let me take a look at them kowal says as he pulls out his deck and murmurs a hushed chant drawing from his tarot deck

using detect magic and identifying with spellcraft, if this fails someone else can try to identify with perception

spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

should work for CL 4 and down


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar will move up to the door quarterstaff in hand.

"You all think we should check inside? I am fine going first."

Malakar is fine to be the Guinea pig who opens doors and whatnot since he has decent AC and HP and with Brannart having reach behind him will make a good obstacle at the beginning of any combat that comes from such situations.

Dark Archive

Female Half elf Ranger 7 Ini+3 HP 72/72 AC 18 T13 FF14 Fort+7 Ref+8 Will+3 Per+10 Spd 30

In such closed space, my bow will be near useless. Go on first if you wish, but be careful

Sho takes her morningstar in hand


M Human Ftr7 | AC 27, T14, FF24, CMD 26 (33 vs Grapple, 28 vs Disarm, 31 vs Trip) | HP (72/72) | F +8 R +6 W +4 (+3 vs mind-affecting) | Move 30' | Init +6 | Per +8 (low-light) | Hero Points: 3

Brannart will back up Malakar.
Brannart is AC 18 at the moment, with his buckler not equipped (and AC 16 flat-footed).


Half-Elf Bard 7 | HP: 67/67 | AC: 20 (T: 13, F: 18) | CMB: +8, CMD: 20 | F: +5, R: +8, W: +8 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Performance:20/20 | Hero Points 3

"missä on taikuutta".

Since Kowal seems to have the vials covered, Fenna casts a cantrip and carefully looks through the other things found in the tents. She pays special attention to the shirt since its perfect condition seems odd to her.

Casting Detect Magic

+++++++++++++++++++++++++++++

Fenna takes the rear since her pike is long and she doesn't want to crowd the front.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Kowal takes the vials from Vexas and lays them down in the sand. Dropping to his knees, he lays out his deck of cards, closes his eyes, and begins to chant in archaic tongues.

Vexas can see the air shimmer above the kneeling and chanting elf as if millions of tiny diamonds were spinning and reflecting off the sun.

Suddenly Kowal opens his eyes.

Kowal:
You notice these vials hold transmutation magic. They will give the imbiber a boost of strength for a few minutes.

Potions of Bull Strength – caster level 3

Kowal Wisdom Check DC 15:
Kowal has developed a theory that the work crew would use these potions to aid them in cutting lumber and transporting it along with other materials.


As Kowal and Vexas are focused on the vials, Fenna takes the shirt that seems to be unaffected by the environmental conditions. Using her own type of magic, she holds the shirt in front of her with one hand and wiggles her fingers with the other while enunciating arcanum. Spiraling golden flecks of runes dance upon Fenna’s fingertips, then swim through the air and encircle the piece of cloth.

Fenna:
The cloth glows briefly with transmutation magic.

If Identify is cast on the cloth shirt:
Transmutation magic surrounds this article of clothing. It appears to give the wearer a short burst of speed for a short duration.
In game terms: one use per day, this shirt acts like a caster 5 Haste Spell

I rushed getting to the next building. I’ll get to the next building tonight or tomorrow, and give you today to discuss your findings if you want to.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

now that the objects are identified and Malakar has backup he would like to open the door to the building with his off hand and be ready to strike with his staff if needed.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

It looks like these are potions of bulls strength. Kowal says as he stands having collected the vials and hands them back to Vexas

wisdom: 1d20 ⇒ 4

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