Ruins of Azlant

Game Master Aldizog

Pathfinder Adventure Path: Ruins of Azlant

Set sail and join the expedition to colonize the lost continent of Azlant.

Slides

Character Perception Checks:

[dice=Brannart]1d20 + 3[/dice]
[dice=Fenna]1d20 + 8[/dice]
[dice=Malakar]1d20 + 9[/dice]
[dice=Razor]1d20 + 1[/dice]
[dice=Sho]1d20 + 10[/dice]
[dice=Vexas]1d20 + 8[/dice]

Character Initiative Rolls:

[dice=Brannart]1d20 + 6[/dice]
[dice=Fenna]1d20 + 6[/dice]
[dice=Malakar]1d20 + 3[/dice]
[dice=Razor]1d20 + 2[/dice]
[dice=Sho]1d20 + 3[/dice]
[dice=Vexas]1d20 + 8[/dice]

Character SpellCraft Checks:

[dice=Fenna]1d20 + 7[/dice]
[dice=Vexas]1d20 + 8[/dice]

Hero Points:
Brannart: 1
Fenna: 3
Malakar: 1
Sho: 2
Vexas: 3


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Excitement grows on deck as the Arch becomes visible on the horizon. It is currently only a speck, but people rush to find a place along the rail. In the mass haste, a child loses her footing and falls down a deck ladder. She hits the deck hard near Yraelzin and Brannart and they hear her cry out. Her left leg is bent awkwardly and she is whimpering in pain. A crew member runs to her to assess her injuries, then looks up at Yraelzin, ”You’re a priest right? Can you heal her?”. A crowd has gathered and looks at the Razmiran expectantly and hopefully.

Dark Archive

Female Half elf Ranger 5 Ini+3 HP 56/56 AC 18 T13 FF14 Fort+6 Ref+7 Will+2 Per+9 Spd 30

Sho will try to speak with the tatooed woman

Hello.. How are you? My name is Sho"yardine Nebdhel. But everyone calls me Sho. I couldn't help but admire your tatoos. I was always afraid to get some done on me.


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Male LN Priest of Razmir 1 | HP 7/7 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 Spells: Level 1 (4/4) | Active conditions: None

Take a deep breath. Just like they taught you in Thronestep. The man in the iron mask kneels down and puts a gentle hand on the child's cheek. "Fear not, young one," he says soothingly. "The Living God cares for the newborn lamb just as he would a prize ram." Removing a palm-sized decorative mask from his belt pouch, Yraelzin presses it over the child's leg. The holy symbol begins to glow, and, miraculously, the girl's broken bones begin to meld together!

Yraelzin gets to his feet, but then stumbles and looks like he's about to fall. He says to the crowd: "That child's fall. . . may not have been an accident! An evil force has come aboard this vessel, and is fighting a spiritual war against my efforts. Fueled by doubt and distrust, the power grows strong, and may undo even the divinely granted healing I've channeled this day! But I shall not surrender. Please, assist me in helping this child to her family's cabin. Faith and unity may yet win the day."

GM:
Yraelzin has used his Divine Deceiver trait to restore 1d6 hit points to the girl. These are temporary hit points and will wear off after an hour, but by then Yraelzin will have used Heal (with assists from others if necessary) to splinter the leg and administer any herbal painkillers the ship may have onboard.


Half-Elf Bard 5 | HP: 51/51 | AC: 20 (T: 13, F: 18) | CMB: +5, CMD: 17 | F: +4, R: +7, W: +7 (+9 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/15 | Hero Points 3

Now that she's been introduced to Sho, Fenna begins a campaign to turn the woman into her BFF. On the day the ship is set to pass through the Arch of Aroden, Fenna finds Sho and pokes, pushes and cajoles her up to a high location where they can sit with a good view of the deck. It is the perfect time for:

"Boy watching! Everyone is going to be up on deck to see it happen. We need to see what our options are!"

Fenna pays some attention to the arch, but mostly she points out people down on the deck, comparing them, rating them, and trying to determine where her and Sho's situation might lay between the extremes of feast and famine.

This is not to say Fenna is inseparable from Sho. When Sho is seeking out the tattooed woman, Fenna is instead hunting down the fancily dressed and rather good looking man who apparently keeps horses.


Half-Elf Bard 5 | HP: 51/51 | AC: 20 (T: 13, F: 18) | CMB: +5, CMD: 17 | F: +4, R: +7, W: +7 (+9 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/15 | Hero Points 3

From her perch up beside Sho, Fenna notices the hubbub around Yraelzin and the child. She doesn't rush, but eventually goes down to the family's berth to see what's happening.

Yraelzin's claim about some sort of evil presence is puzzling to her. She's never come across anything in her past reading that mentioned a mere presence of evil being able to undo the healing properties of positive energy. But hey, what do I know? He's the priest after all.

Fenna stops Yraelzin from resorting to splints and so forth. If there's some problem with his magic, there certainly isn't with hers.

"Never mind Yraelzin. If your magic isn't taking, I can just do it instead."

Fenna places her hands on the girl's leg and murmurs "korjata tämä ruumis" softly, re-mending her leg.

Once the girl's leg is back to right, Fenna takes her leave to go back up topside. As she passes Yraelzin she pauses and looks at him skeptically, head slightly cocked to the side and eyes squinty.

"Do you ever take that mask off?"

Sense Motive: 1d20 + 4 ⇒ (5) + 4 = 9

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


When Yraelzin says the words ’Evil Force’ and convincingly states that the child’s fall may not be an accident, Fenna and a few colonists move toward helping the girl but many others start to panic and scream about doom ascending upon the ship. Stating, ”Kelizandri has befallen us.” These statements incite additional panic as colonists run around frantically. Raearg and the crew step in and attempt to control the situation and calm the colonists.

The Half-Elven First Mate, Naerath moves quickly over to Yraelzin. She moves right up to his face, her green eyes penetrating through his mask, "I do not know what games you are playing or why you are here metal face, but your actions cause shear panic upon this ship. There are no 'evil forces'! You know it, as do I since I know everything about this ship. Fix this chaos now or face Gozreh's fury when I throw you in his depths to swim to Ancorato with the Undine's shark. How heavy is that mask anyway?"

Intimidate: 1d20 + 15 ⇒ (3) + 15 = 18

Dark Archive

Female Half elf Ranger 5 Ini+3 HP 56/56 AC 18 T13 FF14 Fort+6 Ref+7 Will+2 Per+9 Spd 30

Could everyone calm down? Whether Yraelzin is right or wrong about evil forces isn't relevant. He's trying to help the wounded, and that's all that's matter. Don't judge him by his words, everyone is entitled to his opinions. If I judge him by his acts, he might be a little weird, but he has fought the right fights alongside us, taking risks to free enslaved children, and receiving honors and gifts from the city's elders for his good deeds. If you want to throw him out of the boat for being a little strange, throw me too, because I'm not totally human. There is nothing to fear so far.


Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects:
resist fire 5
Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8

Nymbleth watches the exchange between Yraelzin, Sho, and the crew. Sho is right but the metal faced fool needs to watch his words the last thing we need on this ship is a panic.” He stands by ready to act but isn’t sure if it is to defend his Comrades or to help throw Yraelzin overboard.


M Human Ftr5 | AC 22, T12, FF20, CMD 21 (26 vs Grapple, 23 vs Disarm, 24 vs Trip) | HP 42/56 | F +7 R +5 W +2 (+1 vs mind-affecting, +1 vs fear) | Move 30' | Init +6 | Per +5 (low-light) | Hero Points: 1

"Words do matter, Sho. Words can start a panic, inspire a revolution, or mend a broken heart. Words can persuade, deceive, threaten, or soothe. They are not nothing. But we can respond to Yraelzin's words without hurting him."

"Erastil! Abadar! May your servants show that there are no evil spirits!"

Brannart finds one of priests. "We need a sign, quickly."

"The iron mask lies! The healing of the gods is not thwarted by doubt or distrust unless in the priest's own heart! Watch!"

He cuts his hand with a dagger, and nods to another sailor to do the same (and to Fenna, if she is willing).

He addresses the priest of Erastil or Abadar (whichever he found).
"Priest, show us the healing power of the true gods. Channel to heal us that the people's minds may be at peace."

I would ask Merrek, but his Channeling can't heal Brannart, Fenna, Sho, or Malakar as we are all CG.

If the crowd quiets down, he no longer has to shout to address them.
"If the iron mask feared his healing would be undone, it is because he doubts his 'Living God'. The priests of Abadar and Erastil have no such doubt in their gods."


The air is tense as Sho and the First Mate lock eyes, neither ready to yield.

Before any action can be taken, the sour-faced cleric of Abadar arrives and spouts in annoyance, ”What is all this commotion and nonsense about evil spirits and such.” He makes his way through the crowd while perpetually straightening his black robes.

His eyes widen at the sight of Brannart and several crew holding bloodied daggers in one hand while the other hand drips blood onto the deck. ”There is no page in The Order of Numbers that can reconcile this. Wipe those blades clean and put them away. There are no evil spirits here. SO IT IS JUDGED! When he states the word ‘judged’ he simultaneously holds up the ‘Golden Key’ around his neck. A bright light shines forth blinding everyone nearby for a moment. When eyes adjust back to the daylight, the wounded palms are completely healed, and the young girl rises to her feet.

The judging cleric’s facial features soften when he looks at the young colonist. He walks over and scoops her up in his arms and whispers softly, ”By Abadar's Gaze, you, young lady, will get some rest.”The wrinkles around his eyes become less rigid for a moment and he lets a small smile slip out. ”Now show me to your berth.” He walks through the crowd toward the cabin area, giving the masked cleric a stern glance as he passes.


Shortly after the cleric leaves, a voice cries out, ”Wow, look at it! distracting the crowd toward the front of the ship. Peregrine’s swift movements over the undulating waves periodically blocks the setting sun as the arch becomes a silhouette against the sun’s rays. A marvel of ancient engineering, the monolithic bridge spans between two continents but for the missing keystone providing a window toward the harsher waves of the Arcadian Ocean.

For Brannart and Fenna mostly, but all can read:
Your feeling toward the Arch is most likely disdain depending on how much you know of its dark history of using slaves to build the great bridge. But looking at the missing keystone also fills you with pride. Living in Almas, you most likely have visited the The Archstone Monument in Almas’s Liberty District. I’ll let you decide how much history you know regarding the Arch of Aroden and the Archstone Monument, if you want to discuss in character. Brannart and Fenna might have something to say.


Half-Elf Bard 5 | HP: 51/51 | AC: 20 (T: 13, F: 18) | CMB: +5, CMD: 17 | F: +4, R: +7, W: +7 (+9 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/15 | Hero Points 3

Brannart’s outburst leaves Fenna a little stunned. He doesn’t quite frighten her, she thinks she knows him well enough, maybe… But she is disconcerted enough to follow his direction. He seems almost in an angry panic, so maybe he knows or senses something she doesn’t.

After closing her mouth before it catches a fly, she agrees to do what he’s asked.

”Uh, alright, I guess.”

She takes the dagger from her belt and without enthusiasm draws it along the edge of her hand below her pinky finger. There are veins on the top of the hand and a cut palm makes it hard to pick things up. Her lack of enthusiasm shows in the thin shallow slice, only enough to draw a little blood and satisfy him.

Then the Abadaran shows up, there's some more shouting, the priest heals all their cuts and the girl with a flash of bright light, and it's done.

Fenna looks around at the gathered people, then at Brannart. She grins one of those grins that says "that was all very weird and I don't know what to make of it".

"Alright then, demonstration over! Good! Glad I could help..."

She jerks a thumb over her shoulder as she starts walking away backwards.

"I think I'll back to my perch now..."


For Fenna and Sho: before all of the commotion
Fenna and Sho enjoy the sea breeze from the top deck as they scope out the men around them and on the decks below.

Perception DC 8:
On the deck below is a shirtless, well-muscled dwarf. He is so hairy that you cannot tell where his long beard ends and the rest of his chest begins.

Perception DC 10:
Two average looking men talk to each other while they point toward the Arch. They are both well built with calloused hands. One has tattoos running along his arms while the other has a shaved head and large nose, making him somewhat less attractive. There is also a well-dressed portly gentleman in his 30’s staring out at the sea and Arch. Also noticed is an average looking dark-haired man using something (a small piece of wood?) to pick his teeth and a very skinny, super jittery tall man in a grease stained white shirt.

Perception DC 15:
A well-dressed man stands by himself looking toward the arch. His hand wrests upon the pommel of his sword strapped at his waist. He holds his head high and keeps a steel-gaze focused at the Arch.

Perception DC 18:
Something about the well-dressed man is off. You notice the angle of his sword and the way his hand presses against it is all wrong.

Perception DC 20:
You find where the good-looking horse-breeder is standing. He seems to be having a conversation with a well-built, balding man displaying a bushy moustache attempting to hide bad teeth.

Perception DC 22:
Watching the behavior of the horse-breeder and balding man, it seems to be more of an argument than a conversation. Eventually, the balding man grabs the horse-breeder and gives him a shove before he strides away.

Perception DC 23:
When the balding man leaves, you hear him say, ”Stay away form her, she’s mine.”

Perception DC 24:
Interested, you edge closer and catch the horse-breeder say, ”Who are you talking about?”


M Human Ftr5 | AC 22, T12, FF20, CMD 21 (26 vs Grapple, 23 vs Disarm, 24 vs Trip) | HP 42/56 | F +7 R +5 W +2 (+1 vs mind-affecting, +1 vs fear) | Move 30' | Init +6 | Per +5 (low-light) | Hero Points: 1

@Fenna - I meant Brannart's shouting to be "trying to make his voice heard above the crowd" - not "yelling because he is angry and panicked himself." So imagine a slower and clearer, but loud, voice. The GM described the crowd as panicked and screaming so I figured Brannart would have to shout.

Brannart claps the Abadaran priest on the shoulder. "Thanks. May your ventures prosper." That's what my Abadaran uses as his greeting/farewell.

The warrior looks for a barrel of grog to fill his tankard, and watches the Arch of Aroden pass by. We wouldn't be here today without Aroden... but it's a Chelish monument, and to Hell with them. Literally. Still, the Chelish colony on the south end of the Arch infuriates Rahadoum, so that's good. At least Asmodeans will fight alongside you when the world is at stake. Didn't see any Rahadoumi or Razmirans in the Worldwound. Guess neither wanted to work with the agents of the gods.

He gazes out over the ocean.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

After it calms down a bit I'll head back to the main cabin and start-up my Painting/babysitting again. when Sanch come by I'll open a query

Hey, Anything, in particular, you're looking to have done before we get over to the new world? After the 15th set, my cards are becoming monotonous and i figured I might need some practice on glass before it's up to my standards.


Half-Elf Bard 5 | HP: 51/51 | AC: 20 (T: 13, F: 18) | CMB: +5, CMD: 17 | F: +4, R: +7, W: +7 (+9 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/15 | Hero Points 3

Fenna deftly slices a pear in two with her knife and offers Sho half while they sit and check out the goods. After a while Fenna sighs dispiritedly.

"Well, at least there's one shipload of people already there. This is only around half of the pool we have to pick from. It's not all bad news I suppose. Wonder how long it will be before another ship comes along behind us?"

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

@ Brannart: Eh, I'll not recon. Just read it instead as Fenna thinking it odd Brannart was being insistent and urgent about the whole thing.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Being on a boat instead of swimming this time Malakar takes the time to appreciate the sight of the arch. Although he prefers nature over construction he is still impressed with the scale of the thing.

"What is the history of this thing? and why is it missing a piece?" Malakar asks out loud not to anyone in particular.


male halfling rogue 3/wizard 2 | HP 33/33 | AC 21, t16, ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+3 R+9 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +13 (avoid surprise +1, locate traps +1), SM +6 | Speed 20ft | Spells 1st ☐color spray ☐☐touch of the sea | Arcane bond☑| Hand of the Apprentice☑☐☐☐☐ | Skillful☐ | Active conditions: none

Vexas watches the proceedings of the crowd with amused awe, as the child is healed, spirits are pronounced, and then denounced. At the slice of a blade into the hand he quietly remarks to his new friend.

I think there are... simpler explanations sometimes than "spirits".

He just then notices the arch and everyone looking at it. He continues. Hmph... Much good that has done!

He lightens up and scans the crowd.

I need to find a project besides these well-doers, or this is going to be a loooong trip....

Dark Archive

Female Half elf Ranger 5 Ini+3 HP 56/56 AC 18 T13 FF14 Fort+6 Ref+7 Will+2 Per+9 Spd 30

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

THere are few things that escape Sho attention as she stays on the deck.

Apart the concersation between men arguing about who a girl belongs to (an illusion common among men, and one women sometimes build and maintain), Sho's interest mainly rest in a well dressed man.

Something about his posture, the way he carries his sword, the angle of his arm, is odd.

Maybe I should try to get a closer look, discreetly, as if I was hunting

Without a word, the young half elf tries to approach her "prey" without being seen or heard

Stealth: 1d20 + 7 ⇒ (10) + 7 = 17


Sanch looks toward Kowal, an index finger tapping the side of her cheek; her eyes, round and large when viewed through her glasses, smiles, ”You know Kwelion,” she pauses for a moment at the use of her nickname for him, ”We could go into business together when we get to Talmandor’s Bounty. I believe my original purpose is rather mundane with creating windows and glassware, but with your assistance, we could create art, my dear.” She smiles and her gaze looks off dreamily. Eventually, she turns back to Kowal, ”I bet there are some rich folks joining the colony. Did you see the guy with the horses?” Sanch holds up a loose fist, moves it up and down while making a ‘chinga, chinga, chinga’ sound, pretending to shake a bag of coins. ”And we have the seafolk too! Will your paints keep up in salt walter?”


Vexas, with his interesting Halfling friend Kalcora, look out at the arch and scan the ship for something to occupy their time.

The Perception checks: For Fenna also (keep the old one or roll again, your choice)

Perception DC 10:
A slim, but hardened Half-Elf with long, golden hair and a muscular frame, possibly very handsome except for the fact that his right eye is replaced with scarred skin, is practically making out with a young, attractive human female with brown hair, as Peregrine approaches the arch. They smile deeply into each other’s eyes when they are not sucking each other’s face. (Fenna missed him initially due to his long hair, slim figure and back toward her. She took him for female at first glance)

Perception DC 15:
The Half-Elf walks away from the pretty brunette a short time later. Vexas’s gaze follows him. Further down in the crowd, same situation, but with a pretty blonde this time.

Perception DC 20:
Not having a type, a short time later, the Half-Elf now has a red-headed beauty (not Fenna or Sho :) ) wrapped all around him.

Spending some time talking with the crew and other colonists:

Diplomacy / Gather Information DC 15:
You hear Raearg has a regular card game with a 5 copper buy-in. A Defender of Almas would be considered an honored guest at the table.

Diplomacy / Gather Information DC 20:
There is talk of a colonist that signed up to be a cook. His name is Hondren Ghellen and he is extremely frightened of insects.

Diplomacy / Gather Information DC 25:
You notice a young man, barely an adult, mingling with many drunk folks. They drunkenly confide in him, but he cannot keep secrets. Vexas considers spreading false rumors around the ship.


Half-Elf Bard 5 | HP: 51/51 | AC: 20 (T: 13, F: 18) | CMB: +5, CMD: 17 | F: +4, R: +7, W: +7 (+9 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/15 | Hero Points 3

Hanging around with Sho is a little awkward. Fenna finds she doesn't warm up or talk much. This places Fenna in the position of having to talk about twice as much. When Sho suddenly gets up and takes off without explanation, Fenna is less surprised than frustrated. "She will be a difficult close friend to have...

"Hey! Sho! Where you going?"

Fenna doesn't follow her, but instead eats another pear and switches over to making mental notes and lists of what she sees.

When she catches on to what the elf is up to she chortles. Busted!

Not that she cares. Mostly she's curious. What's he got going on so he's all that?

It's enough to get her moving. She tries to figure out if he's working a route around the deck. If she can, she positions herself in his way.

While she waits, she chats a bit with the people around her.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11


Sho moves toward her prey, like a red-tailed hawk approaching a squirrel. He stands erect in his fine tailored clothing while staring off toward the Arch.

Sense Motive DC 7:
Bluff: 1d20 + 2 ⇒ (5) + 2 = 7 It appears that he is pretending to be a guard, but his stance is just not quite right. It looks like he is inexperienced, but is looking the part of a warrior.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

The man is so focused, he is completely unaware of Sho's presence right behind him. Now that she is closer, she attempts a better look.

Perception DC 10:
Her first impression is his smell which is a slightly subdued leather tanning oil stench. It does not smell nice.

Perception DC 15:
Sho notices he is well-built and that although his clothing looks well-made, it is older clothing with frays here and there.

Perception DC 20:
The sword he displays is mainly for show. The pommel looks poorly made and would probably crack on its first hit.


male halfling rogue 3/wizard 2 | HP 33/33 | AC 21, t16, ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+3 R+9 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +13 (avoid surprise +1, locate traps +1), SM +6 | Speed 20ft | Spells 1st ☐color spray ☐☐touch of the sea | Arcane bond☑| Hand of the Apprentice☑☐☐☐☐ | Skillful☐ | Active conditions: none

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Vexas points at a seemingly "successful" half elf. Hmm, look there Kalcora, he's making his move on the population of this boat. I wonder if he plans to start a small kingdom on the other side. The halfling chuckles, not making too much more of the scene at the moment.

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21

Vexas breaks away from passenger activities and strikes up several conversations with the crew, with Kalcora in two.

Hmm, I've been meaning to learn cards. Maybe the lot of you can show me!

Bluff: 1d20 + 8 ⇒ (11) + 8 = 19

As soon as he turns in the other direction he gives his friend a knowing wink and whispers, We should look to make a killing at that table.

Later, when they hear about a colonist who hates insects, their eyes both light up. We must.. Vexas promises, do something about this. But where to find bugs on a boat...

He takes a stroll through the cargo hold to quickly survey the pest population.

Dark Archive

Female Half elf Ranger 5 Ini+3 HP 56/56 AC 18 T13 FF14 Fort+6 Ref+7 Will+2 Per+9 Spd 30

Sense motive: 1d20 + 1 ⇒ (6) + 1 = 7
Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Strange... Why would he like to appears like a guard, if he isn't one? And what, or who, is he guarding? Strong body, but old clothes. Maybe I should keep an eye on him


”Well, you look like a fish out of water,” Tyra Swain, Peregrine’s Navigator says with a smirk as she approaches Malakar. The Undine notices the crowd of people make way as she confidently moves toward him with a sultry sway. Her dark hand-combed hair is wild from the constant wind and salty, sea-spray. She is dressed in a robe of bright chromatic patterns offering a dropping neck-line. In between her ample bosom is a hand carved talisman showing a swirling portal. The concentric portal starts with the reddish hues of fire at its center. As the portal widens, it transitions to a blue platform representing water. The portal further extends offering a depiction of brown, granular earth and finally the purple hues of air near dusk. Wrapped around the elemental portal is a separate piece forming a new circle. It is a representation of an eyeless serpent feasting on its own tail. Inside the original portal on the canvas of blue water are depictions of a spouting whale, skull & crossbones, and a dripping leaf.

”I would truly think an Undine would know a few Gillmen to have told him the story of the Archstone.”

Knowledge Religion / Nature DC 10:
The talisman is most likely a holy symbol devised of many deities. You recognize the Dripping Leaf of Gozreh.

Knowledge Religion / Nature DC 20:
The swirling portal represents to deity Onos Deity of Many Doors and the skull & crossbones represents Besmara, ‘The Pirate Queen’.

Knowledge Religion / Nature DC 25:
The eyeless serpent represents the Speaker of the Depths and the spouting whale represents Aegirran The Sea Dreamer. These last two are somewhat surprising since the bearer of these symbols is human.


Fenna uses her knowledge of the ships layout to get ahead of the one-eyed philanderer and ‘accidentally’ bumps into him while he’s on the move. His good eye peers deep into her eyes as he put his hands on her shoulders to steady themselves. His hands are strong and he maintains good balance with the rocking of the ship. The smell of brine and sweat mix well on his chiseled physique. He smiles, ”Ah, sorry there M’Lady.” Fenna notices near perfect teeth has his eyes probe her from feet to forehead, ”Why, you’re a pretty lass. All by yourself on this voyage?”
________________________________________________________________________

Brannart watches the horizon darken to several hues of purple while relaxing against the railing. He notices the transition to the Arcadian Ocean as Peregrine lurches back and forth and side to side with greater intensity in the waves. The seasoned veteran carefully sways with the waves to not spill his full mug of grog. Brannart could feel someone approaching before he hears the words, ”Brannart” Raearg spouts, ”You up for some cards tonight?”
________________________________________________________________________

As the Arch gets smaller in the east, the man Sho is watching leaves his ‘post’. He attempts to walk like a soldier on the march, but his gait is wrong. This man, although dressed like a warrior, has never seen battle and has never been trained for one. His direction seems to be toward the sleeping quarters. Out of the corner of her eye, Sho sees Fenna in conversation with a golden-haired Half-Elf. From her other periphery, she notices Brannart speaking with the Bosun, Raearg.


Half-Elf Bard 5 | HP: 51/51 | AC: 20 (T: 13, F: 18) | CMB: +5, CMD: 17 | F: +4, R: +7, W: +7 (+9 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/15 | Hero Points 3

Fenna looks back at the elf, her face wearing a pleasant but neutral expression.

Nope, lots of friends on board. What about you?'


Vexas considers his options and works his way to the cargo hold.

Intelligence DC 12:
The kitchen might have some weevils in the flour.

The cargo hold is full of stacked crates as Vexas finds his way in the darkness. Small aisles create a maze to move around in. He sticks to spots where some lamp light shines through cracks in the wood.

With a light source, DC’s are decreased by 5.

Perception or Survival DC 10:
Vexas is able to find and capture 1 medium spider.

Survival DC 15:
Vexas is able to find and capture 2d6 more spiders, 1d6 centipedes.

Survival DC 20:
Vexas is able to find and capture 2d6 spiders, 1d6 centipedes, 2d10 various beetles. insects do not stack with other DC successes

Survival DC 25:
Vexas is able to find and capture 3d6 spiders, 2d6 centipedes, 3d10 various beetles, and some kind of rotted food with many maggots on it. roll a percentile to determine how many maggots, also insects do not stack with other DC successes


As Alba and Nymbleth watch Peregrine move beyond the Arch of Aroden, the Dwarf turns to her friend. ”Such an amazing creation”. She looks up at the Tiefling and her forehead-wrinkles widen as she smiles. Her hands are cupped together as they massage a large mass of braided hair flowing down her chest. She continues, ”Marvelous piece of ancient engineering. For all its size though, I feel some creations are even more important. One thing we’ll need on the island is fresh water. We’ll be surrounded by salt water, but what if we cannot find fresh water without capturing rain water? I have devised a way to turn saltwater into drinking water. Would you like me to show you how?”


The Half-Elf smiles again at Fenna, "Not me. All alone. Looking for a new start. Maybe settle down, start a family. So you're here with just friends, you say?"

Bluff: 1d20 - 10 ⇒ (1) - 10 = -9


male halfling rogue 3/wizard 2 | HP 33/33 | AC 21, t16, ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+3 R+9 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +13 (avoid surprise +1, locate traps +1), SM +6 | Speed 20ft | Spells 1st ☐color spray ☐☐touch of the sea | Arcane bond☑| Hand of the Apprentice☑☐☐☐☐ | Skillful☐ | Active conditions: none

He darts around the aisles of the cargo hold, looking for obvious targets.

Survival: 1d20 ⇒ 12

He sees many, but his own reluctance in touching them causes him to hesitate, over, and over and over. Eventually he shrieks as he grabs one and turns to Kalcora. Maybe... you want to give it a try?

He chuckles sheepishly while rubbing the back of his neck.

Ironically I wouldn't want this done to me, but I imagine we're going to pair this with some smooth talking to great effect.

Intelligence, DC12: 1d20 + 2 ⇒ (2) + 2 = 4

Vexas scratches the top of his head, considering his meager findings. Surely there'll be more opportunities if we keep our eyes open...


M Human Ftr5 | AC 22, T12, FF20, CMD 21 (26 vs Grapple, 23 vs Disarm, 24 vs Trip) | HP 42/56 | F +7 R +5 W +2 (+1 vs mind-affecting, +1 vs fear) | Move 30' | Init +6 | Per +5 (low-light) | Hero Points: 1

Brannart nods to Raearg. "Sure, I'm up for cards."
He won't stay too late into the night or drink too much, but he's interested in hearing the bosun's perspective on this voyage and the colonists on board.


Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects:
resist fire 5
Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8
GM Mioki wrote:
As Alba and Nymbleth watch Peregrine move beyond the Arch of Aroden, the Dwarf turns to her friend. ”Such an amazing creation”. She looks up at the Tiefling and her forehead-wrinkles widen as she smiles. Her hands are cupped together as they massage a large mass of braided hair flowing down her chest. She continues, ”Marvelous piece of ancient engineering. For all its size though, I feel some creations are even more important. One thing we’ll need on the island is fresh water. We’ll be surrounded by salt water, but what if we cannot find fresh water without capturing rain water? I have devised a way to turn saltwater into drinking water. Would you like me to show you how?”

Nymbleth enjoys the calm rational conversation with his friend and is flattered by Alba’s offer, ”I would very much enjoy that, thank you.” He hesitantly continues, ”Perhaps we could combine resources and share all of our formulas and recipes?”


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Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

k.nature: 1d20 + 6 ⇒ (20) + 6 = 26
Malakar suddenly becomes quite nervous as Tyra approaches him. At first hypnotized with her walk before catching himself staring at the symbol on her chest. He shakes his head and rises to meet her eyes as he begins to blush which is a strange sight to see a green greenish blue undine suddenly become yellow-purple when the blood flushes his cheeks.

"I am afraid miss that I am from very far away in the land of Linorn Kings and as a druid do not concern myself with the affairs of society. However I can respect architectural artistry when I see it especially on such a scale. Although I much prefer natures beauty such as hills... and valleys. . ." Malakar trails off for a moment catching himself scanning Tyra up and down as he say the last part before quickly and noticeably making himself meet her gaze again. "But please share with me the tale of this place. Also tell me the tale of those...um I mean that!" Malakar says gesturing at her holy symbol, changing his wording as to not be misconstrued, and than wiping his whole face now almost completely purple with a clammy palm before giving a nervous toothy grin.

Hows that for 5 Cha lmao


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Half-Elf Bard 5 | HP: 51/51 | AC: 20 (T: 13, F: 18) | CMB: +5, CMD: 17 | F: +4, R: +7, W: +7 (+9 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/15 | Hero Points 3

Fenna gazes deeply back at the elf. She can't help but to smile a little.

Yep, lots of just friends.

She pauses a little to let her answer linger.

"Settle down and start a family you say? How very upright of you! Are you planning on doing that with the blonde, the brunette, or the redhead, or did I miss anyone else?"


Kalcora views Vexas’s scrambling around chasing bugs as great entertainment. "Believe it or not" she laughs, "but I have some skill at catching bugs. I did this for a long time to survive some past situations." Kalcora pulls a rock-like object out of her pocket and shakes it. It immediately begins to radiate light which she uses around the cargo hold. She moves like a hunter, sliding a crate a tad here,knocking on a piece of wood there. Within moments, she has awaken a little community of critters.

Survival: 1d20 + 10 ⇒ (5) + 10 = 15

The next two Survival spoilers have been opened for Vexas

Intelligence Check: 1d20 + 3 ⇒ (3) + 3 = 6

"These should be enough. Can't think of another place to look."


The Navigator smirks for a moment at the flustered Malakar, ”We can discuss my … accoutrements … later. The Captain and I have something of importance to discuss with you and your companion the Locathah. I believe he goes by Merrek of Outsea. Find him, and both of you return to the Captains Chambers. When this matter is finished, then we can discuss the Arch and your fine appreciation of Hills and Valleys”. She then turns and Malakar cannot help but watch her backside find the rhythmic cadence of the ships movement.


male halfling rogue 3/wizard 2 | HP 33/33 | AC 21, t16, ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+3 R+9 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +13 (avoid surprise +1, locate traps +1), SM +6 | Speed 20ft | Spells 1st ☐color spray ☐☐touch of the sea | Arcane bond☑| Hand of the Apprentice☑☐☐☐☐ | Skillful☐ | Active conditions: none

Vexas warmly smiles at her natural ability as he empties out a belt-pouch for their findings.

No, I do believe it. It's painfully obvious my skill is more in working people than the wild. Here, I have a place for these.

He gets over his discomfort with touching the things and accepts her haul, collecting them in the new space on his belt.

Now we just need to locate this "Hondren Ghellen", so we know him by sight. I wonder if he's religious too... that seems to be a theme on this boat.

He moves towards the exit of the hold, drawing his cloak hood over his head. Let's try to be discrete for this next part... hopefully I can make up for my part of the heavy lifting with this part. He gives a slight wink and turns to continue.

Perception, locate Hondren without it being obvious: 1d20 + 6 ⇒ (13) + 6 = 19


Alba looks up at Nymbleth and gives him a playful shove, ”Well you’re a feisty one, aren’t ya? A girl’s gotta keep some secrets”, she finishes with a smirk. ”But yes, I will be most happy to share a few tricks. Come, let us go to my lab.” she says with a prompting wave, ” I’ll grab a bucket of saltwater along the way.”


The Half-Elf’s one eye bulges in surprise, ”I ah, I” he stutters. He smiles slightly and tries to start over, then he looks at Fenna as his grin widens and he shrugs his shoulders, ”Can’t blame a man for trying. With all the fish in the sea, nothing wrong with tasting each fish first.”

He tilts his head in acknowledgment and smiles again, ”You must have been watching” he shakes an accusatory finger, ”That means you’re on my hook. And, I just gave you the line. All that is left is the sinker.” Seeming confident now, he brushes his long, blond locks over his shoulder and smiles again, ”Want to find a dark quiet place where we can … talk?”

Charisma: 1d20 + 3 ⇒ (2) + 3 = 5

Well, it was worth a try. LOL


The cards fall where they may, and after a few hands, Brannart has a few extra coppers in his coin pouch. Raearg does not have much to say in regard to the colonists on board. He makes a quick mention of breaking up tension between the metal smith and the horse breeder and yelling at some unruly kids sneaking into the kitchen and stealing some extra treats. As Brannart is leaving, Raearg walks him to the door, drops his voice to a whisper, and confides in him,

”Tell you the truth Brannart, and I say this in confidence due to your station and association with the two fishmen, something is wrong with the ship. We’re in open sea right now and not an issue, but the Captain has requested a meeting with your two aquatic friends. Maybe seek them out before you turn in for the night.”

He pats the seasoned fighter on the back and raises his voice again as he looks back at the gamblers awaiting at the table. ”Next time, your coin is mine Andoren.” He portrays enough of a laugh while giving Brannart a serious look.


M Human Ftr5 | AC 22, T12, FF20, CMD 21 (26 vs Grapple, 23 vs Disarm, 24 vs Trip) | HP 42/56 | F +7 R +5 W +2 (+1 vs mind-affecting, +1 vs fear) | Move 30' | Init +6 | Per +5 (low-light) | Hero Points: 1

Brannart nods. "I'll see if I can find them."

The undine... I can't stand the sound of his voice... but that's not his fault. And his skills might be useful. Well, let's see if he can help the Captain. The locathah is far more pleasant to talk to but I haven't seen him in a while.

Brannart looks around the ship for Merrek and Malakar. If he can find Merrek - Merrek? You still with us? he goes to him first. "Merrek, the Captain has requested a meeting with you and Malakar. Some problem under the waterline, I expect, so you might be able to handle it. Seaweed tangled in the rudder? Who knows. Can you find Malakar and go see the Captain? And keep this quiet? Thanks."

If he can't find Merrek, he will seek out Malakar himself and convey the same general message, though not as many details. He just finds the undine harder to talk to.
"Hey. Malakar, right? The Captain needs to see you and Merrek as soon as you can."

That task done, the warrior heads to his berth to go to sleep.


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Half-Elf Bard 5 | HP: 51/51 | AC: 20 (T: 13, F: 18) | CMB: +5, CMD: 17 | F: +4, R: +7, W: +7 (+9 vs Enchantments) | Init: +6 | Perc: +9, SM: +9 | Speed 30' | Performance:15/15 | Hero Points 3

Fenna chuckles and punches the elf playfully on the arm.

"Ha! I'm just messing with you. I'm not judging you or looking to stomp on anybody's choices."

She waggles a finger at him.

"I was watching everybody, it's just that you were so obvious. That's what I want to talk to you about. I'm thinking maybe you haven't really pondered our situation. We're not many people on a small ship. When we get to Talmandor’s Bounty things aren't going to change that much. You're clearly comfortable with lying, but you're not going to be able to count on what you're up to going unnoticed. No anonymity any more. I found you out in a hot second, and others aren't going to be far behind."

"Either you're way, way more charming than I think you are, or it won't be long before a fair number of deceived women come looking for your head, or your nethers. When that happens you won't be able to just pick up and move on. You'll be in a tiny village on an island in the middle of a big ocean. Where would you go?"

"While I respect your boundless and undifferentiated lust, you might want to slow down, take it easy, and find a way to operate without screwing people over. I figured I'd say something before a mob with torches and pitchforks said it instead. That's all."

"As for myself, don't bother to keep on trying. I've got my own hook and if I decide to use it on you, you'll hear from me. No doubt I'll be right down the dirt track from you. Hell, we're all gonna be just down the dirt track from everyone else."

"Anyway, now that I've said my piece, my name's Fenna. What's yours?"


Merrek spent most days simply watching the waves, the clouds and communing with his god. It wasn't very exciting but Merrek was content.

When Brennart spoke to him about the captain's request he could barely keep himself from laughing. Of course, the landlocked only came to him if they needed someone to get wet. "Sure Brannart, I'll head there. No idea where Malakar hangs out though, I'll pull him along if I do encounter him."

He then heads towards the captain's quarters, looking out for Malakar as he went.


Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|
Effects:
resist fire 5
Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8

The tiefling gives a playful grim and shrugs, ”It never hurts to ask.” He anxiously follows along, This should be interesting.


Being on a ship in tight quarters for the last two weeks, people become well acquainted with each other. When Vexas subtly inquires about Hondren, he is an easy mark. ”You mean the cook? Wouldn’t trust him. He’s the skinny guy over there with the grease stain on his shirt. Never trust a skinny cook.” The informant laughs at himself as he polishes off a mug of grog.


male halfling rogue 3/wizard 2 | HP 33/33 | AC 21, t16, ff17; dodge +1 vs attacks by traps | CMB 1, CMD 16 | F+3 R+9 (evasion; avoid traps +1) W+6; +2 vs. fear | Init +8 | Perc +13 (avoid surprise +1, locate traps +1), SM +6 | Speed 20ft | Spells 1st ☐color spray ☐☐touch of the sea | Arcane bond☑| Hand of the Apprentice☑☐☐☐☐ | Skillful☐ | Active conditions: none

Vexas thanks the man and then takes a few steps away with Kalcora. Hmm, the cook on a small ship definitely holds some power. He may not be the best to turn that power against though with his fear. Let's think this over while we watch for a more worthy target. We're not just here to unleash random, wanton chaos after all...

Vexas puts his hand on his chin thoughtfully and looks around some more.

He wouldn't exactly pull on the first lever he comes across thoughtlessly, he's the sort who will look for additional pawns in more complicated trouble involving more pieces :) He will probably listen into to conversations at the next communal meal.


The Half-Elf stares at Fenna, his mouth agape, as she spouts off truth after truth. ”Wow, you know how to tell it like it is. I think I’m in love,” he says with a smile, half in jest. ”Seems like I met my match. I’m Frel. Frel Tanboor. I got selected for my trapping skills. I’m originally from Falcon’s Hollow and used to make a fair living trapping in Darkmoon Vale. The damn Lumber Consortium been cutting down too much of the Vale to quickly. Had to get out of there and start anew. How about you - pretty, single, … feisty …”, he says with a smile. ”What’s a beautiful, smart woman as yourself doing on an Azlanti Colony ship?”


”So you see Nymbleth, it is quite simple with the right equipment. You first set the saltwater to boil and steam.” Alba moves back and forth walking around, inspecting her make-shift chemistry lab she has set up in an empty closet she procured along with her berth. She has it rigged like before, everything on a rope and pully system that keeps everything level no matter the sway of the ship.

”See we boil the water here”, pointing at a cylinder full of saltwater positioned over an alchemical fire station. ”As the saltwater turns to steam, the vapor rises up out of the cylinder and into this airtight tube,” she traces a line with her finger from the boiling cylinder upward along an attached curved glass tube that is then attached to another cylinder. ”And see, as the vapor cools, it turns back to liquid and the water, now desalinated, drips into the clean cylinder. That’s how we get fresh water. Also,” moving back to the first cylinder, ”Once this dries, we’ll have salt.” She looks up at the Tiefling and smiles.

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