Ruins of Azlant

Game Master pauljathome

Pathfinder Adventure Path: Ruins of Azlant

Set sail and join the expedition to colonize the lost continent of Azlant.

Slides

Character Perception Checks:

[dice=Brannart]1d20 + 5[/dice]
[dice=Fenna]1d20 + 9[/dice]
[dice=Sho]1d20 + 9[/dice]
[dice=Sosche]1d20+8[/dice]
[dice=Vexas]1d20 + 13[/dice]

Character Initiative Rolls:

[dice=Brannart]1d20 + 6[/dice]
[dice=Fenna]1d20 + 6[/dice]
[dice=Sho]1d20 + 3[/dice]
[dice=Sosche]1d20+1[/dice]
[dice=Vexas]1d20 + 8[/dice]

Character SpellCraft Checks:

[dice=Fenna]1d20 + 7[/dice]
[dice=Vexas]1d20 + 8[/dice]

Hero Points:
Brannart: 1
Fenna: 3
Malakar: 1
Sho: 2
Vexas: 3


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Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Sorry for delay

Malakar will hit the nearest by Goblin

Inspired Shillelagh Quarterstaff;Damage: 1d20 + 5 ⇒ (20) + 5 = 252d6 + 6 ⇒ (2, 5) + 6 = 13

Edit: crit confirm: 1d20 + 5 ⇒ (3) + 5 = 8


Malakar pushes the table out of his way and moves up to the final goblinoid and pummels it with his magical staff. The creature immediately crashes to the ground and does not move.

Originally, it appears that the inside of the smithy was divided into personal living quarters and an indoor work area. Blankets, weapons, tools and other debris litter the floor making it difficult to determine where one ended and the other began.

Perception DC 10:
While searching the inside of the Smithy, the seemingly useful items you find are two masterwork machetes, a masterwork chain shirt, a darkwood buckler, 40 arrowheads, and a complete set of artisan tools.

SpellCraft DC 10:
You notice small arcanic runes on the buckler.


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas takes a moment to catch his breath, and then after peering through the window and scanning the building for remaining threats, replaces his crossbow at his belt.

The halfling plods around to the front entrance, joining Malakar inside.

I wonder how long these had been camped out here. Surely this little ragged bunch didn't run everybody proper off...

Vexas looks around at the tools and living arrangement. I don't know... live where you work. Do you ever go to work, or ever leave work? Seems like one problem or the other.

He squats down and starts scanning the various piles in the room, scratching the hairy tops of his feet like a non-halfling might scratch the top of their head.

Perception, DC10: 1d20 + 6 ⇒ (6) + 6 = 12

There are still some useful tools here...

He starts throwing the items to a bare space on the floor to make a pile for others to more readily pick from.

See the spoiler above for inventory.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

if no one objects I'd love to take one of the machetes

spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11

it looks like there might be some magic on this buckler

I'll cast detect magic and assuming there is an aura I will try to decipher it

spellcraft buckler enchantment: 1d20 + 8 ⇒ (20) + 8 = 28


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"Is that shield darkwood? That is rare and magical stuff. Whoever it belongs to must be missing it sorely. Lets hope we find them alive and they k ow how to work with the stuff."


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

"Yeah Vexas, I doubt they would be the ones to run off the colonists, at least this few of them. I'd bet they showed to scavenge after the colonists were gone."

"Fine with me Kowal. I'd say it's only fair we can use the stuff here to find the people."


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Brannart looks around.
"I don't think we checked for tracks outside the smithy, did we? Let's make that part of our standard operating procedure from now on."

"I do use a buckler and sword if we get to close combat. Somebody else could take this buckler, since I don't (yet) have the ability to use it effectively with my polearm, and a reach weapon presents several advantages."


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

"My pike takes two hands. I can't use it."

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

Nice teamwork. I could always use more arrows, of course. And that chain shirt seems finely crafted. Wouldn't you like it, Brannart?


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

While I would love to use such a beautiful mix of nature and civilization it provides less cover than my wooden shield so I will just admore it for now.

Also on that note since Shillelagh won't last until another fight I am gonna switch back to my shield and Scimitar for better ac.


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

"That is a fine chain shirt, Sho, but my armor is sturdier."
Brannart has a MW Breastplate.


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas pops out of the smithy and scans the remaining buildings. I wonder if there are any more squatters to contend with. I imagine they would have heard this noise, but they may have elected to remain hidden...

He becomes quiet, and pauses, listening towards other buildings that they haven't entered.


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

"Well, we sailed up in a high masted ship, launched a boat and rowed across wide open water, stopping along the way to have a quick grindylow fight while cheered on from the ship. Then once we made it to shore we beached the ship, and spent some time diving off the dock. After that, we hauled boxes and barrels around for a while."

"I think the element of surprise slipped away from us some time ago."


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Definitely, but I still lean towards maybe introducing additional caution as we look around.

Vexas beings to take lighter steps, and most notice the sounds of his halfling foot-padding nearly disappear.


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

"Oh sure. It's just that 'I imagine they would have heard this noise' has got to be the most breathtakingly understated thing I've ever heard anyone say."


Kowal weaves his magic and sees a slight aura of abjuration magic around the buckler.

Since landing, you have found nothing but obstacle after obstacle. You wipe the blood, sweat, and dirt from your brow as you drink some water and have some rations. Malakar, especially, is feeling the energy drain after the fight. He took a good spear thrust from the goblinoid and the bite marks from the insect swarm seem to be festering.

To the south is a larger log-cabin style building. Under its thatched roof are several open and uncovered windows. There is a pathway leading to a small porch.

+1 darkwood buckler; Sho I added the artisan tool set for you (this was a requested item from our ‘Discussion Thread’; Malakar, I believe you are at 5 hp. Did you want to do anything about that before the 17 giants come?


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

The halfling looks around uncomfortably at the hardier members of the group.

I think the lot of you did the heavy lifting in those fights. Is there anything I can get any of you? A waterskin refill?

Though we aren't Iomedae, we can't have them thinking halflings are lazy creatures! I need yet to show them my greater qualities and become essential...


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"Any of you have any healing magic to spare. I was foolish and only prepared offensive magics this morning?"

I will have to be smarter and prep some cure spells.


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

I think Fenna has 2 1st-level spells/day (1 base, +1 from Cha) and has used 1, so she has a CLW left. And Kowal has 1 CLW prepared.

"Malakar, I think you should take the buckler. It will let you keep a hand free for casting your spells or drinking a potion."
It is Darkwood, so not metal and you can use it; and it is +1, so it is just as good as a heavy shield by giving +2 AC. If Malakar doesn't want it, then Brannart will take it.

Brannart moves to the large log cabin building and looks for tracks.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

Fenna sees to Malaker's wound.

"That's all I have for the day so let's be careful folks."

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Yah I didn't know it was +1 until korwal id'd it so yah it is equal to my heavy wooden with a lower acp so I will take the buckler.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

looks like it’ll be better to save mine now that you got Fenna’s


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"Thank you kindly Fena. I am sorry we haven't had a chance to chat much on this trip hopefully we will become good friends. I thank you again for your talents."


Brannart finds no tracks as he follows the sandy path to the large building. The veteran warrior deduces that with no palisade, the wind coming off the water could blow away tracks rather quickly.

This large building is durably built in a log cabin-style construction with a thatched pitched roof and three gables. Its several open windows are uncovered, and the sole entrance on the east side of the building is bereft of a door. A small porch covered by a gable shelters this doorway, though the porch has not been swept and dirt and dust have started to accumulate, while one end of the gable is starting to sag from neglect.

Perception DC 20:
As you near the doorless entrance, you catch the faint smell of death.


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

Kowal will move to the to one of the windows keeping about 10 feet from the building itself and look in

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Brannart approaches the sheltered porch. While the wind has blown away tracks elsewhere, the fact that dirt and dust have accumulated on this porch means there might be signs of recent passage.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12

He waits for the others to take a look before proceeding.


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

Fenna follows up behind Brannart, waiting to follow him inside.

She wrinkles her nose. "Ugh, smells like something died in there."

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

As we are gathering at the door Kowal notices the shirt that was found early and will quickly attempt to identify it

spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14

unfortunelty that doesn’t even cover the base dc

that shirt is definitely magic but I can’t quite figure out what it is exactly


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Well, "died" is better than dying or about to die from violence. Still, caution...

The halfling walks up to the back of the crowd and waits to follow them in.


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

"I've no clue how to figure it out so you might as well hang on to it Kowal."

Fenna lowers her voice since they're all about to walk into a place that seems kind of dodgy.


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Brannart will open the door and look inside.

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

Sho stays back, an arrow ready on her bow, on the hunt


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar readies his new shield as well as his Scimitar ready for danger.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

The halfling looks back and forth at the various big-folk and not-so-big-folk in front of him drawing their weapons and takes note.

Oh? It's going to be that again? The goblin-monkeys perhaps?

He draws his rapier and holds it more casually, not yet really sensing any threat.


The interior of this building suggests a modest place of worship-not quite a temple but more than a mere shrine. A table near the center of the west wall appears to serve as an altar, draped in a white but dusty cloth. Behind the table, a large wood carving of a humanoid with a stag’s head leans against the wall. Two rows of benches face the altar, although some have been knocked over and two piles of ashes are visible in the aisle between them. Scattered throughout the room are assorted objects related to public worship, such as a chalice and a ceremonial rod. An ornately carved longbow hangs on the wall near the altar, as if on display.

Against the north wall is a smaller shrine. Nearby is a wooden statue roughly three feet tall that depicts a male half-human and half-avian creature. One carved wing hangs partially broken from the statue. You have seen a depiction of this statue before, and you think back to exiting a carriage at The Golden Aerie in the city of Almas. That night seems like months ago, instead of only weeks. You can remember looking up at the roof before entering the honoring ceremony and seeing the golden statue of Talmandor, the Patron of Andoran.

Knowledge: Religion DC 10:
The wood carving behind the altar represents Erastil, Old Deadeye. An elder deity patron of farmers, hunters, and tradesmen.

Perception DC 10:
Looking around, you determine that a struggle happened here and was never cleaned up.

Survival DC 15:
Your search near the doorway yields a trail of dried blood from the door to the altar.

Survival DC 20:
Through your skill set and experience, you determine that no one has entered this building in about a month.


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

As Vexas follows his companions into the building he eases and sheathes his rapier. He cracks his knuckles and looks around the room.

Knowledge (religion), untrained, DC10: 1d20 + 2 ⇒ (10) + 2 = 12
Perception, DC10: 1d20 + 6 ⇒ (5) + 6 = 11
Survival: 1d20 ⇒ 15

Ah, Erastil, of course. A good diety for those plying labor trades in a new world. There was definitely some manner of fight or struggle here.

He keeps slowly walking in circles and scanning details, stopping again as he turns to see the doorway they'd just passed through.

The halfling's eyes widen and he picks up his bare feet to check their undersides.

Blood...

He takes a wide arc following the trail to the alter, looking under it and behind it for more evidence.


M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Vexas has made all the checks that Brannart could succeed at, and has shared the information. So I don't think I need to repeat those, as I can't hit the DC20 Survival.

"I think you are right, Vexas. Is that what happened to the colonists? They fell to fighting amongst themselves?"

The warrior looks with sadness at the broken statue of Talmandor. The patron of Andoran and the namesake of the colony. The avoral is renowned for his example, his wisdom, and his restraint. He does not demand that his will be followed, or even that his ideas be given more weight than those of other Andorans. It is hard to conceive of an Andoran intentionally damaging his statue.

And enemy of Andoran, on the other hand... Cheliax, maybe.

Or perhaps it was just damaged in the fight.

Brannart considers if his shipwright skills might give him the rudimentary woodworking ability to repair the wing. But for now, the trail of blood is a more pressing matter.

Brannart joins Vexas in looking around the altar.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

Kowal seeing more imminent threat through the window will move around to the door and join the others.

though that may be a good initial incubation it still wouldn’t explain where the body’s went and why we haven’t even found bones

survival: 1d20 + 6 ⇒ (3) + 6 = 9


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas ponders this thought and his head turns towards the piles of ashes.

GM do they look like makeshift campfires/wood fires or literal isolated piles of ashes?


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

Fenna looks about the place for anything that looks like it might be a place where documents or records would be stored. She stills holds to the idea that the best chance they have to figure out what happened would come from the colonists own written words.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

Survival: 1d20 + 5 ⇒ (2) + 5 = 7

Sho can't find a trail to follow, unfortunatly


As you enter the building, look around, and near the altar, a sudden coldness fills the room. The chalice, you noticed earlier lying on the floor, starts to shake back and forth, making a thumping noise on the ground. Then, a rasping, extended whisper, "Murderers! Whyyyyyyyyyyyy?"


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M Human Ftr8 | AC 30, T14, FF27, CMD 27 (35 vs Grapple, 29 vs Disarm, 32 vs Trip) | HP (78/79) | F +10 R +7 W +5 (+4 vs mind-affecting) | Move 30' | Init +2 | Per +8 (low-light) | Hero Points: 3

Oh hell.
Brannart moves back out of the building. "A spirit! Anybody know what to do?"


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"I am no expert but usually they need to be avenged or have their business finished I think."


male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Vexas rushes back out with Brannart. We need a priest for this!


Half-Elf Bard 8 | HP: 75/75 | AC: 21 (T: 13, F: 19) | CMB: +9, CMD: 21 | F: +6, R: +10, W: +10 (+10 vs Enchantments) | Init: +6 | Perc: +10, SM: +10 | Speed 30' | Perform: 19/22 | HP 2

The only reason Fenna is not be back outside first is she can't physically pass through people in front of her at the door.

"That's very bad!"


Male Elf Witch 2 HP: 14/14 F +1, R +3, W +3 | AC 13 T 13 FF 10| Initiative +3, Perception +2, Senses: Low Light vision

interesting, might not be a spirit though that’s is the most likely situation. However it may also be able to shed some light on what happened to the colonists. It would seem a waisted opportunity to just leave it there

Dark Archive

Female Half elf Ranger 8 Ini+4 HP 79/79 AC 23 T16 FF18 Fort+10 Ref+13 Will+6 Per+12 Spd 30

How could we defeat something we can't even see? Lets get outta here before the ghost kill us...


Nothing follows you out and the Chapel is quiet.


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male halfling arcane trickster 2/unchained rogue 3/wizard 3 | ♥️45 | ⛨23 t17 ff18; dodge +1 vs attacks by traps | CMB +2, CMD 18 | F+6 R+13 (evasion; avoid traps +1) W+8; +2 vs. fear | Init +9 | Perc +17 (avoid surprise +1, locate traps +1), SM +9 | Speed 20ft | Pearl of Power 1st☐ | Spells 3rd ☐☑slow 2nd ☐☐invisibility ☐mirror image 1st ☑color spray ☐comprehend languages ☐hydraulic push ☐touch of the sea | Arcane bond☐ | Hand of the Apprentice☐☐☐☐☐☐☐ | cat burglar’s boots reroll☐ | Skillful☐ | Active conditions: none

Telos frowns at Sho's statement and it gets him thinking.

Hmm, are we so sure we need to defeat it? Still not entirely sure and a bit afraid he pops his head back through the chapel door, only leaning through in a non-committal stance.

Oh spirit! Hear me now! Why do you make your presence known to us? How may we assist you?

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