Vexas Flamespark |
here!
GM Mioki |
2 people marked this as a favorite. |
A Brief Recap:
After returning to Talmandor’s Bounty with two of the original colonists, the body of Eliza Haniver and a captured Rayland Arkley, you may have more new questions than answers. Both seemed to be under some type of mind control, and Rayland has no memories of what happened to the missing colonists.
Once back, Ramona Avandth and Carver Hastings meet with you in private. During this meeting it is revealed that Carver is a member of the Pathfinder Society. Carver discusses a legendary Pathfinder name Durvin Gest and a tome penned by Gest entitled The Pathfinder Chronicles. Excerpts from this tome discuss important sites on Ancorato. It is suggested that you find and explore these areas.
It was also noted that scouts spotted a flotation of aquatic humanoids to the north of the island, and it was suggested that the party start there to build relations with native inhabitants. The party followed this suggestion and traveled north to find this floatation. You find out that these aquatic humanoids are Locathah, and you meet with Koloshkora. Koloshkora mentions an evil sea hag named Helekterie and evil Sahuagin that terrorize her people and disrupt trade. The Locathah agree to open up trade with their underwater city of Talasantri if you agree to eliminate the Sahuagin threat. Koloshkora offers to take you to the sunken ship where the Sahuagin dwell, but first she suggests a meeting with someone named Vriskirsa, who might be inclined to aid the party with underwater breathing. The party agrees to travel back to Talmandor’s Bounty, then meet up with Koloshkora in three days. When you return to the colony, you are summoned to the home of Carver Hastings. This is where you currently find yourselves.
Hopefully this jogs your memory a bit. I hope to add an official post over the weekend, but I wanted to do this recap first.
If you have a chance, skim over the last 3 pages, 54-56. These pages review the recap above, and several of these posts provide more detail than the recap. Also, a few npc’s were introduced that might have importance later in the game.
Vexas Flamespark |
Nice. Will do the extended reading tomorrow.
Malakar_Paradise |
Yay! Reading the proper nouns in your recap brought most of it back to memory. Looking forward to playing Sharkboy again!
Vexas Flamespark |
That was certainly a helpful read.
With all the prospective locations that have been identified, I think we're getting to a point where more detail on a map would help too, or perhaps that we could annotate with notes ourselves.
I'm keeping my own private player notes, but I'd be happy to open them up too. As we form relationships around the colony I think there's going to be a lot to track.
GM Mioki |
That was certainly a helpful read.
With all the prospective locations that have been identified, I think we're getting to a point where more detail on a map would help too, or perhaps that we could annotate with notes ourselves.
I'm keeping my own private player notes, but I'd be happy to open them up too. As we form relationships around the colony I think there's going to be a lot to track.
Since it has been a while, I would find shared notes helpful. Especially if they consist of any personal goals of the PC and/or requested magic items that might come on a resupply ship.
Slide 2 does offer a partial map of Ancorato. Let me add in a few places that you have already visited. If I miss something, let me know what you would like noted as a 'point of interest', and I'll see about adding it to the map while trying to keep some things hidden for future surprises.
Vexas Flamespark |
1 person marked this as a favorite. |
Thank you!
Here is what i have, admittedly focused on Vexas' side goals and thoughts (and an attempted catch-up at main plot points)
Fenna Pender |
A reminder that as far as I'm concerned the Brannart/Fenna spoilered stuff is readable by all. It's just a convenient way to cordon off conversations they're having while nobody else is present.
Fenna Pender |
Also, do y'all think Fenna should also pick up an underwater crossbow if any are available? She's a fine swimmer, but not Brannart level good (+7).
GM Mioki |
Here are some quick stats for Nymbleth's oil:
Oil of Underwater Efficiency: 1 vial of this oil is sufficient to coat 20 arrows or bolts. This oil negates any penalty when the projectile is shot underwater from no more than 20 feet away. Normal penalties apply after 20 feet. If you are using an underwater crossbow or aquatic bow along with projectiles coated in this oil, the range doubles to 40 feet.
With a few searches I found an Aquatic Longbow under a Forgotten Realms page. I have no issues integrating this weapon in the game, using the same mechanics as an underwater crossbow.
Also, there is a D&D Feat called Aquatic Shot, which negates the range penalty. I have no issues integrating this Feat in the game.
Using any underwater weapons, and/or oil, increases the range increment if the PC has this feat.
Sound good? For those of you with better knowledge of the rules, any issues you can see?
Vexas Flamespark |
I'm thinking we all need some capability under water, so I'd lean towards "yes" all around.
How much of that oil do we have?
Vexas Flamespark |
also, am I understanding correctly that for a ranged weapon, you would either wanted the underwater weapon *or* the oil of underwater efficiency? Both would be redundant.
On the morning of the mission, Vexas will switch his prepared spells to three instances of touch of the sea. I don't see a bonus type in touch of the sea, so I assume it stacks with the competence bonus from the ring of swimming.
Malakar_Paradise |
Does Fenna have any visual based preformance skills like damce to be able to Inspire underwater?
GM Mioki |
How much of that oil do we have?
Talamandor's Bounty currently has 10 vials of the oil. Nymbleth hopes to make more when provisions arrive on the next ship or if a locally-sourced supply of ingredients can be found. Did someone say side quest?
also, am I understanding correctly that for a ranged weapon, you would either wanted the underwater weapon *or* the oil of underwater efficiency? Both would be redundant.
Here are some quick stats for Nymbleth's oil:
Oil of Underwater Efficiency: 1 vial of this oil is sufficient to coat 20 arrows or bolts. This oil negates any penalty when the projectile is shot underwater from no more than 20 feet away. Normal penalties apply after 20 feet. If you are using an underwater crossbow or aquatic bow along with projectiles coated in this oil, the range doubles to 40 feet.
Hope this answers your questions.
Remember to pick your potions and/or oils.
Vexas Flamespark |
Doh, I missed that. Thank you.
With three touch of the sea's prepared, I think Vexas would go with two oils of underwater efficiency.
Fenna Pender |
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Does Fenna have any visual based performance skills like damce to be able to Inspire underwater?
Fenna does not, but she doesn't need to really. Bardic Performance doesn't require a skill check to use. The ability reference Performance skills but that's all. The only limitation imposed is on components, which may be visual or audible or either depending on the performance, is that others be able to hear or see it. Inspire Courage only asks the performance be "perceived", so if audible doesn't work underwater, visual can be used instead. Any ally who can see her gains the benefit.
Fenna Pender |
If Fenna was able to get her hands on an underwater crossbow, she'll take 1 Touch of the Sea and 1 Oil of Underwater Efficiency.
If she doesn't have the crossbow she'll trade the oil for a potion of CMW.
Malakar_Paradise |
I will take two Potions of lesser restoration, saves me from having to prep it for an emergency situation.
GM Mioki |
Santa Claus has a cousin in the Aqua-Realm. Nauta-Claws hands out Boons to seafaring folks around the time of the winter solstice. These Boons can be used at any time throughout the game.
Roll a percentile to claim you Boon:
Wishing you all a wonderful holiday season.
Vexas Flamespark |
Nautical Clause gift roll: 1d100 ⇒ 13 Turtle turtle
Happy holidays!
Fenna Pender |
1d100 ⇒ 89
Octopus Boon. I do have a soft spot for cephalopods.
Thank you Mioki, and Happy Holidays everyone!
Brannart Teskerwill |
1d100 ⇒ 78
Sailfish boon (Haste for 1d6 rounds) - thanks! What sort of action to activate?
Happy Holidays everyone!
Malakar_Paradise |
No worries. Job hunting has been stressful and busy which is why I haven't posted in my game either will try to fix that Saturday.
GM Mioki |
Quick reminder with underwater combat with ranged weapons:
-2 to attack for every 5ft.
Exceptions: Underwater bow or crossbow allows 20ft with no penalty.
If the projectile is coated with the oil, the attacker gains an additional 20ft, for a total of 40ft. Penalties would start at 45ft with -2.
There is also the Aquatic Shot Feat that I added a link to from my 12/18/22 post.
Brannart Teskerwill |
Brannart would have his ranseur in hand, and with Combat Reflexes he can take AOOs while flat-footed.
While he would like to be out front, we wouldn't have known which direction the sahuagin would be coming from until Fenna's warning (the surprise round that he missed), so it makes sense that he is where he is.
Fortunately, he has a good Initiative and will get to go before most of the enemy.
GM Mioki |
While reading up on underwater combat, I came across when you can and cannot take a 5-foot step, which I think might apply with Brannart and Fenna's next turn.
Let me know if I have this right or if anyone disagrees.
Typically, on land Brannart and Fenna would be able to take a 5-foot step back, then attack again with their reach weapon. Since they are underwater and do not have a swim speed, am I correct in stating that they cannot take a 5-foot step.
See Archive of Nethys 5-Foot Step Rules
The last sentence states:
You may not take a 5-foot step using a form of movement for which you do not have a listed speed.
Also, as a side note, I am assuming that PC's without a swim speed qualify for firm-footing during combat or are rolling Swim Checks.
Brannart Teskerwill |
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That's what I thought - so my options are to draw my longsword and attack an adjacent foe, or move (not 5' step) and attack (which would provoke if there were anyone adjacent), or attack Yellow who is already 10' away.
Brannart has a trait to always Take 10 on Swim checks and a bonus better than +10 (meaning he always has at least a 20) so I haven't been rolling. But only because of that trait.
Did Malakar drop Red?
GM Mioki |
With the Healing available:
Sho can get to max with 2 wand charges and 1 GoodBerry
Brannart can get to max with 2 CLW spells and 1 wand charge
Fenna can get to max with 1 wand charge and 2 GoodBerries
Vexas used a potion. Can get to max with 1 wand charge and 11 Good berries.
Total expended:
CLW potion (Vexas's inventory)
Malakar's 2 CLW spells
14 GoodBerries (There are 2 remaining)
5 charges from wand.
If this works, please update inventory / spell slots.
Let me know if you want any changes.
I'll assume we can go ahead to the sunken ship with everyone at full HP.
Off to a football party to watch the Eagles. I expect next week to be really busy with the end/beginning of the month coming.
I will post as I can.
Please post any preparations, buffs, etc ...
GM Mioki |
Been in a brain fog due to long hours at work. February is turning into a busy month. I recently learned of an acquisition of three more Jersey clinics which I will be responsible for. These clinics will be going live within the next few weeks.
I will try to get this game moving when I can. Looks like my weekends will remain free for now, but I am working on taxes this weekend.
I will post when I can.
Stay warm!
Malakar_Paradise |
2 people marked this as a favorite. |
Same. If I don't end up spending my whole day at work fixing problems night shift caused I should have enough spoons to get Kingmaker back on track too.